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Unused content in Fire Emblem: Radiant Dawn: Difference between revisions

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{{DISPLAYTITLE:Unused content in ''Fire Emblem: Radiant Dawn''}}
Numerous pieces of unused content have been found within the game data of {{FE10}}.
Numerous pieces of unused content have been found within the game data of {{FE10}}.


Line 4: Line 5:
{{sectstub}}
{{sectstub}}
===Unused names===
===Unused names===
<!--Jacob is not an unused name, despite what SF says. That's the name of Brom's friend in the Part 2 Chapter 1 opening.-->
<!--Jacob is not an unused name, despite what SF says. That's the name of Brom's friend in the Part II, Chapter&nbsp;1 opening.-->
There are several character/unit name strings which go unused.
There are several character/unit name strings which go unused.


* '''Map 5 Enemy''' (Japanese: {{hover|MAP5敵|MAP5 teki}} ''Map 5 Enemy''; file name MPID_MAP5_ENEMY) is listed between the [[Feral One]] enemy name and [[Pugo]]. It may have been a placeholder label for generic enemies in [[A Distant Voice|Part 1 Chapter 4]], the game's fifth map.
* '''Map 5 Enemy''' (Japanese: {{hl|MAP5敵|MAP5 teki}} ''Map 5 Enemy''; file name MPID_MAP5_ENEMY) is listed between the [[Feral One]] enemy name and [[Pugo]]. It may have been a placeholder label for generic enemies in [[A Distant Voice|Part I, Chapter&nbsp;4]], the game's fifth map.
* '''Ferere''' (Japanese: {{hover|フェリーレ|Ferīre}} ''Ferire''; file name MPID_FERERE) is listed before [[Anna]]. This is a straight translation of the [[Crimea]]n territory of Felirae, ruled by [[Ludveck]], and may have been intended for generic soldiers in Part 2. This name is also found as the file name of a duplicate of the male dummy portrait.
* '''Ferere''' (Japanese: {{hl|フェリーレ|Ferīre}} ''Ferire''; file name MPID_FERERE) is listed before [[Anna]]. This is a straight translation of the [[Crimea]]n territory of Felirae, ruled by [[Ludveck]], and may have been intended for generic soldiers in Part 2. This name is also found as the file name of a duplicate of the male dummy portrait.


Several unused name strings effectively only exist in the Japanese script, because the localization edited them out and replaced them with the word "dummy".
Several unused name strings effectively only exist in the Japanese script, because the localization edited them out and replaced them with the word "dummy".


* {{hover|デント|Dento}} ''Dent'' (file name MPID_DENT) is listed between [[Numida]] and the "Grandfather" NPC name. This name is also found as the file name of a duplicate of the male dummy portrait.
* {{hl|デント|Dento}} ''Dent'' (file name MPID_DENT) is listed between [[Numida]] and the "Grandfather" NPC name. This name is also found as the file name of a duplicate of the male dummy portrait.
* {{hover|タバサ|Tabasa}} ''Tabitha'' (file name MPID_TABASA) is listed between [[Nico]] and [[Alder]]. This name has no associated portrait.
* {{hl|タバサ|Tabasa}} ''Tabitha'' (file name MPID_TABASA) is listed between [[Nico]] and [[Alder]]. This name has no associated portrait.
* {{hover|ネイベ|Neibe}} ''Naybe'' (file name MPID_NABE) is listed after [[Alder]]. This name is also found as the file name of a duplicate of the female dummy portrait.
* {{hl|ネイベ|Neibe}} ''Naybe'' (file name MPID_NABE) is listed after [[Alder]]. This name is also found as the file name of a duplicate of the female dummy portrait.
* {{hover|ヤロミ|Yaromi}} ''Yaromi'' (file name MPID_LALOMI) is listed after Naybe and before Ferere.  This name is also found as the file name of a duplicate of the male dummy portrait.
* {{hl|ヤロミ|Yaromi}} ''Yaromi'' (file name MPID_LALOMI) is listed after Naybe and before Ferere.  This name is also found as the file name of a duplicate of the male dummy portrait.
* {{hover|グリツ|Guritsu}} ''Gritz'' (file name MPID_GRITZ) is listed between [[Almedha]] and [[Lehran]].  This name is also found as the file name of a duplicate of the male dummy portrait.
* {{hl|グリツ|Guritsu}} ''Gritz'' (file name MPID_GRITZ) is listed between [[Almedha]] and [[Lehran]].  This name is also found as the file name of a duplicate of the male dummy portrait.


==Items==
==Items==
{{sectstub}}
{{sectstub}}
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 55px" | Icon
!width=55px style="{{roundtl}}; border:none" rowspan="2"|Icon
! style="width: 125px" | Weapon name
!width=125px style="border:none" rowspan="2"|Weapon name
! style="width: 55px" | [[Weapon level|{{color|#d9d9d9|Rank}}]]
!width=55px style="border:none" rowspan="2"|[[Weapon rank|{{color|#d9d9d9|Rank}}]]
! style="width: 55px" | [[Might|{{color|#d9d9d9|Might}}]]
!width=55px style="border:none" rowspan="2"|[[Might|{{color|#d9d9d9|Might}}]]
! style="width: 55px" | [[Weight (weapon)|{{color|#d9d9d9|Weight}}]]
!width=55px style="border:none" rowspan="2"|[[Weight (weapon)|{{color|#d9d9d9|Weight}}]]
! style="width: 55px" | [[Hit|{{color|#d9d9d9|Hit}}]]
!width=55px style="border:none" rowspan="2"|[[Hit|{{color|#d9d9d9|Hit}}]]
! style="width: 55px" | [[Crit|{{color|#d9d9d9|Crit}}]]
!width=55px style="border:none" rowspan="2"|[[Crit|{{color|#d9d9d9|Crit}}]]
! style="width: 55px" | [[Range|{{color|#d9d9d9|Range}}]]
!width=55px style="border:none" rowspan="2"|[[Range|{{color|#d9d9d9|Range}}]]
! style="width: 55px" | [[Durability|{{color|#d9d9d9|Uses}}]]
!width=55px style="border:none" rowspan="2"|[[Durability|{{color|#d9d9d9|Uses}}]]
! style="width: 55px" | [[Worth|{{color|#d9d9d9|Worth}}]]
!width=55px style="border:none" rowspan="2"|[[Worth|{{color|#d9d9d9|Worth}}]]
! style="width: 55px" | [[Weapon experience|{{color|#d9d9d9|Exp}}]]
!width=55px style="border:none" rowspan="2"|[[Weapon experience|{{color|#d9d9d9|Exp}}]]
! style="width: 250px" | Description<br><small>Notes</small>
!width=250px style="{{roundtr}}; border:none"|Description
|-
|-
!width=250px style="background-color:{{Color1}}; border:none"|<small>Notes</small>
| [[File:Is wii slim lance.png]]
| [[Slim Lance]]
| {{LanceWii}} E
| 3
| 4
| 95
| 5
| 1
| 35
| 490
| 1
| ''A lightweight lance that's easy to wield. It has a slightly improved chance to land a critical hit.''<br><small>(Internal name: DELICATELANCE)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is wii slim lance.png]]
| [[File:Is wii frey bomb.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Slim Lance]]
| [[Mine|Frey Bomb]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{LanceWii}} E
| [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 3
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 4
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 95
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 5
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 35
| 1
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 490
| 500
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ''A lightweight lance that's easy to wield. It has a slightly improved chance to land a critical hit.''
| ''??''<br><small>(Internal name: FREYRBOMB)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>(Internal name: DELICATELANCE)</small>
| [[File:Is wii laguz stone unused.png]]
| [[Laguz Stone]]
| [[Item]]
| --
| --
| --
| --
| --
| 1
| 4,000
| --
| ''An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only.''<br><small>(Internal name: CHANGESTONE)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is wii laguz stone unused.png]]
| [[File:Is wii warp powder.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Laguz Stone]]
| [[Warp Powder]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
| [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 4,000
| 10,000
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ''An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only.''
| ''IF THIS APPEARS IT'S A BUG. REPORT IT.''<br><small>(Internal name: WARPPOWDER)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>(Internal name: CHANGESTONE)</small>
| [[File:Is wii wild stone.png]]
 
