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The Shield of Thracia: Difference between revisions

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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe05 7.png|200px]]
|image=[[File:Cm fe05 7.png|x250px]]
|location=Somewhere between [[Manster]] and Meath, [[Thracia]]
|location=Somewhere between [[Munster]] and Meath, [[Thracia]]
|new units=[[Finn]], [[Safy]], [[Shiva]]
|new units=[[Finn]], [[Safy]], [[Shiva]], [[Osian]], [[Halvan]], [[Ronan]]
|boss=[[Eisenau]], [[Shiva]]
|boss=[[Eisenau]]
|weather=
|previous=[[The Escape]]
|next=[[Mount Violdrake]]
}}
}}
{{Quote|General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Manster.|[[August]]}}
 
'''The Shield of Thracia''' (Japanese: {{hover|トラキアの盾|Torakia no tate}} ''The Shield of Thracia'') is the seventh chapter of {{FE5}}.
{{Quote|General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.|[[August]]}}
 
'''The Shield of Thracia''' (Japanese: {{hl|トラキアの盾|Torakia no tate}} ''The Shield of Thracia'') is the seventh chapter of {{FE5}}.


==Plot==
==Plot==
{{main|The Shield of Thracia/Script}}  
{{main|The Shield of Thracia/Script}}
[[Leif]] continues his flight southward, towards Castle [[Thracia#Meath_Castle|Meath]]. [[August]] advises Leif to seek aid from [[Thracia]], but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tahra, despite his lack of soldiers. Regrouping with [[Finn]] and [[Safy]], Leif reaches Meath and meets [[Hannibal]], who has arrested [[Osian]], [[Halvan]], and [[Ronan]] on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, [[Carrion]], to escort him across the mountains.
[[Leif]] continues his flight southward, towards Castle [[Thracia#Meath_Castle|Meath]]. [[August]] advises Leif to seek aid from [[Thracia]], but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with [[Finn]] and [[Safy]], Leif reaches Meath and meets [[Hannibal]], who has arrested [[Osian]], [[Halvan]], and [[Ronan]] on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, [[Carrion]], to escort him across the mountains.
 
===Beginning log===
With the overwhelming pain of failure lying heavy in his heart, [[Leif]] fled Manster, accompanied by several members of the Magi group.
However, danger was still with them.
Bounty hunters were after the reward placed on [[Leif]], and the Manster Army was gaining on him from behind...


==Chapter data==
==Chapter data==
Line 23: Line 20:
|victory=Escape
|victory=Escape
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally={{hover|11|Every unit that has survived so far; maximum 11}}{{hover|+3|Finn, Safy, and Shiva}}
|ally=11{{h|+3|Upon Finn, Safy, and Shiva being recruited}}
|other={{hover|10|Hannibal and Thracian reinforcements appear after the first unit escapes}}
|other=0{{h|+10|Reinforcements}}
|enemy=21{{hover|+31|reinforcements}}
|enemy=20{{h|+34|Reinforcements}}
|map=[[File:Cm fe05 7.png|150px]]
|map=[[File:Cm fe05 7.png]]
}}
}}


===Character data===  
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.
{{ChapChars  
 
