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Tormod: Difference between revisions

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Tormod is the last unpromoted beorc to join the group. He joins very underleveled as a level 7 mage, with base stats that are decent for his level but extremely low for his join time. Immediately, he can deal OK damage thanks to using 1-2 range magic and keep up with mounted or promoted units due to Celerity; he can also use Meteor immediately thanks to his base fire weapon level. However, he will not be doubling for a long time and he is very frail. Thus to get much use out of him, he requires a significant amount of BEXP before being deployed. If one wants to use Tormod, it is highly recommended to avoid killing any laguz in the preceding desert chapter, as the BEXP reward for this objective is very generous and Tormod is an excellent recipient for it.
Tormod is the last unpromoted beorc to join the group. He joins very underleveled as a level 7 mage, with base stats that are decent for his level but extremely low for his join time. Immediately, he can deal OK damage thanks to using 1-2 range magic and keep up with mounted or promoted units due to Celerity; he can also use Meteor immediately thanks to his base fire weapon level. However, he will not be doubling for a long time and he is very frail. Thus to get much use out of him, he requires a significant amount of BEXP before being deployed. If one wants to use Tormod, it is highly recommended to avoid killing any laguz in the preceding desert chapter, as the BEXP reward for this objective is very generous and Tormod is an excellent recipient for it.


Tormod's main niche is Celerity, as it gives him more move than all other mages in the game, and allows him to keep up with mounted units with a generous 8 move upon promotion. This gives him a huge advantage over other mages since they have lower move than most other infantry classes and cannot keep up with mounted units. In addition, Tormod's growths are well-balanced for a mage, having decent but not excellent growths in magic, skill, speed, and resistance, with mediocre growths in his physical stats. Tormod grows into a balanced powerful magic-user with good 1-2 range, good damage via hitting resistance, and doubling. His strength growth is not great, but it is just enough for him to wield most non-siege tomes after promotion without losing speed. When promoted, he should use staves as it gives him more utility when not used offensively. Ultimately Tormod is a character that requires significant investment, but thanks to Celerity and well-rounded mage stats, he is an excellent long-term payoff unit.
Tormod's main niche is [[Celerity]], as it gives him more move than all other mages in the game, and allows him to keep up with mounted units with a generous 8 move upon promotion. This gives him a huge advantage over other mages since they have lower move than most other infantry classes and cannot keep up with mounted units. In addition, Tormod's growths are well-balanced for a mage, having decent but not excellent growths in magic, skill, speed, and resistance, with mediocre growths in his physical stats. Tormod grows into a balanced powerful magic-user with good 1-2 range, good damage via hitting resistance, and doubling. His strength growth is not great, but it is just enough for him to wield most non-siege tomes after promotion without losing speed. When promoted, he should use staves as it gives him more utility when not used offensively. Ultimately Tormod is a character that requires significant investment, but thanks to Celerity and well-rounded mage stats, he is an excellent long-term payoff unit.


As Celerity is a very powerful skill and is the main reason to use Tormod, it should never be removed. This also means he only has 10 capacity remaining for other skills. Tormod's good long-term stats means he is flexible with any useful skills, as long as he has space for them. Offensive skills like Adept, Wrath, and Resolve all work for him and improve his offense. In the Japanese version of the game, he can also take Vantage with forged thunders with 255% crit, which lets him slaughter almost everything in enemy phase before they have a chance to hit him. Miracle can help his survival rate, though it is unreliable and his luck growth is not great.
As Celerity is a very powerful skill and is the main reason to use Tormod, it should never be removed. This also means he only has 10 capacity remaining for other skills. Tormod's good long-term stats means he is flexible with any useful skills, as long as he has space for them. Offensive skills like Adept, Wrath, and Resolve all work for him and improve his offense. In the Japanese version of the game, he can also take Vantage with forged thunders with 255% crit, which lets him slaughter almost everything in enemy phase before they have a chance to hit him. Miracle can help his survival rate, though it is unreliable and his luck growth is not great.
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=={{FE10}}==
=={{FE10}}==
===Role===
===Role===
Tormod first appears as an NPC in [[A Gathering Hope|Part 1, Chapter 7]] along with [[Muarim]] and [[Vika]]. He will move to talk to [[Sothe]]. Once he talks to Sothe, it is revealed that Sothe asked him to inform [[Sanaki]] of the current situation in Daein. After remarking on Sothe's height, Tormod tells Sothe that Sanaki will be sending an investigation team and has ordered the Begnion troops to stand down.
Tormod first appears as an NPC in [[A Gathering Hope|Part I, Chapter 7]] along with [[Muarim]] and [[Vika]]. He will move to talk to [[Sothe]]. Once he talks to Sothe, it is revealed that Sothe asked him to inform [[Sanaki]] of the current situation in Daein. After remarking on Sothe's height, Tormod tells Sothe that Sanaki will be sending an investigation team and has ordered the Begnion troops to stand down.


