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Brave weapon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Brave weapons possess a unique and valuable functionality: when used, they allow the user to attack double the number of times they normally would, generally described as "attacking consecutively", "attacking twice" or "attacking twice per turn". At minimum, this ensures that the wielder of a brave weapon attacks twice regardless of [[attack speed]]; at best, it allows them to strike the enemy four times in a single round of combat, more than is possible in any other circumstance ([[skills]] notwithstanding).
Brave weapons possess a unique and valuable functionality: when used, they allow the user to attack double the number of times they normally would, generally described as "attacking consecutively", "attacking twice" or "attacking twice per turn". At minimum, this ensures that the wielder of a brave weapon attacks twice regardless of [[attack speed]]; at best, it allows them to strike the enemy four times in a single round of combat, more than is possible in any other circumstance ([[skills]] notwithstanding).


The brave effect comes into play by, at each point the wielder would normally attack once, multiplying the number of times of attack at that point. For example, if a unit would attack twice when wielding a normal weapon, normally this would manifest as ''(their attack)'' -> ''(enemy attack)'' -> ''(their attack)''. With a brave weapon, under the otherwise same circumstances this would proceed as ''(their attack)'' -> ''(their attack)'' -> ''(enemy attack)'' -> ''(their attack)'' -> ''(their attack)''. When an enemy attacks a unit with a brave weapon equipped under the same circumstances, the flow of the round of combat would proceed as ''(enemy attack)'' -> ''(their attack)'' -> ''(their attack)'' -> ''(their attack)'' -> ''(their attack)''.  
The brave effect comes into play by, at each point the wielder would normally attack once, multiplying the number of times of attack at that point. For example, if a unit would attack twice when wielding a normal weapon, normally this would manifest as ''(their attack)'' ''(enemy attack)'' ''(their attack)''. With a brave weapon, under the otherwise same circumstances this would proceed as ''(their attack)'' ''(their attack)'' ''(enemy attack)'' ''(their attack)'' ''(their attack)''. When an enemy attacks a unit with a brave weapon equipped under the same circumstances, the flow of the round of combat would proceed as ''(enemy attack)'' ''(their attack)'' ''(their attack)'' ''(their attack)'' ''(their attack)''.  


Brave weapons are not without their drawbacks, however. They sometimes have only an middling amount of [[durability]], which, due to its effect, can be drained very quickly with ease if one is not careful. Additionally, [[weapon experience]] gained from using a brave weapon ignores the brave effect; if for example the wielder attacked four times using a brave weapon, they only gain weapon experience from it as if the wielder had attacked just the normal non-brave two times. Finally, in games with [[Weight (weapon)|weight]], brave weapons are often heavy, lowering the speed of units with low [[constitution]].
Brave weapons are not without their drawbacks, however. They sometimes have only an middling amount of [[durability]], which, due to its effect, can be drained very quickly if one is not careful. Additionally, [[weapon experience]] gained from using a brave weapon ignores the brave effect; if for example the wielder attacked four times using a brave weapon, they only gain weapon experience from it as if the wielder had attacked just the normal non-brave two times. Finally, in games with [[Weight (weapon)|weight]], brave weapons are often heavy, lowering the speed of units with low [[constitution]] or [[strength]].


Most games which feature brave weapons have only the core four physical weapon types - the [[Brave Sword]], [[Brave Lance]], [[Brave Axe]] and [[Brave Bow]] - from which the weapon group gains its colloquial name. {{title|New Mystery of the Emblem}} introduced a set of four "quick weapons", weaker equivalents of the brave weapons which, while less powerful and durable, functioned the same way and were available at a lower [[weapon level]]; {{title|Thracia 776}} did the opposite with its "master weapons", variants available only at higher weapon levels but sporting lower stats in general, save for increased [[crit]]. Comparatively few brave tomes exist: the only ones are [[Dire Thunder]] in {{title|Thracia 776}}, as well as [[Celica's Gale]] and [[Waste]] from {{title|Awakening}}. Occasionally, a [[personal weapons|personal weapon]] acts as a brave weapon: such as [[Mareeta's Sword]] in {{title|Thracia 776}}, and [[Elincia]]'s [[Amiti]] in {{title|Path of Radiance}} and {{title|Radiant Dawn}}.
Most games which feature brave weapons have only the core four physical weapon types—the [[Brave Sword]], [[Brave Lance]], [[Brave Axe]] and [[Brave Bow]]—from which the weapon group gains its colloquial name. {{title|New Mystery of the Emblem}} introduced a set of four "quick weapons", weaker equivalents of the brave weapons which, while less powerful and durable, functioned the same way and were available at a lower [[weapon level]]; {{title|Thracia 776}} did the opposite with its "master weapons", variants available only at higher weapon levels but sporting lower stats in general, save for increased [[crit]]. Comparatively few brave tomes exist: the only ones are [[Dire Thunder]] in {{title|Thracia 776}} and [[Celica's Gale]] and [[Waste]] from {{title|Awakening}}. Occasionally, a [[personal weapons|personal weapon]] acts as a brave weapon: such as [[Mareeta's Sword]] in {{title|Thracia 776}}, and [[Elincia]]'s [[Amiti]] in {{title|Path of Radiance}} and {{title|Radiant Dawn}}.


From {{title|Fates}} onwards, the two consecutive strike effect only takes effect if the user initiates the battle. The sole exceptions to this rule are the [[Meisterbogen]] wielded by [[Leif]]: Unifier of Thracia, the [[Meisterschwert]] wielded by [[Reinhardt]]: Thunder's Sword, the [[Ragnell•Alondite]] wielded by [[Altina]]: Dawn's Trueblade, and the [[Wolfskin Fang]] wielded by [[Keaton]]: Lupine Collector in ''Heroes'', which trigger their brave effects on both the player and enemy phases as in previous games.
From {{title|Fates}} onwards, the two consecutive strikes only take effect if the user initiates the battle. The exceptions to this rule are the [[Meisterbogen]] wielded by [[Leif]]: Unifier of Thracia, the [[Meisterschwert]] wielded by [[Reinhardt]]: Thunder's Sword, the [[Ragnell•Alondite]] wielded by [[Altina]]: Dawn's Trueblade, and the [[Wolfskin Fang]] wielded by [[Keaton]]: Lupine Collector in ''Heroes'', which trigger their brave effects on both the player and enemy phases as in previous games.


==Brave weapons in the {{FES}}==
==Brave weapons in the {{FES}}==