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Unit: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
16 bytes removed ,  15 July 2018
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[[File:Ss fe11 catria's stats.png|thumb|right|[[Catria]]'s summary, displaying her stats and inventory]]
[[File:Ss fe11 catria's stats.png|thumb|right|[[Catria]]'s summary, displaying her stats and inventory]]


All units are comprised of a set of identifying data determining its abilities and restrictions in gameplay. Each unit possesses a [[class]] to which they belong, a more general determining their available [[weapon]] types, potential maximum [[:Category:Stats|stats]], [[movement]] capabilities, and general battlefield utility. On a more individual basis, each unit also possesses a personal set of combat data specific to them: their [[level]] and current [[experience]], current stats, [[inventory]], [[weapon rank]]s and, for player and/or potentially [[recruitment|recruitable]] units, [[growth rate]]s. Some games give units other gameplay abilities and data, such as [[skills]], [[affinity]], [[biorhythm]], [[support]]s and [[Holy Blood]].
All units are comprised of a set of identifying data determining its abilities and restrictions in gameplay. Each unit possesses a [[class]] to which they belong, a more general determining their available [[weapon]] types, potential maximum [[:Category:Stats|stats]], [[movement]] capabilities, and general battlefield utility. On a more individual basis, each unit also possesses a personal set of combat data specific to them: their [[level]] and current [[experience]], current stats, [[inventory]], [[weapon rank]]s and, for player and/or potentially [[recruitment|recruitable]] units, [[growth rate]]s. Some games give units other gameplay abilities and data, such as [[skills]], [[affinity]], [[biorhythm]], [[support]]s and [[Holy Blood]].


Most of this data can be viewed by pressing the game's "[[help]]" button when the cursor is hovering over the desired unit; this brings up a display arranging and summarising this data, as demonstrated to the right with [[Catria]] in {{title|Shadow Dragon}}. Some of this data, like growth rates, is hidden to the player and can only be determined by examining the game's code (or by referring to resources which have already done so and listed the results, like guide books, [http://serenesforest.net/ Serenes Forest] or this wiki).
Most of this data can be viewed by pressing the game's "[[help]]" button when the cursor is hovering over the desired unit; this brings up a display arranging and summarising this data, as demonstrated to the right with [[Catria]] in {{title|Shadow Dragon}}. Some of this data, like growth rates, is hidden to the player and can only be determined by examining the game's code (or by referring to resources which have already done so and listed the results, like guide books, [http://serenesforest.net/ Serenes Forest] or this wiki).
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===Player units===
===Player units===
[[File:Ss fe04 player units.png|thumb|Player units in {{title|Genealogy of the Holy War}}]]
[[File:Ss fe04 player units.png|thumb|Player units in {{title|Genealogy of the Holy War}}]]
Identified by the color '''<font color="#3850e0">blue</font>''', "player" units are units directly under the control of the player. These units comprise the player's armies, and the point of the game is to use them to combat enemy units and complete the objectives of maps. In most games, only a small fraction of player units currently comprising the player's army can be deployed on the map, usually no more than twenty at a time; similarly, whereas the enemy armies are typically comprised of a vast number of enemy units, the number of total accessible player units is comparatively small, never larger than seventy per game.
Identified by the color '''<font color="#3850e0">blue</font>''', "player" units are units directly under the control of the player. These units comprise the player's armies, and the point of the game is to use them to combat enemy units and complete the objectives of maps. In most games, only a small fraction of player units currently comprising the player's army can be deployed on the map, usually no more than twenty at a time; similarly, whereas the enemy armies are typically comprised of a vast number of enemy units, the number of total accessible player units is comparatively small, never larger than seventy per game.


Player units can only attack enemy units, with one exception: when afflicted with the [[Status conditions#Berserk|Berserk]] condition, player units will attack any unit within range. Player units are capable of providing some assistance to NPC and partner units, by [[heal]]ing or [[Rescue (command)|rescuing]] them. Additionally, some player units are capable of talking to certain enemy or NPC units to [[recruitment|recruit]] them into the player's own army, turning said units into player units.
Player units can only attack enemy units, with one exception: when afflicted with the [[Status conditions#Berserk|Berserk]] condition, player units will attack any unit within range. Player units are capable of providing some assistance to NPC and partner units, by [[heal]]ing or [[Rescue (command)|rescuing]] them. Additionally, some player units are capable of talking to certain enemy or NPC units to [[recruitment|recruit]] them into the player's own army, turning said units into player units.
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===Enemy units===
===Enemy units===
[[File:Ss fe05 enemy units.png|thumb|Enemy units in {{title|Thracia 776}}]]
[[File:Ss fe05 enemy units.png|thumb|Enemy units in {{title|Thracia 776}}]]
Colored '''<font color="#a83028">red</font>''', enemy units, known as computer units in the NES games, comprise the enemy army and the game's primary obstacle and challenge. These units are directly antagonistic and will actively attack all other unit types. The player will almost always be required to defeat enemy units; the [[Objectives#Rout|rout objective]] requires that all enemies be defeated to complete the chapter.
Colored '''<font color="#a83028">red</font>''', enemy units, known as computer units in the NES games, comprise the enemy army and the game's primary obstacle and challenge. These units are directly antagonistic and will actively attack all other unit types. The player will almost always be required to defeat enemy units; the [[Objectives#Rout|rout objective]] requires that all enemies be defeated to complete the chapter.


