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Attack⁄Defense Unity: Difference between revisions
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==See also== | ==See also== | ||
*[[Attack/Speed Unity]] | |||
*[[Attack/Resistance Unity]] | *[[Attack/Resistance Unity]] | ||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 07:41, 16 August 2021
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Attack/Defense Unity (Japanese: 攻撃守備の連帯 Attack/Defense Solidarity), contracted to Atk/Def Unity in-game, is a passive type A skill which debuted in Fire Emblem Heroes; unlike most passive skills in Heroes, Attack/Defense Unity comes in only one tier. Atk/Def Unity is what appears to be a greatly-enhanced fourth-tier equivalent of Atk/Def Bond, in that users with it receive large boosts to their Attack and Defense during combat while within two spaces of an ally, with a further boost that basically reverses any penalties in those stats on its user.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes | Boosts user's Attack and Defense by ([penalty on user's stat × 2] + 5) each during combat (bonuses calculated independently). | User is within two spaces of an ally | -- | Cost: 300 SP |
Availability
Heroes
Units | Dimitri: King of Faerghus • Fjorm: Princess of Ice |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Unity |
Abbreviated as Atk/Def Unity. |
Spanish |
Alianza Ataque/Defensa |
Attack/Defense alliance; abbreviated as Alianza Ata/Def in the European localization and as Alianza Atq./Def. in the Latin American localization. |
French |
Unité Attaque/Défense |
Attack/Defense unity; abbreviated as Unité Atq/Déf. |
German |
Angriff/Verteidigung-Bündnis |
Attack/Defense Alliance; abbreviated as Agr./Ver.-Bündnis. |
Italian |
Coesione Attacco/Difesa |
Attack/Defense cohesion; abbreviated as Coesione Att/Dif. |
Portuguese (Brazil) |
Aliança Ataque/Defesa |
Attack/Defense alliance; abbreviated as Aliança Atq./Def. |
Traditional Chinese |
攻擊防守的連帶 |
Attack/Defense relation |