When Muarim is secretly drugged by [[Izuka]], Tormod attempts to comfort him, and is deeply grateful when [[Rafiel]] sings the galdr of rebirth. Tormod angrily storms off once he is aware that Izuka drugged him, and is only barely persuaded to stay by Sothe. After Daein is liberated, Tormod, Muarim and Vika return to the Grann Desert.
When Muarim is secretly drugged by [[Izuka]], Tormod attempts to comfort him, and is deeply grateful when [[Rafiel]] sings the galdr of rebirth. Tormod angrily storms off once he is aware that Izuka drugged him, and is only barely persuaded to stay by Sothe. After Daein is liberated, Tormod, Muarim and Vika return to the Grann Desert.


The three do not return until [[Revelations|Part 4, Chapter 4]], where they are attempting to hold off Disciples of Order. The Greil Army arrives to save them, and they join forces. Tormod explains that he was compelled to travel to the Tower of Guidance by a dream, and Ike explains that the dream was sent by [[Yune]].
The three do not return until [[Revelations|Part IV, Chapter 4]], where they are attempting to hold off Disciples of Order. The Greil Army arrives to save them, and they join forces. Tormod explains that he was compelled to travel to the Tower of Guidance by a dream, and Ike explains that the dream was sent by [[Yune]].


===Starting stats and growth rates===
===Starting stats and growth rates===
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|con=7
|con=7
|move=6{{h|+2|Granted by Celerity}}
|move=6{{h|+2|Granted by Celerity}}
|inventory=<small>Part 1:</small><br>{{Item|10|Fire}}<br>{{Item|10|Elfire}}<br><small>Part 4:</small><br>{{Item|10|Bolganone}}<br>{{Item|10|Arcfire}}<br>{{Item|10|Meteor}}
|inventory=<small>'''Part I:'''</small><br>{{Item|10|Fire}}<br>{{Item|10|Elfire}}<br><small>'''Part IV:'''</small><br>{{Item|10|Bolganone}}<br>{{Item|10|Arcfire}}<br>{{Item|10|Meteor}}
|skills={{Item|10|Celerity}}<br>{{Item|10|Shove|lock=y}}
|skills={{Item|10|Celerity}}<br>{{Item|10|Shove|lock=y}}
|fi=A
|fi=A
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|def1=35
|def1=35
|res1=45
|res1=45
|recruit=[[A Gathering Hope|Part 1, Chapter 7]], talk to with [[Sothe]]
|recruit=[[A Gathering Hope|Part I, Chapter 7]], talk to with [[Sothe]]
}}
}}
*<small>Note: The above stats are Tormod's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Tormod capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.</small>
{{FE10 Transfer Note}}


===Promotion stat gains===
===Promotion stat gains===
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|skills={{Item|10|Flare|lock=y}}
|skills={{Item|10|Flare|lock=y}}
|weaponlvl={{FireWii}} <small>(''x'' to A)</small><br>{{ThunderWii}} <small>(''x'' to D)</small><br>{{WindWii}} <small>(''x'' to D)</small><br>{{StaffWii}} E
|weaponlvl={{FireWii}} <small>(''x'' to A)</small><br>{{ThunderWii}} <small>(''x'' to D)</small><br>{{WindWii}} <small>(''x'' to D)</small><br>{{StaffWii}} E
}}
===Availability===
{{FE10 Availability
|1-7=F
|1-8=R
|1-E=A
|4-4=R
|4-E-1=S
|4-E-2=S
|4-E-3=S
|4-E-4=S
|4-E-5=S
}}
}}


