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Attack⁄Resistance Gap: Difference between revisions
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'''Attack/Resistance Gap''' <!--(Japanese: | '''Attack/Resistance Gap''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Res Gap 1''', '''Atk/Res Gap 2''' and '''Atk/Res Gap 3''' in order from lowest to highest. Units with an Atk/Res Gap skill will boost the [[Attack]] and [[Resistance]] of the ally whose combined total in the two stats is the highest; the Attack and Resistance boosts increase with the skill's tier. | ||
==Data== | ==Data== |
Revision as of 04:39, 4 June 2020
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Attack/Resistance Gap is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Res Gap 1, Atk/Res Gap 2 and Atk/Res Gap 3 in order from lowest to highest. Units with an Atk/Res Gap skill will boost the Attack and Resistance of the ally whose combined total in the two stats is the highest; the Attack and Resistance boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Res Gap 1) |
At start of user's phase, boosts the Attack and Resistance of ally with the highest combined Attack and Resistance by +1 each. | -- | -- | Cost: 50 SP | |
Heroes (Atk/Res Gap 2) |
At start of user's phase, boosts the Attack and Resistance of ally with the highest combined Attack and Resistance by +3 each. | -- | -- | Cost: 100 SP |
Availability
Heroes
Units | Ilyana: Treat Harvester |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Res Gap 1 |
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