Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Sword and Shield of Seiros: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
m (Text replacement - "}} Lv.." to "}} Lv")
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
(26 intermediate revisions by 5 users not shown)
Line 8: Line 8:
{{quote|Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!|[[Alois]]}}
{{quote|Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!|[[Alois]]}}


'''Sword and Shield of Seiros''' (Japanese: {{hover|剣であり盾たる騎士団|Kendeari tatetaru kishi-dan}} ''Knights Who Are Swords and Shields'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Shamir]] or [[Alois]], and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.
'''Sword and Shield of Seiros''' (Japanese: {{hl|剣であり盾たる騎士団|Kendeari tatetaru kishi-dan}} ''Knights Who Are Swords and Shields'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Shamir]] or [[Alois]], and neither one must have fallen in battle previously. In this chapter, pirates attack the [[Leicester|Alliance]] capital of Derdriu, and Shamir and Alois are deployed to stop them.


==Plot==
==Plot==
Line 26: Line 26:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the boss [[Brigand]]
|victory=Defeat the boss [[Brigand]]
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns
|ally={{hover|10|Byleth, Alois, and Shamir must be deployed}}
|ally=3–10
|enemy=22{{hover|+∞|Reinforcements}}
|enemy=22{{h|+∞|Reinforcements}}
|map=[[File:Cm fe16 sword and shield of seiros.png|200px]]
|map=[[File:Cm fe16 sword and shield of seiros.png|200px]]
|col=30
|row=30
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the boss [[Brigand]]
|victory=Defeat the boss [[Brigand]]
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns
|ally={{hover|10|Byleth, Alois, and Shamir must be deployed}}
|ally=3–10
|enemy=27{{hover|+∞|Reinforcements}}
|enemy=27{{h|+∞|Reinforcements}}
|map=[[File:Cm fe16 sword and shield of seiros h.png|200px]]
|map=[[File:Cm fe16 sword and shield of seiros h.png|200px]]
|col=30
|row=30
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat the boss [[Brigand]]
|victory=Defeat the boss [[Brigand]]
|defeat=[[Byleth]] or [[Edelgard]] {{Crimson Flower|Black Eagles}}/[[Dimitri]] {{Azure Moon|Blue Lions}}/[[Claude]] {{Verdant Wind|Golden Deer}} dies{{hover|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns
|defeat=[[Byleth]] or [[Edelgard]] {{Black Eagles}}/[[Dimitri]] {{Blue Lions}}/[[Claude]] {{Golden Deer}} dies{{h|*|Classic mode}}, [[Shamir]] or [[Alois]] dies, or the enemy remains in the defended zone for five turns
|ally={{hover|10|Byleth, Alois, and Shamir must be deployed}}
|ally=3–10
|enemy=31{{hover|+∞|Reinforcements}}
|enemy=31{{h|+∞|Reinforcements}}
|map=[[File:Cm fe16 sword and shield of seiros m.png|200px]]
|map=[[File:Cm fe16 sword and shield of seiros m.png|200px]]
|col=30
|row=30
}}
}}
}}
}}
Line 50: Line 56:
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Black Eagles
|tab1=Black Eagles {{Black Eagles}}
|tab2=Blue Lions
|tab2=Blue Lions {{Blue Lions}}
|tab3=Golden Deer
|tab3=Golden Deer {{Golden Deer}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1=byleth {{#var:A}}
|forced1article=Byleth
|return1article=Byleth
|forced2=shamir
|return2=edelgard
|forced3=alois
|return3=hubert
|return1=edelgard
|return4=ferdinand
|return2=hubert
|return5=linhardt
|return3=ferdinand
|return6=caspar
|return4=linhardt
|return7=bernadetta
|return5=caspar
|return8=dorothea
|return6=bernadetta
|return9=petra
|return7=dorothea
|return10=felix
|return8=petra
|return11=ashe