===Character data===
{{ChapChars
|game#=05
|game#=05
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Finn
|name=Finn
|portrait=[[File:portrait finn fe05.png]]
|portrait=[[File:portrait finn fe05.png]]
|class=Lance Knight
|class=Lance Knight
|HP=varies
|HP=Varies
|lv=varies
|lv=Varies
|recruitment method=Automatically on turn 2
|inventory=Varies
|recruitment method=Automatically from turn 2
}}
}}
|newunit2={{NewUnit  
|newunit2={{NewUnit
|name=Safy
|name=Safy
|portrait=[[File:portrait safy fe05.png]]
|portrait=[[File:portrait safy fe05.png]]
|class=Priest
|class=Priest
|HP=varies
|HP=Varies
|lv=varies
|lv=Varies
|recruitment method=Automatically on turn 2
|inventory=Varies
|recruitment method=Automatically from turn 2
}}
}}
|newunit3={{NewUnit  
|newunit3={{NewUnit
|name=Shiva
|name=Shiva
|portrait=[[File:portrait shiva fe05.png]]
|portrait=[[File:portrait shiva fe05.png]]
|class = Myrmidon
|class=Sword Fighter
|HP=24
|HP=24
|lv=4
|lv=4
|recruitment method=Talk with [[Safy]]{{hover|*|Shiva only appears if he was either not killed or captured but not released in chapter 2x}}
|inventory={{Item|5|Killing Edge}}
|recruitment method=Enemy, talk to with [[Safy]] if he survived [[The Corsair Isles|Chapter 2x]]
}}
}}
|return1=leif
|newunit4={{NewUnit
|return2=lifis
|name=Osian
|return3=brighton
|portrait=[[File:portrait osian fe05.png]]
|return4=machyua
|class=Axe Fighter
|return5=lara
|HP=Varies
|return6=felgus
|lv=Varies
|return7=karin
|inventory=Varies
|return8=dalsin
|recruitment method=Automatically at the end of the chapter
|return9=asvel
}}
|return10=nanna
|newunit5={{NewUnit
|return11=hicks
|name=Halvan
}}  
|portrait=[[File:portrait halvan fe05.png]]
* <small>Note: [[Finn]] and [[Safy]] will have the same stats and items as when they left in [[The Gate of Kelbeth|chapter 3]].<br>
|class=Axe Fighter
[[Finn]] will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.</small>
|HP=Varies
|lv=Varies
|inventory=Varies
|recruitment method=Automatically at the end of the chapter
}}
|newunit6={{NewUnit
|name=Ronan
|portrait=[[File:portrait ronan fe05.png]]
|class=Bow Fighter
|HP=Varies
|lv=Varies
|inventory=Varies
|recruitment method=Automatically at the end of the chapter
}}
|forced1=leif
|return1=lifis
|return2=fergus
|return3=karin
|return4=brighton
|return5=machyua
|return6=lara
|return7=dalsin
|return8=asbel
|return9=nanna
|return10=hicks
}}
:[[Finn]], [[Safy]], [[Osian]], [[Halvan]], and [[Ronan]] will only reappear if they were alive and uncaptured at the end of [[The Gate of Kelbeth|Chapter&nbsp;3]]; they retain their levels, stats, inventory, and skills from the end Chapter&nbsp;3, and Finn will also be either mounted or [[dismount]]ed, depending on which state he was left in at the end of said chapter.


