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Sound Test of Fire Emblem: Shadow Dragon & the Blade of Light: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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[[File:Ss fe01 sound test mode.png|thumb|Sound Test Mode in use.]]
{{stub}}
{{stub}}
{{DISPLAYTITLE:Sound Test of ''Fire Emblem: Shadow Dragon & the Blade of Light''}}
[[File:Ss fe02 sound test mode.png|thumb|Sound Test Mode in use.]]
The '''Sound Test Mode''' of {{FE1}} plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.
The '''Sound Test Mode''' of {{FE1}} plays sound effects and music of the game. It can be accessed after any chapter by pressing up, down, left, right, up, and then A after selecting not to continue after saving.


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{{clear}}
{{clear}}
==Sounds appearing in the Sound Test Mode==
==Sounds appearing in the Sound Test Mode==
:''Blank ones are omitted.''
:''Blank entires are omitted.''
{|width="50%" align=center class="cellpadding-3" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%; padding: 3px"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|The sound test mode of {{FE1}}
! style="background: none" colspan="5" | The sound test mode of {{FE1}}
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%"| Sound No.
! style="border-top-left-radius: 15px; width: 10%" | Sound No.
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="90%"| Description and uses
! style="border-top-right-radius: 15px; width: 90%" | Description and uses
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
| 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 2
| 2
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 3
| 3
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when an attack hits.
| Sound effect when an attack hits.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 4
| 4
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 5
| 5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 6
| 6
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 7
| 7
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 8
| 8
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when selecting a unit or something in a menu.
| Sound effect when selecting a unit or something in a menu.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 9
| 9
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when backing out of a menu.
| Sound effect when backing out of a menu.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
| 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when moving the cursor.
| Sound effect when moving the cursor.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 11
| 11
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 12
| 12
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 'Roar' that plays when [[Medeus]] is defeated. Seems to be the same as 24.
| 'Roar' that plays when [[Medeus]] is defeated. Seems to be the same as 24.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 13
| 13
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 14
| 14
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect when a Javelin is thrown.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 15
| 15
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 16
| 16
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Enemy phase battle theme. Dubbed "Adversary" in ''Shadow Dragon''.
| Enemy phase battle theme. Dubbed "Adversary" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 17
| 17
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when obtaining an item from a chest.
| Plays when obtaining an item from a chest.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 18
| 18
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when visiting a village.
| Plays when visiting a village.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 19
| 19
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Map opening theme. Dubbed "Trouble!" in ''Shadow Dragon''.
| Map opening theme. Dubbed "Trouble!" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 20
| 20
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Gotoh's theme. Dubbed "Gotoh, White Sage" in ''Shadow Dragon''.
| Gotoh's theme. Dubbed "Gotoh, White Sage" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 21
| 21
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Map ending theme and [[Jeorge]]'s recruitment theme. Dubbed "After the Battle" in ''Shadow Dragon''.
| Map ending theme and [[Jeorge]]'s recruitment theme. Dubbed "After the Battle" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 22
| 22
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase battle theme.
| Player phase battle theme.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 23
| 23
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Medley of the game's music. Plays during the epilogue, cast listing, and staff roll.
| Medley of the game's music. Plays during the epilogue, cast listing, and staff roll.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 24
| 24
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 'Roar' that plays when [[Medeus]] is defeated. Seems to be the same as 12.
| 'Roar' that plays when [[Medeus]] is defeated. Seems to be the same as 12.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 25
| 25
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect <!--For excalibur, I think-->
| Sound effect <!--For excalibur, I think-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 27
| 27
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 28
| 28
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 29
| 29
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 30
| 30
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 31
| 31
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 33
| 33
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 34
| 34
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 35
| 35
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Movement sound effect for fliers.
| Movement sound effect for fliers.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 36
| 36
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 37
| 37
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 38
| 38
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Walking sound effect for units on horseback.
| Walking sound effect for units on horseback.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 39
| 39
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Walking sound effect for units on foot.
| Walking sound effect for units on foot.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 40
| 40
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Map overview and enemy phase theme.
| Map overview and enemy phase theme.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 41
| 41
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Title screen/class roll music with no intro.
| Title screen/class roll music with no intro.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 42
| 42
{{!}}style="border:none; background-color:{{Color3}}"{{!}} A slow version of the title screen music, played during the character endings.
| A slow version of the title screen music, played during the character endings.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 43
| 43
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Title screen/class roll music with intro.
| Title screen/class roll music with intro.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 44
| 44
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when asked to save the game. Dubbed "Paean" in ''Shadow Dragon''.
| Plays when asked to save the game. Dubbed "Paean" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 45
| 45
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Armory/supply tent music. Dubbed "Vendor" in ''Shadow Dragon''.
| Armory/supply tent music. Dubbed "Vendor" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 46
| 46
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Boss battle theme. Dubbed "Stalwart Opposition" in ''Shadow Dragon''.
| Boss battle theme. Dubbed "Stalwart Opposition" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 47
| 47
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase map theme.
| Player phase map theme.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 48
| 48
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when a playable character dies.
| Plays when a playable character dies.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 49
| 49
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Game over music. The second part was dubbed "Requiem for the Brave" in ''Shadow Dragon''.
| Game over music. The second part was dubbed "Requiem for the Brave" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 50
| 50
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase theme for the final map. Dubbed "Showdown in Dolhr Keep" in ''Shadow Dragon''.
| Player phase theme for the final map. Dubbed "Showdown in Dolhr Keep" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 51
| 51
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Enemy phase theme for the final map. Dubbed "Last Revels" in ''Shadow Dragon''.
| Enemy phase theme for the final map. Dubbed "Last Revels" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 52
| 52
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Short music tune
| Short music tune
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 53
| 53
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when recruiting an enemy unit. Dubbed "Come, Join Us" in ''Shadow Dragon''.
| Plays when recruiting an enemy unit. Dubbed "Come, Join Us" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 54
| 54
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when four or less enemies remain. Dubbed "On the Path to Victory" in ''Shadow Dragon''.
| Plays when four or less enemies remain. Dubbed "On the Path to Victory" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 56
| 56
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 57
| 57
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 58
| 58
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 59
| 59
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Miss" sound effect.
| "Miss" sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 60
| 60
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "No damage" sound effect.
| "No damage" sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 61
| 61
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 62
| 62
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 63
| 63
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 64
| 64
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 65
| 65
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 66
| 66
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 'Roar' similar to 12 and 24, sounds slightly different.
| 'Roar' similar to 12 and 24, sounds slightly different.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 67
| 67
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 68
| 68
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 69
| 69
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 72
| 72
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Arena entrance music. Dubbed "Arena" in ''Mystery of the Emblem''.<ref name="sm">[https://www.nintendo.co.jp/fe/sound_museum/monsho.html Fire Emblem Sound Museum]{{dead link}}</ref>
| Arena entrance music. Dubbed "Arena" in ''Mystery of the Emblem''.<ref name="sm">{{cite web|url=https://web.archive.org/web/20150426203600/http://www.nintendo.co.jp/fe/sound_museum/monsho.html|title=Fire Emblem Sound Museum (Japanese, archived by the Wayback Machine)|site=Fire Emblem World|retrieved=July 28, 2016}}</ref>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 73
| 73
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Vendor/secret shop<!--?--> music. Dubbed "Secret Shop" in ''Shadow Dragon''.
| Vendor/secret shop<!--?--> music. Dubbed "Secret Shop" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 74
| 74
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when using a staff. Dubbed "Magic: Heal Staff" in ''Mystery of the Emblem''.<ref name="sm"></ref>
| Plays when using a staff. Dubbed "Magic: Heal Staff" in ''Mystery of the Emblem''.<ref name="sm"/>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 75
| 75
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Short happy musical jingle.
| Short happy musical jingle.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 76
| 76
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Class change music. Dubbed "Leaps and Bounds" in ''Shadow Dragon''.
| Class change music. Dubbed "Leaps and Bounds" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 77
| 77
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Medeus's battle theme. Dubbed "Medeus, Shadow Dragon" in ''Shadow Dragon''.
| Medeus's battle theme. Dubbed "Medeus, Shadow Dragon" in ''Shadow Dragon''.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 78
| 78
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when a unit levels up.
| Plays when a unit levels up.
|-
|-
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} 79
| style="border-bottom-left-radius: 15px" | 79
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}"{{!}} Ending cutscene music. Dubbed "Pieces of Hope" in ''Shadow Dragon''.
| style="border-bottom-right-radius: 15px" | Ending cutscene music. Dubbed "Pieces of Hope" in ''Shadow Dragon''.
|}
 
==Battle test==
When the battle test is activated, the game will run combat between every combination of class and equipped weapon, starting with a Cavalier with a Silver Sword. Classes and weapons cycle by internal order, as the class roll does. All units are level&nbsp;1 and have 32 HP, 0 Luck, and identical stats.<!-- I am fairly confidant that the units have 8 Strength and Defense and 0 Skill and Speed, but I'm not 100% certain; either way Str = Def and Skl = Spd. --> The [[Terrain/Family Computer games|terrain]] that is fought upon is randomly selected with no regard for the classes participating (e.g. Cavaliers can appear in rivers or Heroes in the sky); the [[avoid]] bonus stated to be afforded by the terrain is randomly generated—from 0 to 15 excluding 6—with no bearing on the terrain, though it does not actually affect hit rate.
 
The first battle is fought as if the player initiated it at close range, then the enemy at close range, then the player at far range, then the enemy at far range, skipping any if they are unavailable with the given weapon. Once complete, the enemy is then equipped with the next weapon in internal order; after the enemy has used every weapon available to their current class, they shift to the next class. Once the enemy has cycled through every weapon for every class, they return to the first weapon and class, and the player unit increments one weapon in the same cycle. Once the final battle is complete—two Manaketes with Firestones—the game resets; this has the possibility to corrupt the second save file.<ref>{{cite web|quote=Once the entire series of battle scenes has been viewed, the game unceremoniously soft-resets. However, the process seems to corrupt the second save file.|url=https://tcrf.net/Fire_Emblem:_Shadow_Dragon_&_the_Blade_of_Light#Sequence|site=The Cutting Room Floor|title=Fire Emblem: Shadow Dragon & the Blade of Light|retrieved=July 8, 2019}}</ref>
 
When [[Manakete]]s are initially encountered in internal order, they are unequipped; Manaketes with [[Stone|Dragonstones]] are instead encountered last, after [[General]]s. Playable [[Priest]]s and [[Bishop]]s are first attacked, then they use the given staff on an ally of the same makeup as the previous enemy. Curiously, [[Mercurius]] and the [[Earthstone]] do not appear at all, but the unused Hellarn staff does, as does the unused boss Wyler.
 
Units do get [[experience]] and can get enough to level up, though it is not retained battle-to-battle; experience gain is normal with the exception of staff use, which grants a seemingly random amount of experience each time a staff is used.
 
The names used by units in the battle test come from enemies and allies early in the game; they are always encountered in specific pairs listed below:
 
{| class="cellpadding-3 sortable basic" style="border-width: 2px; width: 25%"
! style="border-top-left-radius: 15px; width: 50%; background-color: transparent" | Ally
! style="border-top-right-radius: 15px; width: 50%; background-color: transparent" | Enemy
|-
| Marth
| Merach
|-
| Cain
| Grust
|-
| Abel
| Gomer
|-
| Jagen
| Wyler
|-
| Gordin
| Bandit
|-
| Draug
| Galder
|-
| Caeda
| Gazzak
|-
| Wrys
| Merach
|-
| Ogma
| Galder
|-
| Barst
| Grust
|-
| Bord
| Gazzak
|-
| Cord
| Wyler
|-
| Castor
| Gomer
|-
| Darros
| Bandit
|-
| Julian
| Navarre
|-
| Rickard
| Navarre
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="2" |
|}
|}


{{ref}}
{{ref}}
{{Nav1}}
{{Nav1}}
{{NavMusic}}
{{NavMusic}}
[[Category:Fire Emblem: Shadow Dragon and the Blade of Light]] [[Category:Music]] [[Category:Sound Room]]
{{DEFAULTSORT:Sound Test of Fire Emblem Shadow Dragon and the Blade of Light}}
[[Category:Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Music]]
[[Category:Sound Room]]