===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Tormod is a prepromoted [[Fire Sage]] that joins [[Micaiah]]'s group during chapter 1-7. For his join time, he has good offensive base stats, giving him solid magic 1-2 range offense through part 1. His physical durability is enough to take a few hits for an enemy phase, though he is nowhere near as durable as units like [[Sothe]] and [[Nolan]]. He also has innate [[Celerity]] which gives him excellent mobility through part 1.
Tormod is a prepromoted [[Fire Sage]] that joins [[Micaiah]]'s group during chapter 1-7. For his join time, he has good offensive base stats, giving him solid magic 1-2 range offense through Part I. His physical durability is enough to take a few hits for an enemy phase, though he is nowhere near as durable as units like [[Sothe]] and [[Nolan]]. He also has innate [[Celerity]] which gives him excellent mobility through Part I.


By the end of part 1, Tormod is no longer a playable unit until [[Revelations|chapter 4-4]], where he is force-deployed and one chapter away from endgame. Due to this, it is highly recommended to remove Celerity and all weapons and items in his inventory in [[Daein, Arise!|1-E]] and transfer them to the [[convoy]] or another unit, as any weapons or items remaining in his inventory will be lost forever once he leaves. At this point, he is a very weak 2nd tier underleveled unit; most combat units at this point should be a high leveled 3rd tier unit. This puts him in an awkward situation, as he is too high leveled in part 1 to really invest in (and attempting to do so can deprive the rest of Micaiah's team of experience points, with very little beneficial results), and too underleveled in part 4 to really contribute meaningfully. His only significant contribution without investment in part 4 is [[Meteor|meteoring]] doors and weakened enemies.
By the end of Part I, Tormod is no longer a playable unit until [[Revelations|chapter 4-4]], where he is force-deployed and one chapter away from endgame. Due to this, it is highly recommended to remove Celerity and all weapons and items in his inventory in [[Daein, Arise!|1-E]] and transfer them to the [[convoy]] or another unit, as any weapons or items remaining in his inventory will be lost forever once he leaves. At this point, he is a very weak 2nd tier underleveled unit; most combat units at this point should be a high leveled 3rd tier unit. This puts him in an awkward situation, as he is too high leveled in Part I to really invest in (and attempting to do so can deprive the rest of Micaiah's team of experience points, with very little beneficial results), and too underleveled in Part IV to really contribute meaningfully. His only significant contribution without investment in Part IV is [[Meteor|meteoring]] doors and weakened enemies.


