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Odd Pulse Tie is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Odd Pulse Tie 1, Odd Pulse Tie 2, and Odd Pulse Tie 3 in order from lowest to highest. Units with an Odd Pulse Tie skill, at the start of an odd-numbered turn, takes the target with the lowest HP and, if their special skill is at the ready and their HP is sufficiently lower than the user's, has their special skill cooldown count significantly slowed down; the HP threshold required for activation drops with the skill's tier.
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is 5 or more higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count).
At the start of an odd-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is 3 or more higher than target's HP, slows down that enemy's special skill cooldown count by +2 (cannot exceed the skill's maximum cooldown count).