| [[Wild Stone]]
|-
| [[Item]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is wii warp powder.png]]
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Warp Powder]]
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Item]]
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 6,000
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| ''??''<br><small>Cannot be used at all and has no functionality programmed.<br>(Internal name: ??)</small>
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 10,000
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" {{!}} ''IF THIS APPEARS IT'S A BUG. REPORT IT.''
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>(Internal name: WARPPOWDER)</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is wii wild stone.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Wild Stone]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 6,000
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ''??''
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Cannot be used at all and has no functionality programmed.<br>(Internal name: ??)</small>
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is wii tempest scroll.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Tempest]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Item]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" {{!}} ''??''
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Intended to teach [[Tempest]], a skill that no longer exists in Radiant Dawn.<br>Has no functionality programmed.</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is wii serenity scroll.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Serenity]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ''??''
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Intended to teach [[Serenity]], a skill that no longer exists in Radiant Dawn.<br>Has no functionality programmed.</small>
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is wii laguzguard.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Laguzguard]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Item]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color1}}" {{!}} ''??''
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Intended to be a skill scroll version of the [[Laguzguard]]</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is wii beorcguard.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Beorcguard]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ''??''
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Intended to be a skill scroll version of the [[Beorcguard]]</small>
| [[File:Is wii tempest scroll.png]]
| [[Skill items#Skill items in Radiant Dawn|Tempest]]
| [[Item]]
| --
| --
| --
| --
| --
| --
| ??
| --
| ''??''<br><small>Intended to teach [[Tempest]], a skill that no longer exists in Radiant Dawn.<br>Has no functionality programmed.</small>
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is wii full guard.png]]
| [[File:Is wii serenity scroll.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Full Guard]]
| [[Skill items#Skill items in Radiant Dawn|Serenity]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Item]]
| [[Item]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} ??
| ??
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" {{!}} ''??''
| ''??''<br><small>Intended to teach [[Serenity]], a skill that no longer exists in Radiant Dawn.<br>Has no functionality programmed.</small>
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Intended to be a skill scroll version of the [[Full Guard]].<br>Probably left unused due to [[Nullify]] becoming a defined skill.</small>
| [[File:Is wii laguzguard.png]]
| [[Skill items#Skill items in Radiant Dawn|Laguzguard]]
| [[Item]]
| --
| --
| --
| --
| --
| 1
| ??
| --
| ''??''<br><small>Intended to be a skill scroll version of the [[Laguzguard]]</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is wii knight ward.png]]
| [[File:Is wii beorcguard.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Knight Ward]]
| [[Skill items#Skill items in Radiant Dawn|Beorcguard]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
| [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| 1
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} ??
| ??
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ''??''
| ''??''<br><small>Intended to be a skill scroll version of the [[Beorcguard]]</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small><br>Has no functionality programmed.</small>
| [[File:Is wii full guard.png]]
| [[Skill items#Skill items in Radiant Dawn|Full Guard]]
| [[Item]]
| --
| --
| --
| --
| --
| 1
| ??
| --
| ''??''<br><small>Intended to be a skill scroll version of the [[Full Guard]].<br>Probably left unused due to [[Nullify]] becoming a defined skill.</small>
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is wii troop scroll.png]]
| [[File:Is wii knight ward.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Skill items#Skill items in Radiant Dawn|Troop Scroll]]
| [[Skill items#Skill items in Radiant Dawn|Knight Ward]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Item]]
| [[Item]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
| 1
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} ??
| ??
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" {{!}} ''??''
| ''??''<br><small><br>Has no functionality programmed.</small>
|-
{{!}}style="{{roundbr}}; border:none; background-color:{{Color1}}" {{!}} <small>Intended to be a skill scroll version of the [[Knight Ring]].<br>Probably left unused due to [[Canto]] becoming a defined skill.</small>
|-
|-
| [[File:Is wii troop scroll.png]]
| [[Skill items#Skill items in Radiant Dawn|Troop Scroll]]
| [[Item]]
| --
| --
| --
| --
| --
| 1
| ??
| --
| ''??''<br><small>Intended to be a skill scroll version of the [[Knight Ring]].<br>Probably left unused due to [[Canto]] becoming a defined skill.</small>
|}
|}


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Like ''Path of Radiance'', ''Radiant Dawn'' uses a series of hidden skills to manage character attributes. These have Japanese text strings and file names associated with them, but no localized text strings. The player will never see any evidence of these skills other than the effects they cause in normal gameplay.
Like ''Path of Radiance'', ''Radiant Dawn'' uses a series of hidden skills to manage character attributes. These have Japanese text strings and file names associated with them, but no localized text strings. The player will never see any evidence of these skills other than the effects they cause in normal gameplay.


