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==={{title|Warriors: Three Hopes}}===
==={{title|Warriors: Three Hopes}}===
====Personal abilities====
{{main|List of abilities in Fire Emblem Warriors: Three Hopes|l1=List of abilities in ''Fire Emblem Warriors: Three Hopes''}}
{{FEWA2}} took the skill system that was present in ''Three Houses'' and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. [[Black magic]], [[white magic]] and [[dark magic]] are now put into the same category as [[combat art]]s. Additionally, personal abilities, combat arts and magic spells can now level up to level 3, increasing their effects.
{{FEWA2}} took the skill system that was present in {{FE16}} and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. [[Black magic]], [[white magic]] and [[dark magic]] are now put into the same category as [[combat art]]s. Additionally, personal abilities, combat arts and magic spells can now level up to level 3, increasing their effects.


=====Unique Action Abilities=====
There are several other types of abilities that units can utilize in battle:
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
*Class abilities are granted to units of certain classes and will be removed if the user changes their class.
! colspan="5" style="background: none" | Personal action abilities in ''Three Hopes''
*Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
|-
*Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
! class="roundtl" colspan="2" | Ability
*Battalion abilities are abilities granted to units while they have a [[battalion]] deployed.
! Effect
! Personal ability of
! class="roundtr" | Merc Whistle Accessory
|-
| [[File:Is fewa2 shadowflash.png|20px]]
| [[Shadowflash]]
| Increases the chance to instantly defeat non-commander foes based on unit's hit count. <br> On command, allows unit to dash through enemy occupied spaces.
| [[Shez]]
|N/A
|-
| [[File:Is fewa2 divine pulse.png|20px]]
| [[Divine Pulse]]
| On command, stop time and all foes from moving. When time resumes, unit deals a [[Follow-Up|follow-up]] attack based on damage dealt during frozen time period.
| [[Byleth]]
| Tactics Primer
|-
| [[File:Is fewa2 solar prominence.png|20px]]
| [[Solar Prominence]]
| Unit's attacks deal Fire damage.
| [[Edelgard]]
| Imperial Coat of Arms Pen
|-
| [[File:Is fewa2 azure lightning.png|20px]]
| [[Azure Lightning]]
| Unit's attacks deal Lightning damage.
| [[Dimitri]]
| Azure Dagger
|-
| [[File:Is fewa2 dustcloud.png|20px]]
| [[Dustcloud]]
| Unit's attacks deal Wind damage.
| [[Claude]]
| Notes on Poisons
|-
| [[File:Is fewa2 dark conjuration.png|20px]]
| [[Dark Conjuration]]
| Unit's attacks may inflict [[Status effects#Spikes|Spikes]] on the foe.<br>On Command, the spikes explode, dealing Dark damage.
| [[Hubert]]
| Sharp Dagger
|-
| [[File:Is fewa2 shadowflash.png|20px]]
| [[Maximum Ambulation]]
| When unit's hit count ≥ 300, increases unit's movement and attack speed based on hit count.
| [[Ferdinand]]
| Weapon Repair Oil
|-
| [[File:Is fewa2 easy breezy.png|20px]]
| [[Easy Breezy]]
| After finishing an attack combo, unit may create Wind orbs that deal Wind damage to foes in front of them.
| [[Linhardt]]
| Portable Lamp
|-
| [[File:Is fewa2 one for the books.png|20px]]
| [[One for the Books]]
| Unit's strong attacks can be charged, further increasing the attack's range and damage dealt.
| [[Caspar]]
| Seasoning Set
|-
| [[File:Is fewa2 personal space.png|20px]]
| [[Personal Space]]
| On command, create Ice terrain that freezes foes and lowers their [[critical avoid]].
| [[Bernadetta]]
| Shez Doll
|-
| [[File:Is fewa2 prismatic resonance.png|20px]]
| [[Prismatic Resonance]]
| After finishing an attack combo, unit may create elemental orbs that, if foes attack the unit, deal Untyped damage.
| [[Dorothea]]
| Silver Bracelet
|-
| [[File:Is fewa2 windstorm.png|20px]]
| [[Windstorm]]
| When evading, increases distance moved and deals Wind damage to nearby foes.
| [[Petra]]
| Knife and Scabbard
|-
| [[File:Is fewa2 demolisher.png|20px]]
| [[Demolisher]]
| Unit's strong attacks can be charged, causing the attack to create shockwaves that deal additional damage foes.
| [[Dedue]]
| Metal Clasp
|-
| [[File:Is fewa2 intense velocity.png|20px]]
| [[Intense Velocity]]
| If unit cancels their attack into an evade, increases unit's movement and attack speed. (Max activation 7&nbsp;times)
| [[Felix]]
| Wooden Training Sword
|-
| [[File:Is fewa2 wind stance.png|20px]]
| [[Wind Stance]]
| On command, create Wind terrain that launches foes into the air.
| [[Ashe]]
| Loog and the Maiden of Wind
|-
| [[File:Is fewa2 shadowflash.png|20px]]
| [[Gordian Stroke]]
| When unit's hit count ≥ 300, increases unit's attack range and damage dealt based on hit count.
| [[Sylvain]]
| Warm Cloak
|-
| [[File:Is fewa2 radiant love.png|20px]]
| [[Radiant Love]]
| When unit attacks, Unique Ability Gauge recharges faster and unit recovers HP. <br> On command, heals nearby allies and damages nearby foes.
| [[Mercedes]]
|Rose Water
|-
| [[File:Is fewa2 courageous aria.png|20px]]
| [[Courageous Aria]]
| When unit attacks, Unique Ability Gauge recharges faster. <br> On command, increases the [[strength]] of unit and nearby allies.
| [[Annette]]
| Wooden Doll
|-
| [[File:Is fewa2 icy plunge.png|20px]]
| [[Icy Plunge]]
| Foes launched into the air by the unit freeze and deal Ice damage to other nearby foes.
| [[Ingrid]]
| Pegasus Hair Charm
|-
| [[File:Is fewa2 lightning bound.png|20px]]
| [[Lightning Bound]]
| Unit's strong attacks can be charged, causing the attack to deal Lightning damage.<br>While charging, nearby foes are drawn towards the unit.
| [[Hilda]]
| Bottle of Flowers
|-
| [[File:Is fewa2 quietus.png|20px]]
| [[Rondo of Roses]]
| When unit attacks, Unique Ability Gauge recharges faster but when guarding against foe's attack, Unique Ability Gauge depletes.<br>On command, nearby foes are drawn towards the unit.
| [[Lorenz (Three Houses)|Lorenz]]
| Rose Brooch
|-
| [[File:Is fewa2 one for the books.png|20px]]
| [[Pure Brawn]]
| The unit can charge, temporarily increasing their [[strength]]. Can stack up to 3&nbsp;times.
| [[Raphael]]
| Wooden Dish
|-
| [[File:Is fewa2 dreamer's paintbrush.png|20px]]
| [[Dreamer's Paintbrush]]
| When unit launches foes into the air, creates terrain of a random element that deals damage of the corresponding type to foes that enter it.
| [[Ignatz]]
| Travelogue
|-
| [[File:Is fewa2 dark conjuration.png|20px]]
| [[Cursed Explusion]]
| Foes launched into the air by the unit receive and deal Dark damage to other nearby foes. <br> On command, nearby foes affected by [[Status effects#Spellbound|Spellbound]] are drawn towards the unit.
| [[Lysithea]]
| Amber Sweetener
|-
| [[File:Is fewa2 snowslip.png|20px]]
| [[Snowslip]]
| When unit's hit count ≥ 300, spawns falling Ice that damages nearby foes at intervals based on hit count.
| [[Marianne]]
| Fancy Handkerchief
|-
| [[File:Is fewa2 careful study.png|20px]]
| [[Careful Study]]
| Unit can use twice the number of normal attacks before their strong attack.<br>Increases [[speed]] and damage dealt from strong attacks based the amount of stikes in the combo.
| [[Leonie]]
| Hunter's Knife
|-
| [[File:Is fewa2 windswept.png|20px]]
| [[Windswept]]
| Unit's strong and class action attacks deal Wind damage.<br>On Command, nearby foes affected by [[Status effects#Windtorn|Windtorn]] receive Wind damage.
| [[Seteth]]
| Simple Fishing Rod
|-
| [[File:Is fewa2 luminous prayer.png|20px]]
| [[Luminous Prayer]]
| After a regular attack, unit may create 2&nbsp;Light orbs around them.<br>On command, orbs are dispelled to deal Light damage to foes around them.
| [[Flayn]]
|Sand from Rhodos Coast
|-
| [[File:Is fewa2 thunderous refrain.png|20px]]
| [[Thunderous Refrain]]
| After a regular attack, unit may create a Lightning orb around them.<br>On command, orbs are dispelled to deal Lightning damage to foes around the unit.
| [[Manuela]]
| First Aid Kit
|-
| [[File:Is fewa2 divine pulse.png|20px]]
| [[Twofold Ruin]]
| On command, unit's attacks temporarily deal additional damage and foes are hit twice per attack.
| [[Catherine]]
| Dagdan Whetstone
|-
| [[File:Is fewa2 cold calculation.png|20px]]
| [[Cold Calculation]]
| If unit attacks to the rhythm, increases their [[critical rate]] and attacks deal Ice damage.
| [[Shamir]]
| Animal Bone Dice
|-
| [[File:Is fewa2 quietus.png|20px]]
| [[Quietus]]
| When unit attacks, Unique Ability Gauge recharges faster and damage dealt increases. <br> On command, may instantly defeat non-commander foes near the user.
| [[Jeritza]]
| Odd Charm
|-
| [[File:Is fewa2 wind stance.png|20px]]
| [[Deceit (ability)|Deceit]]
| On command, create a Wind orb that draws in foes, then explodes.
| [[Yuri]]
| Silver Ring
|-
| [[File:Is fewa2 golden fists.png|20px]]
| [[Golden Fists]]
| When unit's hit count ≥ 300, increases unit's damage dealt based on hit count.<br>Foes launched into the air by the unit may drop [[Gold]].
| [[Balthus]]
| Secret Medicine
|-
| [[File:Is fewa2 personality shift.png|20px]]
| [[Personality Shift]]
| After a regular attack, unit may create a Light orb, if outdoors, or a Dark orb, if indoors.<br>On command, orbs are dispelled to deal Light or Dark damage to foes around the unit.
| [[Constance]]
| Curse-Repelling Amulet
|-
| [[File:Is fewa2 dark conjuration.png|20px]]
| [[Nether Sigh]]
| Unit's strong attacks can be charged, causing the attack to create shockwaves that deal additional damage foes.
| [[Hapi]]
| Amethyst Charm
|-
| [[File:Is fewa2 wicked impulse.png|20px]]
| [[Wicked Impulse]]
| If unit attacks to the rhythm, creates elemental shockwaves around the user.
| [[Monica]]
| Portable Tea Set
|-
| [[File:Is fewa2 martial prowess.png|20px]]
| [[Martial Prowess]]
| If unit attacks to the rhythm, increases damage dealt, attack range, and knockback rate.
| [[Rodrigue]]
| Drinking Horn
|-
| [[File:Is fewa2 thunderous refrain.png|20px]]
| [[Galvanic Surge]]
| When unit attacks, Unique Ability Gauge recharges faster. <br> On command, increases attack and movement speed and attacks deal Lightning damage.
| [[Holst]]
| Mushroom Powder
|-
| [[File:Is fewa2 one for the books.png|20px]]
| [[Blade Breaker]]
| Unit's strong attacks can be charged, causing the attack to deal increased damage, guard break, and explodes any foes launched into the air.
| [[Jeralt]]
| Beast Repellent
|-
| [[File:Is fewa2 shadowflash.png|20px]]
| [[Camaraderie]]
| When unit's hit count ≥ 450, unit's strong attacks and regular attacks temporarily summon other gatekeepers to perform a [[Follow-Up|follow-up]] attack.
| [[Gatekeeper]]
| N/A
|-
| [[File:Is fewa2 purifying rain.png|20px]]
| [[Purifying Rain]]
| When unit attacks, Unique Ability Gauge recharges faster and damage dealt increases.<br>On command, foes in front of unit receive Fire damage.
| [[Rhea]]
| N/A
|-
| [[File:Is fewa2 divine caprice.png|20px]]
| [[Divine Caprice]]
| Every 300&nbsp;times the unit attacks foe, unit creates an elemental orb of a random type around them.<br>Orbs attack nearby foes automatically. (Max activation 3&nbsp;times)
| [[Sothis]]
| N/A
|-
| class="roundbl" | [[File:Is fewa2 duality.png|20px]]
| [[Duality]]
| Unit's attacks deal Light or Dark damage.<br>On command, swap the element and deal damage to nearby foes.
| [[Arval]]
| class="roundbr" | N/A
|}


=====Unique Support Abilities=====
In addition, certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. [[Shez]] can also give the [[Merc Whistle]] to an ally with an A-rank support to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's.
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Personal support abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Personal ability of
|-
| [[File:Is fewa2 skill warrior fill.png|20px]]
| [[Mortal Coil]]
| Increases Warrior Gauge restoration rate if unit's HP ≥ 90%.
| [[Shez]]
|-
| [[File:Is fewa2 emperor's prestige.png|20px]]
| [[Emperor's Prestige]]
| Unit's attacks deal 50%&nbsp;damage to guarding foes.
| [[Edelgard]]
|-
| [[File:Is fewa2 king's might.png|20px]]
| [[King's Might]]
| Increases damage dealt and depletion of foe's Stun Gauge if unit attacks a foe launched into the air.
| [[Dimitri]]
|-
| [[File:Is fewa2 leader's acumen.png|20px]]
| [[Leader's Acumen]]
| Increases unit's Awakening Gauge restoration rate if unit attacks a foe launched into the air.
| [[Claude]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Ashen Demon (skill)|Ashen Demon]]
| Increases damage dealt while unit is Awakened.
| [[Byleth]]
|-
| [[File:Is fewa2 skill stun gauge.png|20px]]
| [[Perception]]
| Keeps the foe's stun gauge active for a longer period of time.
| [[Hubert]]
|-
| [[File:Is fewa2 skill awakening fill.png|20px]]
| [[Name Drop]]
| Restores Awakening Gauge upon defeating an enemy commander.
| [[Ferdinand]]
|-
| [[File:Is fewa2 skill hp fill.png|20px]]
| [[Catnap]]
| Increases unit's HP regeneration inside of allied strongholds.
| [[Linhardt]]
|-
| [[File:Is fewa2 skill stun gauge.png|20px]]
| [[Fists of Justice]]
| Unit's attacks deplete the foe's Stun Gauge faster.
| [[Caspar]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Personal Space]]
| Unit's strength may temporarily increase upon being hit.
| [[Bernadetta]]
|-
| [[File:Is fewa2 songstress.png|20px]]
| [[Songstress (ability)|Songstress]]
| Restores the HP and Awakening Gauges of nearby allies if unit's Warrior Special is used.
| [[Dorothea]]
|-
| [[File:Is fewa2 skill awakening fill.png|20px]]
| [[Hunter's Boon]]
| Restores unit's Awakening Gauge upon landing a [[critical hit]].
| [[Petra]]
|-
| [[File:Is fewa2 staunch shield.png|20px]]
| [[Staunch Shield]]
| Restores unit's Warrior Gauge upon guarding against foe's attack.
| [[Dedue]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Lone Wolf]]
| Increases damage dealt if unit does not have a battalion equipped or battalion endurance is 0.
| [[Felix]]
|-
| [[File:Is fewa2 locktouch.png|20px]]
| [[Lockpick (ability)|Lockpick]]
| Unit can open doors and chests without needing a key.<br>Increases the chance of receiving items from defeated enemy commanders.
| [[Ashe]]
|-
| [[File:Is fewa2 skill awakening fill.png|20px]]
| [[Adept Flirt]]
| Increases unit's Awakening Gauge restoration rate if a female ally is nearby or is unit's [[adjutant]].
| [[Sylvain]]
|-
| [[File:Is fewa2 live to serve.png|20px]]
| [[Live to Serve]]
| When healing an ally, unit recovers 50% of the HP restored.
| [[Mercedes]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Overachiever]]
| Temporarily increases damage dealt if 30 or more foes are simultaneously defeated by unit's Warrior Special.
| [[Annette]]
|-
| [[File:Is fewa2 skill warrior fill.png|20px]]
| [[Heavensent]]
| Increases unit's Warrior Gauge restoration rate if unit attacks a foe launched into the air.
| [[Ingrid]]
|-
| [[File:Is fewa2 skill team buff.png|20px]]
| [[Advocate]]
| Increases [[adjutant]]'s Awakening Gauge restoration rate and [[Follow-Up|follow-up]] damage if unit's adjutant is male.
| [[Hilda]]
|-
| [[File:Is fewa2 distinguished house.png|20px]]
| [[Distinguished House]]
| Increases unit's Awakening Gauge restoration rate if unit has a battalion equipped.
| [[Lorenz (Three Houses)|Lorenz]]
|-
| [[File:Is fewa2 skill hp fill.png|20px]]
| [[Goody Basket]]
| Temporarily increases damage dealt upon collecting a recovery item.
| [[Raphael]]
|-
| [[File:Is fewa2 defiant crit.png|20px]]
| [[Watchful Eye]]
| Increases unit's [[critical rate]] if using a strong attack.
| [[Ignatz]]
|-
| [[File:Is fewa2 skill double fill.png|20px]]
| [[Unsought Power]]
| When unit's crests activate, restores unit's Awakening and Warrior Gauges.
| [[Lysithea]]
|-
| [[File:Is fewa2 skill hp fill.png|20px]]
| [[Snowslip]]
| Unit regenerates HP if their [[adjutant]] or nearby ally has a cavalry or flying unit type.
| [[Marianne]]
|-
| [[File:Is fewa2 skill warrior fill.png|20px]]
| [[Rivalry]]
| Increases unit's Awakening Gauge restoration rate if a male ally is nearby or is unit's [[adjutant]].
| [[Leonie]]
|-
| [[File:Is fewa2 skill team buff.png|20px]]
| [[Guardian]]
| If unit collects a recovery item from a vase, nearby allies gain 50% of the same item's effect.
| [[Seteth]]
|-
| [[File:Is fewa2 skill team buff.png|20px]]
| [[Lily's Poise]]
| If unit recovers [[HP]], their [[adjutant]] gains 50% of the HP the unit recovered.
| [[Flayn]]
|-
| [[File:Is fewa2 skill team buff.png|20px]]
| [[Infirmary Master]]
| If unit uses a held healing item, nearby allies gain 50% of healing item's effect.
| [[Manuela]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Fighting Spirit]]
| Decreases damage received if unit does not have a battalion equipped or battalion endurance is 0.
| [[Catherine]]
|-
| [[File:Is fewa2 skill warrior fill.png|20px]]
| [[Survival Instinct]]
| Restores unit's Warrior Gauge upon defeating an enemy commander.
| [[Shamir]]
|-
| [[File:Is fewa2 impair.png|20px]]
| [[Murderous Intent]]
| Increases [[critical rate]] if foe's HP = 100%.
| [[Jeritza]]
|-
| [[File:Is fewa2 tableturner.png|20px]]
| [[Schemer]]
| Restores unit's Awakening Gauge upon performing a perfect dodge.
| [[Yuri]]
|-
| [[File:Is fewa2 king of grappling.png|20px]]
| [[King of Grappling]]
| Greatly increases [[critical rate]] if unit's HP ≤ 25%.
| [[Balthus]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Emergent Magic]]
| Occasionally causes unit's attacks to be replaced by a stronger variant if unit casts an elemental attack.
| [[Constance]]
|-
| [[File:Is fewa2 monstrous appeal.png|20px]]
| [[Monstrous Appeal]]
| Unit's attacks deal damage to monster [[Barrier (monster)|Barriers]] regardless of the monster's weakness.
| [[Hapi]]
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Shrewd Operator]]
| Increases damage dealt if foe is afflicted by a [[status effect]].
| [[Monica]]
|-
| [[File:Is fewa2 right-hand man.png|20px]]
| [[Right-Hand Man]]
| Unit is immune to [[critical hit]]s, [[status effect]]s, and knockback if unit's HP ≤ 25%.
| [[Rodrigue]]
|-
| [[File:Is fewa2 skill stun gauge.png|20px]]
| [[Galvanic Surge]]
| Unit's attacks deplete the foe's Stun Gauge faster if unit's HP ≤ 50%.
| [[Holst]]
|-
| [[File:Is fewa2 distinguished house.png|20px]]
| [[Captain's Grit]]
| Increases unit's knockback resistance if unit has a battalion equipped that has the [[weapon triangle|advantage]] against foe.
| [[Jeralt]]
|-
| [[File:Is fewa2 immune status.png|20px]]
| [[Nothing to Report (skill)|Nothing to Report]]
| Unit has a chance to negate negative [[status effect]]s received.
| [[Gatekeeper]]
|-
| [[File:Is fewa2 skill awakening fill.png|20px]]
| [[Power of the Saints]]
| Restores unit's Awakening Gauge at certain intervals.
| [[Rhea]]
|-
| [[File:Is fewa2 ancient dragonskin.png|20px]]
| [[Sacrosanct]]
| Temporarily negates all damage received upon performing a perfect guard, perfect dodge, or air recovery.
| [[Sothis]]
|-
| [[File:Is fewa2 counterattack.png|20px]]
| [[Agarthan Arcana]]
| Deals non-lethal damage against holder back against nearby foes.
| [[Arval]]
|-
! class="roundb" colspan="4" |
|}
 
