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Zihark: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Zihark has good growths in strength, skill, and speed, ensuring he can offensively keep up at 1-range (especially with [[Adept]]). However, his defensive gains are mediocre. Because of his low durability and swordlock, his enemy phase combat will almost always be limited compared to [[lance]] and [[axe]] users, despite his excellent offense. He joins at level 10, making him instantly ready for an early [[Master Seal]] promotion if the player so chooses.
Zihark has good growths in strength, skill, and speed, ensuring he can offensively keep up at 1-range (especially with [[Adept]]). However, his defensive gains are mediocre. Because of his low durability and swordlock, his enemy phase combat will almost always be limited compared to [[lance]] and [[axe]] users, despite his excellent offense. He joins at level 10, making him instantly ready for an early [[Master Seal]] promotion if the player so chooses.


Zihark has [[Adept]], the primary reason to use him over other infantry combat units. Since the player cannot transfer skills to other units in ''Path of Radiance'', keeping it on Zihark is recommended to maximize his combat potential. A [[Vantage]] scroll works well for Zihark, although he lacks 1-2 range, and Vantage+Adept is not as powerful as Vantage+[[Wrath]] or Vantage+[[Resolve]]. [[Astra (skill)|Astra]] is another useful skill for Zihark; however, it has a lower activation rate than other good mastery skills, requires removing Adept from him, and rapidly drains weapon durability for lower damage per hit, so the player should use the [[Occult]] scroll on another unit.
Zihark has [[Adept]], the primary reason to use him over other infantry combat units. Since the player cannot transfer skills to other units in ''Path of Radiance'', keeping it on Zihark is recommended to maximize his combat potential. A [[Vantage]] scroll works well for Zihark, although he lacks 1-2 range, and Vantage+Adept is not as powerful as Vantage+[[Wrath]] or Vantage+[[Resolve]]. is another useful skill for Zihark; however, it has a lower activation rate than other good mastery skills, requires removing Adept from him, and rapidly drains weapon durability for lower damage per hit, so the player should use the [[Occult]] scroll on another unit.


Zihark has an earth affinity which gives pure avoid. His only support partner with a complementing affinity is [[Muarim]], with a thunder affinity giving some defense and avoid. [[Ilyana]] appreciates the avoid boost from Zihark, but her bonuses are lackluster for him. [[Brom]]'s water affinity does not complement Zihark, as it only gives +1 attack and defense at max support.
Zihark has an earth affinity which gives pure avoid. His only support partner with a complementing affinity is [[Muarim]], with a thunder affinity giving some defense and avoid. [[Ilyana]] appreciates the avoid boost from Zihark, but her bonuses are lackluster for him. [[Brom]]'s water affinity does not complement Zihark, as it only gives +1 attack and defense at max support.
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Zihark is a prepromoted [[Swordmaster]] on [[Micaiah]]'s team. He has excellent offensive base stats, with decent [[strength]] and excellent [[Skill (stat)|skill]] and [[speed]]. He also has a [[crit]] boost, innate [[Adept]], and comes with a [[Killing Edge]], so he requires no investment to immediately contribute. He is an excellent user of the [[Brave Sword]] through Part 1 thanks to his good crit and Adept. However, his base durability is mediocre (though not as bad as most tier 1 units), and being a [[sword]]-locked unit, he lacks good 1-2 range for much of the game, with his only easily accessible ranged option being [[Wind Edge]]s, which are [[Weight (weapon)|heavy]], [[might|weak]], and [[hit|inaccurate]]. ''Path of Radiance'' Zihark caps strength, skill, and speed on average, so PoR transfers benefiting him significantly.
Zihark is a prepromoted [[Swordmaster]] on [[Micaiah]]'s team. He has excellent offensive base stats, with decent [[strength]] and excellent [[Skill (stat)|skill]] and [[speed]]. He also has a [[crit]] boost, innate [[Adept]], and comes with a [[Killing Edge]], so he requires no investment to immediately contribute. He is an excellent user of the [[Brave Sword]] through Part 1 thanks to his good crit and Adept. However, his base durability is mediocre (though not as bad as most tier 1 units), and being a [[sword]]-locked unit, he lacks good 1-2 range for much of the game, with his only easily accessible ranged option being [[Wind Edge]]s, which are [[Weight (weapon)|heavy]], [[might|weak]], and [[hit|inaccurate]]. ''Path of Radiance'' Zihark caps strength, skill, and speed on average, so PoR transfers benefiting him significantly.