{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 150px" | Japanese name
!width="150px" style="{{roundtl}}; border:none"|Japanese name
! style="width: 150px" | File name
!width="150px" style="border:none"|File name
! style="width: 500px" | Effect
!width="500px" style="{{roundtr}}; border:none"|Effect
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|主人公|Shujinkō}}<br><small><i>Protagonist</i></small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_HERO
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to the party's current commander. Gives them the ability to [[Auto-Battle|Order and Direct]].<ref name="hiddenskilleffects">{{Cite web|url=http://serenesforest.net/forums/index.php?showtopic=47361&page=1#entry3070579|title=Dolphin Users without working AR codes? Look here!|author=Haiyukin|published=2014-04-30|retrieved=2015-12-05}}</ref>
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|女性|Josei}}<br><small><i>Woman</i></small>
| {{hl|主人公|Shujinkō}}<br><small>''Protagonist''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_FEMALE
| MSID_HERO
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to female units.<ref name="hiddenskilleffects" />
| Assigned to the party's current commander. Gives them the ability to [[Auto-Battle|Order and Direct]].<ref name="hiddenskilleffects">{{Cite web|url=http://serenesforest.net/forums/index.php?showtopic=47361&page=1#entry3070579|title=Dolphin Users without working AR codes? Look here!|author=Haiyukin|site=Serenes Forest forums|published=April 30, 2014|retrieved=December 5, 2015}}</ref>  
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|上級職|Jōkyūshoku}}<br><small><i>Superior Class</i></small>
| {{hl|女性|Josei}}<br><small>''Woman''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_HIGHER
| MSID_FEMALE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to units in [[:Category:Advanced classes|advanced classes]].<ref name="hiddenskilleffects" />
| Assigned to female units.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|最上級職|Saijōkyūshoku}}<br><small><i>Most Superior Class</i></small>
| {{hl|上級職|Jōkyūshoku}}<br><small>''Superior Class''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_HIGHEST
| MSID_HIGHER
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to units in [[:Category:Third-tier advanced classes|third-tier advanced classes]].<ref name="hiddenskilleffects" />
| Assigned to units in [[:Category:Advanced classes|advanced classes]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|化身職|Keshinshoku}}<br><small><i>Incarnating Class</i>
| {{hl|最上級職|Saijōkyūshoku}}<br><small>''Most Superior Class''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_ANIMALIZE
| MSID_HIGHEST
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[laguz]] units in their unshifted state. Provides the [[Laguz transformation|transformation gauge]] increase functions.<ref name="hiddenskilleffects" />
| Assigned to units in [[:Category:Third-tier advanced classes|third-tier advanced classes]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|化身中|Keshinchū}}<br><small><i>Incarnation</i>
| {{hl|化身職|Keshinshoku}}<br><small>''Incarnating Class''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_LYCANTHROPE
| MSID_ANIMALIZE
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[laguz]] units in their shifted state. Provides the [[Laguz transformation|transformation gauge]]'s functions for shifted laguz.<ref name="hiddenskilleffects" />
| Assigned to [[laguz]] units in their unshifted state. Provides the [[Laguz transformation|transformation gauge]] increase functions.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|化身固定|Keshinkotei}}<br><small><i>Fixed Incarnation</i>
| {{hl|化身中|Keshinchū}}<br><small>''Incarnation''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_FIXEDBEAST
| MSID_LYCANTHROPE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to enemy [[Feral One]]s. Enables their permanent shifted state.<ref name="hiddenskilleffects" />
| Assigned to [[laguz]] units in their shifted state. Provides the [[Laguz transformation|transformation gauge]]'s functions for shifted laguz.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|半化身固定|Hankeshinkotei}}<br><small><i>Fixed Half-Incarnation</i>
| {{hl|化身固定|Keshinkotei}}<br><small>''Fixed Incarnation''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_FIXEDHALFBEAST
| MSID_FIXEDBEAST
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Volug]] in Part 1. Enables his permanent half-shifted state and inability to revert.<ref name="hiddenskilleffects" />
| Assigned to enemy [[Feral One]]s. Enables their permanent shifted state.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|ボス|Bosu}}<br><small><i>Boss</i></small>
| {{hl|半化身固定|Hankeshinkotei}}<br><small>''Fixed Half-Incarnation''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_BOSS
| MSID_FIXEDHALFBEAST
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to enemy bosses.<ref name="hiddenskilleffects" />
| Assigned to [[Volug]] in Part 1. Enables his permanent half-shifted state and inability to revert.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|ラスボス|Rasubosu}}<br><small><i>Last Boss</i></small>
| {{hl|ボス|Bosu}}<br><small>''Boss''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_FINALBOSS
| MSID_BOSS
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to the bosses [[Lekain]], [[Dheginsea]], [[Sephiran]], and [[Ashera]]. Allows them to use [[Judge]] attacks.<ref name="hiddenskilleffects" />
| Assigned to enemy bosses.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|飛行系|Hikōkei}}<br><small><i>Flying Type</i></small>
| {{hl|ラスボス|Rasubosu}}<br><small>''Last Boss''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_FLY
| MSID_FINALBOSS
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to flier units.<ref name="hiddenskilleffects" />
| Assigned to the bosses [[Lekain]], [[Dheginsea]], [[Sephiran]], and [[Ashera]]. Allows them to use [[Judge]] attacks.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|魔道系|Madōkei}}<br><small><i>Magic Type</i></small>
| {{hl|飛行系|Hikōkei}}<br><small>''Flying Type''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_MAGE
| MSID_FLY
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to magic units. Prevents them from equipping the [[Imbue]] skill.<ref name="hiddenskilleffects" />
| Assigned to flier units.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|村破壊|Murahakai}}<br><small><i>Village Destruction</i></small>
| {{hl|魔道系|Madōkei}}<br><small>''Magic Type''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_VILLAGEDESTROY
| MSID_MAGE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Bandit]]s. Enables them to destroy [[village|buildings]].<ref name="hiddenskilleffects" />
| Assigned to magic units. Prevents them from equipping the [[Imbue]] skill.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|クライマー|Kuraimā}}<br><small><i>Climber</i></small>
| {{hl|村破壊|Murahakai}}<br><small>''Village Destruction''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_CLIMBER
| MSID_VILLAGEDESTROY
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to members of certain infantry classes. Enables them to climb [[Terrain/GameCube and Wii games|gap]] terrain.<ref name="hiddenskilleffects" />
| Assigned to [[Bandit]]s. Enables them to destroy [[village|buildings]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|シュート|Shūto}}<br><small><i>Shoot</i></small>
| {{hl|クライマー|Kuraimā}}<br><small>''Climber''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_SHOOT
| MSID_CLIMBER
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Archer]]s, [[Sniper]]s, and [[Marksman|Marksmen]]. Enables them to use [[ballista]]e.<ref name="hiddenskilleffects" />
| Assigned to members of certain infantry classes. Enables them to climb [[Terrain/GameCube and Wii games|gap]] terrain.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|鍵無料|Kagimuryō}}<br><small><i>Key-free</i></small>
| {{hl|シュート|Shūto}}<br><small>''Shoot''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_KEYFREE
| MSID_SHOOT
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s. Enables them to open doors and chests without using keys.<ref name="hiddenskilleffects" />
| Assigned to [[Archer]]s, [[Sniper]]s, and [[Marksman|Marksmen]]. Enables them to use [[ballista]]e.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|鍵50|Kagigojū}}<br><small><i>Key-free</i></small>
| {{hl|鍵無料|Kagimuryō}}<br><small>''Key-free''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_KEY50
| MSID_KEYFREE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Volke]]. Enables his ability to unlock doors and chests in exchange for automatically taking 50 [[gold]] out of the player's total funds.<ref name="hiddenskilleffects" />
| Assigned to [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s. Enables them to open doors and chests without using keys.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|埋宝探索|Umatakaratansaku}}<br><small><i>Buried Treasure Hunt</i></small>
| {{hl|鍵50|Kagigojū}}<br><small>''Key-free''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_THUNT
| MSID_KEY50
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s. Enables their 50% chance of finding [[hidden treasure]].<ref name="hiddenskilleffects" />
| Assigned to [[Volke]]. Enables his ability to unlock doors and chests in exchange for automatically taking 50 [[gold]] out of the player's total funds.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|ワープ移動|Wāpuidō}}<br><small><i>Warp Move</i></small>
| {{hl|埋宝探索|Umatakaratansaku}}<br><small>''Buried Treasure Hunt''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_WARPMOVE
| MSID_THUNT
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Spirit]]s. One of two skills which enables their ability to warp themselves across the map and attack.<ref name="hiddenskilleffects" />
| Assigned to [[Thief|Thieves]], [[Rogue]]s, and [[Whisper]]s. Enables their 50% chance of finding [[hidden treasure]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|クイックワープ|Kuikkuwāpu}}<br><small><i>Quick Warp</i></small>
| {{hl|ワープ移動|Wāpuidō}}<br><small>''Warp Move''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_QUICKWARP
| MSID_WARPMOVE
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Spirit]]s. One of two skills which enables their ability to warp themselves across the map and attack.<ref name="hiddenskilleffects" />
| Assigned to [[Spirit]]s. One of two skills which enables their ability to warp themselves across the map and attack.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|外側射程+1|Sotogawa shatei +1}}<br><small><i>Exterior Range +1</i></small>
| {{hl|クイックワープ|Kuikkuwāpu}}<br><small>''Quick Warp''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EXPANDRANGEO_1
| MSID_QUICKWARP
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Marksman|Marksmen]]. Enables their +1 [[range]] boost when wielding standard bows.<ref name="hiddenskilleffects" />
| Assigned to [[Spirit]]s. One of two skills which enables their ability to warp themselves across the map and attack.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|剣装備|Tsurugisōbi}}<br><small><i>Equip Sword</i></small>
| {{hl|外側射程+1|Sotogawa shatei +1}}<br><small>''Exterior Range +1''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQSWORD
| MSID_EXPANDRANGEO_1
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Enables the use of [[sword]]s.<ref name="hiddenskilleffects" />
| Assigned to [[Marksman|Marksmen]]. Enables their +1 [[range]] boost when wielding standard bows.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|槍装備|Yarisōbi}}<br><small><i>Equip Lance</i></small>
| {{hl|剣装備|Tsurugisōbi}}<br><small>''Equip Sword''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQLANCE
| MSID_EQSWORD
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Enables the use of [[Lance (weapon)|lances]].<ref name="hiddenskilleffects" />
| Enables the use of [[sword]]s.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|斧装備|Onosōbi}}<br><small><i>Equip Axe</i></small>
| {{hl|槍装備|Yarisōbi}}<br><small>''Equip Lance''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQAXE
| MSID_EQLANCE
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Enables the use of [[axe]]s.<ref name="hiddenskilleffects" />
| Enables the use of [[lance]]s.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|弓装備|Yumisōbi}}<br><small><i>Equip Bow</i></small>
| {{hl|斧装備|Onosōbi}}<br><small>''Equip Axe''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQBOW
| MSID_EQAXE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Enables the use of [[bow]]s.<ref name="hiddenskilleffects" />
| Enables the use of [[axe]]s.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|弩装備|Ishiyumisōbi}}<br><small><i>Equip Crossbow</i></small>
| {{hl|弓装備|Yumisōbi}}<br><small>''Equip Bow''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQBALLISTA
| MSID_EQBOW
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Warrior]]s, [[Reaver]]s, [[Sniper]]s, and [[Marksman|Marksmen]]. Enables the use of [[Bow#Crossbows|crossbows]].<ref name="hiddenskilleffects" />
| Enables the use of [[bow]]s.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|短刀装備|Tantōsōbi}}<br><small><i>Equip Knife</i></small>
| {{hl|弩装備|Ishiyumisōbi}}<br><small>''Equip Crossbow''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQKNIFE
| MSID_EQBALLISTA
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Enables the use of [[knife|knives]].<ref name="hiddenskilleffects" />
| Assigned to [[Warrior]]s, [[Reaver]]s, [[Sniper]]s, and [[Marksman|Marksmen]]. Enables the use of [[Bow#Crossbows|crossbows]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|打撃装備|Dagekisōbi}}<br><small><i>Equip Strike</i></small>
| {{hl|短刀装備|Tantōsōbi}}<br><small>''Equip Knife''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQBLOW
| MSID_EQKNIFE
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Enables the use of [[strike]]s.<ref name="hiddenskilleffects" />
| Enables the use of [[knife|knives]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|光装備|Hikarisōbi}}<br><small><i>Equip Light</i></small>
| {{hl|打撃装備|Dagekisōbi}}<br><small>''Equip Strike''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQLIGHT
| MSID_EQBLOW
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Enables the use of [[light (magic)|light magic]].<ref name="hiddenskilleffects" /> Same name and purpose as the [[Lumina]] skill from ''Path of Radiance'', except that it is now hidden.
| Enables the use of [[strike]]s.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|闇装備|Yamisōbi}}<br><small><i>Equip Darkness</i></small>
| {{hl|光装備|Hikarisōbi}}<br><small>''Equip Light''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQDARK
| MSID_EQLIGHT
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Enables the use of [[dark (magic)|dark magic]].<ref name="hiddenskilleffects" />
| Enables the use of [[light (magic)|light magic]].<ref name="hiddenskilleffects" /> Same name and purpose as the [[Lumina]] skill from ''Path of Radiance'', except that it is now hidden.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|杖装備|Tsuesōbi}}<br><small><i>Equip Staff</i></small>
| {{hl|闇装備|Yamisōbi}}<br><small>''Equip Darkness''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQROD
| MSID_EQDARK
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Enables the use of [[Staff|staves]].<ref name="hiddenskilleffects" />
| Enables the use of [[dark magic]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|アイク専用装備|Aikusen'yōsōbi}}<br><small><i>Equip Ike-Only</i></small>
| {{hl|杖装備|Tsuesōbi}}<br><small>''Equip Staff''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQ_A
| MSID_EQROD
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Ike]]. Enables the use of [[Ettard]] and [[Ragnell]].<ref name="hiddenskilleffects" />
| Enables the use of [[Staff|staves]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|ミスト専用装備|Misutosen'yōsōbi}}<br><small><i>Equip Mist-Only</i>
| {{hl|アイク専用装備|Aikusen'yōsōbi}}<br><small>''Equip Ike-Only''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQ_B