=====Unique Tactical Abilities=====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Personal tactical abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Personal ability of
|-
| [[File:Is fewa2 order attack damage up.png|20px]]
| [[Mercenary Creed]]<br>[[Unfeeling Blade]]<br>[[Reign]]<br>[[Outland Technique]]<br>[[Virtuoso]]<br>[[Deadly Aim]]<br>[[Obliteration]]
| When directed to attack a foe, increases damage dealt by 30%.
| [[Shez]]<br>[[Byleth]]<br>[[Dimitri]]<br>[[Petra]]<br>[[Lysithea]]<br>[[Shamir]]<br>[[Jeritza]]
|-
| [[File:Is fewa2 order attack damage down.png|20px]]
| [[Ambition]]<br>[[Valiant Bloodline]]<br>[[Makings of a Merc]]<br>[[Polymath]]
| When directed to attack a foe, reduces damage received by 30%.
| [[Edelgard]]<br>[[Sylvain]]<br>[[Leonie]]<br>[[Manuela]]
|-
| [[File:Is fewa2 order seize damage up.png|20px]]
| [[Born Fighter]]<br>[[Center Stage]]<br>[[Eager Blade]]<br>[[Delicate Flower]]<br>[[Nature's Wrath]]<br>[[Raging Tempest]]
| When directed to attack a stronghold, increases damage dealt by 30%.
| [[Caspar]]<br>[[Dorothea]]<br>[[Felix]]<br>[[Hilda]]<br>[[Catherine]]<br>[[Balthus]]
|-
| [[File:Is fewa2 order seize damage down.png|20px]]
| [[Noble Pride]]<br>[[Knight's Oath]]<br>[[Heart's Desire]]<br>[[Healthy Curiosity]]<br>[[Resolute Path]]<br>[[Veteran Commander]]
| When directed to attack a stronghold, reduces damage received by 30%.
| [[Ferdinand]]<br>[[Ashe]]<br>[[Ignatz]]<br>[[Flayn]]<br>[[Constance]]<br>[[Jeralt]]
|-
| [[File:Is fewa2 order guard damage up.png|20px]]
| [[Sworn Lance]]<br>[[Noble Duty]]<br>[[Power of Night]]<br>[[Perfect Memory]]<br>[[King's Lance]]
| When directed to defend an ally, increases damage dealt by 30%.
| [[Ingrid]]<br>[[Lorenz (Three Houses)|Lorenz]]<br>[[Hapi]]<br>[[Monica]]<br>[[Rodrigue]]
|-
| [[File:Is fewa2 order guard damage down.png|20px]]
| [[Officer's Duty]]<br>[[Life and Limb]]<br>[[Unbending Spirit]]<br>[[Second-in-Command]]<br>[[Hand of Time]]
| When directed to defend an ally, reduces damage received by 30%.
| [[Hubert]]<br>[[Dedue]]<br>[[Raphael]]<br>[[Seteth]]<br>[[Sothis]]
|-
| [[File:Is fewa2 order defend damage up.png|20px]]
| [[Foresight]]<br>[[Master of Concealment]]<br>[[Ray of Sunshine]]<br>[[Honorable Spirit]]<br>[[True Champion]]<br>[[Vigilant Gaze]]
| When directed to defend a stronghold, increases damage dealt by 30%.
| [[Claude]]<br>[[Bernadetta]]<br>[[Annette]]<br>[[Yuri]]<br>[[Holst]]<br>[[Arval]]
|-
| [[File:Is fewa2 order defend damage down.png|20px]]
| [[Logician]]<br>[[Devotion]]<br>[[Reverence]]<br>[[Soldier's Honor]]<br>[[Merciful Auspices]]
| When directed to defend a stronghold, reduces damage received by 30%.
| [[Linhardt]]<br>[[Mercedes]]<br>[[Marianne]]<br>[[Gatekeeper]]<br>[[Rhea]]
|-
! class="roundb" colspan="4" |
|}
 
====Class abilities====
Class abilities are granted to units of certain classes and will be removed if the user changes their class.
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Class abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Classes
|-
| [[File:Is fewa2 black magic mastery.png|24px]]
| [[Black Magic Mastery]]
| Reduces cooldown for [[black magic]] spells.
| [[Warlock]], [[Gremory]]
|-
| [[File:Is fewa2 white magic mastery.png|24px]]
| [[White Magic Mastery]]
| Reduces cooldown for [[white magic]] spells.
| [[Bishop]], [[Gremory]]
|-
| [[File:Is fewa2 dark magic mastery.png|24px]]
| [[Dark Magic Mastery]]
| Reduces cooldown for [[dark magic]] spells.
| [[Dark Mage]], [[Bishop]], [[Gremory]]
|-
| [[File:Is fewa2 black magic mastery.png|24px]]
| [[Black Magic+]]
| Increases damage dealt with [[black magic]].
| [[Dark Knight]], [[Prionsa]]
|-
| [[File:Is fewa2 white magic mastery.png|24px]]
| [[White Magic+]]
| Increases HP recovery of [[white magic]].
| [[Bishop]], [[Holy Knight]]
|-
| [[File:Is fewa2 dark magic mastery.png|24px]]
| [[Dark Magic+]]
| Increases damage dealt with [[dark magic]].
| [[Dark Knight]], [[Prionsa]]
|-
| [[File:Is fewa2 apex sword.png|24px]]
| [[Swordfaire]]
| Increases [[critical rate]] when using a sword.
| [[Assassin]], [[Swordmaster]], [[Mortal Savant]]
|-
| [[File:Is fewa2 apex bow.png|24px]]
| [[Bowfaire]]
| Increases [[critical rate]] when using a bow.
| [[Sniper]], [[Bow Knight]]
|-
| [[File:Is fewa2 charm.png|24px]]
| [[Charm]]
| Heals nearby allies upon defeating an enemy commander.
| [[Armored Lord]], [[Emperor]], [[High Lord]], [[Great Lord]], [[Wyvern Master]], [[Great Lord]], [[Saint (Three Houses)|Saint]]
|-
| [[File:Is fewa2 impair.png|24px]]
| [[Impair]]
| Increases the duration of self-inflicted [[status effects]] on foes.
| [[Dark Bishop]]
|-
| [[File:Is fewa2 fire.png|24px]]
| [[Fire (ability)|Fire]]
| Grants unit access to the [[Fire]] spell.<br>Increases damage dealt if unit already knows it.
| [[Mage]]
|-
| [[File:Is fewa2 miasma δ.png|24px]]
| [[Miasma Δ (ability)|Miasma Δ]]
| Grants unit access to the [[Miasma Δ]] spell.<br>Increases damage dealt if unit already knows it.
| [[Dark Mage]], [[Dark Bishop]]
|-
| [[File:Is fewa2 heal.png|24px]]
| [[Heal (ability)|Heal]]
| Grants unit access to the [[Heal]] spell.<br>Increases recovery amount if unit already knows it.
| [[Priest]]
|-
| [[File:Is fewa2 terrain resistance.png|24px]]
| [[Terrain Resistance]]
| Unit is immune to damaging terrain.
| [[Bishop]], [[Paladin]], [[Holy Knight]], [[Silverheart]], [[Enlightened One]], [[Saint (Three Houses)|Saint]]
|-
| [[File:Is fewa2 steal.png|24px]]
| [[Steal]]
| Grants the chance to increase the amount of items an enemy commander drops.
| [[Thief]]
|-
| [[File:Is fewa2 locktouch.png|24px]]
| [[Locktouch]]
| Unit can open doors and chests without needing a key.
| [[Thief]], [[Assassin]], [[Trickster]]
|-
| [[File:Is fewa2 pass.png|24px]]
| [[Pass]]
| Increases window to perform perfect guards.
| [[Assassin]], [[Trickster]]
|-
| [[File:Is fewa2 lucky seven.png|20px]]
| [[Lucky Seven]]
| Temporary increases either [[strength]], [[Magic (stat)|magic]], [[dexterity]], [[speed]], [[defense]], [[resistance]], or [[luck]] upon defeating an enemy commander.
| [[Trickster]]
|-
| [[File:Is fewa2 defiant crit.png|20px]]
| [[Grievous Blow]]
| Increases unit's [[critical hit]] damage.
| [[Warrior]], [[Wyvern Lord]]
|-
| [[File:Is fewa2 shatter.png|20px]]
| [[Shatter]]
| Unit's strong attacks ignore foe's guarding.
| [[War Master]]
|-
| [[File:Is fewa2 impregnable.png|20px]]
| [[Impregnable]]
| Prevents unit's strong attacks from being interrupted by foe's attacks.
| [[Armored Knight]], [[Fortress Knight]], [[Great Knight]]
|-
| [[File:Is fewa2 alert stance.png|20px]]
| [[Alert Stance]]
| Increases invincibility duration while dodging.
| [[Pegasus Knight]]
|-
| [[File:Is fewa2 alert stance+.png|20px]]
| [[Alert Stance+]]
| Greatly increases invincibility duration while dodging.
| [[Falcon Knight]]
|-
| [[File:Is fewa2 skill awakening fill.png|20px]]
| [[Swift Awakening]]
| Increases Awakening Gauge restoration rate.
| [[Asura]]
|-
| [[File:Is fewa2 skill warrior fill.png|20px]]
| [[Blessed Breath]]
| Restores unit's Warrior Gauge upon the use of healing [[Magic (element)|magic]].
| [[Enlightened One]], [[Saint (Three Houses)|Saint]]
|-
| [[File:Is fewa2 skill instant kill.png|20px]]
| [[Deadly Scythe]]
| Grants a low chance for unit's [[combat arts]] to instantly defeat non-commander foes.
| [[Death Knight (class)|Death Knight]]
|-
| [[File:Is fewa2 sword buster lv 1.png|24px]][[File:Is fewa2 sword buster lv 2.png|24px]]<br>[[File:Is fewa2 sword buster lv 3.png|24px]][[File:Is fewa2 sword buster lv 4.png|24px]]<br>[[File:Is fewa2 sword buster lv 5.png|24px]]
| [[Sword Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +80~100%&nbsp;damage dealt against foes wielding [[sword]]s.
| [[Soldier]] <small>(Tier&nbsp;1)</small><br>[[Cavalier]], [[High Lord]], [[Pegasus Knight]] <small>(Tier&nbsp;2)</small><br>[[Paladin]] <small>(Tier&nbsp;3)</small><br>[[Falcon Knight]], [[Dark Knight]], [[Holy Knight]] <small>(Tier&nbsp;4)</small><br>[[Death Knight (class)|Death Knight]], [[Great Lord]] <small>(Tier&nbsp;5)</small>
|-
| [[File:Is fewa2 lance buster lv 1.png|24px]][[File:Is fewa2 lance buster lv 2.png|24px]]<br>[[File:Is fewa2 lance buster lv 3.png|24px]][[File:Is fewa2 lance buster lv 4.png|24px]]<br>[[File:Is fewa2 lance buster lv 5.png|24px]]
| [[Lance Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +80~100%&nbsp;damage dealt against foes wielding [[lance]]s.
| [[Fighter]] <small>(Tier&nbsp;1)</small><br>[[Brigand]], [[Armored Knight]], [[Armored Lord]] <small>(Tier&nbsp;2)</small><br>[[Fortress Knight]], [[Warrior]], [[Wyvern Rider]] <small>(Tier&nbsp;3)</small><br>[[Great Knight]], [[Wyvern Lord]], [[Gurgan]] <small>(Tier&nbsp;4)</small><br>[[Emperor]] <small>(Tier&nbsp;5)</small>
|-
| [[File:Is fewa2 axe buster lv 1.png|24px]][[File:Is fewa2 axe buster lv 2.png|24px]]<br>[[File:Is fewa2 axe buster lv 3.png|24px]][[File:Is fewa2 axe buster lv 4.png|24px]]<br>[[File:Is fewa2 axe buster lv 5.png|24px]]
| [[Axe Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +80~100%&nbsp;damage dealt against foes wielding [[axe]]s.
| [[Myrmidon]] <small>(Tier&nbsp;1)</small><br>[[Fluegel]], [[Mercenary]], [[Thief]], [[Silverheart]] <small>(Tier&nbsp;2)</small><br>[[Assassin]], [[Swordmaster]] <small>(Tier&nbsp;3)</small><br>[[Mortal Savant]], [[Trickster]] <small>(Tier&nbsp;4)</small><br>[[Asura]], [[Enlightened One]], [[Saint (Three Houses)|Saint]] <small>(Tier&nbsp;5)</small>
|-
| [[File:Is fewa2 bow buster lv 1.png|24px]][[File:Is fewa2 bow buster lv 2.png|24px]]<br>[[File:Is fewa2 bow buster lv 3.png|24px]][[File:Is fewa2 bow buster lv 4.png|24px]]
| [[Bow Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +80~95%&nbsp;damage dealt against foes wielding [[bow]]s.
| [[Monk]] <small>(Tier&nbsp;1)</small><br>[[Mage]], [[Priest]] <small>(Tier&nbsp;2)</small><br>[[Bishop]], [[Warlock]] <small>(Tier&nbsp;3)</small><br>[[Gremory]] <small>(Tier&nbsp;4)</small>
|-
| [[File:Is fewa2 gauntlet buster lv 1.png|24px]][[File:Is fewa2 gauntlet buster lv 2.png|24px]]<br>[[File:Is fewa2 gauntlet buster lv 3.png|24px]][[File:Is fewa2 gauntlet buster lv 4.png|24px]]<br>[[File:Is fewa2 gauntlet buster lv 5.png|24px]]
| [[Gauntlet Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +80~100%&nbsp;damage dealt against foes wielding [[gauntlet]]s.
| Unobtainable <small>(Tier&nbsp;1)</small><br>[[Archer]], [[Wyvern Master]] <small>(Tier&nbsp;2)</small><br>[[Sniper]] <small>(Tier&nbsp;3)</small><br>[[Bow Knight]] <small>(Tier&nbsp;4)</small><br>[[Barbarossa]] <small>(Tier&nbsp;5)</small>
|-
| [[File:Is fewa2 tome buster lv 1.png|24px]][[File:Is fewa2 tome buster lv 2.png|24px]][[File:Is fewa2 tome buster lv 3.png|24px]][[File:Is fewa2 tome buster lv 4.png|24px]]<br>[[File:Is fewa2 tome buster lv 6.png|24px]]
| [[Tome Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +80~105%&nbsp;damage dealt against foes wielding [[tome]]s.
| Unobtainable <small>(Tier&nbsp;1)</small><br>[[Brawler]] <small>(Tier&nbsp;2)</small><br>[[Grappler]] <small>(Tier&nbsp;3)</small><br>[[Dancer]], [[Prionsa]], [[War Master]] <small>(Tier&nbsp;4)</small><br>[[Agastya]], [[Avesta]] <small>(Tier&nbsp;6)</small>
|-
| [[File:Is fewa2 cavalry buster lv 3.png|24px]][[File:Is fewa2 cavalry buster lv 4.png|24px]]
| [[Cavalry Buster]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +90~95%&nbsp;damage dealt against cavalry foes.
| [[Dark Mage]] <small>(Tier&nbsp;3)</small><br>[[Dark Bishop]] <small>(Tier&nbsp;4)
|-
! class="roundb" colspan="4" |
|}
 
====Class mastery abilities====
Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Class mastery abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Classes
|-
| [[File:Is fewa2 sword prowess lv 1.png|24px]][[File:Is fewa2 sword prowess lv 2.png|24px]][[File:Is fewa2 sword prowess lv 3.png|24px]]
| [[Sword Prowess]]
| +10~30%&nbsp;damage dealt when using a [[sword]].
| [[Myrmidon]]<br>[[Mercenary]]<br>[[Thief]]<br><small>(Each class grants a tier)
|-
| [[File:Is fewa2 lance prowess lv 1.png|24px]][[File:Is fewa2 lance prowess lv 2.png|24px]][[File:Is fewa2 lance prowess lv 3.png|24px]]
| [[Lance Prowess]]
| +10~30%&nbsp;damage dealt when using a [[lance]].
| [[Soldier]]<br>[[Cavalier]]<br>[[Paladin]]<br><small>(Each class grants a tier)
|-
| [[File:Is fewa2 axe prowess lv 1.png|24px]][[File:Is fewa2 axe prowess lv 2.png|24px]][[File:Is fewa2 axe prowess lv 3.png|24px]]
| [[Axe Prowess]]
| +10~30%&nbsp;damage dealt when using an [[axe]].
| [[Fighter]]<br>[[Armored Knight]]<br>[[Warrior]]<br><small>(Each class grants a tier)
|-
| [[File:Is fewa2 bow prowess lv 1.png|24px]][[File:Is fewa2 bow prowess lv 2.png|24px]][[File:Is fewa2 bow prowess lv 3.png|24px]]
| [[Bow Prowess]]
| +10~30%&nbsp;damage dealt when using a [[bow]].
| [[Fighter]] <small>([[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small><br>[[Archer]] <small>(Everyone else)</small><br>[[Sniper]]<br>[[Bow Knight]]<br><small>(Each class grants a tier)
|-
| [[File:Is fewa2 brawling prowess lv 1.png|24px]][[File:Is fewa2 brawling prowess lv 2.png|24px]][[File:Is fewa2 brawling prowess lv 3.png|24px]]
| [[Brawling Prowess]]
| +10~30%&nbsp;damage dealt when using [[gauntlet]]s.
| [[Fighter]] <small>([[Raphael]], [[Balthus]])</small><br>[[Brawler]] <small>(Everyone else)</small><br>[[Grappler]]<br>[[War Master]]<br><small>(Each class grants a tier)
|-
| [[File:Is fewa2 reason lv 1.png|24px]][[File:Is fewa2 reason lv 2.png|24px]][[File:Is fewa2 reason lv 3.png|24px]]
| [[Reason (ability)|Reason]]
| +10~30%&nbsp;damage dealt when using a [[tome]].
| [[Mage]]<br>[[Warlock]]<br>[[Dark Bishop]] <small>(Male units)</small><br>[[Gremory]] <small>(Female units)</small><br><small>(Each class grants a tier)
|-
| [[File:Is fewa2 faith lv 1.png|24px]][[File:Is fewa2 faith lv 2.png|24px]][[File:Is fewa2 faith lv 3.png|24px]]
| [[Faith (ability)|Faith]]
| +10~30%&nbsp;healing increase when using a [[tome]].
| [[Monk]]<br>[[Priest]]<br>[[Bishop]]<br><small>(Each class grants a tier)
|-
 
