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Sickle to Sword: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Quote|Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful...|Donnel}}
{{Quote|Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful...|Donnel}}


'''Sickle to Sword''' is the first paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] assist a [[Donnel|young boy]] in rescuing his fellow villagers from a swarm of bandits.
'''Sickle to Sword''' (Japanese: {{hl|弱き者、それは|Yowakisha, soreha}} ''The very weak'') is the first paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] assist a [[Donnel|young boy]] in rescuing his fellow villagers from a swarm of bandits.


==Plot==
==Plot==
{{main|Sickle to Sword/Script}}
{{main|Sickle to Sword/Script}}
The [[Shepherds (group)|Shepherds]] arrive on an island off the southeast coast of [[Ylisse]]. [[Chrom]] is immediately greeted by a villager named [[Donnel]], who immediately asks him for help. Chrom asks Donnel to slow down and asks what happened. A brigand shows up on the scene and reveals he's spotted the "wee piglet", to Chrom's disgust. The brigand notices Chrom and at first thinks him to be a weak opponent--until he notices the rest of the Shepherds. Chrom gives the brigand a choice: run and live, or fight and die; the brigand runs away. Once the brigand's gone, Chrom again asks Donnel what happened in the area; Donnel attempts formality but has trouble, which Chrom asks Donnel to hold off on formality and asks for his name. Donnel introduces himself and reveals he lives in the village just beyond their location. Chrom again asks Donnel what happened; Donnel reveals that the bandit Chrom just scared off attacked Donnel's village, and that Donnel was the only one to escape, and even then just barely. The bandits were rounding up the other villagers to be hauled off to a bandit camp. Donnel asks Chrom to save his fellow villagers, and reveals that his mother is one of them--all Donnel has in this world. Chrom notices that the ongoing war appears to spawn new evils by the day, and accepts Donnel's offer, asking Donnel to lead the way.
The [[Shepherds (group)|Shepherds]] arrive on an island off the southeast coast of [[Ylisse]]. They are immediately approached by a village boy named [[Donnel]], who informs them that bandits have raided his village and are abducting the citizens to take to their camp. [[Chrom]] immediately agrees to help him, and encourages Donnel to fight alongside them to protect his loved ones.


Upon nightfall, the leader of the brigands, [[Roddick]], asks one of the brigands if he's sure of the presence of Chrom and the Shepherds, which the brigand confirms by swearing on the grave of his sainted mother. Roddick sees Chrom would fetch a high ransom from noble folk, and reveals that he'll have Chrom squealing for mercy in no time. A mother figure among the villagers states that the villagers have nothing left for the brigands to take, and asks Roddick to let the children go; Roddick demands silence from the woman. The brigand underling reveals the woman to be Donnel's mother; Roddick reveals that he knows her, she's the wife of the man who broke Roddick's rib the last time he was in the area, and Donnel's mother reveals that Roddick killed him over it, wishing that situation had gone the opposite way. Roddick insults Donnel's intelligence, and states that fact is no wonder if this woman is his mother, and that they'll see for themselves when they catch Donnel; Roddick even states they may make her watch as they kill Donnel. The woman asks that Roddick spare Donnel, that he's just a young boy.
The Shepherds storm the bandit camp, defeat their leader, rescue the villagers, and reunite Donnel with his mother. If Donnel gained a level and was not incapacitated during the fight, Chrom praises his valor. With Chrom's blessing, Donnel joins the Shepherds. If Donnel did not gain a level or was incapacitated, Chrom encourages him to continue honing his strength, although Donnel is regretful that he couldn't contribute more.
 
Donnel has led the Shepherds to the bandits' camp, the Farfort. Chrom asks Donnel to stay close; Donnel reveals that he can't fight, that he hasn't even stuck a pig before. Chrom apologizes for his mistaken assumption, and asks Donnel to stay where he is and he'll be fine. Donnel states he wishes he was as strong as the Shepherds--if he was, he'd kick out the bandits single-handed, to which Chrom asks that Donnel fight and grow stronger. Donnel is about to say he isn't something, but Chrom states that no man is born a warrior, and that farm work makes for fine training, comparing a sickle to a sword; bandits may be tougher than wheat, but the principle is the same. After mulling over for a short moment, Donnel accepts the offer to fight; he may be no warrior, but the hostages are his people, and he has to do what he can.
 