| MSID_EQ_A
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Mist]]. Enables the use of [[Florete]].<ref name="hiddenskilleffects" />
| Assigned to [[Ike]]. Enables the use of [[Ettard]] and [[Ragnell]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|クリミア専用装備|Kurimeasen'yōsōbi}}<br><small><i>Equip Crimea-Only</i>
| {{hl|ミスト専用装備|Misutosen'yōsōbi}}<br><small>''Equip Mist-Only''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQ_C
| MSID_EQ_B
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Elincia]] and [[Renning]]. Enables the use of [[Amiti]].<ref name="hiddenskilleffects" />
| Assigned to [[Mist]]. Enables the use of [[Florete]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|ミカヤ専用装備|Mikayasen'yōsōbi}}<br><small><i>Equip Micaiah-Only</i>
| {{hl|クリミア専用装備|Kurimeasen'yōsōbi}}<br><small>''Equip Crimea-Only''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQ_D
| MSID_EQ_C
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Micaiah]]. Enables the use of [[Thani]].<ref name="hiddenskilleffects" />
| Assigned to [[Elincia]] and [[Renning]]. Enables the use of [[Amiti]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|サナキ専用装備|Sanakisen'yōsōbi}}<br><small><i>Equip Sanaki-Only</i>
| {{hl|ミカヤ専用装備|Mikayasen'yōsōbi}}<br><small>''Equip Micaiah-Only''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQ_E
| MSID_EQ_D
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Sanaki]]. Enables the use of [[Cymbeline]].<ref name="hiddenskilleffects" />
| Assigned to [[Micaiah]]. Enables the use of [[Thani]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|セフェラン専用装備|Seferansen'yōsōbi}}<br><small><i>Equip Cepheran-Only</i>
| {{hl|サナキ専用装備|Sanakisen'yōsōbi}}<br><small>''Equip Sanaki-Only''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQ_F
| MSID_EQ_E
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Sephiran]]. Enables the use of [[Creiddylad]].<ref name="hiddenskilleffects" />
| Assigned to [[Sanaki]]. Enables the use of [[Cymbeline]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|バルテロメ専用装備|Baruteromesen'yōsōbi}}<br><small><i>Equip Valtelome-Only</i>
| {{hl|セフェラン専用装備|Seferansen'yōsōbi}}<br><small>''Equip Cepheran-Only''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQ_G
| MSID_EQ_F
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Edward]]. Enables the use of [[Caladbolg]].<ref name="hiddenskilleffects" /> Its name suggests that at some point a personal weapon was planned for [[Valtome]], but when that did not happen, the slot was abandoned and later repurposed in localization for Edward.
| Assigned to [[Sephiran]]. Enables the use of [[Creiddylad]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| {{hl|バルテロメ専用装備|Baruteromesen'yōsōbi}}<br><small>''Equip Valtelome-Only''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQ_H
| MSID_EQ_G
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Leonardo]]. Enables the use of [[Lughnasadh]].<ref name="hiddenskilleffects" /> [[List of regional version differences/Fire Emblem: Radiant Dawn|Present only in the NTSC-U and PAL versions]].
| Assigned to [[Edward]]. Enables the use of [[Caladbolg]].<ref name="hiddenskilleffects" /> Its name suggests that at some point a personal weapon was planned for [[Valtome]], but when that did not happen, the slot was abandoned and later repurposed in localization for Edward.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQ_I
| MSID_EQ_H
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Nolan]]. Enables the use of [[Tarvos (weapon)|Tarvos]].<ref name="hiddenskilleffects" /> [[List of regional version differences/Fire Emblem: Radiant Dawn|Present only in the NTSC-U and PAL versions]].
| Assigned to [[Leonardo]]. Enables the use of [[Lughnasadh]].<ref name="hiddenskilleffects" /> [[List of version differences/Fire Emblem: Radiant Dawn|Present only in the NTSC-U and PAL versions]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|逆専用A装備不可|Gyakusen'yō A sōbifuka}}<br><small><i>Reverse  Exclusive A: Equip Disabled</i>
| --
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQ_REVA
| MSID_EQ_I
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Unknown purpose.
| Assigned to [[Nolan]]. Enables the use of [[Tarvos (weapon)|Tarvos]].<ref name="hiddenskilleffects" /> [[List of version differences/Fire Emblem: Radiant Dawn|Present only in the NTSC-U and PAL versions]].
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|逆専用B装備不可|Gyakusen'yō B sōbifuka}}<br><small><i>Reverse  Exclusive B: Equip Disabled</i>
| {{hl|逆専用A装備不可|Gyakusen'yō A sōbifuka}}<br><small>''Reverse  Exclusive A: Equip Disabled''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_EQ_REVB
| MSID_EQ_REVA
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Unknown purpose.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|逆専用C装備不可|Gyakusen'yō C sōbifuka}}<br><small><i>Reverse  Exclusive C: Equip Disabled</i>
| {{hl|逆専用B装備不可|Gyakusen'yō B sōbifuka}}<br><small>''Reverse  Exclusive B: Equip Disabled''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EQ_REVC
| MSID_EQ_REVB
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Unknown purpose.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|弱点A|Jakuten}}<br><small><i>Weakness</i>
| {{hl|逆専用C装備不可|Gyakusen'yō C sōbifuka}}<br><small>''Reverse  Exclusive C: Equip Disabled''
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_WEAK_A
| MSID_EQ_REVC
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Negates all damage from enemy attacks.<ref name="hiddenskilleffects" /> Unknown use.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|アヒンサー|Ahinsā}}<br><small><i>[[wikipedia:Ahimsa|Ahimsa]]</i></small>
| {{hl|弱点A|Jakuten}}<br><small>''Weakness''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_AHIMSA
| MSID_WEAK_A
{{!}}style="border:none; background-color:{{Color3}}" {{!}} The user will not attack their enemy, but the enemy will still attack them.<ref name="hiddenskilleffects" /> Possibly related to the game's [[morals]] system.
| Negates all damage from enemy attacks.<ref name="hiddenskilleffects" /> Unknown use.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|必殺アップ|Hissatsuappu}}<br><small><i>Critical Up</i></small>
| {{hl|アヒンサー|Ahinsā}}<br><small>''[[wikipedia:Ahimsa|Ahimsa]]''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_CRITRISE
| MSID_AHIMSA
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Unknown purpose.
| The user will not attack their enemy, but the enemy will still attack them.<ref name="hiddenskilleffects" /> Possibly related to the game's morals system.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|無敵|Muteki}}<br><small><i>Invincible</i></small>
| {{hl|必殺アップ|Hissatsuappu}}<br><small>''Critical Up''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_INVINCIBILITY
| MSID_CRITRISE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} The user cannot be attacked.<ref name="hiddenskilleffects" /> Possibly used by the boss [[Ashera]] while her auras are still alive.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|不死身|Fujimi}}<br><small><i>Undying</i></small>
| {{hl|無敵|Muteki}}<br><small>''Invincible''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_IMMORTAL
| MSID_INVINCIBILITY
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to the boss [[Ashera]]. Allows her to survive all killing blows with 1 HP.<ref name="hiddenskilleffects" />
| The user cannot be attacked.<ref name="hiddenskilleffects" /> Possibly used by the boss [[Ashera]] while her auras are still alive.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|絶対守護|Zettaishugo}}<br><small><i>Absolute Guard</i></small>
| {{hl|不死身|Fujimi}}<br><small>''Undying''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_ABSGUARD
| MSID_IMMORTAL
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to the four enemy [[Spirit]]s adjacent to [[Sephiran]] in the [[Rebirth (part 4)|fourth stage of the Part 4 Endgame]]. An enhanced version of the [[Guard]] skill that will redirect all attacks aimed at Sephiran as long as at least one of these Spirits is still alive.<ref name="hiddenskilleffects" />
| Assigned to the boss [[Ashera]]. Allows her to survive all killing blows with 1 HP.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|同行(生)|Dōkō (nama)}}<br><small><i>Companions (Living)</i></small>
| {{hl|絶対守護|Zettaishugo}}<br><small>''Absolute Guard''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_LIVE_PARTY
| MSID_ABSGUARD
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Unknown purpose.
| Assigned to the four enemy [[Spirit]]s adjacent to [[Sephiran]] in the [[Rebirth (4)|fourth stage of the Part IV, Endgame]]. An enhanced version of the [[Guard (Radiant Dawn)|Guard]] skill that will redirect all attacks aimed at Sephiran as long as at least one of these Spirits is still alive.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|同行(主)|Dōkō (omo)}}<br><small><i>Companions (Primary)</i></small>
| {{hl|同行(生)|Dōkō (nama)}}<br><small>''Companions (Living)''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_MAIN_PARTY
| MSID_LIVE_PARTY
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Unknown purpose.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|同行(副)|Dōkō (fuku)}}<br><small><i>Companions (Secondary)</i></small>
| {{hl|同行(主)|Dōkō (omo)}}<br><small>''Companions (Primary)''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_SUB_PARTY
| MSID_MAIN_PARTY
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Unknown purpose.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|同行(特)|Dōkō (toku)}}<br><small><i>Companions (Special)</i></small>
| {{hl|同行(副)|Dōkō (fuku)}}<br><small>''Companions (Secondary)''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_CUSTOM_PARTY
| MSID_SUB_PARTY
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Unknown purpose.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|同行(青以外)|Dōkō (Aoigai)}}<br><small><i>Companions (Other Than Blue)</i></small>
| {{hl|同行(特)|Dōkō (toku)}}<br><small>''Companions (Special)''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_OTHER_PARTY
| MSID_CUSTOM_PARTY
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Unknown purpose.
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|オンマップ専用|Onmappu sen'yō}}<br><small><i>Exclusively On Map</i></small>
| {{hl|同行(青以外)|Dōkō (Aoigai)}}<br><small>''Companions (Other Than Blue)''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_ONMAP
| MSID_OTHER_PARTY
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to all enemy [[Spirit]]s. Forces all fights with its user into the map-only animation mode.<ref name="hiddenskilleffects" />
| Unknown purpose.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|中型タイプ|Chūgatataipu}}<br><small><i>Medium-Sized Type</i></small>
| {{hl|オンマップ専用|Onmappu sen'yō}}<br><small>''Exclusively On Map''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_MIDDLE
| MSID_ONMAP
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to the boss [[Ashera]] and her auras. Gives them the low, fixed camera angle used for their battle scenes.<ref name="hiddenskilleffects" />
| Assigned to all enemy [[Spirit]]s. Forces all fights with its user into the map-only animation mode.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|大型タイプ|Ōgatataipu}}<br><small><i>Large-Sized Type</i></small>
| {{hl|中型タイプ|Chūgatataipu}}<br><small>''Medium-Sized Type''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_LARGE
| MSID_MIDDLE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to the boss [[Dheginsea]]. Gives him the wide, fixed camera angle used for his battle scenes.<ref name="hiddenskilleffects" />
| Assigned to the boss [[Ashera]] and her auras. Gives them the low, fixed camera angle used for their battle scenes.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|外見変更|Gaiken henkō}}<br><small><i>Appearance Change</i></small>
| {{hl|大型タイプ|Ōgatataipu}}<br><small>''Large-Sized Type''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_LOOKSCHANGE
| MSID_LARGE
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Lucia]] from the [[Elincia's Gambit|Part 2 Endgame]] onward. Changes her portrait to the short-haired variant.<ref name="hiddenskilleffects" /> May also be present on [[Micaiah]], [[Ike]], and [[Sothe]] after promotion.
| Assigned to the boss [[Dheginsea]]. Gives him the wide, fixed camera angle used for his battle scenes.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|イベントCC|Ibento CC}}<br><small><i>Event Class Change</i></small>
| {{hl|外見変更|Gaiken henkō}}<br><small>''Appearance Change''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_EVENT_CC
| MSID_LOOKSCHANGE
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Micaiah]], [[Sothe]], and [[Ike]]. Prevents these units from [[class change|promoting]] normally through item use or experience gain, leaving their promotions strictly to story events.<ref name="hiddenskilleffects" />
| Assigned to [[Lucia]] from the [[Elincia's Gambit|Part II, Endgame]] onward. Changes her portrait to the short-haired variant.<ref name="hiddenskilleffects" /> May also be present on [[Micaiah]], [[Ike]], and [[Sothe]] after promotion.
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|トライアングルA |Toraianguru A}}<br><small><i>Triangle A</i></small>
| {{hl|イベントCC|Ibento CC}}<br><small>''Event Class Change''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_TRI_A
| MSID_EVENT_CC
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Assigned to [[Elincia]], [[Marcia]], [[Tanith]], and [[Sigrun]]. Enables their [[Triangle Attack]].<ref name="hiddenskilleffects" />
| Assigned to [[Micaiah]], [[Sothe]], and [[Ike]]. Prevents these units from [[class change|promoting]] normally through item use or experience gain, leaving their promotions strictly to story events.<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|トライアングルB|Toraianguru B}}<br><small><i>Triangle B</i></small>
| {{hl|トライアングルA |Toraianguru A}}<br><small>''Triangle A''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_TRI_B
| MSID_TRI_A
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Assigned to [[Oscar]], [[Boyd]], and [[Rolf]]. Enables their [[Triangle Attack]].<ref name="hiddenskilleffects" />
| Assigned to [[Elincia]], [[Marcia]], [[Tanith]], and [[Sigrun]]. Enables their [[Triangle Attack]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|トライアングルC|Toraianguru C}}<br><small><i>Triangle C</i></small>
| {{hl|トライアングルB|Toraianguru B}}<br><small>''Triangle B''</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} MSID_TRI_C
| MSID_TRI_B
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Another skill intended to enable [[Triangle Attack]]s.<ref name="hiddenskilleffects" /> Presumably unused given the lack of a third Triangle Attack group.
| Assigned to [[Oscar]], [[Boyd]], and [[Rolf]]. Enables their [[Triangle Attack]].<ref name="hiddenskilleffects" />
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} {{hover|ユンヌのオーラ|Yunno no ōra}}<br><small><i>Yune's Aura</i></small>
| {{hl|トライアングルC|Toraianguru C}}<br><small>''Triangle C''</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} MSID_AURA_YUNE
| MSID_TRI_C
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} Assigned to [[Ike]] when inflicting the final blow on [[Ashera]] in the [[Rebirth (part 5)|fifth part of the Part 4 Endgame]]. Applies the blue flame effect to him and [[Ragnell]]; if hacked onto other units, it will only apply the flame to their swords, and will bind-pose units who use anything other than swords.<ref name="hiddenskilleffects" />
| Another skill intended to enable [[Triangle Attack]]s.<ref name="hiddenskilleffects" /> Presumably unused given the lack of a third Triangle Attack group.
|-
|-
| {{hl|ユンヌのオーラ|Yunnu no ōra}}<br><small>''Yune's Aura''</small>
| MSID_AURA_YUNE
| Assigned to [[Ike]] when inflicting the final blow on [[Ashera]] in the [[Rebirth (5)|fifth part of the Part IV, Endgame]]. Applies the blue flame effect to him and [[Ragnell]]; if hacked onto other units, it will only apply the flame to their swords, and will bind-pose units who use anything other than swords.<ref name="hiddenskilleffects" />
|}
|}


