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Odd Pulse Tie: Difference between revisions
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'''Odd Pulse Tie''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Odd Pulse Tie 1''', '''Odd Pulse Tie 2''', and '''Odd Pulse Tie 3''' in order from lowest to highest. Units with an Odd Pulse Tie skill, at the start of an odd-numbered turn, takes the target with the lowest [[Hit point|HP]] and, if their special skill is at the ready and their HP is sufficiently lower than the user's, has their special skill cooldown count significantly slowed down; | '''Odd Pulse Tie''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Odd Pulse Tie 1''', '''Odd Pulse Tie 2''', and '''Odd Pulse Tie 3''' in order from lowest to highest. Units with an Odd Pulse Tie skill, at the start of an odd-numbered turn, takes the target with the lowest [[Hit point|HP]] and, if their special skill is at the ready and their HP is sufficiently lower than the user's, has their special skill cooldown count significantly slowed down; the HP threshold required for activation drops with the skill's tier. | ||
==Data== | ==Data== | ||
Line 16: | Line 16: | ||
|game1={{title|Heroes}}<br>(Odd Pulse Tie 1) | |game1={{title|Heroes}}<br>(Odd Pulse Tie 1) | ||
|sprite1=[[File:Is feh odd pulse tie 1.png|20px]] | |sprite1=[[File:Is feh odd pulse tie 1.png|20px]] | ||
|effect1= | |effect1=At the start of an odd-numbered turn, if enemy with the lowest [[Hit point|HP]] has its special skill at the ready and the user's HP is 5 or more higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count). | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Odd Pulse Tie 2) | |game2={{title|Heroes}}<br>(Odd Pulse Tie 2) | ||
|sprite2=[[File:Is feh odd pulse tie 2.png|20px]] | |sprite2=[[File:Is feh odd pulse tie 2.png|20px]] | ||
|effect2= | |effect2=At the start of an odd-numbered turn, if enemy with the lowest [[Hit point|HP]] has its special skill at the ready and the user's HP is 3 or more higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count). | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|gameo={{title|Heroes}}<br>(Odd Pulse Tie 3) | |gameo={{title|Heroes}}<br>(Odd Pulse Tie 3) | ||
|spriteo=[[File:Is feh | |spriteo=[[File:Is feh odd pulse tie 3.png|20px]] | ||
|effecto=At the start of an odd-numbered turn, if enemy with the lowest [[Hit point|HP]] has its special skill at the ready and the user's HP is higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count). | |effecto=At the start of an odd-numbered turn, if enemy with the lowest [[Hit point|HP]] has its special skill at the ready and the user's HP is higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count). | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- | ||
|noteso=Cost: | |noteso=Cost: 240 SP | ||
}} | }} | ||
Revision as of 08:48, 3 June 2020
This page has been marked as a stub. Please help improve the page by adding information. |
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Odd Pulse Tie is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Odd Pulse Tie 1, Odd Pulse Tie 2, and Odd Pulse Tie 3 in order from lowest to highest. Units with an Odd Pulse Tie skill, at the start of an odd-numbered turn, takes the target with the lowest HP and, if their special skill is at the ready and their HP is sufficiently lower than the user's, has their special skill cooldown count significantly slowed down; the HP threshold required for activation drops with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Odd Pulse Tie 1) |
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is 5 or more higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 60 SP | |
Heroes (Odd Pulse Tie 2) |
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is 3 or more higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Oboro: Fierce Bride-to-Be |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Odd Pulse Tie 1 |
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