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Zofia's Call/Ram Woods Battle: Difference between revisions
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The map should be complete in a few turns. | The map should be complete in a few turns. | ||
In ''Echoes: Shadows of Valentia'', your main objective for these first couple of maps is to bring Tobin, Kliff, and Faye to level 3 so they can promote at the Thieves' Shrine. On turn 1, have Alm immediately attack the closest Brigand. Move Tobin and Kliff as far right as possible, move Gray and Faye three right and one up, and move Lukas into the forest to Kliff's right. The Brigands will return fire on their turn and attack Alm, Faye, and Kliff. On turn 2, have Tobin finish the Brigand Alm wounded. Lukas can wound Kliff's Brigand enough so that Kliff can get a kill. Gray should wound Faye's Brigand so she can finish him. Finally, have Alm finish the Brigand who attacked him. Try to avoid moving in such a manner that the enemies can attack you from the forests. On the enemy phase, the last two survivors will attack Kliff and Faye again | In ''Echoes: Shadows of Valentia'', your main objective for these first couple of maps is to bring Tobin, Kliff, and Faye to level 3 so they can promote at the Thieves' Shrine. On turn 1, have Alm immediately attack the closest Brigand. Move Tobin and Kliff as far right as possible, move Gray and Faye three right and one up, and move Lukas into the forest to Kliff's right. The Brigands will return fire on their turn and attack Alm, Faye, and Kliff. On turn 2, have Tobin finish the Brigand Alm wounded. Lukas can wound Kliff's Brigand enough so that Kliff can get a kill. Gray should wound Faye's Brigand so she can finish him. Finally, have Alm finish the Brigand who attacked him. Try to avoid moving in such a manner that the enemies can attack you from the forests. On the enemy phase, the last two survivors will attack Kliff and Faye again. Have Gray wound and Faye kill, and have Lukas wound and Kliff kill again to finish the map. | ||
Map Turn Count: 3<br>Game Turn Count: 5 | Map Turn Count: 3<br>Game Turn Count: 5 |
Revision as of 02:29, 21 June 2017
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The introduction and first battle of Fire Emblem Gaiden. Alm begins his journey to Zofia castle.
Map data
Character data
Gaiden Echoes: Shadows of Valentia
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New units
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Available characters
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None |
Item data
There are no items to be obtained on this map; the characters recruited here also have empty inventories.
Enemy data
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Boss Data
This map has no designated boss.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The first map of Gaiden's first Act is fairly straightforward. As with every map in Gaiden, the goal is to rout the enemy. None of the available units will be killed by a couple of rounds of combat, so simply slowly take out each thief; just avoid letting a single unit be surrounded. Alm is the most capable of the group, but each villager should get some experience. It is not recommended to move units to the pink healing tile in the upper left, as the battle will be over before they recover any meaningful amount of HP.
The map should be complete in a few turns.
In Echoes: Shadows of Valentia, your main objective for these first couple of maps is to bring Tobin, Kliff, and Faye to level 3 so they can promote at the Thieves' Shrine. On turn 1, have Alm immediately attack the closest Brigand. Move Tobin and Kliff as far right as possible, move Gray and Faye three right and one up, and move Lukas into the forest to Kliff's right. The Brigands will return fire on their turn and attack Alm, Faye, and Kliff. On turn 2, have Tobin finish the Brigand Alm wounded. Lukas can wound Kliff's Brigand enough so that Kliff can get a kill. Gray should wound Faye's Brigand so she can finish him. Finally, have Alm finish the Brigand who attacked him. Try to avoid moving in such a manner that the enemies can attack you from the forests. On the enemy phase, the last two survivors will attack Kliff and Faye again. Have Gray wound and Faye kill, and have Lukas wound and Kliff kill again to finish the map.
Map Turn Count: 3
Game Turn Count: 5