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Laguz transformation: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "(?i)\{\{Round" to "{{SUBST:Round"
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m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round")
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In ''Path of Radiance'', the transformation gauge requires '''20 points''' for a laguz to transform. Transformation point gains are the same for all laguz classes, and are as follows:<ref name="fe9">{{cite web|url=http://www.pegasusknight.com/mb/fe9/cd_prmvary.html#IDX2|title=クラス/パラメータ変化|site=Pegasus Knight|published=2005-08-26|retrieved=2015-08-01}}</ref>
In ''Path of Radiance'', the transformation gauge requires '''20 points''' for a laguz to transform. Transformation point gains are the same for all laguz classes, and are as follows:<ref name="fe9">{{cite web|url=http://www.pegasusknight.com/mb/fe9/cd_prmvary.html#IDX2|title=クラス/パラメータ変化|site=Pegasus Knight|published=2005-08-26|retrieved=2015-08-01}}</ref>


{|width="50%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="50%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="14"|Laguz transformation gauge gains in {{title|Path of Radiance}}
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="14"|Laguz transformation gauge gains in {{title|Path of Radiance}}
|-
|-
!style="{{Roundtl}}; background-color:{{Color3}};" rowspan="2"| Unshifted state
!style="border-top-left-radius: 15px;; background-color:{{Color3}};" rowspan="2"| Unshifted state
!style="background-color:{{Color3}}" rowspan="2"| Shifted state
!style="background-color:{{Color3}}" rowspan="2"| Shifted state
!style="background-color:{{Color3}}" colspan="2" | When unshifted
!style="background-color:{{Color3}}" colspan="2" | When unshifted
!style="{{Roundtr}}; background-color:{{Color3}}" colspan="2"| When shifted
!style="border-top-right-radius: 15px;; background-color:{{Color3}}" colspan="2"| When shifted
|-
|-
!style="; background-color:{{Color3}}"| <small>Per turn</small>
!style="; background-color:{{Color3}}"| <small>Per turn</small>
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{{!}}style="background-color:{{Color3}}"{{!}} -1
{{!}}style="background-color:{{Color3}}"{{!}} -1
|-
|-
{{!}}colspan="6" style="{{Roundb}}; background-color:{{Color3}}" width="100%"|<small>
{{!}}colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; background-color:{{Color3}}" width="100%"|<small>
</small>
</small>
|}
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Each playable laguz (excluding the laguz royals) starts chapters with their transformation gauge set to a certain number of points, allowing some to transform faster than others.<ref name="fe9" />
Each playable laguz (excluding the laguz royals) starts chapters with their transformation gauge set to a certain number of points, allowing some to transform faster than others.<ref name="fe9" />


{|style="width:30%; margin:auto; padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}};"
{|style="width:30%; margin:auto; padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}};"
!style="{{Roundtl}}; background-color:{{Color3}}" width="10%"| #
!style="border-top-left-radius: 15px;; background-color:{{Color3}}" width="10%"| #
!style="{{Roundtr}}; background-color:{{Color3}}" | Units starting with these points
!style="border-top-right-radius: 15px;; background-color:{{Color3}}" | Units starting with these points
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} 0
{{!}}style="background-color:{{Color3}}"{{!}} 0
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{{!}}style="background-color:{{Color3}}"{{!}} [[Lethe]] • [[Janaff]] • [[Giffca]]
{{!}}style="background-color:{{Color3}}"{{!}} [[Lethe]] • [[Janaff]] • [[Giffca]]
|-
|-
!colspan="2" style="{{Roundb}}; background-color:{{Color3}}" width="100%"|<small></small>
!colspan="2" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; background-color:{{Color3}}" width="100%"|<small></small>
|}
|}


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In ''Path of Radiance'', laguz transformation awards a fixed set of stat boosts which do not change as the unit gains [[level]]s. All gains are halved if the unit is using a [[Demi Band]] to halfshift. These stat boosts are as follows:<ref name="fe9" />
In ''Path of Radiance'', laguz transformation awards a fixed set of stat boosts which do not change as the unit gains [[level]]s. All gains are halved if the unit is using a [[Demi Band]] to halfshift. These stat boosts are as follows:<ref name="fe9" />