Tormod has good growths in [[skill (stat)|skill]], [[speed]], and [[resistance]], and average growths in [[magic (stat)|magic]]. Strangely, his [[strength]] growth is among some of the best in the game for magic users, though it is mostly wasted as his base strength is already high enough to handle the weight of many tomes in the game aside from long-range tomes such as Meteor. Furthermore, his growth rates are not high enough to cap ram certain stats, to patch his weaker growths, so he will not cap many stats on average for endgame. It is awkward and wasteful to try to raise him, but if the player wishes to, it is recommended to go to the advancement of 4-4 then return to base to throw several levels of BEXP on him and during the chapter itself, have him deal killing blows to weakened enemies to maximize the amount of experience gained (equipping [[Paragon]] will help significantly).
Tormod has good growths in [[skill (stat)|skill]], [[speed]], and [[resistance]], and average growths in [[magic (stat)|magic]]. Strangely, his [[strength]] growth is among some of the best in the game for magic users, though it is mostly wasted as his base strength is already high enough to handle the weight of many tomes in the game aside from long-range tomes such as Meteor. Furthermore, his growth rates are not high enough to cap ram certain stats, to patch his weaker growths, so he will not cap many stats on average for endgame. It is awkward and wasteful to try to raise him, but if the player wishes to, it is recommended to go to the advancement of 4-4 then return to base to throw several levels of BEXP on him and during the chapter itself, have him deal killing blows to weakened enemies to maximize the amount of experience gained (equipping [[Paragon]] will help significantly).
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Tormod can promote to [[Arch Sage]], which grants him the ability to use [[staff|staves]]. Unfortunately, he starts with an E rank in staves much like all other anima specialists arch sages, with no exemptions in regard to his limited availability. At this point in the game, staff users should be trained to be able to use more powerful healing staves such as [[Recover]] and [[Physic]], while Tormod is stuck with the basic [[Heal]] staff. His low staff rank can be patched through the usage of [[Arms Scroll]]s. Tormod can be a possible candidate for a [[Rexflame]] user, but again, his availability does not give him much time to start building up his weapon level to an SS rank, again, can mitigated with Arms Scrolls which are readily available near the end of the game. As an Arch Sage, Tormod has a speed cap of 32, limiting his ability to double most enemy units in endgame. However, equipping Rexflame will grant an extra 3 points in speed, allowing him to have up to 35 speed, just enough to be able to double [[Dheginsea]] and all of the enemy [[spirit]]s on his own without [[Nasir]]'s [[White Pool]].
Tormod can promote to [[Arch Sage]], which grants him the ability to use [[staff|staves]]. Unfortunately, he starts with an E rank in staves much like all other anima specialists arch sages, with no exemptions in regard to his limited availability. At this point in the game, staff users should be trained to be able to use more powerful healing staves such as [[Recover]] and [[Physic]], while Tormod is stuck with the basic [[Heal]] staff. His low staff rank can be patched through the usage of [[Arms Scroll]]s. Tormod can be a possible candidate for a [[Rexflame]] user, but again, his availability does not give him much time to start building up his weapon level to an SS rank, again, can mitigated with Arms Scrolls which are readily available near the end of the game. As an Arch Sage, Tormod has a speed cap of 32, limiting his ability to double most enemy units in endgame. However, equipping Rexflame will grant an extra 3 points in speed, allowing him to have up to 35 speed, just enough to be able to double [[Dheginsea]] and all of the enemy [[spirit]]s on his own without [[Nasir]]'s [[White Pool]].


Tormod's Celerity skill is one of the most useful skills in the game, giving +2 move. It helps Tormod a lot in part 1, but due to his availability, other units after part 1 will make much better use of it, so it is better to remove it in 1-E. Other skills don't work well for him as any skills put on him after part 1, can only be put on him for 4-4 (by returning to the base) and endgame. If one wishes to use Tormod for endgame, he will make great use of Paragon once he is under the player's control again in 4-4, as his rejoining chapter has a very high number of enemy units, which (with proper planning) will guarantee his promotion to an arch sage just in time for the final few chapters. Aside from Arms Scrolls, Tormod can quickly increase his weapon ranks by using the [[Discipline]] skill, especially his staff rank. After promotion, Tormod's physical durability coupled with his already solid speed growth should be sufficient enough to take a few blows in 4-4 without dying, so one can simply let an enemy or two attack him so that he can retaliate with staff counterattacks to build up his staff rank.
Tormod's Celerity skill is one of the most useful skills in the game, giving +2 move. It helps Tormod a lot in Part I, but due to his availability, other units after Part I will make much better use of it, so it is better to remove it in 1-E. Other skills don't work well for him as any skills put on him after Part I, can only be put on him for 4-4 (by returning to the base) and endgame. If one wishes to use Tormod for endgame, he will make great use of Paragon once he is under the player's control again in 4-4, as his rejoining chapter has a very high number of enemy units, which (with proper planning) will guarantee his promotion to an arch sage just in time for the final few chapters. Aside from Arms Scrolls, Tormod can quickly increase his weapon ranks by using the [[Discipline]] skill, especially his staff rank. After promotion, Tormod's physical durability coupled with his already solid speed growth should be sufficient enough to take a few blows in 4-4 without dying, so one can simply let an enemy or two attack him so that he can retaliate with staff counterattacks to build up his staff rank.


Tormod has a useful fire affinity which gives an attack and accuracy boost. His only viable partners are [[Muarim]] and [[Vika]], as they share the same availability as him in that, they're guaranteed to be with him through part 1 and also 4-4 and onward. Neither have affinities that complement his fire affinity. Otherwise units with a fire or dark affinity can help him, but he is better off unsupported due to his availability.
Tormod has a useful fire affinity which gives an attack and accuracy boost. His only viable partners are [[Muarim]] and [[Vika]], as they share the same availability as him in that, they're guaranteed to be with him through Part I and also 4-4 and onward. Neither have affinities that complement his fire affinity. Otherwise units with a fire or dark affinity can help him, but he is better off unsupported due to his availability.


