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Attack⁄Resistance Far Save: Difference between revisions
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'''Attack/Resistance Far Save''' | '''Attack/Resistance Far Save''' (Japanese: {{hl|兜の護り手・遠間|Kabuto no mamori-te・tōma}} ''Helmet Guardian・Long-Distance'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''A/R Far Save 1''', '''A/R Far Save 2''' and '''A/R Far Save 3''' in order from lowest to highest. Units with an A/R Far Save skill, whenever an enemy wielding a [[range]]-2 weapon skill initiates combat against an ally within two spaces of its user, allows its user to jump into that combat in that ally's place provided the user can stand on the ally's space (and provided another character in range does not possess a similar effect that would nullify or override this skill) and receiving all of the non-movement after-combat effects from that combat while also getting a boost to their [[Attack (stat)|Attack]] and [[Resistance]] during that combat; the tier of the skill affects the size of the stat boost. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(A/R Far Save 1) | |game1={{title|Heroes}}<br>(A/R Far Save 1) | ||
|sprite1=[[File:Is feh a r far save 1.png|20px]] | |sprite1=[[File:Is feh a r far save 1.png|20px]] | ||
|effect1= | |effect1=If an enemy using a weapon skill of [[range]] 2 initiates combat against an ally adjacent to the user, provided that the user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +1 each to their [[Attack (stat)|Attack]] and [[Resistance]] during combat, and receiving the non-movement after-combat effects.<br>Does not activate if more than one character in range of the same ally can also activate a Far Save skill. | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 100 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(A/R Far Save 2) | |game2={{title|Heroes}}<br>(A/R Far Save 2) | ||
|sprite2=[[File:Is feh a r far save 2.png|20px]] | |sprite2=[[File:Is feh a r far save 2.png|20px]] | ||
|effect2= | |effect2=If an enemy using a weapon skill of [[range]] 2 initiates combat against an ally within two spaces of user, provided that the user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +2 each to their [[Attack (stat)|Attack]] and [[Resistance]] during combat, and receiving the non-movement after-combat effects.<br>Does not activate if more than one character in range of the same ally can also activate a Far Save skill. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 200 SP | ||
|- | |- | ||
|game3={{title|Heroes}}<br>(A/R Far Save 3) | |game3={{title|Heroes}}<br>(A/R Far Save 3) | ||
|sprite3=[[File:Is feh a r far save 3.png|20px]] | |sprite3=[[File:Is feh a r far save 3.png|20px]] | ||
|effect3=If an enemy using a weapon skill of [[range]] 2 initiates combat against an ally within two spaces of user, provided user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +4 each to their [[Attack (stat)|Attack]] and [[Resistance]] during combat, and receiving the non-movement after-combat effects.<br>Does not activate if more than one character in range of the same ally can also activate a Near Save skill. | |effect3=If an enemy using a weapon skill of [[range]] 2 initiates combat against an ally within two spaces of user, provided that the user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +4 each to their [[Attack (stat)|Attack]] and [[Resistance]] during combat, and receiving the non-movement after-combat effects.<br>Does not activate if more than one character in range of the same ally can also activate a Near Save skill. | ||
|active3=-- | |active3=-- | ||
|capacity3=-- | |capacity3=-- | ||
|notes3=Cost: | |notes3=Cost: 300 SP | ||
}} | }} | ||
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|eng-name=A/R Far Save 1<br>A/R Far Save 2<br>A/R Far Save 3 | |eng-name=A/R Far Save 1<br>A/R Far Save 2<br>A/R Far Save 3 | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{hl|兜の護り手・遠間|Kabuto no mamori-te・tōma}} | ||
|jap-mean= | |jap-mean=Helmet Guardian・Long-Distance | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= | ||
|span-sp-name= | |span-sp-name= | ||
|span-sp-mean= | |span-sp-mean= | ||
|span-la-name= | |span-la-name= | ||
|span-la-mean= | |span-la-mean= | ||
|fren-name= | |fren-name= | ||
|fren-mean= | |fren-mean= | ||
|fren-fran-name= | |fren-fran-name= | ||
|fren-fran-mean= | |fren-fran-mean= | ||
|fren-can-name= | |fren-can-name= | ||
|fren-can-mean= | |fren-can-mean= | ||
|ger-name= | |ger-name= | ||
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==See also== | ==See also== | ||
*[[D/R Near Save]] | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 19:30, 9 February 2021
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Attack/Resistance Far Save (Japanese: 兜の護り手・遠間 Helmet Guardian・Long-Distance) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as A/R Far Save 1, A/R Far Save 2 and A/R Far Save 3 in order from lowest to highest. Units with an A/R Far Save skill, whenever an enemy wielding a range-2 weapon skill initiates combat against an ally within two spaces of its user, allows its user to jump into that combat in that ally's place provided the user can stand on the ally's space (and provided another character in range does not possess a similar effect that would nullify or override this skill) and receiving all of the non-movement after-combat effects from that combat while also getting a boost to their Attack and Resistance during that combat; the tier of the skill affects the size of the stat boost.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (A/R Far Save 1) |
If an enemy using a weapon skill of range 2 initiates combat against an ally adjacent to the user, provided that the user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +1 each to their Attack and Resistance during combat, and receiving the non-movement after-combat effects. Does not activate if more than one character in range of the same ally can also activate a Far Save skill. |
-- | -- | Cost: 100 SP | |
Heroes (A/R Far Save 2) |
If an enemy using a weapon skill of range 2 initiates combat against an ally within two spaces of user, provided that the user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +2 each to their Attack and Resistance during combat, and receiving the non-movement after-combat effects. Does not activate if more than one character in range of the same ally can also activate a Far Save skill. |
-- | -- | Cost: 200 SP | |
Heroes (A/R Far Save 3) |
If an enemy using a weapon skill of range 2 initiates combat against an ally within two spaces of user, provided that the user can stand on that ally's space, user moves into ally's space and enters combat in that ally's place, getting boosts of +4 each to their Attack and Resistance during combat, and receiving the non-movement after-combat effects. Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
-- | -- | Cost: 300 SP |
Availability
Heroes
Units | Henriette: Overflowing Love |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A/R Far Save 1 |
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