===Item data===  
===Item data===
{{ChapItems
{{ChapItems
|platform=snes03
|platform=snes03
Line 82: Line 109:
|obtain3=Visit house towards the far south
|obtain3=Visit house towards the far south
|itemlast=Warp
|itemlast=Warp
|itemlastarticle=Warp (staff)
|obtainlast=Automatically at end of chapter<br>(if [[Coirpre]] was returned to his home in [[Kelbeth's Gate|Chapter&nbsp;3]])
|obtainlast=Automatically at end of chapter{{hover|*|if Corpul was returned to his home in chapter 3}}
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03  
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Brigand
{{ChapUnitCellFE5
|class1=Berserker
|name=Brigand
|lv1=5
|class=Warrior
|#1=1
|lv=8
|inventory1=[[File:Is snes03 poison axe.png]] [[Poison Axe]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]] • [[File:Is snes03 antitoxin.png]] [[Antitoxin]]
|#=1
|-
|hp=28~38
|name2=Brigand
|str=8~18
|class2=Brigand
|mag=1~4
|lv2=7
|skill=5~15
|#2=2
|spd=6~16
|inventory2=[[File:Is snes03 hand axe.png]] [[Hand Axe]]
|lck=0~10
|-
|def=6~16
|name3=Brigand
|con=10~20
|class3=Brigand
|mov=6~7
|lv3=8
|inventory={{Item|5|Iron Bow}} • {{Item|5|Hammer}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}}
|#3=4
|notes=Does not move.
|inventory3=[[File:Is snes03 iron axe.png]] [[Iron Axe]]
}}
|-
{{ChapUnitCellFE5
|name4=Brigand
|name=Brigand
|class4=Hunter
|class=Hunter
|lv4=12
|lv=12
|#4=2
|#=2
|inventory4=[[File:Is snes03 iron bow.png]] [[Iron Bow]] [[File:Is snes03 pure water.png]] [[Pure Water]]
|hp=20~34
|-
|str=3~17
|name5=Brigand
|mag=0~3
|class5=Hunter
|skill=0~14
|lv5=12
|spd=0~14
|#5=1
|lck=0~14
|inventory5=[[File:Is snes03 iron bow.png]] [[Iron Bow]]
|def=2~16
|-
|con=8~20
|name6=Mercenary
|mov=6~7
|class6=Myrmidon
|inventory={{Item|5|Iron Bow}} {{Item|5|Pure Water}}
|lv6=4
|notes=Does not move.
|#6=2
}}
|inventory6=[[File:Is snes03 iron sword.png]] [[Iron Sword]]
{{ChapUnitCellFE5
|-
|name=Brigand
|name7=Mercenary
|class=Hunter
|class7=Myrmidon
|lv=12
|lv7=5
|#=1
|#7=1
|hp=20~34
|inventory7=[[File:Is snes03 iron blade.png]] [[Iron Blade]]
|str=3~17
|-
|mag=0~3
|name8=Mercenary
|skill=0~14
|class8=Myrmidon
|spd=0~14
|lv8=6
|lck=0~14
|#8=1
|def=2~16
|inventory8=[[File:Is snes03 iron blade.png]] [[Iron Blade]]
|con=8~20
|-
|mov=6~7
|name9=Mercenary
|inventory={{Item|5|Iron Bow}}
|class9=Myrmidon
|notes=Moves to attack units in range.
|lv9=7
}}
|#9=1
{{ChapUnitCellFE5
|inventory9=[[File:Is snes03 killing edge.png]] [[Killing Edge]]
|name=Thief
|-
|class=Thief
|name10=Mercenary
|lv=3
|class10=Myrmidon
|#=1
|lv10=8
|hp=16~21
|#10=1
|str=1~6
|inventory10=[[File:Is snes03 iron blade.png]] [[Iron Blade]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|mag=0~3
|-
|skill=1~6
|name11=Mercenary
|spd=6~11
|class11=Myrmidon
|lck=0~5
|lv11=10
|def=0~5
|#11=1
|con=5~10
|inventory11=[[File:Is snes03 silver sword.png]] [[Silver Sword]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|mov=7~8
|-
|inventory={{Item|5|Lockpick}} • {{Item|5|Iron Sword}}<br>{{Item|5|Steal}}
|name12=Thief
|notes=Does not move.
|class12=Thief
}}
|lv12=3
{{ChapUnitCellFE5
|#12=1
|name=Brigand
|inventory12=[[File:Is snes03 lockpick.png]] [[Lockpick]] • [[File:Is snes03 iron sword.png]] [[Iron Sword]]
|class=Brigand
|-
|lv=7
|name13=Brigand
|#=2
|class13=Warrior
|hp=22~31
|lv13=8
|str=5~14
|#13=1
|mag=0~3
|inventory13=[[File:Is snes03 iron bow.png]] [[Iron Bow]] • [[File:Is snes03 hammer.png]] [[Hammer]] • [[File:Is snes03 hand axe.png]] [[Hand Axe]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|skill=0~9
|-
|spd=0~9
|name14=[[Shiva]]
|lck=0~9
|class14=Myrmidon
|def=3~12
|lv14=4
|con=9~18
|#14=1
|mov=6~7
|inventory14=[[File:Is snes03 killing edge.png]] [[Killing Edge]]<br>[[File:Is snes03 sol.png]] [[Sol (skill)|Sol]]
|inventory={{Item|5|Hand Axe}}
|-
|notes=Moves to attack units in range.
|namer1=[[Eisenau]]
}}
|classr1=Paladin
{{ChapUnitCellFE5
|lvr1=6
|name=Brigand
|#r1=1
|class=Brigand
|inventoryr1=[[File:Is snes03 great lance.png]] [[Great Lance]] • [[File:Is snes03 javelin.png]] [[Javelin]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|lv=8
|-
|#=4
|namer2=Manster
|hp=22~32
|classr2=Armored Sword
|str=5~15
|lvr2=8
|mag=0~3
|#r2=2
|skill=0~10
|inventoryr2=[[File:Is snes03 long sword.png]] [[Long Sword]]
|spd=0~10
|-
|lck=0~10
|namer3=Manster
|def=3~13
|classr3=Bishop
|con=9~19
|lvr3=3
|mov=6~7
|#r3=4
|inventory={{Item|5|Iron Axe}}
|inventoryr3=[[File:Is snes03 meteor.png]] [[Meteor]] • [[File:Is snes03 heal.png]] [[Heal]]
|notes=Moves to attack units in range.
|-
}}
|namer4=Manster
{{ChapUnitCellFE5
|classr4=Mage
|name=Brigand
|lvr4=7
|class=Berserker
|#r4=8
|lv=5
|inventoryr4=[[File:Is snes03 fire.png]] [[Fire (tome)|Fire]]
|#=1
|-
|hp=32~39
|namer5=Manster
|str=12~19
|classr5=Soldier
|mag=0~3
|lvr5=10
|skill=12~19
|#r5=4
|spd=10~17
|inventoryr5=[[File:Is snes03 javelin.png]] [[Javelin]]
|lck=0~7
|-
|def=8~15
|namer6=Manster
|con=12~19
|classr6=Social Knight
|mov=7~8
|lvr6=6
|inventory={{Item|5|Poison Axe}} • {{Item|5|Vulnerary}} • {{Item|5|Antitoxin}}<br>{{Item|5|Wrath}}
|#r6=8
|notes=Moves to attack units in range.
|inventoryr6=[[File:Is snes03 javelin.png]] [[Javelin]] • [[File:Is snes03 rapier.png]] [[Rapier]]
}}
|-
{{ChapUnitCellFE5
|namerl=Manster
|name=Mercenary
|classrl=Social Knight
|class=Sword Fighter
|lvrl=10
|lv=4
|#rl=4
|#=2
|inventoryrl=[[File:Is snes03 long lance.png]] [[Long Lance]] [[File:Is snes03 rapier.png]] [[Rapier]]
|hp=20~26
|str=3~9
|mag=0~6
|skill=5~11
|spd=6~12
|lck=0~6
|def=2~8
|con=6~12
|mov=6~7
|inventory={{Item|5|Iron Sword}}
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter&nbsp;2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Sword Fighter
|lv=6
|#=1
|hp=20~28
|str=3~11
|mag=0~8
|skill=5~13
|spd=6~14
|lck=0~8
|def=2~10
|con=6~14
|mov=6~7
|inventory={{Item|5|Iron Blade}}
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter&nbsp;2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Sword Fighter
|lv=8
|#=1
|hp=20~30
|str=3~13
|mag=0~10
|skill=5~15
|spd=6~16
|lck=0~10
|def=2~12
|con=6~16
|mov=6~7
|inventory={{Item|5|Iron Blade}} • {{Item|5|Vulnerary}}
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter&nbsp;2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Sword Fighter
|lv=7
|#=1
|hp=20~29
|str=3~12
|mag=0~9
|skill=5~14
|spd=6~15
|lck=0~9
|def=2~11
|con=6~15
|mov=6~7
|inventory={{Item|5|Killing Edge}}
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter&nbsp;2x]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Sword Fighter
|lv=10
|#=1
|hp=20~32
|str=3~15
|mag=0~12
|skill=5~17
|spd=6~18
|lck=0~12
|def=2~14
|con=6~18
|mov=6~7
|inventory={{Item|5|Silver Sword}} • {{Item|5|Vulnerary}}
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter&nbsp;2x]].
}}
{{ChapUnitCellFE5
|name=[[Shiva]]
|class=Sword Fighter
|lv=4
|#=1
|hp=24
|str=6
|mag=0
|skill=9
|spd=12
|lck=5
|def=4
|con=7
|mov=6
|inventory={{Item|5|Killing Edge}}<br>{{Item|5|Sol}}
|notes='''Action:''' ★<br>• Not present if he was killed or [[capture]]d, but not released, in [[The Corsair Isles|Chapter&nbsp;2x]].<br>• Does not attack [[Leif]].
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Sword Fighter
|lv=5
|#=1
|hp=20~27
|str=3~10
|mag=0~7
|skill=5~12
|spd=6~13
|lck=0~7
|def=2~9
|con=6~13
|mov=6~7
|inventory={{Item|5|Iron Blade}}
|notes=Not present if [[Shiva]] was killed in [[The Corsair Isles|Chapter&nbsp;2x]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=[[Eisenau]]
|class=Paladin
|lv=6
|#=1
|hp=38
|str=12
|mag=4
|skill=12
|spd=13
|lck=3
|def=9
|con=14
|mov=9
|inventory={{Item|5|Great Lance}} • {{Item|5|Javelin}} {{Item|5|Vulnerary}}
|notes='''Authority:''' ★<br>• Does not move until turn 13, at which point he begins moving unprovoked.<br>• Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Cavalier
|lv=6
|#=8
|hp=20~28
|str=3~11
|mag=0~8
|skill=3~11
|spd=4~12
|lck=0~8
|def=3~11
|con=6~14
|mov=8~9
|inventory={{Item|5|Javelin}} • {{Item|5|Rapier}}
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Cavalier
|lv=10
|#=4
|hp=20~32
|str=3~15
|mag=0~12
|skill=3~15
|spd=4~16
|lck=0~12
|def=3~15
|con=6~18
|mov=8~9
|inventory={{Item|5|Long Lance}} • {{Item|5|Rapier}}
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Mage
|lv=7
|#=8
|hp=18~27
|str=0~9
|mag=2~11
|skill=2~11
|spd=3~12
|lck=0~9
|def=0~9
|con=4~13
|mov=6~7
|inventory={{Item|5|Fire}}
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bishop
|lv=3
|#=4
|hp=20~25
|str=0~5
|mag=5~10
|skill=2~7
|spd=2~7
|lck=0~5
|def=1~6
|con=4~9
|mov=5~6
|inventory={{Item|5|Meteor}} • {{Item|5|Heal}}
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=10
|#=6
|hp=20~32
|str=3~15
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=1~13
|con=6~18
|mov=5~6
|inventory={{Item|5|Javelin}}
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
}}
{{ChapUnitCellFE5
|name=Munster
|class=Sword Armor
|lv=8
|#=3
|hp=20~30
|str=4~14
|mag=0~10
|skill=0~10
|spd=0~10
|lck=0~10
|def=8~18
|con=9~19
|mov=5~6
|inventory={{Item|5|Long Sword}}
|notes='''Authority:''' Eisenau<br>Ignores combat and moves to escape north after [[Hannibal]] appears (a player unit escapes).
|last=y
}}
{{ChapUnitFtr}}
====Reinforcements====
All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.
*Turn 2
**[[Eisenau]] from the road north of ally starting positions
*Turns 2–5
**2 [[Cavalier]]s with [[Javelin]]s from the northern border of the map
**1 [[Cavalier]] with a [[Long Lance]] from the northern border of the map
*Turns 6, 7, 11, and 12
**2 [[Mage]]s from the northern border of the map
**1 [[Bishop]] from the northern border of the map
*Turns 8–10
**2 [[Soldier]]s from the northern border of the map
**1 [[Sword Armor]] from the northern border of the map