{|width="70%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="70%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="14"|Laguz transformation stat gains in {{title|Path of Radiance}}
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="14"|Laguz transformation stat gains in {{title|Path of Radiance}}
|-
|-
!style="{{Roundtl}}; background-color:{{Color3}};" width="15%"| Unshifted state
!style="border-top-left-radius: 15px;; background-color:{{Color3}};" width="15%"| Unshifted state
!style="background-color:{{Color3}}" width="15%"| Shifted state
!style="background-color:{{Color3}}" width="15%"| Shifted state
!style="background-color:{{Color3}}" width="4%"| [[HP]]
!style="background-color:{{Color3}}" width="4%"| [[HP]]
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!style="background-color:{{Color3}}" width="4%"| [[Resistance|Res]]
!style="background-color:{{Color3}}" width="4%"| [[Resistance|Res]]
!style="background-color:{{Color3}}" width="4%"| [[Constitution|Con]]
!style="background-color:{{Color3}}" width="4%"| [[Constitution|Con]]
!style="{{Roundtr}}; background-color:{{Color3}}" width="4%"| [[Movement|Mov]]
!style="border-top-right-radius: 15px;; background-color:{{Color3}}" width="4%"| [[Movement|Mov]]
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} [[Cat|Beast Tribe]]
{{!}}style="background-color:{{Color3}}"{{!}} [[Cat|Beast Tribe]]
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{{!}}style="background-color:{{Color3}}"{{!}} +1
{{!}}style="background-color:{{Color3}}"{{!}} +1
|-
|-
{{!}}colspan="12" style="{{Roundb}}; background-color:{{Color3}}" width="100%"|<small>
{{!}}colspan="12" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; background-color:{{Color3}}" width="100%"|<small>
</small>
</small>
|}
|}
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In ''Path of Radiance'', three items have an effect on the mechanisms of laguz transformation. Two of these are equippable bands.
In ''Path of Radiance'', three items have an effect on the mechanisms of laguz transformation. Two of these are equippable bands.


{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items affecting laguz transformation in ''Path of Radiance''
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="2"|Items affecting laguz transformation in ''Path of Radiance''
|-
|-
{{!}}
{{!}}
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; background-color:{{Color3}}; color:#fff" width="1%"|
!style="border-top-left-radius: 15px;; background-color:{{Color3}}; color:#fff" width="1%"|
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="{{roundtr}}; background-color:{{Color3}}; color:#fff" width="30%"|Games
!style="border-top-right-radius: 15px;; background-color:{{Color3}}; color:#fff" width="30%"|Games
|-
|-
|style="background-color:{{Color3}}"|[[File:Is gcn demi band.png]]
|style="background-color:{{Color3}}"|[[File:Is gcn demi band.png]]
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In ''Radiant Dawn'', the transformation gauge requires '''30 points''' for a laguz to shift. Unlike in ''Path of Radiance'', every laguz class now has unique transformation point gains.
In ''Radiant Dawn'', the transformation gauge requires '''30 points''' for a laguz to shift. Unlike in ''Path of Radiance'', every laguz class now has unique transformation point gains.


