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Magic (stat): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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[[File:Ss fe13 anna mag help.jpg|thumb|The magic stat help prompt in {{FE13}}.]]
[[File:Ss fe13 anna mag help.jpg|thumb|The magic stat help prompt in {{FE13}}.]]
'''Magic''' ({{hover|魔力|Maryoku}} ''Magical power''), abbreviated as '''Mgc''' in ''Genealogy of the Holy War'' and ''Thracia 776'' and as '''Mag''' in the English games, is a statistic applied to [[unit]]s which determines the power of a unit's magical attack. The stat was introduced in {{title|Gaiden}} as the magical counterpart to [[Strength]], in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing [[Staff|staves]] and [[white magic]]. In games that feature separate Strength and Magic stats, certain physical weapons, such as the [[Flame Sword]], use the Magic stat in calculating the damage dealt by their ranged attacks.
'''Magic''' (Japanese: {{hover|魔力|Maryoku}} ''Magical power''), abbreviated as '''Mgc''' in ''Genealogy of the Holy War'' and ''Thracia 776'' and as '''Mag''' in the English games, is a statistic applied to [[unit]]s which determines the power of a unit's magical attack. The stat was introduced in {{title|Gaiden}} as the magical counterpart to [[Strength]], in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing [[Staff|staves]] and [[white magic]]. In games that feature separate Strength and Magic stats, certain physical weapons, such as the [[Flame Sword]], use the Magic stat in calculating the damage dealt by their ranged attacks.


In {{title|Gaiden}} and the [[Game Boy Advance]] games, the [[Strength]] and Magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies the game to enable [[Mage]]s to wield [[sword]]s, for example, the stat will instead be labelled "Strength". For [[Celica]], who in ''Gaiden'' can perform both physical and magical attacks, the stat is always labelled ({{hover|こうげきりょく|Kōgeki ryoku}} ''attack power''), regardless of whether she is currently using swords or magic, but is used in calculating her magical damage output regardless.
In {{title|Gaiden}} and the [[Game Boy Advance]] games, the [[Strength]] and Magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies the game to enable [[Mage]]s to wield [[sword]]s, for example, the stat will instead be labelled "Strength". For [[Celica]], who in ''Gaiden'' can perform both physical and magical attacks, the stat is always labelled (Japanese: {{hover|こうげきりょく|Kōgeki ryoku}} ''attack power''), regardless of whether she is currently using swords or magic, but is used in calculating her magical damage output regardless.


Three games in the main ''Fire Emblem'' series as well as {{title|Heroes}} do not feature the Magic stat: {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}, and {{title|Echoes:  Shadows of Valentia}}. In ''Shadow Dragon and the Blade of Light'', magical damage is determined solely by the [[might]] of a [[tome]]; in ''Mystery of the Emblem'', the Strength stat serves the same purpose that Magic fulfils in other titles; in ''Heroes'' and ''Echoes:  Shadows of Valentia'', the roles of the Strength and Magic stats have been amalgamated into a single [[Attack (stat)|Attack]] stat which serves a similar purpose to the two source stats in the ''Gaiden''/Game Boy Advance system.
Three games in the main ''Fire Emblem'' series as well as {{title|Heroes}} do not feature the Magic stat: {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}, and {{title|Echoes:  Shadows of Valentia}}. In ''Shadow Dragon and the Blade of Light'', magical damage is determined solely by the [[might]] of a [[tome]]; in ''Mystery of the Emblem'', the Strength stat serves the same purpose that Magic fulfils in other titles; in ''Heroes'' and ''Echoes:  Shadows of Valentia'', the roles of the Strength and Magic stats have been amalgamated into a single [[Attack (stat)|Attack]] stat which serves a similar purpose to the two source stats in the ''Gaiden''/Game Boy Advance system.