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Perspective]]
| Increases damage dealt proportional to the amount of allied strongholds.
| [[Armored Lord]] <small>(Edelgard)</small><br>[[High Lord]] <small>(Dimitri)</small><br>[[Wyvern Master]] <small>(Claude)</small>
|-
| [[File:Is fewa2 emperor's prestige.png|24px]]
| [[Stormer of the Land]]
| Reduces damage received if unit's [[charm]] > foe's [[charm]].
| [[Emperor]] <small>(Edelgard)</small>
|-
| [[File:Is fewa2 king's might.png|24px]]
| [[Savior of the Meek]]
| Reduces foe's knockback resistance if unit's [[strength]] > foe's [[strength]].
| [[Great Lord]] <small>(Dimitri)</small>
|-
| [[File:Is fewa2 leader's acumen.png|24px]]
| [[Seeker of Greatness]]
| Increases unit's [[critical rate]] if unit's [[dexterity]] > foe's [[dexterity]].
| [[Barbarossa]] <small>(Claude)</small>
|-
 
| [[File:Is fewa2 sword mastery.png|24px]]
| [[Mercenary's Wisdom]]
| Unit's [[Mercenary]], [[Swordmaster]], and [[Mortal Savant]] class actions deal increased damage proportional to [[dexterity]].
| [[Mercenary]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 sword mastery.png|24px]]
| [[Thief's Wisdom]]
| Unit's attacks deal elemental damage.<br>The element's type depends on the user.
| [[Thief]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Knight's Wisdom]]
| Unit's [[Cavalier]], [[Paladin]], and [[Holy Knight]] class actions increase the user's Warrior Gauge restoration rate.
| [[Cavalier]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Pegasus Knight's Wisdom]]
| Unit's [[Pegasus Knight]] and [[Falcon Knight]] class actions increase the user's Awakening Gauge restoration rate.
| [[Pegasus Knight]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Armored Infantry's Wisdom]]
| Unit's [[Armored Knight]] and [[Fortress Knight]] class actions negate status effects against user and allies.
| [[Armored Knight]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill stun gauge.png|24px]]
| [[Warrior's Wisdom]]
| Unit's [[Brigand]] and [[Warrior]] class actions have a higher chance of making the foe's Stun Gauge visible.
| [[Brigand]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 bow mastery.png|24px]]
| [[Archer's Wisdom]]
| Unit's [[Archer]], [[Sniper]], and [[Bow Knight]] class actions deal increased damage proportional to [[dexterity]].
| [[Archer]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill stun gauge.png|24px]]
| [[Brawler's Wisdom]]
| Unit's [[Brawler]], [[Grappler]], and [[War Master]] class actions deplete the foe's Stun Gauge faster.
| [[Brawler]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 defiant mag.png|24px]]
| [[Mage's Wisdom]]
| Unit's [[Mage]], [[Warlock]] and [[Gremory]] class actions deal increased damage and deplete the foe's Stun Gauge faster.
| [[Mage]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 white magic mastery.png|24px]]
| [[Priest's Wisdom]]
| Unit's [[Priest]] and [[Bishop]] class actions deal increased damage proportional to [[luck]].
| [[Priest]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill stun gauge.png|24px]]
| [[Wyvern Rider's Wisdom]]
| Unit's [[Wyvern Rider]] and [[Wyvern Lord]] class actions deplete the foe's Stun Gauge faster.
| [[Wyvern Rider]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill instant kill.png|24px]]
| [[Dark Mage's Wisdom]]
| Unit's [[Dark Mage]] and [[Dark Bishop]] class actions have a chance to instantly defeat non-commander foes.
| [[Dark Mage]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 axe mastery.png|24px]]
| [[Armored Cavalry's Wisdom]]
| Unit's [[Great Knight]] class actions deal increased damage proportional to [[defense]].
| [[Great Knight]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 sword mastery.png|24px]]
| [[Dual Wielder's Ploy]]
| Unit's [[Fluegel]] and [[Asura]] class actions have an increased attack [[range]].
| [[Fluegel]] <small>(Shez)</small>
|-
| [[File:Is fewa2 sword mastery.png|24px]]
| [[Mage Knight's Ploy]]
| Unit's [[Silverheart]] and [[Enlightened One]] class actions deal increased [[magic (element)|magical]] damage and have greater [[status effect]] infliction rate.
| [[Silverheart]] <small>(Byleth)</small>
|-
| [[File:Is fewa2 emperor's prestige.png|24px]]
| [[Emperor's Ploy]]
| Unit's [[Armored Lord]] and [[Emperor]] class actions cause hit [[Status effects#Burning|Burning]] foes to immediately explode.
| [[Armored Lord]] <small>(Edelgard)</small>
|-
| [[File:Is fewa2 king's might.png|24px]]
| [[King's Ploy]]
| Unit's [[High Lord]] and [[Great Lord]] class actions allow more lances to be thrown in succession.
| [[High Lord]] <small>(Dimitri)</small>
|-
| [[File:Is fewa2 leader's acumen.png|24px]]
| [[Leader's Ploy]]
| Unit's [[Wyvern Master]] and [[Barbarossa]] class actions to cast an additional fireball.
| [[Wyvern Master]] <small>(Claude)</small>
|-
| [[File:Is fewa2 skill instant kill.png|24px]]
| [[Thief's Ploy]]
| Unit's [[Thief]], [[Assassin]], and [[Trickster]] class actions have a chance to instantly defeat non-commander foes.
| [[Thief]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 apex sword.png|24px]]
| [[Mercenary's Ploy]]
| Unit's [[Mercenary]], [[Swordmaster]], and [[Mortal Savant]] class actions have increased [[critical rate]].
| [[Mercenary]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 shatter.png|24px]]
| [[Knight's Ploy]]
| Unit's [[Cavalier]], [[Paladin]], and [[Holy Knight]] class actions break the foe's guard if unit has at least one class action bar filled.
| [[Cavalier]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Pegasus Knight's Ploy]]
| Unit's [[Pegasus Knight]] and [[Falcon Knight]] class actions deal elemental damage.<br>The element's type depends on the user.
| [[Pegasus Knight]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 impair.png|24px]]
| [[Warrior's Ploy]]
| Unit's [[Brigand]] and [[Warrior]] class actions temporarily reduces the foe's [[defense]] proportional to unit's class action bars filled.
| [[Brigand]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 apex bow.png|24px]]
| [[Archer's Ploy]]
| Unit's [[Archer]], [[Sniper]], and [[Bow Knight]] class actions have increased [[critical rate]].
| [[Archer]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 black magic mastery.png|24px]]
| [[Mage's Ploy]]
| Unit's [[Mage]], [[Warlock]] and [[Gremory]] class actions deal elemental damage regardless if a strong attack was used beforehand.
| [[Mage]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 skill hp fill.png|24px]]
| [[Priest's Ploy]]
| Unit's [[Priest]] and [[Bishop]] class actions restore more [[HP]].
| [[Priest]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 shatter.png|24px]]
| [[Wyvern Rider's Ploy]]
| Unit's [[Wyvern Rider]] and [[Wyvern Lord]] class actions break the foe's guard if unit has at least one class action bar filled.
| [[Wyvern Rider]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 impair.png|24px]]
| [[Dark Mage's Ploy]]
| Unit's [[Dark Mage]] and [[Dark Bishop]] class actions have increased [[status effects|stun]] durations.
| [[Dark Mage]] <small>(Certain units)</small>
|-
| [[File:Is fewa2 axe mastery.png|24px]]
| [[Armored Cavalry's Ploy]]
| Unit's [[Great Knight]] class actions have an increased attack [[range]].
| [[Great Knight]] <small>(Certain units)</small>
|-
 
| [[File:Is fewa2 max hp +.png|24px]]
| [[HP +|Max HP +]]
| Grants +500~1,500&nbsp;maximum [[HP]].
| [[Soldier]] <small>(Tier&nbsp;1, certain units)</small><br>[[Paladin]] <small>(Tier&nbsp;2, certain units)</small><br>[[Dark Knight]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 str +2.png|24px]]
| [[Strength +|Str +]]
| Grants +2~10&nbsp;[[strength]].
| [[Fighter]] <small>(Tier&nbsp;1, certain units)</small><br>[[Warrior]] <small>(Tier&nbsp;2, certain units)</small><br>[[Wyvern Lord]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 mag +.png|24px]]
| [[Magic +|Mag +]]
| Grants +2~10&nbsp;[[Magic (stat)|magic]].
| [[Mage]] <small>(Tier&nbsp;1, certain units)</small><br>[[Warlock]] <small>(Tier&nbsp;2, certain units)</small><br>[[Dark Bishop]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 dex +.png|24px]]
| [[Dexterity +|Dex +]]
| Grants +2~10&nbsp;[[dexterity]].
| [[Thief]] <small>(Tier&nbsp;1, certain units)</small><br>[[Assassin]] <small>(Tier&nbsp;2, certain units)</small><br>[[Trickster]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 spd +.png|24px]]
| [[Speed +|Spd +]]
| Grants +2~10&nbsp;[[speed]].
| [[Myrmidon]] <small>(Tier&nbsp;1, certain units)</small><br>[[Swordmaster]] <small>(Tier&nbsp;2, certain units)</small><br>[[Mortal Savant]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 def +.png|24px]]
| [[Defense +|Def +]]
| Grants +2~10&nbsp;[[defense]].
| [[Armored Knight]] <small>(Tier&nbsp;1, certain units)</small><br>[[Fortress Knight]] <small>(Tier&nbsp;2, certain units)</small><br>[[Great Knight]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 res +.png|24px]]
| [[Resistance +|Res +]]
| Grants +2~10&nbsp;[[resistance]].
| [[Monk]] <small>(Tier&nbsp;1, certain units)</small><br>[[Bishop]] <small>(Tier&nbsp;2, certain units)</small><br>[[Gremory]] <small>(Tier&nbsp;3, certain units)</small>
|-
| [[File:Is fewa2 luck +.png|24px]]
| [[Carpe Diem]]
| Grants +5 [[dexterity]] and [[speed]].
| [[Fluegel]] <small>([[Shez]])</small><br>[[Silverheart]] <small>([[Byleth]])</small>
|-
| [[File:Is fewa2 luck +.png|24px]]
| [[Pomp & Circumstance]]
| Grants +5 [[luck]] and [[charm]].
| [[Armored Lord]] <small>([[Edelgard]])</small><br>[[High Lord]] <small>([[Dimitri]])</small><br>[[Wyvern Master]] <small>([[Claude]])</small>
|-
 
| [[File:Is fewa2 lifetaker.png|24px]]
| [[Lifetaker]]
| Restores unit's [[HP]] upon defeating an enemy commander.
| [[Dark Bishop]] <small>(certain untis)</small>
|-
| [[File:Is fewa2 str +2.png|24px]]
| [[Absorb Strength]]
| Grants an increase to [[strength]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Dimitri]], [[Caspar]], [[Raphael]], [[Balthus]], [[Jeralt]])</small>
|-
| [[File:Is fewa2 mag +.png|24px]]
| [[Absorb Magic]]
| Grants an increase to [[magic (stat)|magic]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Hubert]], [[Arval]])</small>
|-
| [[File:Is fewa2 dex +.png|24px]]
| [[Absorb Dexterity]]
| Grants an increase to [[dexterity]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Claude]], [[Ashe]], [[Lorenz (Three Houses)|Lorenz]], [[Seteth]])</small>
|-
| [[File:Is fewa2 spd +.png|24px]]
| [[Absorb Speed]]
| Grants an increase to [[speed]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Shez]], [[Ferdinand]], [[Felix]], [[Sylvain]], [[Jeritza]], [[Yuri]])</small>
|-
| [[File:Is fewa2 def +.png|24px]]
| [[Absorb Defense]]
| Grants an increase to [[defense]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Dedue]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 res +.png|24px]]
| [[Absorb Resistance]]
| Grants an increase to [[resistance]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Linhardt]], [[Rodrigue]])</small>
|-
| [[File:Is fewa2 luck +.png|24px]]
| [[Absorb Luck]]
| Grants an increase to [[luck]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Ignatz]])</small>
|-
| [[File:Is fewa2 luck +.png|24px]]
| [[Absorb Charm]]
| Grants an increase to [[charm]] for rest of battle upon defeating an enemy commander.
| [[Dark Bishop]] <small>([[Byleth]], [[Holst]])</small>
|-
 
| [[File:Is fewa2 special dance.png|24px]]
| [[Special Dance]]
| Increases benefits provided to allies by unit's [[Dancer]] class action.
| [[Dancer]]
|-
| [[File:Is fewa2 rally strength.png|24px]]
| [[Rally Strength]]
| When unit is an [[adjutant]], grants +10&nbsp;[[strength]] to lead unit.
| [[Dancer]] <small>([[Raphael]])</small>
|-
| [[File:Is fewa2 rally magic.png|24px]]
| [[Rally Magic]]
| When unit is an [[adjutant]], grants +10&nbsp;[[magic (stat)|magic]] to lead unit.
| [[Dancer]] <small>([[Ingrid]])</small>
|-
| [[File:Is fewa2 rally dexterity.png|24px]]
| [[Rally Dexterity]]
| When unit is an [[adjutant]], grants +10&nbsp;[[dexterity]] to lead unit.
| [[Dancer]] <small>([[Ferdinand]])</small>
|-
| [[File:Is fewa2 rally speed.png|24px]]
| [[Rally Speed]]
| When unit is an [[adjutant]], grants +10&nbsp;[[speed]] to lead unit.
| [[Dancer]] <small>([[Ignatz]])</small>
|-
| [[File:Is fewa2 rally defense.png|24px]]
| [[Rally Defense]]
| When unit is an [[adjutant]], grants +10&nbsp;[[defense]] to lead unit.
| [[Dancer]] <small>([[Seteth]])</small>
|-
| [[File:Is fewa2 rally resistance.png|24px]]
| [[Rally Resistance]]
| When unit is an [[adjutant]], grants +10&nbsp;[[resistance]] to lead unit.
| [[Dancer]] <small>([[Monica]])</small>
|-
| [[File:Is fewa2 rally luck.png|24px]]
| [[Rally Luck]]
| When unit is an [[adjutant]], grants +10&nbsp;[[luck]] to lead unit.
| [[Dancer]] <small>([[Flayn]])</small>
|-
| [[File:Is fewa2 rally charm.png|24px]]
| [[Rally Charm]]
| When unit is an [[adjutant]], grants +10&nbsp;[[charm]] to lead unit.
| [[Dancer]] <small>([[Dorothea]], [[Manuela]])</small>
|-
| [[File:Is fewa2 rally strength.png|24px]]
| [[Rally Deluxe]]
| When unit is an [[adjutant]], grants +10 [[strength]], [[speed]], and [[resistance]] to lead unit.
| [[Dancer]] <small>([[Annette]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Awakening Assist]]
| When unit is an [[adjutant]], increases lead unit's Awakening Gauge restoration rate.
| [[Sniper]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Warrior Assist]]
| When unit is an [[adjutant]], increases lead unit's Warrior Gauge restoration rate.
| [[Sniper]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Fire Assist]]
| When unit is an [[adjutant]], lead unit's strong attacks deal Fire damage.
| [[Gremory]] <small>([[Edelgard]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Ice Assist]]
| When unit is an [[adjutant]], lead unit's strong attacks deal Ice damage.
| [[Gremory]] <small>([[Bernadetta]], [[Marianne]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Lightning Assist]]
| When unit is an [[adjutant]], lead unit's strong attacks deal Lightning damage.
| [[Gremory]] <small>([[Dorothea]], [[Hilda]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Wind Assist]]
| When unit is an [[adjutant]], lead unit's strong attacks deal Wind damage.
| [[Gremory]] <small>([[Annette]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Light Assist]]
| When unit is an [[adjutant]], lead unit's strong attacks deal Light damage.
| [[Gremory]] <small>([[Mercedes]], [[Constance]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[Dark Assist]]
| When unit is an [[adjutant]], lead unit's strong attacks deal Dark damage.
| [[Gremory]] <small>([[Lysithea]])</small>
|-
| [[File:Is fewa2 skill adjutant.png|24px]]
| [[One Heart One Mind]]
| When unit is an [[adjutant]], unit's [[Follow-Up|follow-up]] elemental attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Archer]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 swordbreaker.png|24px]]
| [[Swordbreaker]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +50%&nbsp;damage dealt against foes wielding [[sword]]s.
| [[Great Lord]] <small>([[Dimitri]])</small><br>[[Dark Knight]] <small>([[Lorenz (Three Houses)|Lorenz]])</small><br>[[Falcon Knight]] <small>([[Ingrid]])</small><br>[[Death Knight (class)|Death Knight]] <small>([[Jeritza]])</small><br>[[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 lancebreaker.png|24px]]
| [[Lancebreaker]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +50%&nbsp;damage dealt against foes wielding [[lance]]s.
| [[Emperor]] <small>([[Edelgard]])</small><br>[[Great Knight]] <small>([[Dedue]])</small><br>[[Wyvern Lord]] <small>([[Caspar]], [[Hilda]], [[Seteth]])</small>
|-
| [[File:Is fewa2 axebreaker.png|24px]]
| [[Axebreaker]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +50%&nbsp;damage dealt against foes wielding [[axe]]s.
| [[Asura]] <small>([[Shez]])</small><br>[[Enlightened One]] <small>([[Byleth]])</small><br>[[Mortal Savant]] <small>([[Felix]], [[Catherine]], [[Holst]])</small><br>[[Trickster]] <small>([[Petra]], [[Yuri]])<br>[[Saint (Three Houses)|Saint]] <small>([[Rhea]])
|-
| [[File:Is fewa2 bowbreaker.png|24px]]
| [[Bowbreaker]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +50%&nbsp;damage dealt against foes wielding [[bow]]s.
| [[Dark Bishop]] <small>([[Hubert]], [[Linhardt]])</small><br>[[Gremory]] <small>(certain units)</small>
|-
| [[File:Is fewa2 gauntletbreaker.png|24px]]
| [[Gauntletbreaker]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +50%&nbsp;damage dealt against foes wielding [[gauntlet]]s.
| [[War Master]] <small>([[Raphael]], [[Balthus]])</small>
|-
| [[File:Is fewa2 tomebreaker.png|24px]]
| [[Tomebreaker]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and +50%&nbsp;damage dealt against foes wielding [[tome]]s.
| [[Barbarossa]] <small>([[Claude]])</small><br>[[Bow Knight]] <small>([[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small>
|-
 
| [[File:Is fewa2 essence of fire.png|24px]]
| [[Essence of Fire]]
| Unit's Fire attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Warlock]] <small>(certain units)</small>
|-
| [[File:Is fewa2 essence of lightning.png|24px]]
| [[Essence of Lightning]]
| Unit's Lightning attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Warlock]] <small>(certain units)</small>
|-
| [[File:Is fewa2 essence of wind.png|24px]]
| [[Essence of Wind]]
| Unit's Wind attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Warlock]] <small>(certain units)</small>
|-
| [[File:Is fewa2 essence of ice.png|24px]]
| [[Essence of Ice]]
| Unit's Ice attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Warlock]] <small>(certain units)</small>
|-
| [[File:Is fewa2 essence of darkness.png|24px]]
| [[Essence of Darkness]]
| Unit's Dark attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Dark Mage]] <small>(certain units)</small>
|-
| [[File:Is fewa2 magic attack range+.png|24px]]
| [[Magic Attack Range+]]
| Unit's [[tome]] attacks have increased [[range]].
| [[Gremory]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 death blow.png|24px]]
| [[Death Blow]]
| Keeps the foe's Stun Gauge active for a longer period of time.
| [[Brigand]] <small>(certain units)</small>
|-
| [[File:Is fewa2 fiendish blow.png|24px]]
| [[Fiendish Blow]]
| Unit's elemental attacks have increased damage, [[status effect]] infliction rate, and [[range]].
| [[Warlock]] <small>(certain units)</small>
|-
| [[File:Is fewa2 darting blow.png|24px]]
| [[Darting Blow]]
| Increases unit's Awakening Gauge restoration rate from successful attacks.
| [[Pegasus Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 stalwart stance.png|24px]]
| [[Armored Blow|Stalwart Stance]]
| Prevents unit's [[sword]], [[lance]], [[axe]], and [[gauntlet]] attacks from being interrupted by enemy attacks.
| [[Great Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 serene stance.png|24px]]
| [[Warding Blow|Serene Stance]]
| Prevents unit's [[bow]] and [[tome]] attacks from being interrupted by enemy attacks.
| [[Mortal Savant]] <small>(certain units)</small>
|-
| [[File:Is fewa2 poison strike.png|24px]]
| [[Poison Strike]]
| May inflict [[poison (status)|poison status]] when landing a hit.
| [[Dark Mage]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 pavise.png|24px]]
| [[Pavise]]
| ([[Dexterity]]/4)% chance to negate damage taken from foe's [[sword]], [[lance]], [[axe]], and [[gauntlet]] attacks.
| [[Fortress Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 aegis.png|24px]]
| [[Aegis]]
| ([[Dexterity]]/4)% chance to negate damage taken from foe's [[bow]] and [[tome]] attacks.
| [[Paladin]] <small>(certain units)</small>
|-
| [[File:Is fewa2 staunch shield.png|24px]]
| [[Rebellious Spirit]]
| ([[Dexterity]]/4)% chance to automatically perform a perfect guard if unit is guarding and is hit by foe.
| [[Myrmidon]] <small>(certain units)</small>
|-
| [[File:Is fewa2 miracle.png|24px]]
| [[Miracle]]
| If unit were to be killed by foe's attack, unit always survives with 1&nbsp;HP once per battle.
| [[Priest]] <small>(certain units)</small>
|-
 
 
| [[File:Is fewa2 sol.png|24px]]
| [[Sol]]
| Unit recovers [[HP]] proportional to [[Luck]] upon defeating an enemy commander.
| [[Falcon Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 luna.png|24px]]
| [[Luna]]
| Unit reduces foe's [[Defense]] proportional [[Luck]] when attacking.
| [[Mage]] <small>([[Arval]])</small><br>[[Warlock]] <small>([[Shez]], [[Edelgard]], [[Lysithea]])</small><br>[[Great Knight]] <small>(certain other units)</small>
|-
| [[File:Is fewa2 flare.png|24px]]
| [[Flare]]
| Unit reduces foe's [[Resistance]] proportional [[Luck]] when attacking.
| [[Gremory]] <small>([[Edelgard]], [[Bernadetta]], [[Ingrid]], [[Hilda]], [[Catherine]], [[Rhea]])</small>
|-
| [[File:Is fewa2 lethality.png|24px]]
| [[Lethality]]
| ([[Dexterity]]/4)% chance for unit's attacks to instantly defeat non-commander foes.
| [[Assassin]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 apex sword.png|24px]]
| [[Apex Sword]]
| Increases [[critical]] damage when using a sword.
| [[Assassin]] <small>([[Petra]], [[Yuri]])</small><br>[[Swordmaster]] <small>([[Shez]], [[Byleth]], [[Felix]], [[Catherine]], [[Holst]], [[Rhea]])</small>
|-
| [[File:Is fewa2 apex lance.png|24px]]
| [[Apex Lance]]
| Increases [[critical]] damage when using a lance.
| [[Paladin]] <small>([[Dimitri]], [[Ferdinand]], [[Sylvain]], [[Lorenz]], [[Leonie]], [[Ingrid]], [[Jeritza]], [[Rodrigue]], [[Jeralt]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 apex axe.png|24px]]
| [[Apex Axe]]
| Increases [[critical]] damage when using an axe.
| [[Fortress Knight]] <small>([[Edelgard]], [[Dedue]])</small><br>[[Warrior]] <small>([[Caspar]], [[Hilda]])</small><br>[[Wyvern Rider]] <small>([[Seteth]])</small>
|-
| [[File:Is fewa2 apex bow.png|24px]]
| [[Apex Bow]]
| Increases [[critical]] damage when using a bow.
| [[Sniper]] <small>([[Claude]], [[Bernadetta]], [[Ignatz]], [[Ashe]], [[Shamir]])</small>
|-
| [[File:Is fewa2 apex gauntlet.png|24px]]
| [[Apex Gauntlet]]
| Increases [[critical]] damage when using gauntlets.
| [[Grappler]] <small>([[Raphael]], [[Balthus]])</small>
|-
| [[File:Is fewa2 apex tome.png|24px]]
| [[Apex Tome]]
| Increases [[critical]] damage when using a tome.
| [[Bishop]] <small>([[Linhardt]], [[Mercedes]], [[Marianne]], [[Flayn]], [[Manuela]])</small><br>[[Dark Mage]] <small>([[Hubert]], [[Arval]])</small><br>[[Warlock]] <small>([[Dorothea]], [[Annette]], [[Lysithea]], [[Constance]], [[Hapi]], [[Monica]], [[Sothis]])</small>
|-
 
