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Magic (stat): Difference between revisions

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In {{title|Gaiden}} and the [[Game Boy Advance]] games, the strength and magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies a GBA game to enable [[Mage]]s to wield [[sword]]s, for example, the stat will instead be labelled "Strength". In ''Gaiden'', [[Priestess (Gaiden)|Priestess]]es and [[Princess]]es—who can perform both physical and magical attacks—the stat is always labelled as "Strength" (Japanese: {{hl|こうげきりょく|Kōgeki ryoku}} ''attack power''), regardless of whether the unit is currently using swords or magic, but is used in calculating her magical damage output regardless.
In {{title|Gaiden}} and the [[Game Boy Advance]] games, the strength and magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies a GBA game to enable [[Mage]]s to wield [[sword]]s, for example, the stat will instead be labelled "Strength". In ''Gaiden'', [[Priestess (Gaiden)|Priestess]]es and [[Princess]]es—who can perform both physical and magical attacks—the stat is always labelled as "Strength" (Japanese: {{hl|こうげきりょく|Kōgeki ryoku}} ''attack power''), regardless of whether the unit is currently using swords or magic, but is used in calculating her magical damage output regardless.


Four games do not feature the magic stat: {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Heroes}}. In ''Shadow Dragon & the Blade of Light'', magical damage is determined solely by the [[might]] of a [[tome]]; in ''Mystery of the Emblem'', the strength stat serves the same purpose that magic fulfils in other titles; in ''Heroes'' and ''Echoes: Shadows of Valentia'', the roles of the strength and magic stats are amalgamated into a single [[attack (stat)|attack]] stat which serves a similar purpose to the two source stats in the ''Gaiden''–Game Boy Advance system.
Four games do not feature the magic stat: {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Heroes}}. In ''Shadow Dragon & the Blade of Light'', magical damage is determined solely by the [[might]] of a [[tome]]; in ''Mystery of the Emblem'', the strength stat serves the same purpose that magic fulfills in other titles; in ''Heroes'' and ''Echoes: Shadows of Valentia'', the roles of the strength and magic stats are amalgamated into a single [[attack (stat)|attack]] stat which serves a similar purpose to the two source stats in the ''Gaiden''–Game Boy Advance system.


==Calculations==
==Calculations==
7,878

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