252
edits
Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
m (Text replacement - "Cannot double attack" to "Cannot make follow-up attacks") |
No edit summary |
||
Line 8: | Line 8: | ||
}} | }} | ||
'''Curved Shot''' (Japanese: {{hl|曲射|Kyokusha}} ''High-Angle Fire'') is a [[combat art]] which debuted in {{FE15}}. A weapon skill linked to the [[Iron Bow]] in the base game as well as [[Python's Bow]] via [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]], Curved Shot lacks special effects aside from a few stat alterations, enhanced [[hit rate]] in particular. The art returns in {{title|Three Houses}}, where it gains the additional effect of having longer range. | '''Curved Shot''' (Japanese: {{hl|曲射|Kyokusha}} ''High-Angle Fire'') is a [[combat art]] which debuted in {{FE15}}. A weapon skill linked to the [[Iron Bow]] in the base game as well as [[Python's Bow]] via [[Downloadable content in Fire Emblem Echoes: Shadows of Valentia|DLC]], Curved Shot lacks special effects aside from a few stat alterations, enhanced [[hit rate]] in particular. The art returns slightly modified in {{title|Three Houses}}, where it is learned by all units upon raising their skill level in [[bow (weapon)|bows]] to D and gains the additional effect of having longer range. | ||
==Data== | ==Data== |
edits