Line 477: Line 462:
The localization contains two versions of each portrait: the original size displayed when playing in 4:3 screen mode, and narrower versions used when playing in 16:9 widescreen, which are stored on the disc in the separate /wide directory. Every portrait has both an original size and a wide variant, including unused ones.
The localization contains two versions of each portrait: the original size displayed when playing in 4:3 screen mode, and narrower versions used when playing in 16:9 widescreen, which are stored on the disc in the separate /wide directory. Every portrait has both an original size and a wide variant, including unused ones.


{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; {{round|10px}}"
{| class="unused"
| style="width: 20%" | [[File:Portrait dummy male fe10.png|x150px]]<br><small>Paths:<br>face\DUMMY.cms<br>face\DUMMY1.cms<br>face\DUMMY2.cms<br>face\XXXXX1.cms<br>face\XXXXX2.cms<br>face\DENT.cms<br>face\FERERE.cms<br>face\GRITZ.cms<br>face\LALOMI.cms</small>
| A placeholder portrait, which is a variant of one of the standard male civilian NPC portraits. There are many duplicates of this one, often associated with names for unused characters. The majority of copies of it have fully assembled faces rather than separate eye and mouth frames. 
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait dummy male fe10.png|x150px]]<br><small>Paths:<br>face\DUMMY.cms<br>face\DUMMY1.cms<br>face\DUMMY2.cms<br>face\XXXXX1.cms<br>face\XXXXX2.cms<br>face\DENT.cms<br>face\FERERE.cms<br>face\GRITZ.cms<br>face\LALOMI.cms</small>
| [[File:Portrait dummy female fe10.png|x150px]]<br><small>Paths:<br>face\OLTINA.cms<br>face\NABE.cms</small>
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | A placeholder portrait, which is a variant of one of the standard male civilian NPC portraits. There are many duplicates of this one, often associated with names for unused characters. The majority of copies of it have fully assembled faces rather than separate eye and mouth frames. 
| Another placeholder, which is a variant of one of the standard female civilian NPC portraits
|-
|}
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait dummy female fe10.png|x150px]]<br><small>Paths:<br>face\OLTINA.cms<br>face\NABE.cms</small>
 