|return9=felix
|return12=sylvain
|return10=ashe
|return13=mercedes
|return11=sylvain
|return14=annette
|return12=mercedes
|return15=ingrid
|return13=annette
|return16=lorenz
|return14=ingrid
|return16article=Lorenz (Three Houses)
|return15=lorenz
|return17=raphael
|return15article=Lorenz (Three Houses)
|return18=ignatz
|return16=raphael
|return19=lysithea
|return17=ignatz
|return20=marianne
|return18=lysithea
|return21=leonie
|return19=marianne
|return22=shamir
|return20=leonie
|return23=flayn
|return21=constance 02
|return21article=Constance
|return22=balthus
|return23=hapi
|return24=yuri
|return25=anna
|return25article=Anna/Three Houses
|return26=flayn
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1=byleth {{#var:A}}
|forced1article=Byleth
|return1article=Byleth
|forced2=shamir
|return2=dimitri
|forced3=alois
|return3=dedue
|return1=dimitri
|return4=felix
|return2=dedue
|return5=ashe
|return3=felix
|return6=sylvain
|return4=ashe
|return7=mercedes
|return5=sylvain
|return8=annette
|return6=mercedes
|return9=ingrid
|return7=annette
|return10=ferdinand
|return8=ingrid
|return11=linhardt
|return9=ferdinand
|return12=caspar
|return10=linhardt
|return13=bernadetta
|return11=caspar
|return14=dorothea
|return12=bernadetta
|return15=petra
|return13=dorothea
|return16=lorenz
|return14=petra
|return16article=Lorenz (Three Houses)
|return15=lorenz
|return17=raphael
|return15article=Lorenz (Three Houses)
|return18=ignatz
|return16=raphael
|return19=lysithea
|return17=ignatz
|return20=marianne
|return18=lysithea
|return21=hilda
|return19=marianne
|return22=leonie
|return20=hilda
|return23=catherine
|return21=leonie
|return24=shamir
|return22=constance 02
|return25=cyril
|return22article=Constance
|return26=flayn
|return23=balthus
|return24=hapi
|return25=yuri
|return26=anna
|return26article=Anna/Three Houses
|return27=catherine
|return28=cyril
|return29=flayn
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}}
|return1=byleth {{#var:A}}
|forced1article=Byleth
|return1article=Byleth
|forced2=shamir
|return2=claude
|forced3=alois
|return3=lorenz
|return1=claude
|return3article=Lorenz (Three Houses)
|return2=lorenz
|return4=raphael
|return2article=Lorenz (Three Houses)
|return5=ignatz
|return3=raphael
|return6=lysithea
|return4=ignatz
|return7=marianne
|return5=lysithea
|return8=hilda
|return6=marianne
|return9=leonie
|return7=hilda
|return10=ferdinand
|return8=leonie
|return11=linhardt
|return9=ferdinand
|return12=caspar
|return10=linhardt
|return13=bernadetta
|return11=caspar
|return14=dorothea
|return12=bernadetta
|return15=petra
|return13=dorothea
|return16=felix
|return14=petra
|return17=ashe
|return15=felix
|return18=sylvain
|return16=ashe
|return19=mercedes
|return17=sylvain
|return20=annette
|return18=mercedes
|return21=ingrid
|return19=annette
|return22=catherine
|return20=ingrid
|return23=shamir
|return21=constance 02
|return24=cyril
|return21article=Constance
|return25=flayn
|return22=balthus
|return23=hapi
|return24=yuri
|return25=anna
|return25article=Anna/Three Houses
|return26=catherine
|return27=cyril
|return28=flayn
}}
}}
}}
}}
:''Other characters may be available if the paralogue is attempted later.''


This paralogue only requires Shamir ''or'' Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.
This paralogue only requires Shamir ''or'' Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.


:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;8, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;9 and later, at which point these units gain a level.''
