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Air Orders: Difference between revisions
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'''Air Orders''' <!--(Japanese: | '''Air Orders''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Air Orders 1''', '''Air Orders 2''', and '''Air Orders 3''' in order from lowest to highest. Units with an Air Orders skill can, at the start of the user's phase, allow any flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's [[Hit point|HP]] required to activate this effect drastically decreases with the skill's tier. | ||
==Data== | ==Data== |
Revision as of 00:55, 4 June 2020
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Air Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Air Orders 1, Air Orders 2, and Air Orders 3 in order from lowest to highest. Units with an Air Orders skill can, at the start of the user's phase, allow any flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Air Orders 1) |
If user's HP is full, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 60 SP | |
Heroes (Air Orders 2) |
If user's HP is 50% or higher, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Fir: Student of Spring • Hinoka: Relaxed Warrior • Ishtar: Thunder's Waltz • Sigrun: Steadfast Bride |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Air Orders 1 |
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