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Ground Orders: Difference between revisions
(...Kind of interesting that a flight unit is the first one to get Ground Orders. I would have expected this out of, say, a cavalry unit such as the groom Pent--and I would have actually expected flight units to be barred from even getting this...) |
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==Gallery== | ==Gallery== |
Revision as of 16:05, 20 May 2019
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Ground Orders is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Ground Orders 1, Ground Orders 2, and Ground Orders 3 in order from lowest to highest. Units with a Ground Orders skill can, at the start of the user's phase, allow any non-flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Ground Orders 1) |
If user's HP is full, at start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 60 SP | |
Heroes (Ground Orders 2) |
If user's HP is 50% or higher, at start of user's phase, allows adjacent non-flight allies may move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Fjorm: Bride of Rime |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ground Orders 1 |
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