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Attack⁄Speed Push: Difference between revisions
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==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
===Atk/Spd Push 1=== | ====Atk/Spd Push 1==== | ||
{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Camilla|Camilla: Light of Nohr]] • [[Elincia|Elincia: Estival Princess]] • [[Tana|Tana: Noble and Nimble]] | |data=[[Camilla|Camilla: Light of Nohr]] • [[Eleonora Yumizuru|Eleonora: Shooting Starlet]] • [[Elincia|Elincia: Estival Princess]] • [[Tana|Tana: Noble and Nimble]] | ||
}} | }} | ||
===Atk/Spd Push 2=== | ====Atk/Spd Push 2==== | ||
{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Camilla|Camilla: Light of Nohr]] • [[Elincia|Elincia: Estival Princess]] • [[Tana|Tana: Noble and Nimble]] | |data=[[Camilla|Camilla: Light of Nohr]] • [[Eleonora Yumizuru|Eleonora: Shooting Starlet]] • [[Elincia|Elincia: Estival Princess]] • [[Tana|Tana: Noble and Nimble]] | ||
}} | }} | ||
===Atk/Spd Push 3=== | ====Atk/Spd Push 3==== | ||
{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Camilla|Camilla: Light of Nohr]] • [[Elincia|Elincia: Estival Princess]] • [[Tana|Tana: Noble and Nimble]] | |data=[[Camilla|Camilla: Light of Nohr]] • [[Eleonora Yumizuru|Eleonora: Shooting Starlet]] • [[Elincia|Elincia: Estival Princess]] • [[Tana|Tana: Noble and Nimble]] | ||
}} | }} | ||
===Atk/Spd Push 4=== | ====Atk/Spd Push 4==== | ||
{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Camilla|Camilla: Light of Nohr]] | |data=[[Camilla|Camilla: Light of Nohr]] • [[Eleonora Yumizuru|Eleonora: Shooting Starlet]] | ||
}} | }} | ||
Revision as of 03:40, 15 January 2020
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Attack/Speed Push is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Spd Push 1, Atk/Spd Push 2, Atk/Spd Push 3, and Atk/Spd Push 4 in order from lowest to highest. Units with an Atk/Spd Push skill boost their Attack and Speed during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Speed boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Spd Push 1) |
If user's HP is full at start of combat, boosts user's Attack and Speed by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 60 SP | |
Heroes (Atk/Spd Push 2) |
If user's HP is full at start of combat, boosts user's Attack and Speed by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 120 SP | |
Heroes (Atk/Spd Push 3) |
If user's HP is full at start of combat, boosts user's Attack and Speed by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | -- | -- | Cost: 240 SP |
Availability
Heroes
Atk/Spd Push 1
Units | Camilla: Light of Nohr • Eleonora: Shooting Starlet • Elincia: Estival Princess • Tana: Noble and Nimble |
Atk/Spd Push 2
Units | Camilla: Light of Nohr • Eleonora: Shooting Starlet • Elincia: Estival Princess • Tana: Noble and Nimble |
Atk/Spd Push 3
Units | Camilla: Light of Nohr • Eleonora: Shooting Starlet • Elincia: Estival Princess • Tana: Noble and Nimble |
Atk/Spd Push 4
Units | Camilla: Light of Nohr • Eleonora: Shooting Starlet |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Atk/Spd Push 1 |
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