==Personality==
==Personality==
Tormod is a young boy who thinks highly of his magical abilities, describing himself as the world's greatest mage.<ref>{{cite|I'm the world's greatest mage! Why do I have to do these stupid chores?|Tormod|Path of Radiance}}</ref> He is shown to be very impatient throughout the games. Tormod considers others' safety before his own.<ref>{{cite|'''Calill:''' Magic doesn't react well when miscast. I've seen fingers get blown off... And you'll be lucky if it's just a finger! Sometimes it's an arm or a leg... And in really unfortunate cases, it can take a life!<br>'''Tormod:''' Heck! I'm not afraid!<br>'''Calill:''' I didn't say YOUR fingers or YOUR life!<br>'''Tormod:''' What? You?<br>'''Calill:''' Me, Commander Ike, anyone! We can't afford to have you overshoot our enemies and rain death down on us instead!<br>'''Tormod:''' ...<br>'''Calill:''' Tormod, magic is unlike any other weapon. It does not forgive. If you lose concentration...If you hesitate... If you fail to respect it... People will die. Friends...will die.<br>'''Tormod:''' I'm sorry.<br>'''Calill:''' Then study the basics. After all, you don't want to be a burden to your friends do you?<br>'''Tormod:''' No! |Tormod and [[Calill]]|Path of Radiance}}</ref> Tormod especially cares a lot about his adoptive father-like figure [[Muarim]], to the point that he refuses to allow Muarim to sacrifice himself to protect him.<ref>{{cite|'''Ike:''' You! You're the leader of this band, aren't you?<br>'''Muarim:''' Yes...I am. I'll resist you no further. Take me with you or execute me here... I care not. But my companions... Would you let them go? ...Please <br>'''Unknown:''' No! I won't allow it!<br>'''Ike:''' Huh?<br>'''Tormod:''' I won't let you take Muarim!<br>'''Muarim:''' Grrr... Stay back, little one! You were not supposed to expose--<br>'''Tormod:''' If you want Muarim, you'll have to kill me first!<br>'''Ike:''' You're--<br>'''Muarim:''' Yes, he is a beorc child. I claimed him when he was little more than an infant. He has nothing to do with us...sub-humans...<br>'''Tormod:''' Stop lying! I'm here because I want to be! Who's the leader of the laguz emancipation army? I am! You're a big jerk, Muarim! Trying to cover for everyone and get yourself killed? I won't allow it!|[[Ike]], [[Muarim]], and Tormod|Path of Radiance}}</ref>  
Tormod is a young boy who thinks highly of his magical abilities, describing himself as the world's greatest mage.<ref>{{cite|I'm the world's greatest mage! Why do I have to do these stupid chores?|Tormod|Path of Radiance}}</ref> He is shown to be very impatient throughout the games. Tormod considers others' safety before his own.<ref>{{cite|'''Calill:''' Magic doesn't react well when miscast. I've seen fingers get blown off... And you'll be lucky if it's just a finger! Sometimes it's an arm or a leg... And in really unfortunate cases, it can take a life!<br>'''Tormod:''' Heck! I'm not afraid!<br>'''Calill:''' I didn't say YOUR fingers or YOUR life!<br>'''Tormod:''' What? You?<br>'''Calill:''' Me, Commander Ike, anyone! We can't afford to have you overshoot our enemies and rain death down on us instead!<br>'''Tormod:''' ...<br>'''Calill:''' Tormod, magic is unlike any other weapon. It does not forgive. If you lose concentration...If you hesitate... If you fail to respect it... People will die. Friends...will die.<br>'''Tormod:''' I'm sorry.<br>'''Calill:''' Then study the basics. After all, you don't want to be a burden to your friends do you?<br>'''Tormod:''' No! |Tormod and [[Calill]]|Path of Radiance}}</ref> Tormod especially cares a lot about his adoptive father-like figure [[Muarim]], to the point that he refuses to allow Muarim to sacrifice himself to protect him.<ref>{{cite|'''Ike:''' You! You're the leader of this band, aren't you?<br>'''Muarim:''' Yes...I am. I'll resist you no further. Take me with you or execute me here... I care not. But my companions... Would you let them go? ...Please <br>'''Unknown:''' No! I won't allow it!<br>'''Ike:''' Huh?<br>'''Tormod:''' I won't let you take Muarim!<br>'''Muarim:''' Grrr... Stay back, little one! You were not supposed to expose--<br>'''Tormod:''' If you want Muarim, you'll have to kill me first!<br>'''Ike:''' You're--<br>'''Muarim:''' Yes, he is a beorc child. I claimed him when he was little more than an infant. He has nothing to do with us...sub-humans...<br>'''Tormod:''' Stop lying! I'm here because I want to be! Who's the leader of the laguz emancipation army? I am! You're a big jerk, Muarim! Trying to cover for everyone and get yourself killed? I won't allow it!|[[Ike]], [[Muarim]], and Tormod|Path of Radiance}}</ref>  