| [[File:Is fewa2 defiant str.png|20px]]
| [[Defiant Str]]
| +20&nbsp;[[Strength]] if user's HP ≤ 25%.
| [[Wyvern Rider]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant mag.png|20px]]
| [[Defiant Mag]]
| +20&nbsp;[[Magic (stat)|Magic]] if user's HP ≤ 25%.
| [[Gremory]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant spd.png|20px]]
| [[Defiant Spd]]
| +20&nbsp;[[Speed]] if user's HP ≤ 25%.
| [[Bow Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant def.png|20px]]
| [[Defiant Def]]
| +20&nbsp;[[Defense]] if user's HP ≤ 25%.
| [[Great Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant res.png|20px]]
| [[Defiant Res]]
| +20&nbsp;[[Resistance]] if user's HP ≤ 25%.
| [[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 tableturner.png|20px]]
| [[Tableturner]]
| Temporarily increases [[critical rate]] after performing a perfect dodge.
| [[Pegasus Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 tableturner.png|20px]]
| [[Muster]]
| Temporarily grants +10 to all of unit's stats upon performing a perfect dodge.
| [[Falcon Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 staunch shield.png|24px]]
| [[Counterbreak]]
| Temporarily inflicts −10 to all of nearby foes' stats of upon performing a perfect guard.
| [[Mortal Savant]] <small>(certain units)</small>
|-
| [[File:Is fewa2 staunch shield.png|24px]]
| [[Counterstrike]]
| Deals elemental damage to nearby foes upon performing a perfect guard.<br>The element's type depends on the user.
| [[Mortal Savant]] <small>(certain units)</small>
|-
| [[File:Is fewa2 staunch shield.png|24px]]
| [[Kuncklebreaker]]
| If user is guarding and foe attacks, foe is inflicted by −10&nbsp;[[strength]] and receives damage proportional to user's [[defense]].
| [[Great Knight]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 vantage.png|24px]]
| [[Vantage]]
| Performing perfect guards restores the unit's Warrior and Awakening Gauges if user's HP ≤ 50%.
| [[Mercenary]] <small>(certain units)</small>
|-
| [[File:Is fewa2 battalion vantage.png|24px]]
| [[Battalion Vantage]]
| Performing perfect guards restores the unit's Warrior and Awakening Gauges if user's [[battalion]] endurance ≤ 33%.
| [[Mercenary]] <small>(certain units)</small>
|-
| [[File:Is fewa2 desperation.png|24px]]
| [[Desperation]]
| Unit's strong attacks ignore foe's guarding if user's HP ≤ 50%.
| [[Cavalier]] <small>(certain units)</small>
|-
| [[File:Is fewa2 battalion desperation.png|24px]]
| [[Battalion Desperation]]
| Unit's strong attacks ignore foe's guarding if user's [[battalion]] endurance ≤ 33%.
| [[Cavalier]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill hp fill.png|24px]]
| [[Renewal]]
| Restores a small amount of unit's [[HP]] at certain intervals.
| [[Bishop]] <small>(certain units)</small>
|-
| [[File:Is fewa2 battalion renewal.png|24px]]
| [[Battalion Renewal]]
| Restores a large amount of unit's [[HP]] at certain intervals if user's [[battalion]] endurance ≤ 33%.
| [[Bishop]] <small>([[Edelgard]], [[Annette]], [[Monica]], [[Rodrigue]])</small>
|-
| [[File:Is fewa2 defiant crit.png|20px]]
| [[Defiant Crit]]
| Greatly increases unit's critical rush damage if user's HP ≤ 25%.
| [[Wyvern Lord]] <small>(certain units)</small>
|-
| [[File:Is fewa2 wrath.png|24px]]
| [[Wrath]]
| Increases unit's critical rush damage if user's HP ≤ 50%.
| [[Warrior]] <small>([[Dimitri]], [[Bernadetta]], [[Annette]], [[Raphael]])</small>
|-
| [[File:Is fewa2 battalion wrath.png|24px]]
| [[Battalion Wrath]]
| Increases unit's critical rush damage if user's [[battalion]] endurance ≤ 33%.
| [[Warrior]] <small>(certain units)</small>
|-
| [[File:Is fewa2 offensive tactics.png|24px]]
| [[Offensive Tactics]]
| Increases damage dealt by 20% if unit has a battalion equipped.
| [[Wyvern Rider]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defensive tactics.png|24px]]
| [[Defensive Tactics]]
| Reduces damage received by 30% if unit has a battalion equipped.
| [[Armored Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 distinguished house.png|24px]]
| [[Seasoned Tactics]]
| Restores battalion endurance upon defeating an enemy commander.
| [[Emperor]] <small>([[Edelgard]])</small><br>[[Great Lord]] <small>([[Dimitri]])</small><br>[[Barbarossa]] <small>([[Claude]])</small>
|-
 
| [[File:Is fewa2 transmute.png|24px]]
| [[Transmute]]
| Temporarily grants +3 to all stats if hit with a [[magic (element)|magic]] attack.
| [[Dark Mage]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 nullify armored effect.png|24px]]
| [[Nullify Armored Effect]]
| Negates [[bonus damage]] targeting armored units.
| [[Great Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 nullify cavalry effect.png|24px]]
| [[Nullify Cavalry Effect]]
| Negates [[bonus damage]] targeting cavalry units.
| [[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 nullify flying effect.png|24px]]
| [[Nullify Flying Effect]]
| Negates [[bonus damage]] targeting flying units.
| [[Wyvern Lord]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 defiant def.png|24px]]
| [[Backbone]]
| Increases user's knockback resistance.
| [[Soldier]] <small>(certain units)</small>
|-
| [[File:Is fewa2 anchor.png|24px]]
| [[Anchor]]
| Unit may automatically guard against attacks that would otherwise knock them back.
| [[Fortress Knight]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 mastermind.png|24px]]
| [[Adjutant's Benefit]]
| If unit has an [[adjutant]], the adjutant gains the [[experience]] the lead unit would have otherwise gained.
| [[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 mastermind.png|24px]]
| [[Vanguard's Benefit]]
| If unit is an [[adjutant]], the lead unit gains the [[experience]] the adjutant would have otherwise gained.
| [[Dark Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 steal.png|24px]]
| [[Appraisal]]
| Increases the quality of weapons and items received from defeated enemy commanders.
| [[Thief]] <small>(certain units)</small>
|-
| [[File:Is fewa2 steal.png|24px]]
| [[Despoil]]
| Foes drop [[Gold]] upon being defeated by unit.
| [[Assassin]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant crit.png|24px]]
| [[Critical +|Boost Critical]]
| Increases unit's [[critical rate]].
| [[Assassin]] <small>([[Petra]], [[Yuri]])</small><br>[[Bishop]] <small>([[Linhardt]], [[Mercedes]], [[Marianne]], [[Flayn]], [[Manuela]])</small><br>[[Fortress Knight]] <small>([[Edelgard]], [[Dedue]])</small><br>[[Grappler]] <small>([[Raphael]], [[Balthus]])</small><br>[[Paladin]] <small>(certain units)</small><br>[[Sniper]] <small>([[Claude]], [[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small><br>[[Swordmaster]] <small>([[Shez]], [[Byleth]], [[Felix]], [[Catherine]], [[Holst]], [[Rhea]])</small><br>[[Warlock]] <small>(certain units)</small><br>[[Warrior]] <small>([[Caspar]], [[Hilda]])</small><br>[[Wyvern Rider]] <small>([[Seteth]])</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[True Awakening]]
| Extends duration of unit's Awakening state.
| [[Fluegel]] <small>([[Shez]])</small><br>[[Silverheart]] <small>([[Byleth]])</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Renewed Carnage]]
| Restores unit's Warrior Gauge over time.
| [[Asura]] <small>([[Shez]])</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Saint's Power]]
| Restores unit's Awakening Gauge over time.
| [[Enlightened One]] <small>([[Byleth]])</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Pact]]
| Increases unit's Warrior Gauge restoration rate, but also increases damage received.
| [[Gremory]] <small>([[Shez]], [[Arval]])</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Covenant]]
| Increases unit's Awakening Gauge restoration rate, but also increases damage received.
| [[Dark Bishop]] <small>([[Byleth]])</small>
|-
| [[File:Is fewa2 defiant def.png|24px]]
| [[The Creation (ability)|The Creation]]
| Unit is immune to knockback if user's Warrior Gauge is ≥ 50% full.
| [[Asura]] <small>([[Shez]])</small>
|-
| [[File:Is fewa2 defiant def.png|24px]]
| [[Goddess's Vessel]]
| Unit is immune to knockback if user's Awakening Gauge is ≥ 50% full.
| [[Enlightened One]] <small>([[Byleth]])</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Dexterity Catalyst]]
| Increases unit's Warrior Gauge restoration rate proportional to [[dexterity]].
| [[Bow Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Speed Catalyst]]
| Increases unit's Warrior Gauge restoration rate proportional to [[speed]].
| [[Falcon Knight]] <small>([[Bernadetta]], [[Dorothea]], [[Petra]], [[Marianne]], [[Catherine]])</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Luck Catalyst]]
| Increases unit's Warrior Gauge restoration rate proportional to [[luck]].
| [[Bishop]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Charm Catalyst]]
| Increases unit's Warrior Gauge restoration rate proportional to [[charm]].
| [[Dancer]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Burst of Valor]]
| Restores unit's Warrior Gauge upon landing a critical hit.
| [[Trickster]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Burst of Resolve]]
| Restores unit's Awakening Gauge upon landing a critical hit.
| [[Trickster]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Cyclical Specials]]
| Temporarily increases unit's Warrior Gauge restoration rate upon using a Warrior Special.
| [[Dark Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Cyclical Awakening]]
| Temporarily increases unit's Awakening Gauge restoration rate upon unit's Awakening state ending.
| [[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Harmonious Specials]]
| When unit is the lead unit of an [[adjutant]] or is an adjutant themselves, increases damage dealt when using Partner Specials.
| [[Falcon Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill hp fill.png|24px]]
| [[Rejuvenation]]
| Restores unit's [[HP]] every 800&nbsp;times they hit a foe.
| [[Grappler]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Piercing Cry]]
| Restores unit's Awakening Gauge every 800&nbsp;times they hit a foe.
| [[War Master]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Piercing Gaze]]
| Restores unit's Warrior Gauge every 800&nbsp;times they hit a foe.
| [[War Master]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Spirited Seize]]
| Restores Awakening Gauge upon seizing an enemy stronghold.
| [[Fighter]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill awakening fill.png|24px]]
| [[Panache]]
| Defeating foes with a Warrior Special proportionally restores unit's Awakening Gauge.
| [[Dark Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill warrior fill.png|24px]]
| [[Aggression]]
| Increases unit's Awakening Gauge restoration rate if unit attacks a foe affected by [[status effects]].
| [[Warlock]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill double fill.png|24px]]
| [[Forethought]]
| Restores unit's Awakening and Warrior Gauge upon the use of [[combat arts]] and [[magic (element)|magic]].
| [[Trickster]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill double fill.png|24px]]
| [[Battle Instincts]]
| Increases unit's Awakening and Warrior Gauge restoration rates until one of the gauges can no longer be filled.
| [[Bow Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant str.png|24px]]
| [[Wild Abandon (ability)|Wild Abandon]]
| Greatly increases damage dealt and received.
| [[Brigand]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant str.png|20px]]
| [[Impossible Feat]]
| Greatly increases damage dealt, but unit's attacks damage the user if user's HP ≥ 25%.
| [[Dark Bishop]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant str.png|20px]]
| [[Lifeforce]]
| Greatly increases damage dealt with [[combat arts]] and [[magic (element)|magic]], but using such attacks damage the user.
| [[Dark Mage]] <small>(certain units)</small>
|-
| [[File:Is fewa2 defiant str.png|20px]]
| [[Undaunted]]
| Greatly increases damage dealt, but prevents the user from guarding.
| [[Wyvern Lord]] <small>([[Hilda]], [[Flayn]], [[Gatekeeper]], [[Sothis]], [[Arval]])</small>
|-
 
| [[File:Is fewa2 skill hp fill.png|20px]]
| [[Item Expertise]]
| Increases the effect of recovery items found in vases by 50%.
| [[Falcon Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill hp fill.png|20px]]
| [[Medical Expertise]]
| Increases the effect of held healing items by 50%.
| [[Trickster]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 defiant crit.png|24px]]
| [[Specials Master]]
| Temporarily increases [[critical rate]] if 30 or more foes are simultaneously defeated by unit's Warrior Special.
| [[Dark Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill stun gauge.png|24px]]
| [[Patience]]
| Unit's attacks deplete the foe's Stun Gauge faster if foe is preparing to use a strong attack.
| [[Trickster]] <small>(certain units)</small>
|-
| [[File:Is fewa2 impair.png|24px]]
| [[Provoke]]
| Unit will be targeted by foes even if another unit is within the foe's range.
| [[Swordmaster]]
|-
| [[File:Is fewa2 skill team buff.png|24px]]
| [[Safeguard (ability)|Safeguard]]
| When unit is the lead unit of an [[adjutant]], restores adjutant's HP at certain intervals.
| [[Wyvern Lord]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill team buff.png|24px]]
| [[Shining Guardian]]
| Allies receive less damage if they are in the same allied stronghold as the unit.
| [[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill stun gauge.png|24px]]
| [[Heavy Hitter]]
| Unit's strong attacks may cause the foe's Stun Gauge to become visible.
| [[Warrior]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Armsthrift]]
| Reduces the loss in weapon [[durability]] upon using [[combat arts]] and [[magic (element)|magic]].
| [[Archer]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Howl]]
| Reduces the knockback resistance of enemy commanders.
| [[Wyvern Lord]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Concentration]]
| Increases unit's hit count expiration time.
| [[Brawler]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Smite]]
| Moving deals damage to nearby foes if unit is a cavalry or flying unit type.
| [[Fortress Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Sneak Attack]]
| Unit deals increased damage proportional to [[dexterity]] if attacking foe from behind.
| [[Assassin]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Solitary Stand]]
| Increases damage dealt if no allies are nearby.
| [[Death Knight (class)|Death Knight]] <small>([[Jeritza]])</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[United Front]]
| Increases damage dealt in proportion to the amount of allies nearby.
| [[Holy Knight]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Trust]]
| When unit is the lead unit of an adjutant or is an adjutant themselves, increases Adjutant Attack Gauge and Adjutant Guard Gauge restoration rates.
| [[Monk]] <small>(certain units)</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Underdog]]
| Increases damage dealt if unit's [[level]] < foe's [[level]].
| [[Brawler]] <small>(certain units)</small>
|-
 
| [[File:Is fewa2 mastermind.png|24px]]
| [[Kinship]]
| Increases support points gained with allies in battle.
| [[Priest]] <small>(certain units)</small>
|-
| [[File:Is fewa2 ancient dragonskin.png|24px]]
| [[Goddess's Blessing]]
| Grants a barrier that nullifies a single attack received if unit has not received damage for a certain period of time.
| [[Saint (Three Houses)|Saint]] <small>([[Rhea]])</small>
|-
| [[File:Is fewa2 quick riposte.png|24px]]
| [[Quick Riposte]]
| Deals non-lethal damage against holder back against nearby foes if user's HP ≥ 50%.
| [[War Master]] <small>(certain units)</small>
|-
| [[File:Is fewa2 counterattack.png|24px]]
| [[Counterattack]]
| Deals non-lethal damage against holder back against nearby foes.
| [[Death Knight (class)|Death Knight]] <small>([[Jeritza]])</small><br>[[Saint (Three Houses)|Saint]] <small>([[Rhea]])</small>
 
! class="roundb" colspan="4" |
|}
 
====Innate abilities====
Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Innate abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Classes
|-
| [[File:Is fewa2 darting blow.png|24px]]
| [[Flyswatter]]
| Increases unit's Awakening and Warrior Gauge restoration rates if unit attacks a foe launched into the air.
| [[Falcon Knight]] <small>([[Petra]], [[Leonie]], [[Constance]])</small>
|-
| [[File:Is fewa2 skill awakening fill.png|20px]]
| [[Exalted Breath]]
| Restores unit's Awakening Gauge upon the use of healing magic.
| [[Holy Knight]] <small>([[Byleth]], [[Dorothea]], [[Raphael]], [[Catherine]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 skill instant kill.png|20px]]
| [[Sharpshooter]]
| Unit's [[critical hit]]s instantly defeat non-commander foes.
| [[Bow Knight]] <small>([[Mercedes]], [[Ingrid]], [[Yuri]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 staunch shield.png|24px]]
| [[Ironclad]]
| Nullifies damage received if foe's attacks break or ignore unit's guarding.
| [[Great Knight]] <small>([[Ferdinand]], [[Hilda]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 defiant str.png|24px]]
| [[Prepared to Die]]
| Greatly restores unit's Warrior Gauge over time if no Warrior Gauge bar is filled and user's HP ≤ 25%.
| [[War Master]] <small>([[Dedue]], [[Jeralt]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 skill stun gauge.png|24px]]
| [[Heavy Hitter|Heaviest Hitter]]
| Unit's strong attacks have a high chance to cause the foe's Stun Gauge to become visible.
| [[Wyvern Lord]] <small>([[Claude]], [[Annette]], [[Hapi]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Gather]]
| Unit's first regular attack in a combo draws in nearby foes.
| [[Trickster]] <small>([[Linhardt]], [[Manuela]], [[Shamir]], [[Monica]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Domineer]]
| Increases damage dealt to infantry and armored foes.
| [[Wyvern Lord]] <small>([[Jeritza]], [[Gatekeeper]], [[Arval]])</small>
|-
| [[File:Is fewa2 skill self buff.png|24px]]
| [[Inspiring Agility]]
| Allows unit to knockback enemies while dashing.
| [[Great Knight]] <small>([[Dimitri]], [[Bernadetta]], [[Rodrigue]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Proficient Witstrike]]
| Unit's attacks deal damage based the user's [[magic (stat)|magic stat]].
| [[Mortal Savant]] <small>([[Lorenz]], [[Lysithea]], [[Gatekeeper]], [[Sothis]])</small>
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Nullify Magic]]
| Negates [[magic (element)|magical]] damage received
| [[Gremory]] <small>([[Edelgard]], [[Rhea]])</small><br>[[Dark Knight]] <small>([[Flayn]])<br></small>[[Dark Bishop]] <small>([[Felix]], [[Sylvain]], [[Ignatz]], [[Balthus]], [[Holst]], [[Gatekeeper]])</small>
|-
| [[File:Is fewa2 skill self buff.png|20px]]
| [[Range Master]]
| All of unit's attacks have increased range.
| [[Holy Knight]] <small>([[Marianne]], [[Seteth]], [[Gatekeeper]])</small><br>[[Dark Knight]] <small>([[Shez]], [[Hubert]], [[Caspar]], [[Ashe]], [[Gatekeeper]])</small>
! class="roundb" colspan="4" |
|}
 