A short while later, Chrom asks if everybody is in place, with Donnel revealing that he's ready. [[Battle preparations]] take place; afterward, Donnel attempts to gain confidence by repeating Chrom's words of wisdom, that it wouldn't hurt to try; he hopes that he doesn't get in the way. The game reveals the conditions necessary to retain Donnel's services right before the battle begins.
 
Once Roddick is defeated, and if Donnel gained at least one level during the chapter, Donnel reveals that the group did it, that the village is rid of bandits once and for all. Chrom calls it a worthy first victory for Donnel. Donnel reunites with his mother, who was worried near to death but is now relieved to see him safe; Donnel's mother thanks Chrom for saving both her son and her village. Donnel's mother asks him where his manners are, and asks him to take a knee and thank Chrom. Donnel thanks Chrom, saying he can't begin to repay all what he did for his people. Chrom revealed that it was Donnel that led the charge, the Shepherds simply picked off the stragglers, asking Donnel to hone his potential and use it to keep the village safe. Donnel asks Chrom to wait, Chrom wondering if something is wrong; Donnel requests that Chrom take him with them, that he's good with livestock. Donnel's mother attempts to silence him, but Donnel reveals he wants to hone his skills and be able to keep the village safe, that he once thought he never thought he was good for anything more than shoveling dirt; Chrom showed Donnel that there's more he can do and needs to be doing. Donnel's mother tells him that he needs to know his place, that a farmhand is no fit for something of royal designation; Donnel's mother doesn't get to finish, as Chrom reveals he'd be glad to have Donnel aboard with his group--the Shepherds need every good man they can find, and Donnel fought bravely. Donnel's mother tells Chrom that he's kind to say what he said, and quickly sighs before agreeing to let Donnel make his own decision. Donnel's mother does ask him one last favor, to come home safe, that she'll see that the village is still standing when he returns a hero. Donnel's mother prepares to see him off, and Donnel reveals he's fighting for her--but if he does find glory, he'll be sure to bring it home.
 
If Donnel either failed to gain a level or was defeated within the chapter, the part up to where Chrom refers to Donnel's "worthy first victory" is skipped, and the scene plays out differently after Donnel thanks Chrom. In this case, Chrom tells Donnel that he did enough, but he's still young and that, given time, he'll eventually be able to defend the village single-handedly. Donnel apologizes to Chrom, saying that he's sorry he wasn't more help.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|victory=Defeat [[Roddick]].
|tab1=Normal
|defeat=Chrom or Robin die.
|tab2=Hard
|ally=8{{hover|+1|When Donnel takes the field}}
|tab3=Lunatic
|other=0
|content1={{ChapData
|victory=Defeat [[Roddick]]
|defeat=[[Chrom]] or [[Robin]] dies
|ally=1–8{{h|+1|Upon Donnel arriving}}
|enemy=16
|enemy=16
|map=[[File:Cm fe13 1x.png]]
|col=18
|row=16
}}
|content2={{ChapData
|victory=Defeat [[Roddick]]
|defeat=[[Chrom]] or [[Robin]] dies
|ally=1–8{{h|+1|Upon Donnel arriving}}
|enemy=20
|map=[[File:Cm fe13 1x h.png]]
|col=18
|row=16
}}
|content3={{ChapData
|victory=Defeat [[Roddick]]
|defeat=[[Chrom]] or [[Robin]] dies
|ally=1–8{{h|+1|Upon Donnel arriving}}
|enemy=22
|map=[[File:Cm fe13 1x l.png]]
|col=18
|row=16
}}
}}
}}
The chapter's map is 18 columns by 16 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name = Donnel
|name=Donnel
|portrait = [[File:Small portrait donnel fe13.png]]
|portrait=[[File:Small portrait donnel fe13.png]]
|class = Villager
|class=Villager
|HP = 16
|HP=16
|lv = 1
|lv=1
|recruitment method = Automatically from the start<br>To keep at chapter's end, he must gain at least 1 level within the chapter
|inventory={{Item|13|Bronze Lance}}<br>{{Item|13|Vulnerary}}
|recruitment method=Automatically from turn 1<br>To keep at chapter's end, he must gain at least 1 level within the chapter
}}
}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
|forced1=chrom l
|return1=chrom
|forced1article=Chrom
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1=robin {{#var:A}}
|return2article=Robin (Awakening)
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small>
Line 67: Line 83:
===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=3ds
|platform=3ds01
|item1=Chest Key
|item1=Chest Key
|obtain1=Dropped by an enemy [[Thief]]
|obtain1=Dropped by enemy [[Thief]]
|item2=Chest Key
|item2=Chest Key
|obtain2=Dropped by an enemy [[Archer]]
|obtain2=Dropped by enemy [[Archer]]
|item3=Door Key
|item3=Door Key
|obtain3=Dropped by an enemy [[Barbarian]]
|obtain3=Dropped by enemy [[Barbarian]]
|item4=Killer Lance
|item4=Killer Lance
|obtain4=Northern [[chest]] in the treasure room
|obtain4=Open northern [[chest]] in the treasure room
|itemlast=Rescue
|itemlast=Rescue
|itemlastarticle=Rescue (staff)
|itemlastarticle=Rescue (staff)
|obtainlast=Southern chest in the treasure room
|obtainlast=Open southern [[chest]] in the treasure room
}}
}}