{{Tab
{{Tab
|default=3
|tab1=Shamir, Normal/Hard
|tab1=Shamir, Normal/Hard
|tab2=Shamir, Maddening
|tab2=Shamir, Maddening
|tab3=Alois, Normal/Hard
|tab3=Alois, Normal/Hard
|tab4=Alois, Maddening
|tab4=Alois, Maddening
|content1={{BossStats FE16
|portrait=[[File:Small portrait shamir fe16.png|128px]]
|sprite=sniper shamir playable
|class=Sniper
|lv={{h|15|Normal}}/{{h|16|Hard}}
|HP=36
|str=18
|mag=8
|dex=25
|spd=14
|luck=19
|def=12
|res=8
|cha=11{{h|+1|Granted by Seiros Mercenaries}}
|move=5
|inventory={{Item|16|Steel Bow|image=bow}}
|skills={{Item|16|Survival Instinct|image=skill self buff}}<br>{{Item|16|Bowfaire}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|bo=A
}}
|content2={{BossStats FE16
|portrait=[[File:Small portrait shamir fe16.png|128px]]
|sprite=sniper shamir playable
|class=Sniper
|lv=23
|HP=44
|str=24
|mag=12
|dex=34
|spd=18
|luck=26
|def=17
|res=9
|cha=17{{h|+1|Granted by Seiros Mercenaries}}
|move=5
|inventory={{Item|16|Silver Bow|image=bow}}
|skills={{Item|16|Survival Instinct|image=skill self buff}}<br>{{Item|16|Bowfaire}}<br>{{Item|16|Bowrange +1}}
|battalion={{Item|16|Seiros Mercenaries|image=battalion infantry}} Lv 3<br>{{Item|16|Onslaught|image=gambit}}
|bo=A
}}
|content3={{BossStats FE16
|content3={{BossStats FE16
|portrait=[[File:Small portrait alois fe16.png|128px]]
|portrait=[[File:Small portrait alois fe16.png|128px]]
|sprite=warrior alois playable
|sprite=warrior alois playable
|class=Warrior
|class=Warrior
|lv={{hover|15|Normal}}/{{hover|16|Hard}}
|lv={{h|15|Normal}}/{{h|16|Hard}}
|HP=45
|HP=45
|str=23
|str=23
Line 168: Line 236:
|def=15
|def=15
|res=8
|res=8
|cha=14{{hover|+5|Granted by Knights of Seiros}}
|cha=14{{h|+5|Granted by Knights of Seiros}}
|move=5
|move=5
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}
Line 180: Line 248:
|sprite=warrior alois playable
|sprite=warrior alois playable
|class=Warrior
|class=Warrior
|lv=22
|lv=22~23
|HP=54
|HP=54~55
|str=31
|str=31~32
|mag=11
|mag=11~12
|dex=16
|dex=16
|spd=19
|spd=19
|luck=15
|luck=15~16
|def=19
|def=19
|res=9
|res=9~10
|cha=20{{hover|+5|Granted by Knights of Seiros}}
|cha=20{{h|+5|Granted by Knights of Seiros}}
|move=5
|move=5
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}{{h|*|Chapter&nbsp;7 only}}<br>{{Item|16|Silver Axe|image=axe}}{{h|*|Chapter&nbsp;8 onwards}}
|skills={{Item|16|Compassion|image=rally luck|link=Rally Luck}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}
|skills={{Item|16|Compassion|image=rally luck|link=Rally Luck}}<br>{{Item|16|Axefaire}}<br>{{Item|16|Axe Crit +10}}
|battalion={{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}}
|battalion={{Item|16|Knights of Seiros|link=Knights of Seiros (battalion)|image=battalion cavalry silver}} Lv 3<br>{{Item|16|Blaze|image=gambit}}
Line 213: Line 281:
|item4image=stat booster
|item4image=stat booster
|obtain4=Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
|obtain4=Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
|item5=Seiros Archers
|item5=Holy Knights of Seiros
|item5image=battalion infantry
|item5image=battalion cavalry silver
|obtain5=Automatically at the end of the chapter if Shamir is a party member
|obtain5=Automatically at the end of the chapter if Alois is a party member
|itemlast=Holy Knights of Seiros
|itemlast=Seiros Archers
|itemlastimage=battalion cavalry silver
|itemlastimage=battalion infantry
|obtainlast=Automatically at the end of the chapter if Alois is a party member
|obtainlast=Automatically at the end of the chapter if Shamir is a party member
}}
}}


===Enemy data===
===Enemy data===
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;8 and later, at which point the enemies gain a level.''