====Battalion abilities====
Battalion abilities are abilities granted to units while they have a [[battalion]] deployed.
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Battalion abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Battalions
|-
| [[File:Is fewa2 resist swords lv 1.png|24px]][[File:Is fewa2 resist swords lv 2.png|24px]]<br>[[File:Is fewa2 resist swords lv 3.png|24px]][[File:Is fewa2 resist swords lv 4.png|24px]]<br>[[File:Is fewa2 resist swords lv 5.png|24px]][[File:Is fewa2 resist swords lv 6.png|24px]]<br>[[File:Is fewa2 resist swords lv 7.png|24px]][[File:Is fewa2 resist swords lv 9.png|24px]]
| [[Resist Swords]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −40~80%&nbsp;damage received from foes wielding [[sword]]s.
| [[Empire Lance Co.]], [[Alliance Lance Co.]] <small>(Tier&nbsp;1)</small><br>[[Empire Cavalry]], [[Kingdom Lance Co.]],[[Alliance Cavalry]] <small>(Tier&nbsp;2)</small><br>[[Empire Knights]], [[Kingdom Cavalry]], [[Alliance Knights]], [[Seiros Gatekeepers]] <small>(Tier&nbsp;3)</small><br> [[Empire Pegasus Co.]], [[Aegir Astral Knights]], [[Alliance Pegasus Co.]], [[GauTier&nbsp;Knights]], [[Holy Knights of Seiros]], [[Kingdom Brave Lance Co.]], [[Volunteer Cavalry]], [[Secret Transport Force]] <small>(Tier&nbsp;4)</small><br>[[Black Eagle Pegasus Co.]], [[Galatea Pegasus Co.]], [[Gaspard Knights]], [[Golden Deer Cavalry]], [[Royal Guard]] <small>(Tier&nbsp;5)</small><br>[[King of Lions Corps]], [[Blue Lion Knights]], [[Gloucester Knights]] <small>(Tier&nbsp;6)</small><br>[[Fraldarius Soldiers]], [[Reaper Knights]] <small>(Tier&nbsp;7)</small><br>[[Retinue of the Goddess]] <small>(Tier&nbsp;9)</small>
|-
| [[File:Is fewa2 resist lances lv 1.png|24px]][[File:Is fewa2 resist lances lv 2.png|24px]]<br>[[File:Is fewa2 resist lances lv 3.png|24px]][[File:Is fewa2 resist lances lv 4.png|24px]]<br>[[File:Is fewa2 resist lances lv 5.png|24px]][[File:Is fewa2 resist lances lv 6.png|24px]]<br>[[File:Is fewa2 resist lances lv 7.png|24px]][[File:Is fewa2 resist lances lv 10.png|24px]]
| [[Resist Lances]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −40~85%&nbsp;damage received from foes wielding [[lance]]s.
| [[Kingdom Warriors]], [[Alliance Warriors]] <small>(Tier&nbsp;1)</small><br>[[Empire Warriors]], [[Kingdom Armored Co.]], [[Alliance Armored Co.]]<small>(Tier&nbsp;2)</small><br>[[Empire Armored Co.]], [[Kingdom Wyvern Co.]], [[Alliance Wyvern Co.]] <small>(Tier&nbsp;3)</small><br>[[Empire Pavise Co.]], [[Kingdom Heavy Knights]], [[Duscur Heavy Soldiers]], [[Alliance Pavise Co.]], [[Volunteer Armored Co.]] <small>(Tier&nbsp;4)</small><br>[[Empire Heavy Soldiers]], [[Blue Lion Wyvern Co.]], [[Golden Deer Wyvern Co.]], [[Cichol Wyvern Co.]], [[Albinean Vagabonds]] <small>(Tier&nbsp;5)</small><br>[[Black Eagle Heavy Axes]], [[Goneril Valkyries]], [[Almyra Wyvern Co.]], [[Sreng Warriors]], [[Supreme Armored Co.]] <small>(Tier&nbsp;6)</small><br>[[Holst's Chosen]] <small>(Tier&nbsp;7)</small><br>[[Einherjar (battalion)|Einherjar]] <small>(Tier&nbsp;10)</small>
|-
| [[File:Is fewa2 resist axes lv 1.png|24px]][[File:Is fewa2 resist axes lv 2.png|24px]]<br>[[File:Is fewa2 resist axes lv 3.png|24px]][[File:Is fewa2 resist axes lv 4.png|24px]]<br>[[File:Is fewa2 resist axes lv 5.png|24px]][[File:Is fewa2 resist axes lv 6.png|24px]]<br>[[File:Is fewa2 resist axes lv 8.png|24px]]
| [[Resist Axes]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −40~75%&nbsp;damage received from foes wielding [[axe]]s.
|[[Empire Infantry]], [[Kingdom Infantry]], [[Alliance Infantry]] <small>(Tier&nbsp;1)</small><br>[[Empire Duelists]], [[Kingdom Duelists]], [[Alliance Duelists]] <small>(Tier&nbsp;2)</small><br>[[Empire Veteran Duelists]], [[Kingdom Veteran Duelists]], [[Alliance Veteran Duelists]] <small>(Tier&nbsp;3)</small><br>[[Empire Raiders]], [[Kingdom Fencers]], [[Leicester Mercenaries]], [[Alliance Guard]], [[Indech Sword Fighters]], [[Merchant Sword Militia]], [[Volunteer Infantry]] <small>(Tier&nbsp;4)</small><br>[[Black Eagle Veteran Duelists]], [[Brigid Hunters]], [[Blue Lion Veteran Duelists]], [[Duscur Infantry]], [[Golden Deer Veteran Duelists]], [[Mockingbird's Thieves]], [[New Guardians of Fódlan]], [[Victor Private Military]] <small>(Tier&nbsp;5)</small><br>[[Brigid Mercenaries]], [[Daphnel Duelists]], [[Jeralt's Mercenaries]], [[Rising Star Mercenaries]] <small>(Tier&nbsp;6)</small><br>[[Independent Mercenaries]] <small>(Tier&nbsp;8)
|-
| [[File:Is fewa2 resist bows lv 2.png|24px]][[File:Is fewa2 resist bows lv 3.png|24px]]<br>[[File:Is fewa2 resist bows lv 4.png|24px]][[File:Is fewa2 resist bows lv 5.png|24px]]<br>[[File:Is fewa2 resist bows lv 6.png|24px]]
| [[Resist Bows]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −45~65%&nbsp;damage received from foes wielding [[bow]]s.
|[[Empire Magic Corps]], [[Kingdom Magic Corps]], [[Alliance Magic Corps]] <small>(Tier&nbsp;2)</small><br>[[Empire Magic Users]], [[Kingdom Magic Users]], [[Alliance Magic Users]] <small>(Tier&nbsp;3)</small><br>[[Empire Sages]], [[Kingdom Sages]], [[Alliance Sages]], [[Volunteer Magic Corps]] <small>(Tier&nbsp;4)</small><br>[[Black Eagle Magic Corps]], [[Blue Lion Magic Corps]], [[Golden Deer Magic Corps]], [[Macuil Evil Repelling Co.]] <small>(Tier&nbsp;5)</small><br>[[Nuvelle Fliers Corps]], [[School of Sorcery Soldiers]], [[Morfis Magic Corps]] <small>(Tier&nbsp;6)</small>
|-
| [[File:Is fewa2 resist gauntlets lv 2.png|24px]][[File:Is fewa2 resist gauntlets lv 3.png|24px]]<br>[[File:Is fewa2 resist gauntlets lv 4.png|24px]][[File:Is fewa2 resist gauntlets lv 5.png|24px]]<br>[[File:Is fewa2 resist gauntlets lv 6.png|24px]]
| [[Resist Gauntlets]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −45~65%&nbsp;damage received from foes wielding [[gauntlet]]s.
|[[Empire Archers]], [[Kingdom Archers]] <small>(Tier&nbsp;2)</small><br>[[Empire Snipers]], [[Kingdom Snipers]], [[Alliance Archers]] <small>(Tier&nbsp;3)</small><br>[[Empire Master Archers]], [[Kingdom Master Archers]], [[Alliance Snipers]], [[Volunteer Archers]] <small>(Tier&nbsp;4)</small><br>[[Black Eagle Archers]], [[Varley Archers]], [[Blue Lion Archers]], [[Alliance Master Archers]], [[Edmund Troops]], [[Fódlan Archers]] <small>(Tier&nbsp;5)</small><br>[[Dagdan Mercenaries]], [[Golden Deer Archers]], [[Immortal Corps]], [[Almyra Mercenaries]], [[Sauin Militia]] <small>(Tier&nbsp;6)</small>
|-
| [[File:Is fewa2 resist tomes lv 2.png|24px]][[File:Is fewa2 resist tomes lv 3.png|24px]]<br>[[File:Is fewa2 resist tomes lv 4.png|24px]][[File:Is fewa2 resist tomes lv 5.png|24px]]<br>[[File:Is fewa2 resist tomes lv 6.png|24px]]
| [[Resist Tomes]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −45~65%&nbsp;damage received from foes wielding [[tome]]s.
|[[Empire Brawlers]], [[Kingdom Brawlers]], [[Alliance Brawlers]] <small>(Tier&nbsp;2)</small><br>[[Empire Pugilists]], [[Kingdom Pugilists]], [[Alliance Pugilists]] <small>(Tier&nbsp;3)</small><br>[[Empire Champions]], [[Kingdom Champions]], [[Alliance Champions]], [[Volunteer Brawlers]] <small>(Tier&nbsp;4)</small><br>[[Black Eagle Brawlers]], [[Blue Lion Dancers]], [[Golden Deer Brawlers]], [[Opera Co. Volunteers]] <small>(Tier&nbsp;5)</small><br>[[Bergliez Squadron]], [[Leicester Dicers Corps]] <small>(Tier&nbsp;6)</small>
|-
| [[File:Is fewa2 resist armor lv 4.png|24px]][[File:Is fewa2 resist armor lv 5.png|24px]]
| [[Resist Armor]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −55~60%&nbsp;damage received from armored foes.
|[[Platepiercer Duelists]] <small>(Tier&nbsp;4)</small><br>[[Platepiercer Fencers]] <small>(Tier&nbsp;5)</small>
|-
| [[File:Is fewa2 resist cavalry lv 4.png|24px]][[File:Is fewa2 resist cavalry lv 5.png|24px]]<br>[[File:Is fewa2 resist cavalry lv 7.png|24px]]
| [[Resist Cavalry]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −55~70%&nbsp;damage received from cavalry foes.
|[[Mountslayer Magic Corps]] <small>(Tier&nbsp;4)</small><br>[[Mountslayer Sorcery Co.]], [[Timotheos Magi Corps]] <small>(Tier&nbsp;5)</small><br>[[Vestra Sorcery Engineers]], [[Ordelia Sorcery Co.]], [[Fódlan Liberation Army]] <small>(Tier&nbsp;7)</small>
|-
| [[File:Is fewa2 resist flier lv 4.png|24px]][[File:Is fewa2 resist flier lv 5.png|24px]]
| [[Resist Fliers]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −55~60%&nbsp;damage received from flying foes.
|[[Wingrender Archers]] <small>(Tier&nbsp;4)</small><br>[[Wingrender Snipers]] <small>(Tier&nbsp;5)</small>
|-
| [[File:Is fewa2 resist monsters lv 3.png|24px]][[File:Is fewa2 resist monsters lv 4.png|24px]]<br>[[File:Is fewa2 resist monsters lv 5.png|24px]][[File:Is fewa2 resist monsters lv 6.png|24px]]<br>[[File:Is fewa2 resist monsters lv 7.png|24px]]
| [[Resist Monsters]]
| Grants +1&nbsp;[[weapon triangle]] effectiveness and −50~70%&nbsp;damage received from [[monsters]].
|[[Empire Physickers]], [[Kingdom Physickers]], [[Alliance Physickers]] <small>(Tier&nbsp;3)</small><br>[[Empire Holy Magic Users]], [[Kingdom Priests]], [[Alliance Physicians]] <small>(Tier&nbsp;4)</small><br>[[Black Eagle Exorcists]], [[Blue Lion Chaplains]], [[Golden Deer Preservers]], [[Church Soldiers]], [[Seiros Sacred Monks]] <small>(Tier&nbsp;5)</small><br>[[Hevring Prayer Troops]], [[Cethleann Monks]] <small>(Tier&nbsp;6)</small><br>[[Essar Research Group]] <small>(Tier&nbsp;7)</small>
! class="roundb" colspan="4" |
|}
 
====Weapon and accessory abilities====
Certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. In addition, [[Shez]] can give the [[Merc Whistle]] to an A-supported ally to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's. To view those abilities, see Unique Action Abilities above.
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Weapon abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! class="roundtr" | Weapons
|-
| [[Critical +|Boost Critical]]
| Increases unit's [[critical rate]].
| [[Killing Edge]], [[Wo Dao]], [[Athame]], [[Killer Lance]], [[Killer Axe]], [[Killer Bow]], [[Killer Knuckles]], [[Killer Tome]], [[Foreign Tome]], [[Scythe of Sariel]]
|-
| [[Divine Glow]]
| Restores a large amount of unit's HP at certain intervals.
| [[Sword of Seiros]], [[Sword of Begalta]], [[Sword of Moralta]], [[Spear of Assal]], [[Axe of Ukonvasara]], [[Labraunda]], [[Tathlum Bow]], [[The Inexhaustible]], [[Járngreipr]], [[Wind Caller's Genesis]], [[Scroll of Talos]], [[Amalthea]]
|-
| [[Witstrike]]
| Unit's attacks deal damage based the user's [[magic (stat)|magic stat]].
| [[Blutgang]], [[Ridill]], [[Crusher]], [[Aura Knuckles]]
|-
| [[Lightning Crash]]
| Unit's attacks deal damage based the user's [[magic (stat)|magic stat]].<br>Unit's strong attacks may cast [[Lightning]].
| [[Levin Sword]], [[Arrow of Indra]], [[Bolt Axe]]
|-
| [[Boost Combat Arts/Magic]]
| Increases damage dealt with [[combat arts]] and [[magic (element)|magic spells]].
| [[Shamshir]]
|-
| [[Price of Power]]
| Unit's attacks damage the user if user's HP ≥ 50%.
| [[Devil Sword]], [[Devil Axe]], [[Heretic's Tome]]
|-
| [[Price of Power+]]
| Greatly increases unit's [[critical rate]] and unit's attacks damage the user if user's HP ≥ 50%.
| [[Cursed Ashiya Sword]], [[Abyssal Tome]]
|-
| [[Seiros's Favor]]
| Unit recovers HP proportional to damage dealt.
| [[Sword of Seiros]]
|-
| [[Relentless Barrage]]
| Reduces cooldown for [[combat art]s] by 50%.
| [[Thunderbrand]], [[The Inexhaustible]]
|-
| [[Subversion]]
| Greatly increases unit's [[critical rate]] for [[magic (element)|magic]] attacks.
| [[Blutgang]]
|-
| [[Twin-Crest's Darkness]]
| Foes are hit twice per unit's attack.
| [[Dark Creator Sword]]
|-
| [[Divine Ancestory]]
| While equipped by [[Byleth]] or [[Sothis]], foes are hit twice per unit's attack.
| [[Sublime Creator Sword]]
|-
| [[Venom Edge]] <!--[[Poison (ability)|Venom Edge]]-->
| May inflict [[poison (status)| poison status]] when landing a hit.
| [[Venin Edge]], [[Venin Lance]], [[Venin Axe]], [[Venin Bow]]
|-
| [[Boost Awakening]]
| Increases damage dealt while unit is Awakened.
| [[Knight-Captain's Sword]]
|-
| [[Boost Specials]]
| Increases damage dealt with Warrior Specials.
| [[Knight-Captain's Sword]]
|-
| [[Boost Aerial Attack]]
| Increases damage dealt to foes launched into the air.
| [[Javelin]], [[Short Axe]], [[Shamshir]], [[Spear]], [[Tomahawk]]
|-
| [[Holy Glow]]
| Restores a medium amount of unit's [[HP]] at certain intervals.
| [[Blessed Lance]], [[Blessed Bow]]
|-
| [[Lethal Blow]]
| Unit's attacks ignore foe's guarding.
| [[Areadbhar]]
|-
| [[Impulse]]
| Greatly increases [[critical rate]] when using [[combat arts]].
| [[Lance of Ruin]]
|-
| [[Scorch]]
| Unit's strong attacks may cast [[Bolganone]].
| [[Lúin]]
|-
| [[Overwhelm]]
| Unit's attacks deplete the foe's Stun Gauge much faster.
| [[Freikugel]]
|-
| [[Stagger]]
| Any of unit's attacks may make the foe's Stun Gauge visible.
| [[Crusher]]
|-
| [[Unstoppable]]
| Restores unit's Awakening and Warrior Gauges upon defeating an enemy commander.
| [[Aymr]]
|-
| [[Boost Collisions]]
| Increases damage dealt upon launching a foe into the air.<br> Launched foes will deal additional damage to nearby units of the same affiliation if they collide.
| [[Dahaka]]
|-
| [[Boost Mounted Damage]]
| Increases damage dealt while unit is mounted.
| [[Dahaka]]
|-
| [[Windbender]]
| Unit's [[bow]] attacks have greatly increased range.
| [[Failnaught]]
|-
| [[Range+]]
| Unit's [[bow]] attacks have increased range.
| [[Long Bow]]
|-
| [[Eye for an Eye]]
| Increases damage dealt proportional to damage taken.
| [[Vajra-Mushti]]
|-
| [[Resistance Breaker]]
| When attacking with tomes, inflicts −50%&nbsp;[[resistance]] on foe.
| [[Exorcist's Tome]]
|-
| [[Witstrike]]
| Unit's attacks deal damage based the user's [[strength|strength stat]].
| [[Inverted Tome]]
|-
| [[Naturebender]]
| Unit's attacks deal damage based the higher of the user's [[strength|strength]] or [[magic (stat)|magic]] stats.
| [[Hrotti]]
|-
| [[Radiance]]
| Unit's strong attacks may cast [[Nosferatu]].
| [[Ichor Scroll]]
|-
| [[Relentless Magic]]
| Reduces cooldown for [[magic (element)|magic]] spells by 50%.
| [[Suttungr's Mystery]]
! class="roundb" colspan="4" |
|}
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Accessory abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! class="roundtr" | Accessories
|-
| [[Critical +|Boost Critical]]
| Increases unit's [[critical rate]].
| [[Critical Ring]]
|-
| [[Alert Stance]]
| Increases invincibility duration while dodging.
| [[Evasion Ring]]
|-
| [[Renewal]]
| Restores a small amount of unit's [[HP]] at certain intervals.
| [[Goddess Ring]], [[Prayer Ring]], [[Asclepius]]
|-
| [[Expert Wizardry]]
| Increases damage dealt with [[magic (element)|magic]].
| [[Magic Staff]], [[Circe Staff]], [[Asclepius]]
|-
| [[Expert Healing]]
| Increases [[HP]] recovered when using [[white magic]].
| [[Healing Staff]]
|-
| [[Paragon|Experience+]]
| Increases unit's [[experience]] gain from defeating foes.
| [[Experience Gem]]
|-
| [[Discipline|Class Experience+]]
| Increases unit's class [[experience]] gain from defeating foes.
| [[Knowledge Gem]]
|-
| [[Divine Glow]]
| Restores a large amount of unit's HP at certain intervals.
| [[Seiros Shield]], [[Ochain Shield]], [[Caduceus Staff]]
|-
| [[Monster Aegis]] <!--[[Sanctuary|Monster Aegis]]-->
| Halves damage dealt to user by [[monster]] attacks.
| [[Seiros Shield]]
|-
| [[Immune Status]]
| Unit is immune to all [[status effects]] except [[paralysis]].
| [[Ochain Shield]], [[Rafail Gem]]
|-
| [[Magic Attack Range+|Far-Reaching Magic]]
| Unit's [[tome]] attacks have increased range.
| [[Caduceus Staff]], [[Thyrsus]], [[Circe Staff]]
|-
| [[Earthshrinker]]
| Sets unit's [[movement]] to 12.
| [[Fetters of Dromi]]
|-
| [[Nullify Armored Effect]]
| Negates [[bonus damage]] targeting armored units.
| [[Kadmos Shield]]
|-
| [[Nullify Cavalry Effect]]
| Negates [[bonus damage]] targeting cavalry units.
| [[Lampos Shield]]
|-
| [[Nullify Flying Effect]]
| Negates [[bonus damage]] targeting flying units.
| [[Aurora Shield]]
|-
| [[Nullify All Effects]]
| Negates all [[bonus damage]] towards unit.
| [[Chalice of Beginnings]], [[Rafail Gem]]
|-
| [[Counterattack]]
| Deals non-lethal damage against holder back against nearby foes.
| [[Chalice of Beginnings]]
|-
! class="roundb" colspan="4" |
|}
 
====Other abilities====
As some classes are enemy-exclusive, some of their abilities are unobtainable to player units. [[Mastermind]] and [[Unsealable Magic]] are unique in that they are given to certain units as an available ability, but can't be learned by others.
 
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Other abilities in ''Three Hopes''
|-
! class="roundtl" colspan="2" | Ability
! Effect
! class="roundtr" | Units/Classes
|-
| [[File:Is fewa2 mastermind.png|24px]]
| [[Mastermind]]
| Increases unit's [[experience]] gain from defeating foes.
| [[Lysithea]] and [[Jeritza]] <small>(player)</small>
|-
| [[File:Is fewa2 unsealable magic.png|20px]]
| [[Unsealable Magic]]
| Unit is immune to [[Silence (status)|silence status]].
| [[Epimenides]] and [[Thales]] <small>(enemy)</small>
|-
| [[File:Is fewa2 defiant str.png|20px]]
| [[Tenacity]]
| Increases damage dealt proportional to damage taken.
| [[Gurgan]]
|-
| [[File:Is fewa2 seal strength.png|20px]]
| [[Seal Strength]]
| Temporarily decreases the [[strength]] of hit foes.
| [[Agastya]], [[Avesta]]
|-
| [[File:Is fewa2 seal magic.png|20px]]
| [[Seal Magic]]
| Temporarily decreases the [[Magic (stat)|magic]] of hit foes.
| [[Agastya]], [[Avesta]]
|-
| [[File:Is fewa2 miasma δ.png|20px]]
| [[Crestological Wisdom]]
| Negates damage received from wielding a Heroes' Relic without a Crest.
| [[Avesta]]
|-
| [[File:Is fewa2 immune status.png|20px]]
| [[Immune Status]]
| Unit is immune to all [[status effects]] except [[paralysis]].
| [[Demonic Beast]], [[Altered Demon Beast]], [[Experimental Demon Beast]], [[Wild Demon Beast]], [[Golem]], [[Altered Golem]], [[Titanus]], [[Immaculate One]]
|-
| [[File:Is fewa2 ancient dragonskin.png|24px]]
| [[Ancient Dragonskin]]
| Reduces [[combat art]] and [[magic (element)|magic]] damage received by 50%.
| [[Immaculate One]]
|-
| [[File:Is fewa2 ancient dragon wrath.png|24px]]
| [[Immaculate One]]
| Attacks from unit target the lower of the foe's [[defense]] or [[resistance]].
| [[Immaculate One]]
|-
! class="roundb" colspan="4" |
|}
<!--
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==Trivia==
==Trivia==

Revision as of 17:34, 26 December 2023

Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped—Savior and Imbue—and also possesses the class skill Canto.