Line 119: Line 135:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=3ds
{{Tab
|name1=Ruffian
|width=100%
|class1=Barbarian
|tab1=Normal
|lv1=4
|tab2=Hard
|#1=6
|tab3=Lunatic(+)
|inventory1=[[File:Is 3ds01 iron axe.png]] [[Iron Axe]]
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|-
{{ChapUnitCellFE13
|name2=Ruffian
|name=[[Roddick]]
|class2=Archer
|class=Barbarian
|lv2=4
|lv=7
|#2=5
|#=1
|inventory2=[[File:Is 3ds01 iron axe.png]] [[Iron Axe]]
|hp=29
|-
|str=13
|name3=Ruffian
|mag=0
|class3=Thief
|skill=8
|lv3=4
|spd=10
|#3=1
|lck=4
|inventory3=[[File:Is 3ds01 iron sword.png]] [[Iron Sword]]<br>[[File:Is 3ds01 locktouch.png]] [[Locktouch]]
|def=5
|-
|res=1
|name4=Ruffian
|inventory={{Item|13|Steel Axe}} • {{Item|13|Hand Axe}}
|class4=Thief
}}
|lv4=4
{{ChapUnitCellFE13
|#4=1
|name=Ruffian
|inventory4=[[File:Is 3ds01 iron sword.png]] [[Iron Sword]] • [[File:Is 3ds01 chest key.png]] {{drop|Chest Key}}<br>[[File:Is 3ds01 locktouch.png]] [[Locktouch]]
|class=Thief
|-
|lv=4
|name5=Ruffian
|#=1
|class5=Archer
|hp=18~19
|lv5=4
|str=5~6
|#5=1
|mag=0
|inventory5=[[File:Is 3ds01 iron bow.png]] [[Iron Bow]] • [[File:Is 3ds01 chest key.png]] {{drop|Chest Key}}
|skill=8~9
|-
|spd=12~13
|name6=Ruffian
|lck=3~4
|class6=Barbarian
|def=1~2
|lv6=4
|res=0~1
|#6=1
|mov=5
|inventory6=[[File:Is 3ds01 iron axe.png]] [[Iron Axe]] [[File:Is 3ds01 door key.png]] {{drop|Door Key}}
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Locktouch}}
|-
|notes=Prioritizes opening the upper [[chest]], then escaping via the south.
|nameb=[[Roddick]]
}}
|classb=Barbarian
{{ChapUnitCellFE13
|lvb=7
|name=Ruffian
|inventoryb=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]] [[File:Is 3ds01 hand axe.png]] [[Hand Axe]]
|class=Barbarian
|lv=4
|#=6
|hp=22~23
|str=9~10
|mag=0
|skill=4~5
|spd=5~6
|lck=2~3
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}}
|notes=• The eastern one immediately begins moving unprovoked.<br>• The center-southern two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The western one begins moving if the nearby Archer is provoked.<br>• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Archer
|lv=4
|#=5
|hp=19~20
|str=6~7
|mag=0
|skill=9~10
|spd=6~7
|lck=2~3
|def=2~3
|res=0~1
|mov=5
|inventory={{Item|13|Iron Bow}}
|notes=• The eastern one immediately begins moving unprovoked.<br>• The center-southern one begins moving if a nearby [[Barbarian]] is provoked.<br>• The southwestern one begins moving if the nearby Barbarian is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Thief
|lv=4
|#=1
|hp=18~19
|str=5~6
|mag=0
|skill=8~9
|spd=12~13
|lck=3~4
|def=1~2
|res=0~1
|mov=5
|inventory={{Item|13|Iron Sword}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Locktouch}}
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=1
|hp=22~23
|str=9~10
|mag=0
|skill=4~5
|spd=5~6
|lck=2~3
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}} • {{Item|13|Door Key|type=drop}}
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Archer
|lv=4
|#=1
|hp=19~20
|str=6~7
|mag=0
|skill=9~10
|spd=6~7
|lck=2~3
|def=2~3
|res=0~1
|mov=5
|inventory={{Item|13|Iron Bow}} • {{Item|13|Chest Key|type=drop}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Roddick]]
|class=Barbarian
|lv=7
|#=1
|hp=34
|str=15
|mag=0
|skill=9
|spd=12
|lck=5
|def=5
|res=1
|inventory={{Item|13|Steel Axe}} • {{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Thief
|lv=4
|#=2
|hp=22~23
|str=6~7
|mag=0
|skill=10~11
|spd=14~15
|lck=4~5
|def=1~2
|res=0~1
|mov=5
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small>
|notes=• The southeastern one immediately begins moving unprovoked.<br>The northern one prioritizes opening the upper [[chest]], then escaping via the south.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=7
|hp=28~29
|str=11~12
|mag=0
|skill=5~6
|spd=7~8
|lck=3~4
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southeastern three immediately begin moving unprovoked.<br>• The western two both begin moving if either of them or the nearby [[Archer]] is provoked.<br>• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Archer