With excellent skill and speed growths, he will cap them quickly before promotion (especially with PoR transfers). Though his other growths are mediocre, [[Bonus experience|BEXP]] helps patch them in the long run, especially strength. Through Part 3, Zihark's offense remains excellent but his durability does not keep up, so it is easy for him to get overwhelmed especially by enemy laguz (this is heavily mitigated if he is supporting [[Nolan]] or [[Volug]]). When promoted, his crit boost increases and he learns [[Astra (skill)|Astra]], further amplifying his good offense, though he is still stuck with swords.
With excellent skill and speed growths, he will cap them quickly before promotion (especially with PoR transfers). Though his other growths are mediocre, [[Bonus experience|BEXP]] helps patch them in the long run, especially strength. Through Part 3, Zihark's offense remains excellent but his durability does not keep up, so it is easy for him to get overwhelmed especially by enemy laguz (this is heavily mitigated if he is supporting [[Nolan]] or [[Volug]]). When promoted, his crit boost increases and he learns , further amplifying his good offense, though he is still stuck with swords.


In Part 3, Chapters [[A Reason to Fight|6]], [[Rivals Collide|7]], and [[From Pain, Awakening|endgame]], the player is presented with the opportunity to have Zihark defect from Micaiah's team and join [[Ike]]'s team, which can be done if he speaks to [[Lethe]] or [[Mordecai]] (or [[Brom]] and [[Ilyana]] if they had an A support with Zihark transferred from ''Path of Radiance'') during these chapters, being one of the two units from Micaiah's team (the other being [[Jill]]) who can join Ike's team in Part 3. This presents an interesting case for him and the player: on one hand, unlike Jill, Zihark can benefit more from switching sides as this especially means that he will no longer be in danger of fighting dangerously fast and hard-hitting enemy laguz (especially [[Tiger]]s) for the remainder of Part 3, owing to his frail durability. He can also take any valuable items with him to Ike's team that Ilyana has not or could not take with her before she leaves at the end of [[Daein, Arise!|Part 1, endgame]], such as the [[Brave Bow]] and [[Shine]] tomes; the latter is notable as Shine tomes are not sold during Ike's Part 3 chapters (despite having one [[Light (magic)|light magic]] user in their group), and Zihark can procure some for [[Rhys]] to use if he is being used for combat. On the other hand, Micaiah's team will need all the help they could get to survive their chapters, and Zihark himself is a solid Swordmaster and later [[Trueblade]] who can serve well in Micaiah's Part 3 chapters, especially if the other sword fighter of the group, [[Edward]], was killed in battle or insufficiently trained.
In Part 3, Chapters [[A Reason to Fight|6]], [[Rivals Collide|7]], and [[From Pain, Awakening|endgame]], the player is presented with the opportunity to have Zihark defect from Micaiah's team and join [[Ike]]'s team, which can be done if he speaks to [[Lethe]] or [[Mordecai]] (or [[Brom]] and [[Ilyana]] if they had an A support with Zihark transferred from ''Path of Radiance'') during these chapters, being one of the two units from Micaiah's team (the other being [[Jill]]) who can join Ike's team in Part 3. This presents an interesting case for him and the player: on one hand, unlike Jill, Zihark can benefit more from switching sides as this especially means that he will no longer be in danger of fighting dangerously fast and hard-hitting enemy laguz (especially [[Tiger]]s) for the remainder of Part 3, owing to his frail durability. He can also take any valuable items with him to Ike's team that Ilyana has not or could not take with her before she leaves at the end of [[Daein, Arise!|Part 1, endgame]], such as the [[Brave Bow]] and [[Shine]] tomes; the latter is notable as Shine tomes are not sold during Ike's Part 3 chapters (despite having one [[Light (magic)|light magic]] user in their group), and Zihark can procure some for [[Rhys]] to use if he is being used for combat. On the other hand, Micaiah's team will need all the help they could get to survive their chapters, and Zihark himself is a solid Swordmaster and later [[Trueblade]] who can serve well in Micaiah's Part 3 chapters, especially if the other sword fighter of the group, [[Edward]], was killed in battle or insufficiently trained.