The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.

Overview

Classifications

Class and personal skills

From the introduction of the system in Genealogy of the Holy War to Radiant Dawn, skills are divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: 個人スキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only referred to as such in Thracia.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of an Occult scroll in the former game) and are typically more potent than "normal" skills.

The next game with a skill system after Radiant Dawn, Awakening, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be equipped whenever. Fates, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.

Three Houses and Engage, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In Three Houses, most classes have class skills, but in Engage only advanced classes have skills, and units can only use them once they reach level 5 in the class.

Equippable skills

From Awakening onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure. Awakening and Fates do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all further reclasses and class changes. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit in Awakening has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.

In Three Houses, they are known as equipped abilities, and are learned from a variety of sources, most often by raising a unit's skill levels. Other sources include Class mastery, unlocking units' budding talents, and special events. In Engage, they are known as inherited skills and are acquired exclusively by spending SP to inherit them from Emblem Rings.

Sword skills

Main article: Offensive skill

A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

Perne, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto (marked with the icon WiiLockSkill.png) do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.

List of classes by capacity points available

Path of Radiance Radiant Dawn

Capacity Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

Games from Awakening forward (with the exception of Echoes) feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle. Awakening and Fates allow five player-assigned skills active per unit at a time, with Fates additionally featuring a sixth, always equipped personal skill unique to each unit. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In Engage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain level. Equipping an Emblem Ring will grant them as many as six additional skills unique to that Emblem Ring.

List of skills by game

Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class, as well as allowing multiple Special Swords to activate on the same attack.

Skills in Genealogy of the Holy War and Thracia 776
Skill Effect Available in:
Genealogy
Available in:
Thracia
Category
(Genealogy)
Is snes02 accost.png Accost Engages the enemy in another round of combat, up to 20 more times*/once*. Combat
Is snes02 adept.png Adept It deals two consecutive hits against the enemy, unless the user is already wielding a brave weapon. Combat
Is snes02 astra.png Astra If activated, user's next strike becomes five consecutive strikes. It is possible for any and all of the strikes to be a critical hit. Special Sword
Is snes02 bargain.png Bargain Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. Standard
Is snes02 charm.png Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user. Standard
Is snes02 critical.png Critical Allows the user to perform critical hits. Combat
Is snes02 dance.png Dance Refreshes all four*/one* adjacent allies, or all other allies in the home castle*, allowing them to move again if they have already moved. Standard
Is snes02 follow-up.png Follow-Up Enables the user to make follow-up attacks if user's attack speed exceeds foe's. Combat
Is snes02 luna.png Luna If activated, user's next strike ignores the enemy's Defense and Resistance*/Magic*. This attack also ignores the standard hit check. Special Sword
Is snes02 miracle.png Miracle The user's avoid is increased by
[(11 − HP) × 10] for one turn.*/
The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.*
Standard
Is snes02 nihil.png Nihil It negates the enemy's special sword skills, critical hits and bonus damage.*/
It negates the enemy's combat-related skills.*
Combat
Is snes02 paragon.png Paragon It doubles the user's experience gain. Standard
Is snes02 pavise.png Pavise If activated, negates an enemy attack against the user. Can't activate if foe is using Nosferatu, or Earth Sword at 2-range. Combat
Is snes02 renewal.png Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Standard
Is snes02 sol.png Sol If activated, user's next strike recovers HP equal to damage dealt to foe. This attack also ignores the standard hit check. Special Sword
Is snes02 steal.png Steal On a successful hit, user takes all of the enemy's gold. Also grants guaranteed critical hits if the foe has Wrath active.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Combat
Is snes02 vantage.png Vantage If Current HP < (Max HP/2) + 1, negate foe's Accost and user always strikes first in combat.*/
The user always strikes first, unless the foe also has Vantage.*
Combat
Is snes02 wrath.png Wrath The user always unleashes a critical hit when Current HP < (Max HP/2) + 1.*/
The user always unleashes a critical hit on their first counterattack when the enemy attacks first (affected by attack order changes from Vantage).*
Combat

The Sacred Stones

Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

Skills in The Sacred Stones
Skill Activation Effect Class
Great Shield (Enemy's level)% Nullifies damage dealt by the enemy, unless the attack can apply Poison. General
Sure Strike (User's level)% Maximizes the user's accuracy for one strike. Sniper
Silencer 50% if attack rolls a critical hit Instantly kills the enemy in one strike, gaining extra EXP for the kill. Assassin
Pick Command Allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% Nullifies the enemy's Defense. Wyvern Knight
Slayer 100% Allows the user to deal bonus damage to monsters. Bishop
Summon Command Summons a single Phantom onto the map as an ally. Summoner, Necromancer

Path of Radiance and Radiant Dawn

Regular skills

Skills in Path of Radiance and Radiant Dawn
Skill Effect Regular skill in:
Path of Radiance
Regular skill in:
Radiant Dawn
Is wii nihil.png
Nihil
Negates enemy skills in battle.
(Personal)

(Personal and class)
Is wii vantage.png
Vantage
May grant the first strike.
(Personal)

(Personal)
Is wii adept.png
Adept
Can deal a second consecutive hit.
(Personal)

(Personal)
Is wii wrath.png
Wrath
Boosts critical rate when HP is below a certain threshold.
(Personal)

(Personal)
Is wii miracle.png
Miracle
Can reduce fatal damage to half of user's current HP.
(Personal)

(Personal)
Is wii resolve.png
Resolve
Boosts Strength, Skill, and Speed when below half total HP.
(Personal)

(Personal)
Is wii counter.png
Counter
May deal half damage dealt to unit back at enemy.
(Personal)

(Personal)
Is wii cancel.png
Guard (GCN)/Cancel (Wii)
May nullify further action from target.
(Personal)

(Personal)
Is wii corrosion.png
Corrosion
May further reduce durability of target's weapon.
(Personal)

(Personal)
Is wii parity.png
Parity
May negate all other skills and bonuses.
(Personal)

(Personal)
Is wii gamble.png
Gamble
May double critical rate at cost of half hit rate.
(Personal)

(Personal)
Is wii smite.png
Smite
Can shove an ally two spaces instead of one.
(Personal)

(Personal)
Is wii celerity.png
Celerity
Increases movement by 2.
(Personal)

(Personal)
Is gcn tempest.png
Tempest
Doubles biorhythm bonuses and penalties.
(Personal)
Is gcn serenity.png
Serenity
Halves biorhythm bonuses and penalties.
(Personal)
Is wii provoke.png
Provoke
May attract enemies toward user.
(Personal)

(Personal)
Is wii shade.png
Shade
May repel enemies from user.
(Personal)

(Personal)
Is wii renewal.png
Renewal
Restores 10% of maximum HP at start of user's turn phase.
(Personal)

(Personal)
Is wii savior.png
Savior
Negates rescue penalties.
(Personal)

(Personal)
Is wii paragon.png
Paragon
Doubles experience gain.
(Personal)

(Personal)
Is gcn reinforce.png
Reinforce
Can summon three partner reinforcements.
(Personal)
Is wii blossom.png
Blossom
Slows experience gain, but increases growth rates.
(Personal)

(Personal)
Is wii galdrar.png
Canto (GCN)/Galdrar (Wii)
Refreshes ally units.
Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units.

(Personal)

(Personal)
Is wii insight.png
Insight
Boots hit rate. Also boosts vision in Radiant Dawn.
(Personal)

(Personal)
Is wii vigilance.png
Vigilance
Boosts avoid. Also boosts dodge in Radiant Dawn.
(Personal)

(Personal)
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii mantle.png
Mantle
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
(Personal)

(Personal)
Is gcn discipline.png
Discipline (Path of Radiance)
Decreases damage dealt by user.
(Personal)
Is wii discipline.png
Discipline (Radiant Dawn)
Doubles weapon experience gain.
(Personal)
Is gcn impregnable.png
Impregnable
No effect.
(Unused)
Is gcn lumina.png
Lumina
Enables use of light magic.
(Class)

(Replaced by weapon level)
Is gcn knife skill.png
Knife
Enables use of knives.
(Personal and class)

(Replaced by weapon level)
Is wii steal.png
Steal
May steal weapons and items from target's inventory.
(Personal and class)

(Class)
Is wii shove.png
Shove
May push ally one space away.
(Undefined)

(Class)
Is wii canto.png
Canto
May use leftover movement after attacking or performing other actions.
(Undefined)

(Class)
Is wii critical +5.png
Critical +5
Boosts critical rate by 5%.
(Class)
Is wii critical +10.png
Critical +10
Boosts critical rate by 10%.
(Class)
Is wii critical +15.png
Critical +15
Boosts critical rate by 15%.
(Class)
Is wii critical +20.png
Critical +20
Boosts critical rate by 20%.
(Class)
Is wii critical +25.png
Critical +25
Boosts critical rate by 25%.
(Class)
Is wii sacrifice.png
Sacrifice
Drains user's HP to heal target, also heals status effects.
(Personal)
Is wii guard.png
Guard (Wii)
May take a hit intended for an adjacent buddy support partner.
(Personal)
Is wii fortune.png
Fortune
Negates critical hits.
(Personal)
Is wii howl.png
Howl
May stun indirect attackers.
(Personal)
Is wii quickclaw.png
Quickclaw
May damage indirect attackers.
(Personal)
Is wii wildheart.png
Wildheart
Allows laguz to halfshift.
(Personal)
Is wii shriek.png
Shriek
May negate target's Luck when attacked indirectly.
(Personal)
Is wii imbue.png
Imbue
Restores HP to user based on Magic.
(Personal)
Is wii pass.png
Pass
Allows user to pass through spaces occupied by foes.
(Personal)
Is wii beastfoe.png
Beastfoe
Allows user to deal bonus damage to beast laguz.
(Personal)
Is wii birdfoe.png
Birdfoe
Allows user to deal bonus damage against bird laguz.
(Personal)
Is wii dragonfoe.png
Dragonfoe
Allows user to deal bonus damage against dragon laguz.
(Personal)
Is wii flourish.png
Flourish
Allows user to weaken their damage output.
(Personal)
Is wii disarm.png
Disarm
Unequips target's equipped weapon.
(Personal)
Is wii mercy.png
Mercy
User cannot kill target; otherwise-lethal blows leave target with 1 HP.
(Personal)
Is wii nullify.png
Nullify
Negates bonus damage done toward user.
(Personal)
Is wii formshift.png
Formshift
Allows a laguz user to remain fully transformed at all times.
(Personal)
Is wii blessing.png
Blessing
Restores HP to allies.
(Instead a mastery skill)

(Personal)
Is wii boon.png
Boon
Heals status effects from allies.
(Instead a mastery skill)

(Personal)
Is wii glare.png
Glare
May petrify target.
(Personal)
Is wii pavise.png
Pavise
May negate all damage.
(Instead a mastery skill)

(Personal)
Is wii maelstrom.png
Maelstrom
May damage indirect attackers.
(Personal)
Is wii blood tide.png
Blood Tide
Boosts allies' Strength and Skill.
(Personal)
Is wii white pool.png
White Pool
Boosts allies' Magic and Speed
(Personal)
Is wii night tide.png
Night Tide
Boosts allies' Defense and Resistance
(Personal)
Is wii stillness.png
Stillness
May strongly repel enemies.
(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Mastery skills

Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

Mastery skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii aether.png
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
Is wii sol.png
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
Is wii luna.png
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
Is wii astra.png
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
Is wii impale.png
Impale
Can multiply damage dealt by 4 times.
Sentinel
Is wii colossus.png
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
Is wii deadeye.png
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
Is wii stun.png
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
Is wii lethality.png
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
Is wii bane.png
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
Is wii flare.png
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
Is wii corona.png
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
Is wii roar.png
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
Is wii rend.png
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
Is wii savage.png
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
Is gcn cancel.png
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
Is gcn vortex.png
Vortex
Attacks with the same effect as Wind.
Raven
Is wii tear.png
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
Is gcn blessing.png
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
Is gcn boon.png
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
Is wii ire.png
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
Is wii eclipse.png
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5.
Black Knight

Enemy- and NPC-exclusive skills

Enemy-exclusive skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Awakening

Main article: List of skills in Fire Emblem Awakening

Fates

Main article: List of skills in Fire Emblem Fates

Echoes: Shadows of Valentia

Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.

Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (Is 3ds03 skill sword.pngsword, Is 3ds03 skill lance.pnglance, Is 3ds03 skill bow.pngbow, Is 3ds03 skill shield.pngshield, Is 3ds03 skill ring.pngring), and icons also exist for Is 3ds03 skill personal.pngpersonal, Is 3ds03 skill class.pngclass skills, and Is 3ds03 skill on-hit.png defensive combat arts.

Combat arts

Main article: Combat art

Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.

Combat arts in Shadows of Valentia
Skill Special effect
Curved Shot No special effect
Wrath Strike No special effect
Hit and Run +30 to Avoid
Subdue Otherwise-fatal hits leave target with 1 HP
Shove Pushes adjacent ally forward 1 tile
Swap Switches places with adjacent ally
Crosswise Cut No special effect
Heavy Draw No special effect
Duelist Sword +30 to Avoid
+20 to critical rate
+4% to damage output
Sunder +30 to critical rate
Hexblade Converts attack to a magical strike, targeting foe's Resistance
Lunge +10 to critical rate
Switches places with target after combat
Penetrate +10 to Avoid
Moves forward 1 tile after combat
Leonine Poise -30 to Avoid
+50 to critical rate
User strikes last
Foudroyant -1 to Range
+15 to Avoid
Doubles Attack
Knightkneeler Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Armorcrush Deals bonus damage to Is 3ds03 armored.pngarmored targets
Death Blow Deals bonus damage to Is 3ds03 armored.pngarmored targets
Celestial Bow Deals bonus damage to Is 3ds03 terror.pngTerror targets
Grounder Deals bonus damage to Is 3ds03 flying.pngflying targets
Destreza Fatal strikes always hit
Encloser Halts target's movement for one turn after combat
Ward Arrow Seals target's magic for one turn after combat
Plenitude Heals user equal to damage dealt to target
Double Lion +10 to Avoid
Converts attack to a brave strike
Vendetta Adds user's accumulated damage to the Might calculation
Dragonhaze Adds user's Speed to the Might calculation
Tigerstance Adds user's Skill to the Might calculation
Archballista +2 to Range
Trance Shot +3 to Range
Shadow Gambit +10 to critical rate
Ignores terrain effects on target
Astral Blade Strike deals five consecutive blows with halved Might
Roundhouse +20 each to Avoid and critical rate
Ignores half of target's Defense and Resistance during strike
Solar Thrust No special effect
Lunar Flash +10 to critical rate
Defensive -5 to damage taken against physical strikes
Coral Cover Doubles terrain effects
Aegis Halves damage dealt by ranged strikes
Speculum Reflects magical damage back at attacker
Pavise Halves damage dealt by physical strikes
Earth's Kiss Halves damage dealt by magical strikes
Windsweep +10 to critical rate
Negates counterattacks
Thunderclap +1 to Range, minimum 2
Earth's Boon +5 each to Avoid and critical rate
Grants provisions upon defeating target
Flamberge Converts attack to a brave magical strike
Longearche Fixes Range to 2
Tempest Lance No special effect
Mistdancer +10 to Avoid
-10 to damage taken against magical strikes
Overrun +10 to Avoid
Pushes target forward 1 square after combat
Hunter's Volley +10 to critical rate
Converts attack to a brave strike
Scendscale +2 to Range
Ragnarok Ω +1 to Range
Triangle Attack +40 to critical rate when surrounding target with three users

Passive skills

Passive skills in Shadows of Valentia
Skill Effect
Lifetaker Restores HP after defeating target
Soothing Light Restores 5 HP to adjacent allies at start of user's phase
Recovery Restores 5 HP to user at start of user's phase
Incarnation Restores 5 HP to user at start of user's phase
Deicide Grants user ability to defeat Duma
Hex User may damage itself with its own strike instead of target
Antihex Nullifies any Hex skill on user's weapon
Transmute Marks user's weapon as a magic weapon
Reconstruct Shuffles two of user's non-Resistance growth rates eight times
Evade Critical User is immune to critical hits
Banish +10 to damage dealt against Is 3ds03 terror.pngTerror targets
Vengeful Cry Allows user to counterattack regardless of range while using black magic
Wrath Increases critical rate while below half HP
Magic +5 +5 to Might while using black magic
Discipline +10 to hit rate while using black magic
Influence +1 to Range while using black magic
Sophisticate +2 to Range while using black magic
Bowrange +1 +1 to Range while using bows
Bowrange +2 +2 to Range while using bows
Resistance +5 +5 to Resistance
Wildfire +10 each to hit rate and Avoid
Halve Swords Halves damage dealt to user by a sword
Halve Lances Halves damage dealt to user by a lance
Halve Axes Halves damage dealt to user by an axe
Sanctuary Halves damage dealt to user by a Is 3ds03 terror.pngTerror adversary
Heavy Armor Halves damage dealt to user by a bow
Apotrope Halves damage dealt to user by black magic
Phantasm Halves damage dealt to user by bows and black magic
Teleportation Allows user to teleport next to target and perform another action
Divide Splits user into two units
Miracle May survive fatal strike with 1 HP
Eerie Screech Seals target's magic after combat
Duma's Gift Negate's target's strikes
Upheaval Damages all units of opposing alignment on map
Dark Spikes Damages all units of opposing alignment in range
Dragonskin Halves damage taken by target's strikes
Anathema -20 Avoid to all enemies within 3 tiles
Nullify Ailments Nullifies status effects
Anti-Cavalry Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Anti-Armor Deals bonus damage to Is 3ds03 armored.pngarmored targets
Anti-Fliers Deals bonus damage to Is 3ds03 flying.pngflying targets
Anti-Terrors Deals bonus damage to Is 3ds03 terror.pngTerror targets
Pact Nullifies HP cost when casting spells
Absolve Negates damage dealt to user by terrain

Three Houses

Main article: List of abilities in Fire Emblem: Three Houses

In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.

The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.

Engage


This section has been marked as a stub. Please help improve the page by adding information.


In Engage, each playable character has a unique personal skill. In addition, each promoted Class at level 5, and each special Class at level 25 gains a unique class skill that is lost when reclassing to another class.

The bulk of the skill system is through the Emblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of SP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem Alear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's unit type. These are detailed on the skills' individual pages.

Like past games, some skills can only be used by enemy units, and are unobtainable by the player.