{|width="50%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="50%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="14"|Laguz transformation gauge gains in {{title|Radiant Dawn}}
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="14"|Laguz transformation gauge gains in {{title|Radiant Dawn}}
|-
|-
!style="{{Roundtl}}; background-color:{{Color3}};" rowspan="2"| Unshifted state
!style="border-top-left-radius: 15px;; background-color:{{Color3}};" rowspan="2"| Unshifted state
!style="background-color:{{Color3}}" rowspan="2"| Shifted state
!style="background-color:{{Color3}}" rowspan="2"| Shifted state
!style="background-color:{{Color3}}" colspan="2"| When unshifted
!style="background-color:{{Color3}}" colspan="2"| When unshifted
!style="{{Roundtr}}; background-color:{{Color3}}" colspan="2"| When shifted
!style="border-top-right-radius: 15px;; background-color:{{Color3}}" colspan="2"| When shifted
|-
|-
!style="; background-color:{{Color3}}"| <small>Per turn</small>
!style="; background-color:{{Color3}}"| <small>Per turn</small>
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{{!}}style="background-color:{{Color3}}"{{!}} -1
{{!}}style="background-color:{{Color3}}"{{!}} -1
|-
|-
{{!}}colspan="6" style="{{Roundb}}; background-color:{{Color3}}" width="100%"|<small>
{{!}}colspan="6" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; background-color:{{Color3}}" width="100%"|<small>
</small>
</small>
|}
|}
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In ''Radiant Dawn'', laguz stat gains are changed considerably. Shifting now awards a '''2× multiplication''' of the laguz's unshifted [[strength]], [[magic (stat)|magic]], [[skill (stat)|skill]], [[speed]], [[defense]] and [[resistance]] stats to all laguz classes; these gains are reduced to multiplying the stats by 1.5 if the unit is using [[Wildheart]] to halfshift. Additionally, the unit's [[movement]], [[weight (unit)|weight]] and [[constitution]] are awarded flat stat boosts, which are as follows:
In ''Radiant Dawn'', laguz stat gains are changed considerably. Shifting now awards a '''2× multiplication''' of the laguz's unshifted [[strength]], [[magic (stat)|magic]], [[skill (stat)|skill]], [[speed]], [[defense]] and [[resistance]] stats to all laguz classes; these gains are reduced to multiplying the stats by 1.5 if the unit is using [[Wildheart]] to halfshift. Additionally, the unit's [[movement]], [[weight (unit)|weight]] and [[constitution]] are awarded flat stat boosts, which are as follows:


{|width="40%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="40%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="14"|Laguz transformation stat gains in {{title|Radiant Dawn}}
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="14"|Laguz transformation stat gains in {{title|Radiant Dawn}}
|-
|-
!style="{{Roundtl}}; background-color:{{Color3}};" width="15%"| Unshifted state
!style="border-top-left-radius: 15px;; background-color:{{Color3}};" width="15%"| Unshifted state
!style="background-color:{{Color3}}" width="15%"| Shifted state
!style="background-color:{{Color3}}" width="15%"| Shifted state
!style="background-color:{{Color3}}" width="4%"| [[Constitution|Con]]
!style="background-color:{{Color3}}" width="4%"| [[Constitution|Con]]
!style="background-color:{{Color3}}" width="4%"| [[Weight (unit)|Wt]]
!style="background-color:{{Color3}}" width="4%"| [[Weight (unit)|Wt]]
!style="{{Roundtr}}; background-color:{{Color3}}" width="4%"| [[Movement|Mov]]
!style="border-top-right-radius: 15px;; background-color:{{Color3}}" width="4%"| [[Movement|Mov]]
|-
|-
{{!}}style="background-color:{{Color3}}"{{!}} [[Cat]]
{{!}}style="background-color:{{Color3}}"{{!}} [[Cat]]
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{{!}}style="background-color:{{Color3}}"{{!}} +1
{{!}}style="background-color:{{Color3}}"{{!}} +1
|-
|-
{{!}}colspan="5" style="{{Roundb}}; background-color:{{Color3}}" width="100%"|<small>
{{!}}colspan="5" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px;; background-color:{{Color3}}" width="100%"|<small>
</small>
</small>
|}
|}
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In ''Radiant Dawn'', three items and two skills have an effect on the mechanisms of laguz transformation.
In ''Radiant Dawn'', three items and two skills have an effect on the mechanisms of laguz transformation.


{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Items affecting laguz transformation in ''Radiant Dawn''
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="2"|Items affecting laguz transformation in ''Radiant Dawn''
|-
|-
{{!}}
{{!}}
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; background-color:{{Color3}}; color:#fff" width="1%"|
!style="border-top-left-radius: 15px;; background-color:{{Color3}}; color:#fff" width="1%"|
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
!style="background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="{{roundtr}}; background-color:{{Color3}}; color:#fff" width="30%"|Games
!style="border-top-right-radius: 15px;; background-color:{{Color3}}; color:#fff" width="30%"|Games
|-
|-
|style="background-color:{{Color3}}"|[[File:Is wii olivi grass.png]]
|style="background-color:{{Color3}}"|[[File:Is wii olivi grass.png]]