Tormod is very passionate about emancipating all of the [[Laguz]] that remain enslaved by [[Begnion]]'s noble class. He wishes for a world where the Laguz can live peacefully and freely.<ref>{{cite|Why would you say such a thing? You were born a laguz slave...And you're not allowed to be free...That's not right! That's why we promised each other we'd change all of that. We made a promise! Laguz, like beorc, would build homes and plant fields! Families would live together in peace and freedom! That's the world we dreamed of...|Tormod|Path of Radiance}}</ref>
Tormod is very passionate about emancipating all of the [[laguz]] that remain enslaved by [[Begnion]]'s noble class. He wishes for a world where the Laguz can live peacefully and freely.<ref>{{cite|Why would you say such a thing? You were born a laguz slave...And you're not allowed to be free...That's not right! That's why we promised each other we'd change all of that. We made a promise! Laguz, like beorc, would build homes and plant fields! Families would live together in peace and freedom! That's the world we dreamed of...|Tormod|Path of Radiance}}</ref>


Tormod also feels insecure about how little he grew in the three years between the games compared to Sothe and Ike.<ref>{{cite|'''Ike:''' Tormod, it’s been a while.<br>'''Tormod:''' Holy, moly! You are absolutely huge! I feel puny next to you<br>'''Ike:''' That’s because you are puny. Magic clearly doesn’t give you much muscle tone.<br>'''Tormod:''' Oh… I suppose that’s true. Still, it works pretty well for winning battles.<br>'''Ike:''' Actually, Tormod…<br>'''Tormod:'''What?<br>'''Ike:''' Did you actually get smaller?<br>'''Tormod:''' Nah, you just can’t see me properly because all of your blood gets pumped to your muscles, away from your brain!<br>'''Ike:''' A little touchy, Tormod? Whatever. We have work to do.|[[Ike]] and Tormod|Radiant Dawn}}</ref>
Tormod also feels insecure about how little he grew in the three years between the games compared to Sothe and Ike.<ref>{{cite|'''Ike:''' Tormod, it’s been a while.<br>'''Tormod:''' Holy, moly! You are absolutely huge! I feel puny next to you<br>'''Ike:''' That’s because you are puny. Magic clearly doesn’t give you much muscle tone.<br>'''Tormod:''' Oh… I suppose that’s true. Still, it works pretty well for winning battles.<br>'''Ike:''' Actually, Tormod…<br>'''Tormod:'''What?<br>'''Ike:''' Did you actually get smaller?<br>'''Tormod:''' Nah, you just can’t see me properly because all of your blood gets pumped to your muscles, away from your brain!<br>'''Ike:''' A little touchy, Tormod? Whatever. We have work to do.|[[Ike]] and Tormod|Radiant Dawn}}</ref>
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{{Quote|No... Move... Listen to me, body... Move... Muarim...where are you? I'm...done...for...|Tormod in {{title|Path of Radiance}}.}}
{{Quote|No... Move... Listen to me, body... Move... Muarim...where are you? I'm...done...for...|Tormod in {{title|Path of Radiance}}.}}


{{Quote|'''Tormod:''' Th-there’s still a long road ahead!<br>'''Muarim:''' Little one! Fall back! You cannot battle in this condition.<br>'''Tormod:''' What?! This wound’s nothing... I... It...<br>'''Muarim:''' Hey, are you deaf?! Don’t push it. Fall back, now!<br>'''Tormod:''' F-fine... Ugh!|Tormod in Part 1 of {{title|Radiant Dawn}}.}}
{{Quote|'''Tormod:''' Th-there’s still a long road ahead!<br>'''Muarim:''' Little one! Fall back! You cannot battle in this condition.<br>'''Tormod:''' What?! This wound’s nothing... I... It...<br>'''Muarim:''' Hey, are you deaf?! Don’t push it. Fall back, now!<br>'''Tormod:''' F-fine... Ugh!|Tormod in Part I of {{title|Radiant Dawn}}.}}


{{Quote|'''Tormod:''' Uh-oh... I botched that one.<br>'''Sothe:''' Tormod!<br>'''Tormod:''' I got...carried away, y’see. And now I’ll never...finish the task you set for me... ...Sorry...Sothe...|Tormod, in [[A Gathering Hope|Part I, Chapter 7]] of ''Radiant Dawn''.}}
{{Quote|'''Tormod:''' Uh-oh... I botched that one.<br>'''Sothe:''' Tormod!<br>'''Tormod:''' I got...carried away, y’see. And now I’ll never...finish the task you set for me... ...Sorry...Sothe...|Tormod, in [[A Gathering Hope|Part I, Chapter 7]] of ''Radiant Dawn''.}}


{{Quote|No! I can't...feel my legs... I can't stand up... Where...is...Muarim...? I... I'm...|Tormod in Part 4 of {{title|Radiant Dawn}}.}}
{{Quote|No! I can't...feel my legs... I can't stand up... Where...is...Muarim...? I... I'm...|Tormod in Part IV of {{title|Radiant Dawn}}.}}


==Other appearances==
==Other appearances==
===''Fire Emblem Cipher''===
==={{TCGCipher}}===
Tormod is featured on four cards in {{TCGCipher}}.
Tormod is featured on four cards in {{TCGCipher}}.
{{TCGCipherData
{{TCGCipherData
|name=Tormod
|name=Tormod
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FEPR Tormod.png|Artwork of Tormod from {{title|Path of Radiance}}.
FEPR Tormod.png|Artwork of Tormod from {{title|Path of Radiance}}.
FERD Tormod.png|Artwork of Tormod from {{title|Radiant Dawn}}.
FERD Tormod.png|Artwork of Tormod from {{title|Radiant Dawn}}.
Portrait tormod npc fe09.png|Cloaked Tormod's portrait in {{title|Path of Radiance}}.
Portrait tormod npc fe09.png|Portrait of Tormod with a cloak in {{title|Path of Radiance}}.
Portrait tormod fe09.png|Tormod's portrait in {{title|Path of Radiance}}.
Portrait tormod fe09.png|Portrait of Tormod in {{title|Path of Radiance}}.
Portrait tormod fe10.png|Tormod's portrait in {{title|Radiant Dawn}}.
Portrait tormod fe10.png|Portrait of Tormod in {{title|Radiant Dawn}}.
Medium portrait tormod fe10.png|Tormod's portrait in {{title|Radiant Dawn}}.
Medium portrait tormod fe10.png|Portrait of Tormod in {{title|Radiant Dawn}}.
</gallery>
</gallery>


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</gallery>
</gallery>


===Other appearances===
==={{title|Cipher}} artwork===
<gallery>
<gallery>
TCGCipher Tormod 01.png|Artwork of Tormod from {{TCGCipher}}.
TCGCipher Tormod 01.png|Artwork of Tormod from {{title|Cipher}}.
TCGCipher Tormod 02.png|Artwork of Tormod from {{TCGCipher}}.
TCGCipher Tormod 02.png|Artwork of Tormod from {{title|Cipher}}.
TCGCipher Tormod 03.png|Artwork of Tormod from {{TCGCipher}}.
TCGCipher Tormod 03.png|Artwork of Tormod from {{title|Cipher}}.
</gallery>
</gallery>