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Air Orders: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|game1={{title|Heroes}}<br>(Air Orders 1) | |game1={{title|Heroes}}<br>(Air Orders 1) | ||
|sprite1=[[File:Is feh air orders 1.png|20px]] | |sprite1=[[File:Is feh air orders 1.png|20px]] | ||
|effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent flight allies | |effect1=If user's [[Hit point|HP]] is full, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
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|game2={{title|Heroes}}<br>(Air Orders 2) | |game2={{title|Heroes}}<br>(Air Orders 2) | ||
|sprite2=[[File:Is feh air orders 2.png|20px]] | |sprite2=[[File:Is feh air orders 2.png|20px]] | ||
|effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent flight allies | |effect2=If user's [[Hit point|HP]] is 50% or higher, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
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|gameo={{title|Heroes}}<br>(Air Orders 3) | |gameo={{title|Heroes}}<br>(Air Orders 3) | ||
|spriteo=[[File:Is feh air orders 3.png|20px]] | |spriteo=[[File:Is feh air orders 3.png|20px]] | ||
|effecto=At start of user's phase, allows adjacent flight allies | |effecto=At start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- |
Revision as of 23:28, 16 July 2019
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Air Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Air Orders 1, Air Orders 2, and Air Orders 3 in order from lowest to highest. Units with an Air Orders skill can, at the start of the user's phase, allow any flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Air Orders 1) |
If user's HP is full, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 60 SP | |
Heroes (Air Orders 2) |
If user's HP is 50% or higher, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Hinoka: Relaxed Warrior • Sigrun: Steadfast Bride |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Air Orders 1 |
-- |