{{tab
{{tab
|width=100%
|width=100%
Line 227: Line 296:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Pirate
|name=Pirate Captain
|class1=Thief
|class=Brigand
|lv1=13
|lv=15
|#1=1
|#=1
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} {{Item|16|Locktouch}}
|hp=33
|notes1=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
|str=15
|-
|mag=6
|name2=Pirate
|dex=7
|class2=Thief
|spd=12
|lv2=13
|lck=8
|#2=1
|def=9
|inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|res=5
|notes2=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
|cha=9{{h|+1|Granted by Pirates}}
|-
|mov=5
|name3=Pirate
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|class3=Brigand
|notes=Immobile until three turns after the northernmost [[Brigand]] is defeated.
|lv3=13
}}
|#3=2
{{ChapUnitCellFE16
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|name=Pirate
|notes3=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
|class=Thief
|-
|lv=13
|name4=Pirate
|#=1
|class4=Brigand
|hp=30
|lv4=13
|str=10
|#4=3
|mag=8
|inventory4={{Item|16|Steel Axe|image=axe}}
|dex=13
|notes4=• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The western two immediately begin moving unprovoked.
|spd=14
|-
|lck=8
|name5=Pirate
|def=7
|class5=Archer
|res=2
|lv5=13
|cha=11
|#5=2
|mov=5
|inventory5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} {{Item|16|Locktouch}}
|notes5=• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The eastern one begins moving if the nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
|-
}}
|name6=Pirate
{{ChapUnitCellFE16
|class6=Archer
|name=Pirate
|lv6=13
|class=Thief
|#6=3
|lv=13
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|#=1
|notes6=• The eastern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked.
|hp=30
|-
|str=10
|name7=Pirate
|mag=8
|class7=Wyvern Rider
|dex=13
|lv7=13
|spd=14
|#7=2
|lck=8
|inventory7={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}}
|def=7
|notes7=• The southern one immediately begins moving unprovoked.<br>• The eastern one begins moving if the nearby [[Archer]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
|res=2
|-
|cha=11{{h|+1|Granted by Pirates}}
|name8=Pirate
|mov=5
|class8=Brawler
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|lv8=13
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
|#8=7
}}
|inventory8={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
{{ChapUnitCellFE16
|notes8=• The middle three begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving one turn after after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The middle-south two begin moving if the respective adjacent [[Archer]] is provoked, one turn after after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
|name=Pirate
|-
|class=Brigand
|nameb=Pirate Captain
|lv=13
|classb=Brigand
|#=2
|lvb=15
|hp=33
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|str=13
|notesb=Immobile until fought.
|mag=8
|-
|dex=7
|namer1=Pirate
|spd=10
|classr1=Thief
|lck=8
|lvr1=13
|def=7
|#r1=
|res=2
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|cha=11{{h|+1|Granted by Pirates}}
|notesr1=Begins moving to the southwest ship if any player unit ends their turn on it.
|mov=5
|-
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|namerl=Pirate
|notes=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
|classrl=Thief
}}
|lvrl=13
{{ChapUnitCellFE16
|#rl=∞
|name=Pirate
|inventoryrl={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|class=Brigand
|notesrl=Begins moving to the southwest ship if any player unit ends their turn on it.
