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Attack⁄Defense Far Trace: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Attack/Defense Far Trace''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''A/D Far Trace 1''', '''A/D Far Trace 2''', and '''A/D Far Trace 3''' in order from lowest to highest.  Units with an A/D Far Trace skill drop their target's [[Attack (stat)|Attack]] and [[Defense]] during combat, but also allows its user to make an additional movment after combat, the use of an assist skill, or the destruction of an [[Aether Raids]] structure based on how many squares remained in their movement beforehand; the Attack and Defense drops increase with the skill's tier.
'''Attack/Defense Far Trace''' (Japanese: {{h|攻撃守備の遠影|Kōgeki-shubi no en'ei}} ''Attack/Defense Far Image'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''A/D Far Trace 1''', '''A/D Far Trace 2''', and '''A/D Far Trace 3''' in order from lowest to highest.  Units with an A/D Far Trace skill drop their target's [[Attack (stat)|Attack]] and [[Defense]] during combat, but also allows its user to make an additional movment after combat, the use of an assist skill, or the destruction of an [[Aether Raids]] structure based on how many squares remained in their movement beforehand; the Attack and Defense drops increase with the skill's tier.


==Data==
==Data==
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==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(A/D Far Trace 1)</small>
|english1=Enables【Canto (Rem. +1)】.<br><br>Inflicts Atk/Def-1 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger again. Unit's base movement has no<br>effect on movement granted. Cannot warp<br>(using skills like Wings of Mercy) a distance<br>greater than unit's remaining movement +1.)
|japanese1=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の攻撃、守備-1<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|-
|game2={{title|Heroes}}<br><small>(S/R Far Trace 2)</small>
|english2=Enables【Canto (Rem. +1)】.<br><br>Inflicts Atk/Def-2 on foe during combat.<br>
<br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger again. Unit's base movement has no<br>effect on movement granted. Cannot warp<br>(using skills like Wings of Mercy) a distance<br>greater than unit's remaining movement +1.)
|japanese2=【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の攻撃、守備-2<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
|-
|game3={{title|Heroes}}<br><small>(S/R Far Trace 3)</small>
|english3=Enables【Canto (Rem. +1)】.<br><br>Inflicts Atk/Def-3 on foe during combat.<br><br>【Canto (Rem. +1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move spaces = any<br>movement not already used that turn +1.<br>(If unit used a movement skill that warped<br>them, its remaining movement is 0.)<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger again. Unit's base movement has no<br>effect on movement granted. Cannot warp<br>(using skills like Wings of Mercy) a distance<br>greater than unit's remaining movement +1.)
|japanese3=$a【再移動(残り+1)】を発動可能<br><br>戦闘中、敵の攻撃、守備-3<br><br>【再移動(残り+1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に移動できる<br><br>移動できる距離は、上記の行動前に移動した分の<br>残り+1(ワープ移動時は残りは0として扱う)<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(「残り+1」マスを超える距離のワープ移動はできない)
}}
<!--
<!--
==Trivia==
==Trivia==
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|eng-name=A/D Far Trace 1<br>A/D Far Trace 2<br>A/D Far Trace 3
|eng-name=A/D Far Trace 1<br>A/D Far Trace 2<br>A/D Far Trace 3
|eng-mean=
|eng-mean=
|jap-name=
|jap-name={{h|攻撃守備の遠影|Kōgeki-shubi no en'ei}}
|jap-mean=
|jap-mean=Attack/Defense Far Image
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=
|span-mean=
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==See also==
==See also==
 
*[[Speed/Resistance Far Trace]]
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 17:11, 20 May 2021

Attack/Defense Far Trace

Is feh a d far trace 1.png
Icon of the A/D Far Trace 1 skill in Heroes.

Type(s)

Passive (Type B)

Game(s)

Attack/Defense Far Trace (Japanese: 攻撃守備の遠影 Attack/Defense Far Image) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as A/D Far Trace 1, A/D Far Trace 2, and A/D Far Trace 3 in order from lowest to highest. Units with an A/D Far Trace skill drop their target's Attack and Defense during combat, but also allows its user to make an additional movment after combat, the use of an assist skill, or the destruction of an Aether Raids structure based on how many squares remained in their movement beforehand; the Attack and Defense drops increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(A/D Far Trace 1)
Is feh a d far trace 1.png Drops target's Attack and Defense by -1 each during combat.
User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than [remaining movement not yet used (0 if a warping skill was used)] squares.
-- -- Cost: 60 SP
Heroes
(A/D Far Trace 2)
Is feh a d far trace 2.png Drops target's Attack and Defense by -2 each during combat.
User can move up to [remaining movement not yet used (0 if a warping skill was used)] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than [remaining movement not yet used (0 if a warping skill was used)] squares.
-- -- Cost: 120 SP

Availability

Heroes

Units Shanna: Bridal Novice

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A/D Far Trace 1
A/D Far Trace 2
A/D Far Trace 3

Gallery

See also

Template:NavPassiveH