|lv=4
|#=6
|hp=24~25
|str=8~9
|mag=0
|skill=11~12
|spd=8~9
|lck=4~5
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southeastern two immediately begin moving unprovoked.<br>The southwestern one begins moving if a nearby [[Barbarian]] is provoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Thief
|lv=4
|#=1
|hp=22~23
|str=6~7
|mag=0
|skill=10~11
|spd=14~15
|lck=4~5
|def=1~2
|res=0~1
|mov=5
|inventory={{Item|13|Iron Sword}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small>
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=1
|hp=28~29
|str=11~12
|mag=0
|skill=5~6
|spd=7~8
|lck=3~4
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}} {{Item|13|Door Key|type=drop}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=1
|hp=28~29
|str=11~12
|mag=0
|skill=5~6
|spd=7~8
|lck=3~4
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Archer
|lv=4
|#=1
|hp=24~25
|str=8~9
|mag=0
|skill=11~12
|spd=8~9
|lck=4~5
|def=3~4
|res=0~1
|mov=5
|inventory={{Item|13|Iron Bow}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Roddick]]
|class=Barbarian
|lv=7
|#=1
|hp=43
|str=19
|mag=0
|skill=11
|spd=15
|lck=7
|def=5
|res=1
|inventory={{Item|13|Silver Axe}} {{Item|13|Short Axe}}<br>{{Item|13|Gamble}}
}}
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Thief
|lv=4
|#=2
|hp=28
|str=9
|mag=0
|skill=15
|spd=19
|lck=7
|def=2
|res=1
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small>
|notes=• The southeastern one immediately begins moving unprovoked.<br>• The northern one prioritizes opening the upper [[chest]], then escaping via the south.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=6
|hp=37
|str=16
|mag=0
|skill=8
|spd=11
|lck=6
|def=4
|res=1
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southeastern three immediately begin moving unprovoked.<br>• The western two will not move until a unit is in range of at least two of the following—either of them or the nearby [[Thief]] or [[Archer]]—or until one of them is fought; in either case, both begin moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Archer
|lv=4
|#=6
|hp=32
|str=11
|mag=0
|skill=16
|spd=11
|lck=7
|def=4
|res=2
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southeastern two immediately begin moving unprovoked.<br>• The southwestern one will not move until a unit is in range of at least two of the following—him, the nearby [[Thief]], or the two nearby [[Barbarian]]s—or until one of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=2
|hp=37
|str=16
|mag=0
|skill=8
|spd=11
|lck=6
|def=4
|res=1
|mov=5
|inventory={{Item|13|Steel Axe}} • {{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Thief
|lv=4
|#=1
|hp=28
|str=9
|mag=0
|skill=15
|spd=19
|lck=7
|def=2
|res=1
|mov=5
|inventory={{Item|13|Steel Sword}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Locktouch}} • {{Item|13|Underdog}}<br><small>Will always have Locktouch, but may not have Underdog</small>
|notes=Will not move until a unit is in range of at least two of the following—him, the two nearby [[Barbarian]]s, or the nearby [[Archer]]—or until one of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=1
|hp=37
|str=16
|mag=0
|skill=8
|spd=11
|lck=6
|def=4
|res=1
|mov=5
|inventory={{Item|13|Steel Axe}} • {{Item|13|Short Axe}} • {{Item|13|Door Key|type=drop}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=1
|hp=37
|str=16
|mag=0
|skill=8
|spd=11
|lck=6
|def=4
|res=1
|mov=5
|inventory={{Item|13|Steel Axe}} • {{Item|13|Hammer}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Barbarian
|lv=4
|#=1
|hp=37
|str=16
|mag=0
|skill=8
|spd=11
|lck=6
|def=4
|res=1
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=Ruffian
|class=Archer
|lv=4
|#=1
|hp=32
|str=11
|mag=0
|skill=16
|spd=11
|lck=7
|def=4
|res=2
|mov=5
|inventory={{Item|13|Steel Bow}} • {{Item|13|Chest Key|type=drop}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
{{ChapUnitFtr}}
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


==Boss data==
{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Luna+}}
*{{Item|13|Vantage+}}
*{{Item|13|Counter}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
 
===Boss data===
{{main|Roddick}}
{{main|Roddick}}
{{Tab
{{Tab
Line 169: Line 582:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{BossStats 3DS
|content1={{BossStats FE13
|portrait=[[File:Small portrait garrick fe13.png]]
|portrait=[[File:Small portrait garrick fe13.png]]
|sprite=barbarian enemy
|class=Barbarian
|class=Barbarian
|lv=7
|lv=7
Line 181: Line 595:
|def=5
|def=5
|res=1
|res=1
|move=-
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Hand Axe}}
|inventory=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]
|skills=None
|ax=C
|ax=C
}}
}}
|content2={{BossStats 3DS
|content2={{BossStats FE13
|portrait=[[File:Small portrait garrick fe13.png]]
|portrait=[[File:Small portrait garrick fe13.png]]
|sprite=barbarian enemy
|class=Barbarian
|class=Barbarian
|lv=7
|lv=7
Line 198: Line 611:
|def=5
|def=5
|res=1
|res=1
|move=-
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Hand Axe}}
|inventory=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]
|skills={{Item|13|Gamble}}
|skills=[[File:Is 3ds01 gamble.png]] [[Gamble]]
|ax=C
|ax=C
}}
}}
|content3={{BossStats 3DS
|content3={{BossStats FE13
|portrait=[[File:Small portrait garrick fe13.png]]
|portrait=[[File:Small portrait garrick fe13.png]]
|sprite=barbarian enemy
|class=Barbarian
|class=Barbarian
|lv=7
|lv=7
Line 215: Line 628:
|def=5
|def=5
|res=1
|res=1
|move=-
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Short Axe}}
|inventory=[[File:Is 3ds01 silver axe.png]] [[Silver Axe]]<br>[[File:Is 3ds01 hand axe.png]] [[Hand Axe]]
|skills={{Item|13|Gamble}}
|skills=[[File:Is 3ds01 gamble.png]] [[Gamble]]
|ax=A
|ax=A
}}
}}
Line 224: Line 636:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
As [[Donnel]] is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue.
As [[Donnel]] is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue. Make sure to deploy one of your two Cavaliers so they can ferry Donnel around for a free kill.


{{sectstub}}
On Lunatic+, it is wise to play this paralogue after completing Chapter&nbsp;4 in order to maximize your experience while still earning the Rescue staff in time for Chapter&nbsp;5. Send Frederick to immediately kill the northeastern Thief and have Chrom/Robin take out the southeastern Barbarian. Chrom/Robin needs to hold the southwest chokepoint to keep your squishier units safe; Lon'qu/Vaike can help against enemy Barbarians. Donnel can attack targets of opportunity if he sees them, but there's plenty of time for him to get his level up. Once the first wave is dead, your next objective is to kill the Thief who is trying to make off with your Killer Lance. Have Frederick take out the southwest and Killer Lance Thieves and have Chrom/Robin or Lon'qu/Vaike take out the southwest Brigand.
 
Once all of the immediately mobile enemies are dead, you're pretty much in the clear. Lure in enemies one at a time as you make your way towards Roddick. The safest enemies to feed to Donnel are Archers, who cannot counterattack him if he whiffs an attack; just make sure to keep an eye out for Counter and Pavise+. Counter will not trigger on a killing strike. The northwest Archer is very badly positioned and vulnerable to be boxed in as long as he doesn't have Counter or Pass; pair up Donnel with Sully or Stahl for some free support points, use the Cavalier's mobility to corner him, and poke him to death. If he does have Pass, you can use sheer numbers to plug up any spaces he can reach and use Frederick with a Defense pairing to tank his attacks. The only really troublesome enemies left are the pair of Barbarians who are in a room, aggro together, and have a Hammer to give Frederick a nasty surprise; your Levin Sword is probably your safest bet for killing them, especially if you can get a Dual Strike in.
 
Completing this chapter allows you to buy all four Iron weapons, so make them standard issue among your units.


==Trivia==
==Trivia==
* This chapter is one of only two non-[[SpotPass]] paralogues to not include a green [[NPC]] faction at any point in the chapter including the [[battle preparations]] phase; the other such non-SpotPass paralogue is [[Shadow in the Sands|paralogue 14]]. These two paralogues also happen to be the only paralogues that take place in [[Ylisse]].
* This chapter is one of only two non-[[SpotPass]] paralogues to not include a green [[NPC]] faction at any point in the chapter including the [[preparations]] phase; the other such non-SpotPass paralogue is [[Shadow in the Sands|paralogue 14]]. These two paralogues also happen to be the only paralogues that take place in [[Ylisse]].


==In other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sickle to Sword
|eng-name=Sickle to Sword
|eng-mean=
|jpn-name={{h|弱き者、それは|Yowakisha, soreha}}
|eng-fan-name=I am a Weakling
|jpn-mean=The very weak
|eng-fan-mean=Referred to as this in the fandom prior to USA release.
|span-name=Indefensos
|jap-name={{hover|弱き者、それは|Yowakisha, soreha}}
|span-mean=Defenseless
|jap-mean=
|fren-name=Guerrier malgré lui
|fren-name=
|fren-mean=Contrary warrior
|fren-mean=
|ger-name=Die Schutzlosen
|span-name=
|ger-mean=The defenseless Ones
|span-mean=
|ital-name=Zappa e spada
|ger-name=
|ital-mean=Sickle and sword
|ger-mean=
|ital-name=
|ital-mean=
}}
}}


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|nextchapter=The Secret Seller
|nextchapter=The Secret Seller
}}
}}
{{Nav13}}
{{Nav13}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]