Among enemy units, there will almost always be a [[boss]] unit. Bosses are the commanders of the enemy forces, stronger than the other enemies on the map; their defeat is a common map objective. Additionally, sometimes among enemy forces there are certain units who can be [[recruitment|recruited]] to join the player's army; in games which feature a hard mode, these units may receive a "hard mode bonus", where their base stats are higher than usual owing to the generally inflated base stats of enemies in higher difficulty modes.
Among enemy units, there will almost always be a [[boss]] unit. Bosses are the commanders of the enemy forces, stronger than the other enemies on the map; their defeat is a common map objective. Additionally, sometimes among enemy forces there are certain units who can be [[recruitment|recruited]] to join the player's army; in games which feature a hard mode, these units may receive a "hard mode bonus", where their base stats are higher than usual owing to the generally inflated base stats of enemies in higher difficulty modes.


In {{FEWA}}, in [[An Orchestrated Battle|Chapter 12]] of the main story and some battles in History Mode, two enemy factions are hostile to both each other and the player; one is colored the usual red, while the other is colored <font color="#f8f840">yellow</font>.
In {{FEWA}}, in [[An Orchestrated Battle|Chapter 12]] of the main story and some battles in History Mode, two enemy factions are hostile to both each other and the player; one is colored the usual red, while the other is colored <font color="#f8f840">yellow</font>.
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===NPC units===
===NPC units===
[[File:Ss fe07 neutral units.png|thumb|Neutral units in {{title|The Blazing Blade}}]]
[[File:Ss fe07 neutral units.png|thumb|Neutral units in {{title|The Blazing Blade}}]]
An "NPC" (non-player character), "neutral", "other", or "ally" unit, colored '''<font color="#089000">green</font>''' (except in {{title|Gaiden}} and {{title|Genealogy of the Holy War}}, where they are <font color="#3850e0">blue</font> and <font color="#f8f840">yellow</font>, respectively), is a usually benevolent unit not affiliated with the player. They cannot be controlled or manipulated, but they can normally be [[heal]]ed or [[Rescue (command)|rescued]] by player units. Enemy units can and usually will attempt to attack NPC units as they would player units.
An "NPC" (non-player character), "neutral", "other", or "ally" unit, colored '''<font color="#089000">green</font>''' (except in {{title|Gaiden}} and {{title|Genealogy of the Holy War}}, where they are <font color="#3850e0">blue</font> and <font color="#f8f840">yellow</font>, respectively), is a usually benevolent unit not affiliated with the player. They cannot be controlled or manipulated, but they can normally be [[heal]]ed or [[Rescue (command)|rescued]] by player units. Enemy units can and usually will attempt to attack NPC units as they would player units.


NPC units usually come in one of several varieties and purposes. They may be weaker or combat-incapable units, where [[Objectives#Protect|protecting them from harm]] is the goal of the chapter. Some potentially [[Recruitment|recruitable]] units will initially appear on maps as NPCs, often capable of holding their own in battle until recruited. Occasionally, NPC units may comprise an allied army fighting alongside the player's units, typically in a defense map. On some occasions, when recruitable enemy units are surrounded by a number of subordinate enemies, its subordinates will become NPCs when their leader is recruited. In {{title|Genealogy of the Holy War}}, the most typical use of an NPC unit is to block the passage of both the player and enemies toward neutral castles until the game is ready for the player to travel to them.
NPC units usually come in one of several varieties and purposes. They may be weaker or combat-incapable units, where [[Objectives#Protect|protecting them from harm]] is the goal of the chapter. Some potentially [[Recruitment|recruitable]] units will initially appear on maps as NPCs, often capable of holding their own in battle until recruited. Occasionally, NPC units may comprise an allied army fighting alongside the player's units, typically in a defense map. On some occasions, when recruitable enemy units are surrounded by a number of subordinate enemies, its subordinates will become NPCs when their leader is recruited. In {{title|Genealogy of the Holy War}}, the most typical use of an NPC unit is to block the passage of both the player and enemies toward neutral castles until the game is ready for the player to travel to them.
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===Partner units===
===Partner units===
The least frequently appearing unit type, partner units, called ally units in North American versions of ''Radiant Dawn'', (colored '''<font color="#f8f840">yellow</font>''', except in {{title|Genealogy of the Holy War}}, where they are <font color="#089000">green</font>) are a variant of NPC units. Their purpose is to directly assist the player's army in fighting enemies, doing so on their own.  Partner units cannot be directly controlled by the player; in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, however, they can be given a set of general instructions using the [[Direct]] command, which gives the partner army a general objective to accomplish like attacking enemies or travelling to a specific space on the map.
The least frequently appearing unit type, partner units, called ally units in North American versions of ''Radiant Dawn'', (colored '''<font color="#f8f840">yellow</font>''', except in {{title|Genealogy of the Holy War}}, where they are <font color="#089000">green</font>) are a variant of NPC units. Their purpose is to directly assist the player's army in fighting enemies, doing so on their own.  Partner units cannot be directly controlled by the player; in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, however, they can be given a set of general instructions using the [[Direct]] command, which gives the partner army a general objective to accomplish like attacking enemies or travelling to a specific space on the map.


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[[Category:Game mechanics]][[Category:Glossary]][[Category:Units| ]]
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