Personal skills

Personal skills in Engage
Skill Effect Personal skill of
Is ns02 divinely inspiring.png Divinely Inspiring +3 damage dealt, -1 damage taken by adjacent allies. Alear
Is ns02 alabaster duty.png Alabaster Duty +5 critical rate to user and Alear if user is adjacent to Alear. Vander
Is ns02 verdant faith.png Verdant Faith +10 hit rate to user and Alear if user is adjacent to Alear. Clanne
Is ns02 crimson cheer.png Crimson Cheer +10 avoid to user and Alear if user is adjacent to Alear. Framme
Is ns02 self-improver.png Self-Improver +2 strength for one turn if user takes no action other than wait. Alfred
Is ns02 energized.png Energized +2 strength for one turn if user uses a healing item. Etie
Is ns02 moved to tears.png Moved to Tears +2 damage dealt by user if an ally makes a chain attack alongside the user. Boucheron
Is ns02 gentle flower.png Gentle Flower Allies within 2 spaces restore ×1.5 as much HP from healing items. Céline
Is ns02 fairy-tale folk.png Fairy-Tale Folk +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces. Chloé
Is ns02 admiration.png Admiration -2 damage taken if two female allies are adjacent within 2 spaces. Louis
Is ns02 fair fight.png Fair Fight +15 hit rate if user initiates combat against a foe that can counterattack. Diamant
Is ns02 aspiring hero.png Aspiring Hero +20 hit rate, -10 avoid if no other units are adjacent to the user or foe. Amber
Is ns02 meditation.png Meditation +2 resistance for one turn if user takes no action other than wait. Jade
Is ns02 get behind me!.png Get Behind Me! +3 strength for one turn if a foe initiates combat against an ally within 2 spaces. Alcryst
Is ns02 share spoils.png Share Spoils +10 hit rate, +10 avoid, -10 critical rate if user is adjacent to an ally. Lapis
Is ns02 generosity.png Generosity If user uses a healing item, adjacent allies recover the same amount of HP. Citrinne
Is ns02 single-minded.png Single-Minded +20 hit rate if user's current foe is also their most recently fought one. Ivy
Is ns02 not *quite*.png Not *Quite* -10 hit rate to foe if foe initiates combat. Zelkov
Is ns02 blinding flash.png Blinding Flash -10 avoid to foe if user initiates combat. Kagetsu
Is ns02 big personality.png Big Personality +1 range when using healing staves. Hortensia
Is ns02 stunning smile.png Stunning Smile -20 avoid to male foes. Rosado
Is ns02 disarming sigh.png Disarming Sigh -20 hit rate to male foes. Goldmary
Is ns02 racket of solm.png Racket of Solm -5 critical rate to foes within 3 spaces. Timerra
Is ns02 knightly escort.png Knightly Escort If at least 2 female allies are within 2 spaces, grants +5 hit rate and +5 avoid to user and those allies. Merrin
Is ns02 blood fury.png Blood Fury +15 critical rate if user's HP < 100%. Panette
Is ns02 charmer.png Charmer -10 critical rate to foe if that foe is also the user's most recently fought one. Fogado
Is ns02 party animal.png Party Animal +3 hit rate, +3 avoid to user for every ally within 2 spaces. Pandreo
Is ns02 seconds?.png Seconds? If user uses a meal, (Luck)% chance to obtain another. Bunet
Is ns02 make a killing.png Make a Killing If user defeats a foe, (Luck)% chance to obtain 500 gold. Anna
Is ns02 expertise.png Expertise Multiplies class growth rates by ×2. Jean
Is ns02 trained to kill.png Trained to Kill +15 critical rate if user is standing in terrain that provides a bonus to avoid. Yunaka
Is ns02 curious dance.png Curious Dance Allies within 2 spaces recover 10% of their maximum HP at the start of the user's phase. Seadall
Is ns02 weapon insight.png Weapon Insight +20 critical rate if the required weapon level of the user's currently equipped weapon is lower than that of the foe's. Lindon
Is ns02 will to win.png Will to Win +20 hit rate, +20 avoid if user's HP ≤ 50%. Saphir
Is ns02 fell protection.png Fell Protection +1 damage dealt, -3 damage taken by adjacent allies. Veyle
Is ns02 contemplative.png Contemplative +2 defense for one turn if user takes no action other than wait. Mauvier
Is ns02 protective.png Protective If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. Nel
Is ns02 rivalry.png Rivalry When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. Rafal
Is ns02 friendly boost.png Friendly Boost When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. Zelestia
Is ns02 survival plan.png Survival Plan When there are more foes than allies within 3 spaces, grants Avo+20. Gregory
Is ns02 knightly code.png Knightly Code If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. Madeline

Class skills

Class skills in Engage
Skill Effect Learned at
Is ns02 run through.png Run Through On command, initiate combat with an adjacent foe, then move to the space on the opposite side of them. Swordmaster, level 5
Is ns02 brave assist.png Brave Assist If user's HP = 100%, user strikes twice when making chain attacks. Hero, level 5
Is ns02 pincer attack.png Pincer Attack User makes a guaranteed follow-up attack if user initiates combat against a foe who is between the user and an ally. Halberdier, level 5
Is ns02 reforge.png Reforge If user has HP ≥ 11 and an adjacent ally is inflicted with break, transfers 10 HP to the ally and restores their break status. Royal Knight, level 5
Is ns02 smash+.png Smash+ Attacks that knock enemies back 1 space now knock them back 2 spaces instead. Berserker, level 5
Is ns02 merciless.png Merciless +50% damage dealt against foes suffering from break. Warrior, level 5
Is ns02 no distractions.png No Distractions +10 critical rate against foes that cannot counterattack. Sniper, level 5
Is ns02 careful aim.png Careful Aim +40 hit rate if user initiates combat without moving. Bow Knight, level 5
Is ns02 swap.png Swap On command, switches places with an adjacent ally. General, level 5
Is ns02 allied defense.png Allied Defense -3 damage taken if user is between an ally and a foe. Great Knight, level 5
Is ns02 pivot.png Pivot On command, move one space in front of an adjacent ally. Paladin, level 5
Is ns02 hobble.png Hobble If user initiates combat with a knife, inflicts -2 movement debuff on foe after combat. Wolf Knight, level 5
Is ns02 clear the way.png Clear the Way Allies can move through spaces occupied and adjacent to user with a movement cost of 1. Griffin Knight, level 5
Is ns02 air raid.png Air Raid +5 speed if user initiates combat from a space the foe cannot enter. Wyvern Knight, level 5
Is ns02 pass.png Pass User can move through spaces occupied by foes. Thief, level 25
Is ns02 spell harmony.png Spell Harmony Grants attack bonus equal to the number of adjacent allies with tomes equipped. Sage, level 5
Is ns02 chaos style.png Chaos Style +3 speed if user initiates combat with a physical attack against a foe using magical attacks, or vice versa. Mage Knight, level 5
Is ns02 diffuse healer.png Diffuse Healer If user is healed with a staff, adjacent allies recover 50% of the HP the user recovered. Martial Master, level 5
Is ns02 self-healing.png Self-Healing User can target themself with healing staves. High Priest, level 5
Is ns02 divine spirit.png Divine Spirit Shortens the Engage meter by 1 step. Divine Dragon, level 5
Is ns02 fell spirit.png Fell Spirit Fills the Engage meter by 1 step at the start of the user's phase. Fell Child (Veyle), level 25
Is ns02 dark spirit.png Dark Spirit Reduces the Engage meters of foes within 2 spaces by 1 step at the start of the user's phase. Enemy Fell Child, Fell Monarch, and Great Fell Dragon; level 25
Is ns02 golden lotus.png Golden Lotus (Dexterity)% chance to reduce damage taken from a physical attack by 50%. Avenir, level 5
Is ns02 ignis.png Ignis (Dexterity)% chance to add (magic / 2) to the attack power of a physical attack, or (strength / 2) to the attack power of a magical attack. Vidame, level 5
Is ns02 sol.png Sol (Dexterity)% chance to recover HP = (damage dealt / 2). Successeur, level 5
Is ns02 luna.png Luna (Dexterity)% chance to ignore 50% of foe's defense and resistance during an attack. Tireur d'élite, level 5
Is ns02 grasping void.png Grasping Void (Dexterity)% chance to add (foe's magic / 2) to the attack power of the user's attack. Lindwurm, level 5
Is ns02 world tree.png World Tree (Dexterity)% chance to not consume durability when using a staff. Sleipnir Rider, level 5
Is ns02 sandstorm.png Sandstorm (Dexterity)% chance to calculate damage using (defense × 1.5) instead of strength when using a physical weapon. Picket, level 5
Is ns02 back at you.png Back at You (Dexterity)% chance to add (damage taken / 2) to the attack power of the user's next attack if foe initiates combat. Cupido, level 5
Is ns02 soulblade.png Soulblade Sword attacks calculate damage using the average of the foe's defense and resistance. Melusine, level 5
Is ns02 special dance.png Special Dance +3 dexterity, +3 speed, +3 luck to an ally targeted with dance for one turn. Dancer, level 25
Is ns02 let fly.png Let Fly Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. Mage Cannoneer, level 5
Is ns02 convoy.png Convoy Use to deposit or retrieve weapons and items. Enchanter, level 5
Is ns02 resist emblems.png Resist Emblems When attacked with an engage attack, prevents 20% of damage. Fell Child (Nel), level 25
Is ns02 spur emblems.png Spur Emblems At start of player phase, fills adjacent allies’ engage meters by 1. Fell Child (Rafal), level 25
Is ns02 pack hunter.png Pack Hunter Allies of the same class as unit within 3 spaces participate in chain attacks. Corrupted Wolf, level 25
Phantom Wolf, level 25
Is ns02 miasma domain.png Miasma Domain At start of turn, applies miasma to terrain within 2 spaces of unit. Corrupted Wyvern, level 25
Is ns02 frost domain.png Frost Domain At start of turn, applies frost to terrain within 2 spaces of unit. Phantom Wyvern, level 25

Sync skills

Sync skills in Engage
Skill Effect Learned from
Is ns02 perceptive.png Perceptive +15 avoid if user initiates combat. Marth (Bond level 1)
Is ns02 perceptive+.png Perceptive+ +30 avoid if user initiates combat. Marth (Bond level 16)
Is ns02 break defenses.png Break Defenses User makes an additional follow-up attack that deals half damage if they inflict break. Marth (Bond level 3)
Is ns02 unyielding.png Unyielding Unit recovers up to 20% HP at the start of their turn if their HP ≤ 20%. Marth (Bond level 7)
Is ns02 unyielding+.png Unyielding+ Unit recovers up to 30% HP at the start of their turn if their HP ≤ 30%. Marth (Bond level 12)
Is ns02 unyielding++.png Unyielding++ Unit recovers up to 40% HP at the start of their turn if their HP ≤ 40%. Marth (Bond level 18)
Is ns02 canter.png Canter User can move again with 2 movement after attacking or performing other actions. Sigurd (Bond level 1)
Is ns02 canter+.png Canter+ User can move again with 3 movement after attacking or performing other actions. Sigurd (Bond level 13)
Is ns02 momentum.png Momentum Adds (number of spaces moved that turn) to damage dealt by the user's first strike, up to a maximum of +10. Sigurd (Bond level 3)
Is ns02 momentum+.png Momentum+ Adds (number of spaces moved that turn) to damage dealt by the user's first strike. Sigurd (Bond level 17)
Is ns02 headlong rush.png Headlong Rush User is immune to freeze status. Sigurd (Bond level 7)
Is ns02 holy stance.png Holy Stance If Corrupted foe initiates combat, deals (damage taken × 0.1) back against them. Celica (Bond level 1)
Is ns02 holy stance+.png Holy Stance+ If Corrupted foe initiates combat, deals (damage taken × 0.3) back against them. Celica (Bond level 12)
Is ns02 holy stance++.png Holy Stance++ If Corrupted foe initiates combat, deals (damage taken × 0.5) back against them. Celica (Bond level 18)
Is ns02 resonance.png Resonance When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. Celica (Bond level 3)
Is ns02 resonance+.png Resonance+ When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +3 damage. Celica (Bond level 16)
Is ns02 favorite food.png Favorite Food Completely fills the user's engage meter after using a meal. Celica (Bond level 8)
Is ns02 cleric.png Cleric Unit can equip staves up to level C. Micaiah (Bond level 1, cannot be inherited)
Is ns02 cleric+.png Cleric+ Unit can equip staves up to level B. Micaiah (Bond level 13, cannot be inherited)
Is ns02 cleric++.png Cleric++ Unit can equip staves up to level A. Micaiah (Bond level 18, cannot be inherited)
Is ns02 healing light.png Healing Light When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. Micaiah (Bond level 3)
Is ns02 silence ward.png Silence Ward Grants immunity to silence. Micaiah (Bond level 7)
Is ns02 hold out.png Hold Out If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 1)
Is ns02 hold out+.png Hold Out+ If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 8)
Is ns02 hold out++.png Hold Out++ If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 13)
Is ns02 hold out+++.png Hold Out+++ If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. Roy (Bond level 18)
Is ns02 advance.png Advance Use to move 1 space toward a foe that is 2 spaces away and attack. Roy (Bond level 3)
Is ns02 arms shield.png Arms Shield When unit has weapon advantage, unit takes 3 less damage. Leif (Bond level 1)
Is ns02 arms shield+.png Arms Shield+ When unit has weapon advantage, unit takes 5 less damage. Leif (Bond level 7)
Is ns02 arms shield++.png Arms Shield++ When unit has weapon advantage, unit takes 7 less damage. Leif (Bond level 16)
Is ns02 vantage.png Vantage If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. Leif (Bond level 3)
Is ns02 vantage+.png Vantage+ If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. Leif (Bond level 12)
Is ns02 vantage++.png Vantage++ If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack. Leif (Bond level 18)
Is ns02 dual strike.png Dual Strike Unit participates in chain attacks as if it were a backup unit. Lucina (Bond level 1, cannot be inherited)
Is ns02 dual assist.png Dual Assist If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. Lucina (Bond level 3)
Is ns02 dual assist+.png Dual Assist+ If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. Lucina (Bond level 18)
Is ns02 dual support.png Dual Support Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (+5 for each support level, Max +90) Lucina (Bond level 13)
Is ns02 alacrity.png Alacrity User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 9. Lyn (Bond level 1)
Is ns02 alacrity+.png Alacrity+ User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 7. Lyn (Bond level 13)
Is ns02 alacrity++.png Alacrity++ User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 5. Lyn (Bond level 18)
Is ns02 speedtaker.png Speedtaker Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) Lyn (Bond level 3)
Is ns02 demolish.png Demolish Break destructible terrain in a single blow when using Destroy. Ike (Bond level 1)
Is ns02 resolve.png Resolve +5 defense, +5 resistance when HP ≤ 75%. Ike (Bond level 1)
Is ns02 resolve+.png Resolve+ +7 defense, +7 resistance when HP ≤ 75%. Ike (Bond level 18)
Is ns02 wrath.png Wrath At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) Ike (Bond level 13)
Is ns02 divine pulse.png Divine Pulse May force an attack that would have missed to hit regardless (base chance = 30%). Byleth (Bond level 1)
Is ns02 divine pulse+.png Divine Pulse+ May force an attack that would have missed to hit regardless (base chance = 50%). Byleth (Bond level 18)
Is ns02 mentorship.png Mentorship Grants 1.2× EXP modifier to unit and adjacent allies. Byleth (Bond level 3)
Is ns02 lost & found.png Lost & Found If unit finishes an action or waits next to an ally, grants a Luck% chance to increase support with that ally. Byleth (Bond level 13)
Is ns02 dragon vein.png Dragon Vein Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. Corrin (Bond level 1, cannot be inherited)
Is ns02 quality time.png Quality Time After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. Corrin (Bond level 3)
Is ns02 quality time+.png Quality Time+ After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. Corrin (Bond level 18)
Is ns02 draconic hex.png Draconic Hex If user initiates combat, inflicts -4 debuff to all stats on foe after combat. Corrin (Bond level 8)
Is ns02 pair up.png Pair Up Prevents damage from foes’ chain attacks against unit. Corrin (Bond level 13)
Is ns02 night and day.png Night and Day Switches between Eirika and Ephraim, and swaps between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. Eirika (Bond level 1, cannot be inherited)
Is ns02 lunar brace.png Lunar Brace If user initiates combat, adds (foe's defense × 0.2) to damage dealt. Eirika (Bond level 1)
Is ns02 lunar brace+.png Lunar Brace+ If user initiates combat, adds (foe's defense × 0.3) to damage dealt. Eirika (Bond level 13)
Is ns02 solar brace.png Solar Brace If user initiates combat, restores (damage dealt × 0.3) HP to the user. Ephraim (Bond level 1)
Is ns02 solar brace+.png Solar Brace+ If user initiates combat, restores (damage dealt × 0.5) HP to the user. Ephraim (Bond level 13)
Is ns02 gentility.png Gentility Unit takes 3 less damage. Eirika (Bond level 3)
Is ns02 gentility+.png Gentility+ Unit takes 5 less damage. Eirika (Bond level 18)
Is ns02 bravery.png Bravery Unit deals +3 damage. Ephraim (Bond level 3)
Is ns02 bravery+.png Bravery+ Unit deals +5 damage. Ephraim (Bond level 18)
Is ns02 friendly rivalry.png Friendly Rivalry At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. Edelgard (Bond level 1, cannot be inherited)
Is ns02 gambit.png Flame Gambit Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire. Edelgard (Bond level 1)
Is ns02 gambit.png Shield Gambit Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase. Edelgard (Bond level 1)
Is ns02 gambit.png Poison Gambit Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat. Edelgard (Bond level 1)
Is ns02 gambit.png Assembly Gambit Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. Edelgard (Bond level 1)
Is ns02 lineage.png Lineage Increases unit’s earned experience by 20%. Edelgard (Bond level 1)
Is ns02 weapon sync.png Weapon Sync If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. Edelgard (Bond level 12)
Is ns02 weapon sync+.png Weapon Sync+ If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. Edelgard (Bond level 17)
Is ns02 starsphere.png Starsphere Adds 15% to all of the user's growth rates. Tiki (bond level 1)
Is ns02 geosphere.png Geosphere At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. Tiki (Bond level 3)
Is ns02 geosphere+.png Geosphere+ At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. Tiki (Bond level 16)
Is ns02 lifesphere.png Lifesphere If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. Tiki (Bond level 8)
Is ns02 lifesphere+.png Lifesphere+ If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. Tiki (Bond level 14)
Is ns02 lifesphere++.png Lifesphere++ If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. Tiki (Bond level 19)
Is ns02 lightsphere.png Lightsphere If unit initiates combat, halves chance of receiving critical hit from foe. Tiki (Bond level 10)
Is ns02 quick riposte.png Quick Riposte If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). Hector (Bond level 1)
Is ns02 quick riposte+.png Quick Riposte+ If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). Hector (Bond level 16)
Is ns02 adaptability.png Adaptability When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. Hector (Bond level 3)
Is ns02 adaptability+.png Adaptability+ When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. Hector (Bond level 19)
Is ns02 heavy attack.png Heavy Attack When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) Hector (Bond level 8)
Is ns02 piercing glare.png Piercing Glare Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. Hector (Bond level 12, cannot be inherited)
Is ns02 dragon vein camilla.png Dragon Vein Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. Camilla (Bond level 1, cannot be inherited)
Is ns02 decisive strike.png Decisive Strike If unit initiates combat and lands a critical, deals 5 damage to foe after combat. Camilla (Bond level 4)
Is ns02 decisive strike+.png Decisive Strike+ If unit initiates combat and lands a critical, deals 10 damage to foe after combat. Camilla (Bond level 18)
Is ns02 detoxify.png Detoxify Cures poison at start of turn. Camilla (Bond level 8)
Is ns02 groundswell.png Groundswell After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. Camilla (Bond level 12)
Is ns02 brute force.png Brute Force While making a physical attack, critical hits deal increased damage. Chrom (Bond level 1)
Is ns02 surprise attack.png Surprise Attack If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. Chrom (Bond level 1)
Is ns02 rally spectrum.png Rally Spectrum Use to grant adjacent allies +3 to all seven basic stats for 1 turn. Chrom (Bond level 4)
Is ns02 rally spectrum+.png Rally Spectrum+ Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. Chrom (Bond level 18)
Is ns02 charm.png Charm If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%. Chrom (Bond level 13)
Is ns02 assign decoy.png Assign Decoy Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. Soren (Bond level 1)
Is ns02 anima focus.png Anima Focus When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. Soren (Bond level 4)
Is ns02 keen insight.png Keen Insight When unit deals Effective damage, deal +5 damage. Soren (Bond level 9)
Is ns02 keen insight+.png Keen Insight+ When unit deals Effective damage, deal +7 damage. Soren (Bond level 18)
Is ns02 block recovery.png Block Recovery When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. Soren (Bond level 13)
Is ns02 reprisal.png Reprisal If unit’s HP is not full, adds 30% of lost HP to Atk. Veronica (Bond level 1)
Is ns02 reprisal+.png Reprisal+ If unit’s HP is not full, adds 50% of lost HP to Atk. Veronica (Bond level 18)
Is ns02 book of worlds.png Book of Worlds Grants one of five different effects when initiating combat, depending on how many times in a row user has waited. Effect is spent once used. Veronica (Bond level 3)
Is ns02 level boost.png Level Boost When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) Veronica (Bond level 8)
Is ns02 sp conversion.png SP Conversion Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. Veronica (Bond level 13)

Engage skills

Engage skills in Engage
Skill Effect Emblem
Is ns02 divine speed.png Divine Speed User makes an additional follow-up attack that deals half damage. Marth
Is ns02 gallop.png Gallop +5 movement. Sigurd
Is ns02 echo.png Echo On command, make two attack actions with a tome that deal half damage. Celica
Is ns02 augment.png Augment +5 maximum range with staves, +1 to their area of effect. Micaiah
Is ns02 rise above.png Rise Above +5 to level with according stat gains. Roy
Is ns02 adaptable.png Adaptable When countering, user automatically equips the best weapon for the scenario based on range and weapon triangle. Leif
Is ns02 bonded shield.png Bonded Shield On command, have a chance to block the first attack an adjacent ally takes. Lucina
Is ns02 call doubles.png Call Doubles On command, summon four Mani Katti-wielding phantoms with 1 HP that can always participate in chain attacks. Lyn
Is ns02 laguz friend.png Laguz Friend Reduces all damage dealt to unit by 50%, but sets avoid to 0. Ike
Is ns02 instruct.png Instruct Grant a stat buff dependent on the unit type of the user to all allies within 2 spaces. Byleth
Is ns02 dreadful aura.png Dreadful Aura If user initiates combat, inflicts freeze status on target and all foes adjacent to target after combat. Corrin
Is ns02 sacred twins.png Sacred Twins Changes Lunar Brace and Solar Brace to Eclipse Brace and changes Gentility and Bravery to Blue Skies for all allies. Eirika
Is ns02 eclipse brace.png Eclipse Brace If user initiates combat, adds (foe's defense / 5) to damage dealt and restores (damage dealt × 0.3) HP to the user. Eirika
Is ns02 eclipse brace+.png Eclipse Brace+ If user initiates combat, adds (foe's defense × 0.3) to damage dealt and restores (damage dealt / 2) HP to the user. Eirika
Is ns02 blue skies.png Blue Skies +3 damage dealt, -3 damage taken by unit during combat. Eirika
Is ns02 blue skies+.png Blue Skies+ +5 damage dealt, -5 damage taken by unit during combat. Eirika
Is ns02 holy aura.png Holy Aura User and allies within 2 spaces deal bonus damage to Is ns02 fell dragon.png Fell Dragon units. Alear
Is ns02 holy shield.png Holy Shield Negates all bonus damage against the user. Alear
Is ns02 bond forger.png Bond Forger +20 hit rate, +20 avoid to user and allies synced with an Emblem within 2 spaces. Alear
Is ns02 bond forger+.png Bond Forger+ +30 hit rate, +30 avoid to user and allies synced with an Emblem within 2 spaces. Alear
Is ns02 boon of elyos.png Boon of Elyos Grants a critical rate and dodge boost = (number of allies who have already acted × 2). Alear
Is ns02 attuned.png Attuned If user initiates combat and defeats their target, grants a stat buff dependent on the unit type of the user to their engage partner. Alear
Is ns02 combat arts.png Combat Arts Enables use of Edelgard, Dimitri, or Claude’s Combat Art. Edelgard
Is ns02 draconic form.png Draconic Form Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. Tiki
Is ns02 impenetrable.png Impenetrable If foe initiates combat, grants Def/Res+30% during combat. Hector
Is ns02 soar.png Soar Grants Mov+2. Unit can cross terrain as if flying. Camilla
Is ns02 other half.png Other Half If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. Chrom
Is ns02 flare.png Flare When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. Soren
Is ns02 contract.png Contract Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) Veronica

