Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Objectives: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
No edit summary
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
Line 42: Line 42:
Escape objectives require the player to reach a point with a number of units; maps with escape objectives typically feature enemy units that are much stronger than the players or that greatly outnumber them. How many units or which units must escape varies by game and by chapter: in {{title|Thracia 776}}, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}, the main lord is the only unit that must escape; while in later games, depending on the chapter, every unit must escape.
Escape objectives require the player to reach a point with a number of units; maps with escape objectives typically feature enemy units that are much stronger than the players or that greatly outnumber them. How many units or which units must escape varies by game and by chapter: in {{title|Thracia 776}}, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}, the main lord is the only unit that must escape; while in later games, depending on the chapter, every unit must escape.


Escape was introduced in ''Thracia 776'', and has appeared somewhat infrequently since. In ''Thracia 776'', escape has an additional mechanic: any player unit who does not leave from the escape tile before [[Leif]] will be considered [[capture]]d and removed from the player's party. As with other captured units, the player has an opportunity to get these units back in [[The Prison Camp|Chapter 21x]]. Similarly, in ''Path of Radiance'' and ''Radiant Dawn'' (except during chapter 1 of the latter game), bonus experience is given out for every additional unit that escapes besides the main lord.
Escape was introduced in ''Thracia 776'', and has appeared somewhat infrequently since. In ''Thracia 776'', escape has an additional mechanic: any player unit who does not leave from the escape tile before [[Leif]] will be considered [[capture]]d and removed from the player's party. As with other captured units, the player has an opportunity to get these units back in [[The Prison Camp|Chapter 21x]]. Similarly, in ''Path of Radiance'' and ''Radiant Dawn'' (except during chapter 1 of the latter game), bonus experience is given out for every additional unit that escapes besides the main lord.


* {{FE5}}: Chapters [[The Dungeon|4]], [[Hero on the Wind|4x]], [[Mother and Daughter|5]], [[The Escape|6]], [[The Shield of Thracia|7]], [[The Banner of Njörun|9]], [[The Walled City|13]], [[Yearning to Breathe Free|14x]], [[Dark Forest|16B]], [[The Empire's Wrath|19]], [[The Prison Camp|21x]], [[The Loptrian Altar|24x]]
* {{FE5}}: Chapters [[The Dungeon|4]], [[Hero on the Wind|4x]], [[Mother and Daughter|5]], [[The Escape|6]], [[The Shield of Thracia|7]], [[The Banner of Njörun|9]], [[The Walled City|13]], [[Yearning to Breathe Free|14x]], [[Dark Forest|16B]], [[The Empire's Wrath|19]], [[The Prison Camp|21x]], [[The Loptrian Altar|24x]]
Line 84: Line 84:
*''Path of Radiance'': [[Moment of Fate (stage 2)|Chapter 27 Stage 2]], where the objective is displayed as "???"; the true objective is to escape, defeat the [[Black Knight (character)|Black Knight]], or survive for 5 turns.
*''Path of Radiance'': [[Moment of Fate (stage 2)|Chapter 27 Stage 2]], where the objective is displayed as "???"; the true objective is to escape, defeat the [[Black Knight (character)|Black Knight]], or survive for 5 turns.
*''Radiant Dawn'': [[From Pain, Awakening|Part III Endgame]], where the stated objective is rout, while the true objective is for 80 units to be defeated.
*''Radiant Dawn'': [[From Pain, Awakening|Part III Endgame]], where the stated objective is rout, while the true objective is for 80 units to be defeated.
*''Three Houses'': [[Chapter 14 (Three Houses)/Protecting Garreg Mach|Chapter 14]] of routes other than Crimson Flower, where the initial condition is rout, but can change to defeat boss.
*''Three Houses'': [[Chapter 14 (Three Houses)/Protecting Garreg Mach|Chapter 14]] of routes other than Crimson Flower, where the initial condition is rout, but can change to defeat boss.
*''Three Houses'': [[Foreign Land and Sky]], where the initial objective is rout or arrive, but changes to rout later.
*''Three Houses'': [[Foreign Land and Sky]], where the initial objective is rout or arrive, but changes to rout later.
<!--
<!--