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Threaten Defense⁄Resistance: Difference between revisions
Anferensis (talk | contribs) m (blank trivia section) |
Thecornerman (talk | contribs) (Filled out etymology; added help text; harmonized) |
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{{Skill Infobox | {{Skill Infobox | ||
|name=Threaten Defense/Resistance | |name=Threaten Defense/Resistance | ||
|image=[[File:Is feh | |image=[[File:Is feh threaten def res 1.png]] | ||
|caption=Icon of the | |caption=Icon of the Threaten Def/Res 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text= | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Threaten Defense/Resistance''' | '''Threaten Defense/Resistance''' (Japanese: {{hl|守備魔防の威嚇|Shubi-mabō no ikaku}} ''Defense/Magic defense intimidation'') is a two-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Threaten Def/Res 1''' and '''Threaten Def/Res 2'''<!--, and '''Threaten Atk/Def 3'''--> in order from lowest to highest. Units with a Threaten Def/Res skill will inflict on enemies within two spaces of the user a penalty to their [[Defense]] and [[Resistance]] until the end of their next action; the size of the Defense and Resistance penalties increases with the skill's tier<!--, with the third tier adding an additional effect of boosting its user's Defense and Resistance by the same amount as the target's penalties for the duration of their turn should the traditional effect take effect-->. | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
|game1={{title|Heroes}}<br>( | |game1={{title|Heroes}}<br>(Threaten Def/Res 1) | ||
|sprite1=[[File:Is feh | |sprite1=[[File:Is feh threaten def res 1.png|20px]] | ||
|effect1=At the start of the turn, inflicts on enemy units within 2 spaces -3 each to [[Defense]] and [[Resistance]] until their next action completes. | |effect1=At the start of the turn, inflicts on enemy units within 2 spaces -3 each to [[Defense]] and [[Resistance]] until their next action completes. | ||
|notes1=Cost: 100 SP | |||
|notes1=Cost: | |||
|- | |- | ||
|game2={{title|Heroes}}<br>( | |game2={{title|Heroes}}<br>(Threaten Def/Res 2) | ||
|sprite2=[[File:Is feh | |sprite2=[[File:Is feh threaten def res 2.png|20px]] | ||
|effect2=At the start of the turn, inflicts on enemy units within 2 spaces -4 each to [[Defense]] and [[Resistance]] until their next action completes. | |effect2=At the start of the turn, inflicts on enemy units within 2 spaces -4 each to [[Defense]] and [[Resistance]] until their next action completes. | ||
|notes2=Cost: 200 SP<!-- | |||
|notes2=Cost: | |||
|- | |- | ||
| | |game3={{title|Heroes}}<br>(Threaten Def/Res 3) | ||
| | |sprite3=[[File:Is feh threaten def res 3.png|20px]] | ||
| | |effect3=At the start of the turn, inflicts on enemy units within 2 spaces -5 each to [[Defense]] and [[Resistance]] until their next action completes, and boosts user's Attack and Defense by +5 each for duration of turn if previous effect took effect. | ||
| | |notes3=Cost: 300 SP--> | ||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Zeke|Zeke: | |data=[[Zeke|Zeke: Past Unknown]] | ||
}} | }} | ||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>Threaten Def/Res 1)</small> | |||
|english1=At start of turn, inflicts Def/Res-3 on foes within<br>2 spaces of unit through their next actions. | |||
|japanese1=ターン開始時、周囲2マスの敵の<br>守備、魔防-3(敵の次回行動終了まで) | |||
|- | |||
|game2={{title|Heroes}}<br><small>Threaten Def/Res 2)</small> | |||
|english2=At start of turn, inflicts Def/Res-4 on foes within<br>2 spaces of unit through their next actions. | |||
|japanese2=ターン開始時、周囲2マスの敵の<br>守備、魔防-4(敵の次回行動終了まで) | |||
}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Threaten Defense/Resistance | ||
|eng=mean= | |eng=mean=Abbreviated as '''{{Threaten Def/Res}}'''. | ||
|jap-name= | |jap-name={{h|守備魔防の威嚇|Shubi-mabō no ikaku}} | ||
|jap-mean= | |jap-mean=Defense/Magic defense intimidation | ||
|span-name= | |span-name=Reducir Def/Res | ||
|span-mean= | |span-mean=Reduce Defense/Resistnace; abbreviated as '''{{lang|es|Reducir Def/Res}}''' in the European localization and as '''{{lang|es|Reducir Def./Res.}}''' in the Latin American localization. | ||
| | |fren-name=Déf/Rés réduite | ||
| | |fren-mean=Reduced Defense/Resistance; abbreviated as '''{{lang|fr|Déf/Rés réduite}}'''. | ||
| | |ger-name=V/R gefährden | ||
|ger-mean=Endanger Defense/Resistance; abbreviated as '''{{lang|de|V/R gefährden}}'''. | |||
|fren-name= | |ital-name=Mina Dif/Res | ||
|fren-mean= | |ital-mean=Undermine Defense/Resistance; abbreviated as '''{{lang|it|Mina Dif/Res}}'''. | ||
| | |por-name=Def./Res. minaz | ||
| | |por-mean=Threaten Defense/Resistance; abbreviated as '''{{lang|pt|Def./Res. minaz}}'''. | ||
| | |ch-trad-name={{h|防守魔防的威嚇|fángshǒu mó fáng de wēihè}} | ||
| | |ch-trad-mean=Threaten Defense/Resistance | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
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==See also== | ==See also== | ||
*[[ | *[[Threaten Atk]] | ||
*[[ | *[[Threaten Def]] | ||
*[[ | *[[Threaten Res]] | ||
*[[ | *[[Threaten Spd]] | ||
*[[ | *[[Threat. Atk/Res]] | ||
*[[ | *[[Threat. Atk/Spd]] | ||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 17:08, 7 June 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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Threaten Defense/Resistance (Japanese: 守備魔防の威嚇 Defense/Magic defense intimidation) is a two-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Threaten Def/Res 1 and Threaten Def/Res 2 in order from lowest to highest. Units with a Threaten Def/Res skill will inflict on enemies within two spaces of the user a penalty to their Defense and Resistance until the end of their next action; the size of the Defense and Resistance penalties increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Threaten Def/Res 1) |
At the start of the turn, inflicts on enemy units within 2 spaces -3 each to Defense and Resistance until their next action completes. | -- | -- | Cost: 100 SP | |
Heroes (Threaten Def/Res 2) |
At the start of the turn, inflicts on enemy units within 2 spaces -4 each to Defense and Resistance until their next action completes. | -- | -- | Cost: 200 SP |
Availability
Heroes
Units | Zeke: Past Unknown |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Threaten Defense/Resistance |
-- |
Spanish |
Reducir Def/Res |
Reduce Defense/Resistnace; abbreviated as Reducir Def/Res in the European localization and as Reducir Def./Res. in the Latin American localization. |
French |
Déf/Rés réduite |
Reduced Defense/Resistance; abbreviated as Déf/Rés réduite. |
German |
V/R gefährden |
Endanger Defense/Resistance; abbreviated as V/R gefährden. |
Italian |
Mina Dif/Res |
Undermine Defense/Resistance; abbreviated as Mina Dif/Res. |
Portuguese |
Def./Res. minaz |
Threaten Defense/Resistance; abbreviated as Def./Res. minaz. |
Traditional Chinese |
防守魔防的威嚇 |
Threaten Defense/Resistance |