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | Another placeholder, which is a variant of one of the standard female civilian NPC portraits
===Icons===
{| class="unused"
| style="width: 20%" | [[File:Is wii z button wrn.png]][[File:Is wii control stick wrn.png]][[File:Is wii control stick up down wrn.png]][[File:is wii control stick left right wrn.png]][[File:Is wii control stick all directions wrn.png]][[File:Is wii c button wrn.png]]<br><small>Paths:<br>window\icon.cms</small>
| Icons exist for the Nunchuk's buttons and control stick, even though the game does not support the Nunchuk accessory.
|-
|-
| [[File:Is gcn placeholder.png]]<br><small>Paths:<br>window\icon.cms</small>
| Four duplicates exist of this placeholder icon. The kanji is {{lang|ja|空}}, which means "sky". Reused from ''Path of Radiance''.
|}
|}


Line 499: Line 491:


===Full songs===
===Full songs===
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 200px" | File name
!width=200px style="{{roundtl}}; border:none"|File name
! style="width: 550px" | Description
!width=550px style="border:none"|Description
! style="width: 50px" | Link
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_title_theme1_32k.brstm
| fe10_bgm_title_theme1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} A slight variation of the game's [[Fire Emblem Theme]], with different instrumentation. The version heard in the final game is at the file name fe10_bgm_sys_title1_32k.brstm.
| A slight variation of the game's [[Fire Emblem Theme]], with different instrumentation. The version heard in the final game is at the file name fe10_bgm_sys_title1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/01B-Fire-Emblem-Theme-E3-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/01B-Fire-Emblem-Theme-E3-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_fe_theme_E3_32k.brstm
| fe10_fe_theme_E3_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} An arrangement of the [[Fire Emblem Theme]] that is completely different from the final version, bearing more of a resemblance to that of {{title|Genealogy of the Holy War}}. Its name suggests it was composed for or played at an E3 event prior to the game's release, but there is no known record of it being heard there.
| An arrangement of the [[Fire Emblem Theme]] that is completely different from the final version, bearing more of a resemblance to that of {{title|Genealogy of the Holy War}}. Its name suggests it was composed for or played at an E3 event prior to the game's release, but there is no known record of it being heard there.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/01B-Fire-Emblem-Theme-E3-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/01B-Fire-Emblem-Theme-E3-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_map_00_44k.brstm
| fe10_map_00_44k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} An exact copy of "Echoes of Daybreak" with no changes. The original is found at fe10_bgm_map00_44k.brstm.
| An exact copy of "Echoes of Daybreak" with no changes. The original is found at fe10_bgm_map00_44k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_map_07_32k.brstm
| fe10_map_07_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} An exact copy of "Ascent" with no changes. The original is found at fe10_bgm_map07_32k.brstm.
| An exact copy of "Ascent" with no changes. The original is found at fe10_bgm_map07_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_map_08_32k.brstm
| fe10_map_08_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variant of "Hymn of the Righteous". The original is found at fe10_bgm_map08_32k.brstm.
| Variant of "Hymn of the Righteous". The original is found at fe10_bgm_map08_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/10A-Hymn-Of-The-Righteous-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/10A-Hymn-Of-The-Righteous-Alternate-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_btl_cp1_32k.brstm
| fe10_bgm_btl_cp1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Variant of "To War". The original is found at fe10_bgm_btl_cp02_32k.brstm.
| Variant of "To War". The original is found at fe10_bgm_btl_cp02_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/021A-To-War.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/021A-To-War.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_btl_cp3_32k.brstm
| fe10_bgm_btl_cp3_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Slight variant of "Dilemma". The original is found at fe10_bgm_btl_cp03_32k.brstm.
| Slight variant of "Dilemma". The original is found at fe10_bgm_btl_cp03_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/22A-Dilemma-2.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/22A-Dilemma-2.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_btl_cp04_32k.brstm<br>fe10_bgm_btl_cp4_32k.brstm<br>fe10_btl_cp04_32k.brstm
| fe10_bgm_btl_cp04_32k.brstm<br>fe10_bgm_btl_cp4_32k.brstm<br>fe10_btl_cp04_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} A set of slight variations of an unused enemy-phase battle theme.
| A set of slight variations of an unused enemy-phase battle theme.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/113-Enemy-Battle-Theme-2A.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/113-Enemy-Battle-Theme-2B.mp3 2]<br>[http://serenesforest.net/wp-content/uploads/2014/06/113-Enemy-Battle-Theme-2A.mp3 3]
| [http://serenesforest.net/wp-content/uploads/2014/06/113-Enemy-Battle-Theme-2A.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/113-Enemy-Battle-Theme-2B.mp3 2]<br>[http://serenesforest.net/wp-content/uploads/2014/06/113-Enemy-Battle-Theme-2A.mp3 3]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_btl_pl_wm1_32k.brstm
| fe10_bgm_btl_pl_wm1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Its name suggests that it was intended as a player phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown.
| Its name suggests that it was intended as a player phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/ 1]
| [http://serenesforest.net/ 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_btl_cp_wm1_32k.brstm
| fe10_bgm_btl_cp_wm1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Its name suggests that it was intended as an enemy phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown.
| Its name suggests that it was intended as an enemy phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/112-Enemy-Battle-Theme-1.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/112-Enemy-Battle-Theme-1.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_btl_boss3_32k.brstm
| fe10_bgm_btl_boss3_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} An unused boss battle theme.
| An unused boss battle theme.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/107-Boss-Theme-3.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/107-Boss-Theme-3.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_1_32k.brstm
| fe10_bgm_evt_1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Slight variant of "Sephiran's Sorrow" with a slightly different looping point. The version used in-game is found at fe10_bgm_evt_cepheran_32k.brstm.
| Slight variant of "Sephiran's Sorrow" with a slightly different looping point. The version used in-game is found at fe10_bgm_evt_cepheran_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_angry_cut1_32k.brstm
| fe10_bgm_evt_angry_cut1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Shorter cut of the track "Eyes of Rage". The version used in-game is found at fe10_bgm_evt_angry1_32k.brstm.
| Shorter cut of the track "Eyes of Rage". The version used in-game is found at fe10_bgm_evt_angry1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/42A-Eyes-Of-Rage-Short-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/42A-Eyes-Of-Rage-Short-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_barbarian1_32k.brstm
| fe10_bgm_evt_barbarian1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Significantly longer variant of "Aesthetics of Deprivation". The version used in-game is found at fe10_bgm_evt_barbarian1_cut.brstm.
| Significantly longer variant of "Aesthetics of Deprivation". The version used in-game is found at fe10_bgm_evt_barbarian1_cut.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/50A-Aesthetics-Of-Deprivation-Long-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/50A-Aesthetics-Of-Deprivation-Long-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_caineghis_32k.brstm
| fe10_bgm_evt_caineghis_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} The song "Lion King Caineghis", ported directly from {{title|Path of Radiance}}. Likely a placeholder for the ''Radiant Dawn'' version of the song, "Caineghis, King of Lions", which is found at the file name fe10_bgm_evt_caineghis1_32k.brstm.
| The song "Lion King Caineghis", ported directly from {{title|Path of Radiance}}. Likely a placeholder for the ''Radiant Dawn'' version of the song, "Caineghis, King of Lions", which is found at the file name fe10_bgm_evt_caineghis1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/64A-Caineghis-King-Of-Lions-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/64A-Caineghis-King-Of-Lions-Alternate-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_desert_32k.brstm
| fe10_bgm_evt_desert_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} An entirely unused desert-related theme.
| An entirely unused desert-related theme.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/110-Desert-Theme.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/110-Desert-Theme.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_dheginhansea_32k.brstm
| fe10_bgm_evt_dheginhansea_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} The song "A Trusted Ruler", ported directly from {{title|Path of Radiance}}. Likely a placeholder for the ''Radiant Dawn'' version of the song, "Tranquility of Goldoa", which is found at the file name fe10_bgm_evt_dhegin1_32k.brstm.
| The song "A Trusted Ruler", ported directly from {{title|Path of Radiance}}. Likely a placeholder for the ''Radiant Dawn'' version of the song, "Tranquility of Goldoa", which is found at the file name fe10_bgm_evt_dhegin1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/66A-Tranquility-Of-Goldoa-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/66A-Tranquility-Of-Goldoa-Alternate-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_enemy2_cut1_32k.brstm
| fe10_bgm_evt_enemy2_cut1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} A much shorter cut of "No Word for Defeat". The version used in-game is found at fe10_bgm_evt_enemy2_32k.brstm.
| A much shorter cut of "No Word for Defeat". The version used in-game is found at fe10_bgm_evt_enemy2_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_happy_cut1_32k.brstm<br>fe10_bgm_evt_happy_cut2_32k.brstm
| fe10_bgm_evt_happy_cut1_32k.brstm<br>fe10_bgm_evt_happy_cut2_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Two early versions of the song "Cats At Play", both with major differences in the instruments. The final version of the song is found at the file name fe10_bgm_evt_happy1_32k.brstm.
| Two early versions of the song "Cats At Play", both with major differences in the instruments. The final version of the song is found at the file name fe10_bgm_evt_happy1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/43A-Cats-At-Play-Short-Version.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/43B-Cats-At-Play-Alternate-Version.mp3 2]
| [http://serenesforest.net/wp-content/uploads/2014/06/43A-Cats-At-Play-Short-Version.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/43B-Cats-At-Play-Alternate-Version.mp3 2]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_izca_cut1.brstm
| fe10_bgm_evt_izca_cut1.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Early version of "The Mind of Izuka". The version used in-game is found at fe10_bgm_evt_izca1_32k.brstm.
| Early version of "The Mind of Izuka". The version used in-game is found at fe10_bgm_evt_izca1_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/47A-The-Mind-Of-Izuka-Short-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/47A-The-Mind-Of-Izuka-Short-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_meet1_32k.brstm
| fe10_bgm_evt_meet1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} An original melody. May have been an early [[recruitment]] theme, as the game's final recruitment theme, "Stalwarts Unite", has a very similar file name (fe10_bgm_evt_meet2_32k.brstm).
| An original melody. May have been an early [[recruitment]] theme, as the game's final recruitment theme, "Stalwarts Unite", has a very similar file name (fe10_bgm_evt_meet2_32k.brstm).
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/108-Character-Joins.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/108-Character-Joins.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_mist1_32k.brstm
| fe10_bgm_evt_mist1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} A cutscene theme for [[Mist]]. A slightly updated version of the ''Path of Radiance'' song "Memory of Mom".
| A cutscene theme for [[Mist]]. A slightly updated version of the ''Path of Radiance'' song "Memory of Mom".
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/121-Mists-Theme.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/121-Mists-Theme.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_naesala_32k.brstm<br>fe10_bgm_evt_naesala1_32k.brstm
| fe10_bgm_evt_naesala_32k.brstm<br>fe10_bgm_evt_naesala1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Two variations on a theme song for [[Naesala]], adapted from the ''Path of Radiance'' song "On Black Wings".
| Two variations on a theme song for [[Naesala]], adapted from the ''Path of Radiance'' song "On Black Wings".
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/122-Naesalas-Theme-1.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/123-Naesalas-Theme-2.mp3 2]
| [http://serenesforest.net/wp-content/uploads/2014/06/122-Naesalas-Theme-1.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/123-Naesalas-Theme-2.mp3 2]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_night_32k.brstm<br>fe10_bgm_evt_night1_cut1_32k.brstm<br>fe10_evt_night1_cut1_32k.brstm
| fe10_bgm_evt_night_32k.brstm<br>fe10_bgm_evt_night1_cut1_32k.brstm<br>fe10_evt_night1_cut1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Related to the track "Darkness Eternal"; the used version is fe10_bgm_evt_night1_32k.brstm. The former is a different version, while the latter is an exact duplicate.
| Related to the track "Darkness Eternal"; the used version is fe10_bgm_evt_night1_32k.brstm. The former is a different version, while the latter is an exact duplicate.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/69A-Darkness-Eternal-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/69A-Darkness-Eternal-Alternate-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_sanaki_32k.brstm
| fe10_bgm_evt_sanaki_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} The song "A Messenger", ported directly from {{title|Path of Radiance}}. Likely a placeholder for the ''Radiant Dawn'' version of the song, "Empress Sanaki", which is found at the file name fe10_bgm_evt_sanaki1_32k.brstm.
| The song "A Messenger", ported directly from {{title|Path of Radiance}}. Likely a placeholder for the ''Radiant Dawn'' version of the song, "Empress Sanaki", which is found at the file name fe10_bgm_evt_sanaki1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/60A-Empress-Sanaki-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/60A-Empress-Sanaki-Alternate-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_speech_cut1_32k.brstm<br>fe10_bgm_evt_speech_cut2_32k.brstm
| fe10_bgm_evt_speech_cut1_32k.brstm<br>fe10_bgm_evt_speech_cut2_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Portions of the song "Revelation of Dawn". The former is its first half, while the latter is its second half, and both slightly vary in instruments. The used version is fe10_bgm_evt_speech1_32k.brstm.
| Portions of the song "Revelation of Dawn". The former is its first half, while the latter is its second half, and both slightly vary in instruments. The used version is fe10_bgm_evt_speech1_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/45A-Revelation-Of-Dawn-Alternate-Version-1.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/45B-Revelation-Of-Dawn-Alternate-Version-2.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/45A-Revelation-Of-Dawn-Alternate-Version-1.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/45B-Revelation-Of-Dawn-Alternate-Version-2.mp3 1]
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{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_tension_cut.brstm
| fe10_bgm_evt_tension_cut.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variant of "Tension". The used version is fe10_bgm_evt_tension1_32k.brstm.
| Variant of "Tension". The used version is fe10_bgm_evt_tension1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/37A-Tension-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/37A-Tension-Alternate-Version.mp3 1]
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{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_evt_tibarn_32k.brstm<br>fe10_bgm_evt_tibarn1_32k.brstm
| fe10_bgm_evt_tibarn_32k.brstm<br>fe10_bgm_evt_tibarn1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Two copies of [[Tibarn]]'s theme from ''Path of Radiance''.
| Two copies of [[Tibarn]]'s theme from ''Path of Radiance''.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/126-Tibarns-Theme-1.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/127-Tibarns-Theme-2.mp3 2]
| [http://serenesforest.net/wp-content/uploads/2014/06/126-Tibarns-Theme-1.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/127-Tibarns-Theme-2.mp3 2]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_yasuragi_cut1.brstm<br>fe10_bgm_evt_yasuragi1_32k.brstm
| fe10_bgm_evt_yasuragi_cut1.brstm<br>fe10_bgm_evt_yasuragi1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variants of "At Peace". The used version is fe10_bgm_evt_yasuragi_32k.brstm.
| Variants of "At Peace". The used version is fe10_bgm_evt_yasuragi_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/40A-At-Peace-Short-Version.mp3 1] [http://serenesforest.net/wp-content/uploads/2014/06/40B-At-Peace-Alternate-Version.mp3 2]
| [http://serenesforest.net/wp-content/uploads/2014/06/40A-At-Peace-Short-Version.mp3 1] [http://serenesforest.net/wp-content/uploads/2014/06/40B-At-Peace-Alternate-Version.mp3 2]
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_map_01_32k.brstm
| fe10_bgm_map_01_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Variant of "Road of Sorrow". The version used in-game is found at fe10_bgm_map09_32k.brstm.
| Variant of "Road of Sorrow". The version used in-game is found at fe10_bgm_map09_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/11A-Road-Of-Sorrow-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/11A-Road-Of-Sorrow-Alternate-Version.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_map_02_32k.brstm
| fe10_bgm_map_02_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variant of "Dark Traveler". The version used in-game is found at fe10_bgm_map02_32k.brstm.
| Variant of "Dark Traveler". The version used in-game is found at fe10_bgm_map02_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_map_04_32k.brstm
| fe10_bgm_map_04_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Variant of "A Gathering of Storms". The version used in-game is found at fe10_bgm_map04_32k.brstm.
| Variant of "A Gathering of Storms". The version used in-game is found at fe10_bgm_map04_32k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/06A-A-Gathering-Of-Storms-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/06A-A-Gathering-Of-Storms-Alternate-Version.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_map_05_32k.brstm
| fe10_bgm_map_05_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variant of "Proud Fight". The version used in-game is found at fe10_bgm_map05_32k.brstm.
| Variant of "Proud Fight". The version used in-game is found at fe10_bgm_map05_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/07A-Proud-Fight-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/07A-Proud-Fight-Alternate-Version.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_map_09_32k.brstm
| fe10_bgm_map_09_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Variant of "Echoes of Daybreak". The original is found at fe10_bgm_map00_44k.brstm.
| Variant of "Echoes of Daybreak". The original is found at fe10_bgm_map00_44k.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/02A-Echoes-Of-Daybreak-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/02A-Echoes-Of-Daybreak-Alternate-Version.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_map_extra_32k.brstm<br>fe10_bgm_mapextra_32k.brstm
| fe10_bgm_map_extra_32k.brstm<br>fe10_bgm_mapextra_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Two versions of an arrangement of [[Alm]]'s near-victory map theme from {{FE2}}. There is very little difference between the two. These suggest that [[Trial Map]]s were planned at some stage in development, judging from both its name and the tradition of reusing songs from older ''Fire Emblem'' games in Trial Map mode.
| Two versions of an arrangement of [[Alm]]'s near-victory map theme from {{FE2}}. There is very little difference between the two. These suggest that [[Trial Map]]s were planned at some stage in development, judging from both its name and the tradition of reusing songs from older ''Fire Emblem'' games in Trial Map mode.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/120-Map-Theme.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/120-Map-Theme.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_map_win1_32k.brstm
| fe10_bgm_map_win1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Updated arrangement of "Victory is Near" from {{title|Path of Radiance}}.
| Updated arrangement of "Victory is Near" from {{title|Path of Radiance}}.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/131-Victory-Theme-3.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/131-Victory-Theme-3.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_mov_gop1_32k.brstm
| fe10_bgm_mov_gop1_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} An early version of the medley accompanying the opening movie. It has significant instrument differences and the song choices are different after the "Eternal Bond" portion.
| An early version of the medley accompanying the opening movie. It has significant instrument differences and the song choices are different after the "Eternal Bond" portion.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/102-Opening-Movie-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/102-Opening-Movie-Alternate-Version.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_sys_1_32k.brstm<br>fe10_bgm_sys_select1_32k.brstm
| fe10_bgm_sys_1_32k.brstm<br>fe10_bgm_sys_select1_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Multiple variants of the same entirely unused melody. The second version's file name groups it with the [[preparations]] themes, suggesting that this may have been its purpose
| Multiple variants of the same entirely unused melody. The second version's file name groups it with the [[preparations]] themes, suggesting that this may have been its purpose
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/125-System-Theme.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/128-Unit-Select.mp3 2]
| [http://serenesforest.net/wp-content/uploads/2014/06/125-System-Theme.mp3 1]<br>[http://serenesforest.net/wp-content/uploads/2014/06/128-Unit-Select.mp3 2]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_evt_gmap_32k.brstm
| fe10_bgm_evt_gmap_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variant of "Neutiquam Erro".The version used in-game is found at fe10_bgm_sys_gmap_32k.brstm.
| Variant of "Neutiquam Erro".The version used in-game is found at fe10_bgm_sys_gmap_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/73A-Neutiquam-Erro-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/73A-Neutiquam-Erro-Alternate-Version.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_sys_kyoten_32k.brstm
| fe10_bgm_sys_kyoten_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Presumably intended as a [[base]] theme; the file name matches the Japanese {{hover|拠点|Kyoten}} ''base''.
| Presumably intended as a [[base]] theme; the file name matches the Japanese {{hover|拠点|Kyoten}} ''base''.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/103-Base-Theme-1.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/103-Base-Theme-1.mp3 1]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_sys_mikatasibou_32k.brstm
| fe10_bgm_sys_mikatasibou_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Slight variant of "Fading Embers". The version used in-game is found at fe10_bgm_sys_dead1_32k.brstm.
| Slight variant of "Fading Embers". The version used in-game is found at fe10_bgm_sys_dead1_32k.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} [http://serenesforest.net/wp-content/uploads/2014/06/81A-Fading-Embers-Alternate-Version.mp3 1]
| [http://serenesforest.net/wp-content/uploads/2014/06/81A-Fading-Embers-Alternate-Version.mp3 1]
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color1}}" {{!}} fe10_bgm_sys_shujinkousibou_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Slight variant of "Praise the Fallen". The version used in-game is found at fe10_bgm_sys_dead2_32k.brstm.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color1}}" {{!}} --
|-
|-
| fe10_bgm_sys_shujinkousibou_32k.brstm
| Slight variant of "Praise the Fallen". The version used in-game is found at fe10_bgm_sys_dead2_32k.brstm.
| --
|}
|}


