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Air Orders: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|game1={{title|Heroes}}<br>(Air Orders 1)
|game1={{title|Heroes}}<br>(Air Orders 1)
|sprite1=[[File:Is feh air orders 1.png|20px]]
|sprite1=[[File:Is feh air orders 1.png|20px]]
|effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent flight allies may move to any space adjacent to any ally within two spaces during the turn.
|effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn.
|active1=--
|active1=--
|capacity1=--
|capacity1=--
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|game2={{title|Heroes}}<br>(Air Orders 2)
|game2={{title|Heroes}}<br>(Air Orders 2)
|sprite2=[[File:Is feh air orders 2.png|20px]]
|sprite2=[[File:Is feh air orders 2.png|20px]]
|effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent flight allies may move to any space adjacent to any ally within two spaces during the turn.
|effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn.
|active2=--
|active2=--
|capacity2=--
|capacity2=--
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|gameo={{title|Heroes}}<br>(Air Orders 3)
|gameo={{title|Heroes}}<br>(Air Orders 3)
|spriteo=[[File:Is feh air orders 3.png|20px]]
|spriteo=[[File:Is feh air orders 3.png|20px]]
|effecto=At start of user's phase, allows adjacent flight allies may move to any space adjacent to any ally within two spaces during the turn.
|effecto=At start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn.
|activeo=--
|activeo=--
|capacityo=--
|capacityo=--

Revision as of 23:28, 16 July 2019


This page has been marked as a stub. Please help improve the page by adding information.

Air Orders

Is feh air orders 1.png
Icon of the Air Orders 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Air Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Air Orders 1, Air Orders 2, and Air Orders 3 in order from lowest to highest. Units with an Air Orders skill can, at the start of the user's phase, allow any flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Air Orders 1)
Is feh air orders 1.png If user's HP is full, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 60 SP
Heroes
(Air Orders 2)
Is feh air orders 2.png If user's HP is 50% or higher, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 120 SP

Availability

Heroes

Units Hinoka: Relaxed WarriorSigrun: Steadfast Bride

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Air Orders 1
Air Orders 2
Air Orders 3

--

Trivia

Gallery

See also

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