===NPC data===
===NPC data===
{{ChapOthers
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=NPC|platform=snes03}}
|name1=[[Hannibal]]
{{ChapUnitReinf|type=NPC|platform=snes03}}
|class1=General
{{ChapUnitCellFE5
|lv1=20
|name=[[Hannibal]]
|#1=1
|class=General
|inventory1=[[File:Is snes03 silver lance.png]] [[Silver Lance]] [[File:Is snes03 silver bow.png]] [[Silver Bow]]
|type=other
|-
|lv=20
|name2=Thracia
|#=1
|class2=Armored Lance
|hp=43
|lv2=15
|str=14
|#2=4
|mag=4
|inventory2=[[File:Is snes03 ridersbane.png]] [[Ridersbane]]
|skill=12
|-
|spd=7
|name3=Thracia
|lck=7
|class3=Armored Sword
|def=16
|lv3=15
|con=19
|#3=1
|mov=7
|inventory3=[[File:Is snes03 steel sword.png]] [[Steel Sword]]
|inventory={{Item|5|Silver Lance}} {{Item|5|Silver Bow}}
|-
|notes='''Authority:''' ★★★★★<br>• Moves to attack units in range.<br>• Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
|name4=Thracia
}}
|class4=Armored Sword
{{ChapUnitCellFE5
|lv4=15
|name=Thracia
|#4=2
|class=Lance Armor
|inventory4=[[File:Is snes03 armorslayer.png]] [[Armorslayer]]
|type=other
|-
|lv=15
|namel=Thracia
|#=4
|classl=Armored Sword
|hp=20~37
|lvl=15
|str=4~20
|#l=2
|mag=0~17
|inventoryl=[[File:Is snes03 silver sword.png]] [[Silver Sword]]
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Ridersbane}}
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Sword Armor
|type=other
|lv=15
|#=2
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Silver Sword}}
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Sword Armor
|type=other
|lv=15
|#=2
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Armorslayer}}
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Sword Armor
|type=other
|lv=15
|#=1
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Steel Sword}}
|notes='''Authority:''' Hannibal<br>Moves to escape to the castle after [[Eisenau]] and all units under his authority escape or are defeated.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===  
====Reinforcements====
*After a player unit escapes
**[[Hannibal]], 4 [[Lance Armor]]s, and 5 [[Sword Armor]]s appear from north of the escape point
 