Engage attacks

See also: Emblem Rings § Engaging
Engage attacks in Engage
Skill Effect Emblem
Is ns02 lodestar rush.png Lodestar Rush User attacks with a sword seven times consecutively at 30% damage. Marth
Is ns02 override.png Override User attacks all foes within a straight line with a sword or lance, then moves to the space at the end of the line of foes. Sigurd
Is ns02 warp ragnarok.png Warp Ragnarok User warps to a space within attacking range of a foe within 10 spaces, then attacks with Ragnarok. Celica
Is ns02 great sacrifice.png Great Sacrifice Restores all HP to all allies, then sets user's HP to 1. Micaiah
Is ns02 blazing lion.png Blazing Lion User attacks all foes within a 3-space wide line with a sword, then creates flame terrain within a 3×3 area in front of the user. Roy
Is ns02 quadruple hit.png Quadruple Hit User attacks four times consecutively: once with a sword, lance, axe, and bow each. Leif
Is ns02 all for one.png All for One All allies within 2 spaces of the user make a chain attack against the foe, then the user attacks with a sword. Lucina
Is ns02 astra storm.png Astra Storm User attacks with a bow five times consecutively at 30% damage up to 10 spaces away. Lyn
Is ns02 great aether.png Great Aether For one turn, user gains +5 defense and +5 resistance but cannot counterattack. At the start of their next phase, user attacks all foes within 2 spaces with a sword or axe, then restores (damage dealt × 0.3) HP. Ike
Is ns02 goddess dance.png Goddess Dance Allows all adjacent allies to act again. Byleth
Is ns02 torrential roar.png Torrential Roar User attacks all foes within a 3-space long straight line with Dragon Fang, then creates water terrain in a 3-space long line in front of the user. Corrin
Is ns02 twin strike.png Twin Strike User strikes twice consecutively: first with a sword, second with a lance from Ephraim. Both hits deal bonus damage to Corrupted units. Eirika
Is ns02 houses unite.png Houses Unite Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. Edelgard
Is ns02 divine blessing.png Divine Blessing Use to grant 1 adjacent ally a Revival Stone. Tiki
Is ns02 storm's eye.png Storm's Eye For one turn, grants the user immunity to break, makes foes unable to follow-up attack, and guarantees the user a follow-up attack. Sword/axe only. Hector
Is ns02 dark inferno.png Dark Inferno Use to deal damage to foes on certain spaces near unit and set those spaces on fire. Camilla
Is ns02 giga levin sword.png Giga Levin Sword Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. Chrom
Is ns02 cataclysm.png Cataclysm Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. Soren
Is ns02 summon hero.png Summon Hero Summons a random unit wielding a chosen weapon type. The unit is controllable by the player and disappears once the engaged state ends. Veronica

Inheritable skills

Inheritable skills in Engage
Skill Effect Cost Inherited from
Is ns02 hp +5.pngIs ns02 hp +7.pngIs ns02 hp +10.pngIs ns02 hp +12.pngIs ns02 hp +15.png HP + +5~15 HP. 300~3,000 Corrin
Is ns02 strength +1.pngIs ns02 strength +2.pngIs ns02 strength +3.pngIs ns02 strength +4.pngIs ns02 strength +5.pngIs ns02 strength +6.png Strength + +1~6 strength. 500~6,000 Roy
Is ns02 magic +2.pngIs ns02 magic +3.pngIs ns02 magic +4.pngIs ns02 magic +5.png Magic + +2~5 magic. 1,000~5,000 Celica
Is ns02 dexterity +1.pngIs ns02 dexterity +2.pngIs ns02 dexterity +3.pngIs ns02 dexterity +4.pngIs ns02 dexterity +5.png Dexterity + +1~5 dexterity. 100~2,000 Lucina
Is ns02 speed +1.pngIs ns02 speed +2.pngIs ns02 speed +3.pngIs ns02 speed +4.pngIs ns02 speed +5.png Speed + +1~5 speed. 100~2,000 Lyn
Is ns02 defense +1.pngIs ns02 defense +2.pngIs ns02 defense +3.pngIs ns02 defense +4.pngIs ns02 defense +5.png Defense + +1~5 defense. 100~2,000 Ike
Is ns02 resistance +2.pngIs ns02 resistance +3.pngIs ns02 resistance +4.pngIs ns02 resistance +5.png Resistance + +2~5 resistance. 200~2,000 Micaiah
Is ns02 luck +2.pngIs ns02 luck +4.pngIs ns02 luck +6.pngIs ns02 luck +8.pngIs ns02 luck +10.pngIs ns02 luck +12.png Luck + +2~12 luck. 100~3,000 Byleth
Is ns02 build +3.pngIs ns02 build +4.pngIs ns02 build +5.png Build + +3~5 build. 500~2,000 Leif
Is ns02 hp lck +2.pngIs ns02 hp lck +4.pngIs ns02 hp lck +6.pngIs ns02 hp lck +8.pngIs ns02 hp lck +10.png HP/Luck + +2~10 HP and luck. 200~3,600 Tiki
Is ns02 str dex +1.pngIs ns02 str dex +2.pngIs ns02 str dex +3.pngIs ns02 str dex +4.pngIs ns02 str dex +5.png Str/Dex + +1~5 strength and dexterity. 700~8,400 Edelgard
Is ns02 str def +1.pngIs ns02 str def +2.pngIs ns02 str def +3.pngIs ns02 str def +4.pngIs ns02 str def +5.png Str/Def + +1~5 strength and defense. 700~8,400 Hector
Is ns02 mag dex +1.pngIs ns02 mag dex +2.pngIs ns02 mag dex +3.pngIs ns02 mag dex +4.pngIs ns02 mag dex +5.png Mag/Dex + +1~5 Magic and dexterity. 700~8,400 Veronica
Is ns02 mag res +1.pngIs ns02 mag res +2.pngIs ns02 mag res +3.pngIs ns02 mag res +4.pngIs ns02 mag res +5.png Mag/Res + +1~5 Magic and resistance. 700~8,400 Soren
Is ns02 spd dex +1.pngIs ns02 spd dex +2.pngIs ns02 spd dex +3.pngIs ns02 spd dex +4.pngIs ns02 spd dex +5.png Spd/Dex + +1~5 speed and dexterity. 250~4,800 Chrom
Is ns02 spd res +1.pngIs ns02 spd res +2.pngIs ns02 spd res +3.pngIs ns02 spd res +4.pngIs ns02 spd res +5.png Spd/Res + +1~5 speed and resistance. 250~4,800 Camilla
Is ns02 hit +10.pngIs ns02 hit +15.pngIs ns02 hit +20.pngIs ns02 hit +25.pngIs ns02 hit +30.png Hit + +10~30 hit rate. 500~2,500 Sigurd
Is ns02 avoid +10.pngIs ns02 avoid +15.pngIs ns02 avoid +20.pngIs ns02 avoid +25.pngIs ns02 avoid +30.png Avoid + +10~30 avoid. 500~4,500 Marth
Is ns02 dodge +10.pngIs ns02 dodge +15.pngIs ns02 dodge +20.pngIs ns02 dodge +25.pngIs ns02 dodge +30.png Dodge + +10~30 dodge. 500~2,500 Eirika
Is ns02 sword power 1.pngIs ns02 sword power 2.pngIs ns02 sword power 3.pngIs ns02 sword power 4.pngIs ns02 sword power 5.png Sword Power +2~10 attack, −10 avoid while equipped with a sword. 1,000~5,000 Roy
Is ns02 sword agility 1.pngIs ns02 sword agility 2.pngIs ns02 sword agility 3.pngIs ns02 sword agility 4.pngIs ns02 sword agility 5.png Sword Agility +10~30 avoid, −10 critical rate while equipped with a sword. 500~4,000 Marth
Is ns02 sword focus 1.pngIs ns02 sword focus 2.pngIs ns02 sword focus 3.pngIs ns02 sword focus 4.pngIs ns02 sword focus 5.png Sword Focus +10~30 hit rate, −10 dodge while equipped with a sword. 100~1,000 Corrin
Is ns02 lance power 1.pngIs ns02 lance power 2.pngIs ns02 lance power 3.pngIs ns02 lance power 4.pngIs ns02 lance power 5.png Lance Power +2~10 attack, −10 avoid while equipped with a lance. 1,000~5,000 Sigurd
Is ns02 lance agility 1.pngIs ns02 lance agility 2.pngIs ns02 lance agility 3.pngIs ns02 lance agility 4.pngIs ns02 lance agility 5.png Lance Agility +10~30 avoid, −10 critical rate while equipped with a lance. 500~4,000 Eirika
Is ns02 axe power 1.pngIs ns02 axe power 2.pngIs ns02 axe power 3.pngIs ns02 axe power 4.pngIs ns02 axe power 5.png Axe Power +2~10 attack, −10 avoid while equipped with an axe. 1,000~5,000 Ike
Is ns02 bow agility 1.pngIs ns02 bow agility 2.pngIs ns02 bow agility 3.pngIs ns02 bow agility 4.pngIs ns02 bow agility 5.png Bow Agility +10~30 avoid, −10 critical rate while equipped with a bow. 500~4,000 Lucina
Is ns02 bow focus 1.pngIs ns02 bow focus 2.pngIs ns02 bow focus 3.pngIs ns02 bow focus 4.pngIs ns02 bow focus 5.png Bow Focus +10~30 hit rate, −10 dodge while equipped with a bow. 100~1,000 Lyn
Is ns02 art focus 1.pngIs ns02 art focus 2.pngIs ns02 art focus 3.pngIs ns02 art focus 4.pngIs ns02 art focus 5.png Art Focus +10~30 hit rate, −10 dodge while equipped with an art. 100~1,000 Byleth
Is ns02 knife precision 1.pngIs ns02 knife precision 2.pngIs ns02 knife precision 3.pngIs ns02 knife precision 4.pngIs ns02 knife precision 5.png Knife Precision +3~15 hit rate and avoid while equipped with a knife. 100~2,000 Leif
Is ns02 tome precision 1.pngIs ns02 tome precision 2.pngIs ns02 tome precision 3.pngIs ns02 tome precision 4.pngIs ns02 tome precision 5.png Tome Precision +3~15 hit rate and avoid while equipped with a tome. 1,000~2,000 Celica
Is ns02 staff mastery 1.pngIs ns02 staff mastery 2.pngIs ns02 staff mastery 3.pngIs ns02 staff mastery 4.pngIs ns02 staff mastery 5.png Staff Mastery +10~30 hit rate while using an offensive staff. Adds 3~15 additional HP to the healing output of staves. 100~1,000 Micaiah
Is ns02 sword guard 1.pngIs ns02 sword guard 2.pngIs ns02 sword guard 3.pngIs ns02 sword guard 4.pngIs ns02 sword guard 5.png Sword Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a sword. 200~1,000 Chrom
Is ns02 lance guard 1.pngIs ns02 lance guard 2.pngIs ns02 lance guard 3.pngIs ns02 lance guard 4.pngIs ns02 lance guard 5.png Lance Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a lance. 200~1,000 Camilla
Is ns02 axe guard 1.pngIs ns02 axe guard 2.pngIs ns02 axe guard 3.pngIs ns02 axe guard 4.pngIs ns02 axe guard 5.png Axe Guard Reduces damage taken by 1~5 when attacked by an enemy wielding an axe. 200~1,000 Hector
Is ns02 bow guard 1.pngIs ns02 bow guard 2.pngIs ns02 bow guard 3.pngIs ns02 bow guard 4.pngIs ns02 bow guard 5.png Bow Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a bow. 200~1,000 Edelgard
Is ns02 knife guard 1.pngIs ns02 knife guard 2.pngIs ns02 knife guard 3.pngIs ns02 knife guard 4.pngIs ns02 knife guard 5.png Knife Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a knife. 200~1,000 Veronica
Is ns02 magic guard 1.pngIs ns02 magic guard 2.pngIs ns02 magic guard 3.pngIs ns02 magic guard 4.pngIs ns02 magic guard 5.png Magic Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a tome. 200~1,000 Soren
Is ns02 special guard 1.pngIs ns02 special guard 2.pngIs ns02 special guard 3.pngIs ns02 special guard 4.pngIs ns02 special guard 5.png Special Guard Reduces damage taken by 1~5 when attacked by an enemy wielding a special weapon. 200~1,000 Tiki

Bond Ring skills

These skills are acquired by equipping certain S-Rank Bond Rings.

Bond Ring skills in Engage
Skill Effect Bond Ring
Is ns02 sympathetic.png Sympathetic If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage. Caeda
Is ns02 deadly blade.png Deadly Blade If unit initiates combat with a sword, grants Crit+10 during combat. Navarre
Is ns02 battlewise.png Battlewise Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) Seliph
Is ns02 renewal.png Renewal Unit recovers 5 HP each turn. Deirdre
Is ns02 windsweep.png Windsweep If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. Alm
Is ns02 great thunder.png Great Thunder If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. Mae
Is ns02 bane.png Bane May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) Sothe
Is ns02 mercy.png Mercy If dealing enough damage to defeat foe, instead leaves foe with 1 HP. Elincia
Is ns02 raging fire.png Raging Fire If unit uses Fire, Elfire, or Bolganone, deals +20% damage. Lilina
Is ns02 strong arm.png Strong Arm Grants Hit+20 while unit is equipped with a smash weapon. Dieck
Is ns02 miracle.png Miracle Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%) Finn
Is ns02 dire thunder.png Dire Thunder When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) Olwen
Is ns02 rightful ruler.png Rightful Ruler Adds +5% to trigger rate for all skills with trigger rates. Chrom
Is ns02 healtouch.png Healtouch When unit heals an ally with a staff, restores +5 HP to target. Lissa
Is ns02 draw back.png Draw Back Use to move 1 space away from adjacent ally and pull the ally along. Eliwood
Is ns02 giga excalibur.png Giga Excalibur If unit initiates combat with Excalibur, deals +20% damage. Nino
Is ns02 wind adept.png Wind Adept If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) Soren
Is ns02 shove.png Shove Use to push an adjacent ally with less Bld 1 space away. Mia
Is ns02 flickering flower.png Flickering Flower If unit initiates combat, freezes foe. Trigger % = total damage dealt. Edelgard
Is ns02 paraselene.png Paraselene Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. Dimitri
Is ns02 wind god.png Wind God If unit’s HP=100%, grants range +1 with bows. Claude
Is ns02 chivalry.png Chivalry If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage. Xander
Is ns02 bushido.png Bushido If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. Ryoma
Is ns02 lethality.png Lethality When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) Marisa
Is ns02 sure strike.png Sure Strike If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex Innes
Is ns02 spur attack.png Spur Attack Grants Atk+2 to adjacent allies. Alfonse
Is ns02 fortify def.png Fortify Def Grants Def+2 to adjacent allies for 1 turn at start of player phase. Sharena
Is ns02 spur res.png Spur Res Grants Res+2 to adjacent allies. Anna

Enemy-only skills

These skills are used exclusively by some promoted enemies on Maddening mode. Every advanced class has an associated skill, but not all enemies of that class have them.

Enemy-only skills in Engage
Skill Effect Class
Is ns02 poison strike.png Poison Strike If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. Wolf Knight
Is ns02 savage blow.png Savage Blow If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. Thief
Is ns02 swordbreaker.png Swordbreaker If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 lancebreaker.png Lancebreaker If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 axebreaker.png Axebreaker If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 tomebreaker.png Tomebreaker If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 bowbreaker.png Bowbreaker If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 knifebreaker.png Knifebreaker If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 artbreaker.png Artbreaker If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. Paladin
Is ns02 seal strength.png Seal Strength If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) Bow Knight
Is ns02 seal magic.png Seal Magic If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) Mage Knight
Is ns02 seal defense.png Seal Defense If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) Sniper
Is ns02 seal speed.png Seal Speed If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) Halberdier
Is ns02 seal resistance.png Seal Resistance If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) Sage
Is ns02 fierce stance.png Fierce Stance If foe initiates combat, grants Str+6 during combat. Warrior
Is ns02 steady stance.png Steady Stance If foe initiates combat, grants Def+6 during combat. General
Mage Cannoneer
Is ns02 darting stance.png Darting Stance If foe initiates combat, grants Spd+6 during combat. Royal Knight
Is ns02 warding stance.png Warding Stance If foe initiates combat, grants Res+6 during combat. Great Knight
Is ns02 life and death.png Life and Death Unit deals +10 damage and takes +10 damage during combat. Barbarian
Is ns02 triangle adept.png Triangle Adept When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. Hero
Is ns02 cornered beast.png Cornered Beast If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat. Berserker
Is ns02 self-destruct.png Self-Destruct If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. Martial Master
Enchanter
Is ns02 spirit strike.png Spirit Strike When unit hits with an attack, inflicts -5 to foe’s engage meter. Corrupted Wyrm
Phantom Wyrm
Corrupted Wyvern
Phantom Wyvern
Is ns02 duelist's blow.png Duelist's Blow When unit initiates combat, grants Avo+30 during combat. Corrupted Wolf
Phantom Wolf
Is ns02 darting blow.png Darting Blow When unit initiates combat, grants Spd+5 during combat. Griffin Knight
Is ns02 death blow.png Death Blow When unit initiates combat, grants Crit+20 during combat. Swordmaster
Is ns02 certain blow.png Certain Blow When unit initiates combat, grants Hit+40 during combat. Wyvern Knight
Is ns02 armored blow.png Armored Blow When unit initiates combat, unit takes 10 less physical damage during combat. Unknown
Is ns02 warding blow.png Warding Blow When unit initiates combat, unit takes 20 less magical damage during combat. High Priest

Other skills

Other skills in Engage
Skill Effect Notes
Is ns02 unbreakable.png Unbreakable Prevents unit from being broken. -
Is ns02 stalwart.png Stalwart Reduces damage from effectiveness -
Is ns02 unwavering.png Unwavering Negates damage from effectiveness. -
Is ns02 anchor.png Anchor Unit cannot be moved by skills, smash weapons, etc. -
Is ns02 veteran.png Veteran Prevents unit from being broken. Reduces damage from effectiveness. -
Is ns02 veteran+.png Veteran+ Prevents unit from being broken. Negates damage from effectiveness. -
Is ns02 void curse.png Void Curse Foes do not earn EXP fighting this unit. -
Is ns02 dark barrier.png Dark Barrier Prevents 20% of damage to unit. -
Is ns02 dark barrier+.png Dark Barrier+ Prevents 40% of damage to unit. -
Is ns02 dark barrier++.png Dark Barrier++ Prevents 60% of damage to unit. -
Is ns02 dark barrier+++.png Dark Barrier+++ Prevents 80% of damage to unit. -
Is ns02 fell barrier.png Fell Barrier Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. -
Is ns02 fell barrier+.png Fell Barrier+ Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. -
Is ns02 fell barrier++.png Fell Barrier++ Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. -
Is ns02 fell barrier+++.png Fell Barrier+++ Nullifies Effective: Fell Dragon and prevents all damage to unit. -
Is ns02 sigil protection.png Sigil Protection Reduces damage taken and foe’s critical hit chance by 50. -
Is ns02 bond breaker.png Bond Breaker Makes enemy chain attack accuracy always 30%. Reduces damage taken. -
Is ns02 bond breaker+.png Bond Breaker+ Makes enemy chain attack accuracy always 10%. Reduces damage taken. -

Heroes

Main article: List of skills in Fire Emblem Heroes

Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.

Warriors

Main article: Crests (Warriors) § Skills

Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.

Warriors: Three Hopes

Main article: List of abilities in Fire Emblem Warriors: Three Hopes

Fire Emblem Warriors: Three Hopes took the skill system that was present in Fire Emblem: Three Houses and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. Black magic, white magic and dark magic are now put into the same category as combat arts. Additionally, personal abilities, combat arts and magic spells can now level up to level 3, increasing their effects.

There are several other types of abilities that units can utilize in battle:

  • Class abilities are granted to units of certain classes and will be removed if the user changes their class.
  • Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
  • Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
  • Battalion abilities are abilities granted to units while they have a battalion deployed.

In addition, certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. Shez can also give the Merc Whistle to an ally with an A-rank support to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Skills
• Abilities

• Used in all titles except Three Houses.
• Used only in Three Houses. This is likely to distinguish from the skill level mechanic in Three Houses. The skill stat was similarly renamed to "dexterity".

Japanese

スキル
特殊能力

• Skill
• Special ability; used on the Thracia 776 and Awakening websites as a gloss for スキル.

Spanish

Habilidad

Ability

French

• Techniques
• Compétences

• Skills. Used in other titles.
• Used in Radiant Dawn.

German

Fähigkeit

Skill

Italian

Abilità

Ability

Korean

스킬

Skill

Simplified Chinese

特技

Special skill

Traditional Chinese

特技

Special skill

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus