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Zihark: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
15 bytes removed ,  28 June 2023
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Zihark is the second [[myrmidon]] to join the army in ''Path of Radiance''. He has respectable base stats for his join time, having great [[Skill (stat)|skill]] and [[speed]], workable [[strength]], and good sword rank (i.e., able to use the [[Killing Edge]] he starts with for no investment). Thus, he needs minimal investment to do well as an infantry sword-using unit. As he does not have a mount, he cannot keep up with units like [[Titania]], [[Oscar]], and [[Kieran]], nor can he make use of [[Canto]], severely limiting him. His base durability is also weak, so he cannot be too exposed.
Zihark is the second [[myrmidon]] to join the army in ''Path of Radiance''. He has respectable base stats for his join time, having great [[Skill (stat)|skill]] and [[speed]], workable [[strength]], and good sword rank (i.e., able to use the [[Killing Edge]] he starts with for no investment). Thus, he needs minimal investment to do well as an infantry sword-using unit. As he does not have a mount, he cannot keep up with units like [[Titania]], [[Oscar]], and [[Kieran]], nor can he make use of [[Canto]], severely limiting him. His base durability is also weak, so he cannot be too exposed.


Zihark has good growths in strength, skill, and speed, ensuring he can offensively keep up at 1-range (especially with [[Adept]]). However, his defensive gains are mediocre. Because of his low durability and swordlock, his enemy phase combat will almost always be limited compared to [[Lance (weapon)|lance]] and [[axe]] users, despite his excellent offense. He joins at level 10, making him instantly ready for an early [[Master Seal]] promotion if the player so chooses.
Zihark has good growths in strength, skill, and speed, ensuring he can offensively keep up at 1-range (especially with [[Adept]]). However, his defensive gains are mediocre. Because of his low durability and swordlock, his enemy phase combat will almost always be limited compared to [[lance]] and [[axe]] users, despite his excellent offense. He joins at level 10, making him instantly ready for an early [[Master Seal]] promotion if the player so chooses.


Zihark has [[Adept]], the primary reason to use him over other infantry combat units. Since the player cannot transfer skills to other units in ''Path of Radiance'', keeping it on Zihark is recommended to maximize his combat potential. A [[Vantage]] scroll works well for Zihark, although he lacks 1-2 range, and Vantage+Adept is not as powerful as Vantage+[[Wrath]] or Vantage+[[Resolve]]. [[Astra (skill)|Astra]] is another useful skill for Zihark; however, it has a lower activation rate than other good mastery skills, requires removing Adept from him, and rapidly drains weapon durability for lower damage per hit, so the player should use the [[Occult]] scroll on another unit.
Zihark has [[Adept]], the primary reason to use him over other infantry combat units. Since the player cannot transfer skills to other units in ''Path of Radiance'', keeping it on Zihark is recommended to maximize his combat potential. A [[Vantage]] scroll works well for Zihark, although he lacks 1-2 range, and Vantage+Adept is not as powerful as Vantage+[[Wrath]] or Vantage+[[Resolve]]. [[Astra (skill)|Astra]] is another useful skill for Zihark; however, it has a lower activation rate than other good mastery skills, requires removing Adept from him, and rapidly drains weapon durability for lower damage per hit, so the player should use the [[Occult]] scroll on another unit.