===Boss data===
{{Main|Eisenau}}
{{Main|Eisenau}}
{{BossStats FE5
{{BossStats FE5
|portrait=[[File:Portrait eisenau fe05.png]]
|portrait=[[File:Portrait eisenau fe05.png]]
|sprite=paladin enemy
|class=Paladin
|class=Paladin
|authority=★
|lv=6
|lv=6
|HP=38
|HP=38
Line 263: Line 607:
|luck=3
|luck=3
|def=9
|def=9
|FCM=0
|build=14
|build=14
|move=9
|move=9
|inventory={{Item|5|Great Lance}}<br>{{Item|5|Javelin}}<br>{{Item|5|Vulnerary}}
|sw=A
|sw=A
|la=A
|la=A
|movestars=0
|authority={{star|1}}
|FCC=0
|inventory=[[File:Is snes03 great lance.png]] [[Great Lance]]<br>[[File:Is snes03 javelin.png]] [[Javelin]]<br>[[File:Is snes03 vulnerary.png]] [[vulnerary]]
}}
{{Main|Shiva}}
{{BossStats FE5
|portrait=[[File:Portrait shiva fe05.png]]
|class=Myrmidon
|lv=4
|HP=24
|str=6
|mag=0
|skill=9
|spd=12
|luck=5
|def=4
|build=7
|move=6
|sw=B
|movestars={{Star|1}}
|authority=0
|FCC=4
|inventory=[[File:Is snes03 killing edge.png]] [[Killing Edge]]
|skills=[[File:Is snes03 sol.png]] [[Sol (skill)|Sol]]
}}
}}