===Turn fanfare===
===Turn fanfare===
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 200px" | File name
!width=200px style="{{roundtl}}; border:none"|File name
! style="width: 550px" | Description
!width=550px style="border:none"|Description
! style="width: 50px" | Link
!width=50px style="{{roundtr}}; border:none"|Link
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fanfare.32.brstm
| fanfare.32.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} The race-starting fanfare from ''[[mariowiki:Mario Kart: Double Dash!!|Mario Kart: Double Dash!!]]''. Presumably a very early placeholder.
| The race-starting fanfare from ''[[mariowiki:Mario Kart: Double Dash!!|Mario Kart: Double Dash!!]]''. Presumably a very early placeholder.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_phase_cp00_32k.brstm
| fe10_bgm_phase_cp00_32k.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} Variant of the bandit enemy-phase fanfare. The version used in the finished game is found at fe10_bgm_phase11_32K.brstm.
| Variant of the bandit enemy-phase fanfare. The version used in the finished game is found at fe10_bgm_phase11_32K.brstm.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_phase_pl00_32k.brstm
| fe10_bgm_phase_pl00_32k.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Variant of the Daein army's player-phase fanfare. The version used in the finished game is found at fe10_bgm_phase3_32K.brstm.
| Variant of the Daein army's player-phase fanfare. The version used in the finished game is found at fe10_bgm_phase3_32K.brstm.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_phase1_32K.brstm
| fe10_bgm_phase1_32K.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} This fanfare sounds like it would have been a player-phase fanfare.
| This fanfare sounds like it would have been a player-phase fanfare.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_phase6_32K.brstm
| fe10_bgm_phase6_32K.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} This fanfare sounds like it would have been a player-phase fanfare.
| This fanfare sounds like it would have been a player-phase fanfare.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_phase12_32K.brstm
| fe10_bgm_phase12_32K.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} This fanfare sounds like it would have been a player-phase fanfare.
| This fanfare sounds like it would have been a player-phase fanfare.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_phase15_32K.brstm
| fe10_bgm_phase15_32K.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} This fanfare sounds like it would have been a NPC-phase fanfare.
| This fanfare sounds like it would have been a NPC-phase fanfare.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} fe10_bgm_phase16_32K.brstm
| fe10_bgm_phase16_32K.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} This fanfare sounds like it would have been a NPC-phase fanfare.
| This fanfare sounds like it would have been a NPC-phase fanfare.
{{!}}style="border:none; background-color:{{Color1}}" {{!}} --
| --
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} fe10_bgm_phase17_32K.brstm
| fe10_bgm_phase17_32K.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} This fanfare sounds like it would have been a player- or NPC-phase fanfare.
| This fanfare sounds like it would have been a player- or NPC-phase fanfare.
{{!}}style="border:none; background-color:{{Color3}}" {{!}} --
| --
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color1}}" {{!}} fe10_bgm_phase19_32K.brstm
{{!}}style="border:none; background-color:{{Color1}}" {{!}} This fanfare sounds like it would have been a player-phase fanfare.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color1}}" {{!}} --
|-
|-
| fe10_bgm_phase19_32K.brstm
| This fanfare sounds like it would have been a player-phase fanfare.
| --
|}
|}


===Other sound files===
===Other sound files===
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 200px" | File name
!width=200px style="{{roundtl}}; border:none"|File name
! style="width: 550px" | Description
!width=550px style="border:none"|Description
! style="width: 50px" | Link
!width=50px style="{{roundtr}}; border:none"|Link
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" {{!}} DUMMY.brstm
{{!}}style="border:none; background-color:{{Color3}}" {{!}} Exactly one second of silence.
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} --
|-
|-
| DUMMY.brstm
| Exactly one second of silence.
| --
|}
|}


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[[Category:Unused content]][[Category:Fire Emblem: Radiant Dawn]]
{{DEFAULTSORT:Unused content in Fire Emblem Radiant Dawn}}
[[Category:Unused content|Fire Emblem Radiant Dawn]]
[[Category:Fire Emblem: Radiant Dawn]]