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
{{strategy}}
[[File:Ss fe05 eisenau spawn.png|thumb|right|[[Eisenau]]'s spawn location.]]
[[File:Ss fe05 eisenau spawn.png|thumb|right|[[Eisenau]]'s spawn location.]]
Placing a unit on [[Eisenau]]'s exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial [[social knight]]s.
Placing a unit on [[Eisenau]]'s exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial [[Cavalier]]s. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. The cavaliers have Rapiers, which makes it hard to tank hits from them, though they can be easily stolen by [[Lifis]].
{{clear}}
 
Recruiting [[Shiva]] requires [[Finn]] and [[Safy]] to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. Alternatively, if he captures a unit, he will run south, where he can be easily recruited.
 
The player can also go down the path on the left, but this is slower, features more enemies, and makes Shiva's recruitment more difficult.


If Lifis has gained at least 3&nbsp;points of speed and 2&nbsp;points of constitution, he can steal the [[Killing Edge]] out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against [[Leif]]'s forces, making it easier to approach him for recruitment.
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==Trivia==
==Trivia==
 
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Shield of Thracia
|eng-mean=Used in {{FEH}}
|eng-fan-name=The Shield of Thracia
|eng-fan-name=The Shield of Thracia
|eng-fan-mean=
|eng-fan-mean=Used in the various [[Fan translation#Fire Emblem: Thracia 776|fan translations]]
|jap-name={{hover|トラキアの盾|Torakia no tate}}
|jpn-name={{h|トラキアの盾|Torakia no tate}}
|jap-mean=The Shield of Thracia
|jpn-mean=The Shield of Thracia
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 7.png|Map of the chapter
</gallery>
 
{{ChapterNav
{{ChapterNav
|prechapter=The Escape
|prechapter=The Escape
|chapter=The Shield of Thracia
|nextchapter=Mount Violdrake
|nextchapter=Mt. Violdrake
}}
}}


{{Nav5}}
{{Nav5}}
 
{{DEFAULTSORT:Shield of Thracia, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]