|lv=13
|#=3
|hp=33
|str=13
|mag=8
|dex=7
|spd=10
|lck=8
|def=7
|res=2
|cha=11
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}
|notes=• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=13
|#=1
|hp=27
|str=11
|mag=7
|dex=10
|spd=7
|lck=10
|def=5
|res=5
|cha=10
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Begins moving if the nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=13
|#=3
|hp=28
|str=10
|mag=8
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=11{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The eastern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=13
|#=1
|hp=28
|str=10
|mag=8
|dex=10
|spd=10
|lck=10
|def=6
|res=2
|cha=11
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Wyvern Rider
|lv=13
|#=2
|hp=33
|str=21
|mag=8
|dex=13
|spd=17
|lck=10
|def=14
|res=8
|cha=11
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}}
|notes=• The southern one immediately begins moving unprovoked.<br>• The eastern one begins moving if the nearby [[Archer]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brawler
|lv=13
|#=7
|hp=32
|str=10
|mag=7
|dex=10
|spd=15
|lck=8
|def=7
|res=1
|cha=11
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|notes=• The middle three begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving one turn after after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The middle-south two begin moving if the respective adjacent [[Archer]] is provoked, one turn after after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=13
|#=∞
|hp=30
|str=10
|mag=8
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=11
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes=Begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=13
|#=∞
|hp=30
|str=10
|mag=8
|dex=13
|spd=14
|lck=8
|def=7
|res=2
|cha=11{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving to the southwest ship if any player unit ends their turn on it.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Pirate Captain
|class=Brigand
|lv=16
|#=1
|hp=35
|str=17
|mag=6
|dex=9
|spd=15
|lck=9
|def=11
|res=6
|cha=11{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Immobile until three turns after the northernmost [[Brigand]] is defeated.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=14
|#=3
|hp=32
|str=12
|mag=10
|dex=13
|spd=16
|lck=9
|def=10
|res=3
|cha=13
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes=Immediately begins moving unprovoked; begin moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=14
|#=1
|hp=32
|str=12
|mag=10
|dex=13
|spd=16
|lck=9
|def=10
|res=3
|cha=13{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brigand
|lv=14
|#=2
|hp=35
|str=15
|mag=10
|dex=9
|spd=13
|lck=9
|def=10
|res=2
|cha=13{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brigand
|lv=14
|#=3
|hp=35
|str=15
|mag=10
|dex=9
|spd=13
|lck=9
|def=10
|res=2
|cha=13
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The western two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=14
|#=1
|hp=30
|str=13
|mag=9
|dex=12
|spd=9
|lck=12
|def=7
|res=6
|cha=12
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=14
|#=2
|hp=31
|str=12
|mag=10
|dex=12
|spd=13
|lck=12
|def=8
|res=3
|cha=13
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes=• The easternmost one begins moving if a nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-most one begins moving if a nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=14
|#=3
|hp=31
|str=12
|mag=10
|dex=12
|spd=13
|lck=12
|def=8
|res=3
|cha=13{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The southern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Wyvern Lord
|lv=14
|#=4
|hp=35
|str=21
|mag=9
|dex=13
|spd=17
|lck=10
|def=15
|res=8
|cha=13
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• The southern two immediately begin moving unprovoked.<br>• The eastern two begin moving if the nearby [[Archer]] is provoked; begin to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brawler
|lv=14
|#=7
|hp=34
|str=12
|mag=9
|dex=12
|spd=17
|lck=9
|def=10
|res=1
|cha=13
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes=• The mid-east one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-east two begin moving if they or the nearby [[Archer]] is provoked; begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The middle-south two begin moving if the respective adjacent [[Archer]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=14
|#=∞
|hp=32
|str=12
|mag=10
|dex=13
|spd=16
|lck=9
|def=10
|res=3
|cha=13
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes=Begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=14
|#=∞
|hp=32
|str=12
|mag=10
|dex=13
|spd=16
|lck=9
|def=10
|res=3
|cha=13{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Wyvern Rider
|lv=14
|#=∞
|hp=35
|str=21
|mag=9
|dex=13
|spd=17
|lck=10
|def=15
|res=8
|cha=13
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes=Prioritizes reaching the defended area.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Pirate Captain
|class=Brigand
|lv=22~23
|#=1
|hp=42
|str=24
|mag=9~10
|dex=15
|spd=21
|lck=13~14
|def=17
|res=9~10
|cha=17{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Immobile until three turns after the northernmost [[Brigand]] is defeated.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=20~21
|#=3
|hp=37~38
|str=17~18
|mag=15
|dex=17~18
|spd=23~24
|lck=14
|def=15
|res=7
|cha=18~19
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes=Immediately begins moving unprovoked; begin moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brigand
|lv=20~21
|#=1
|hp=41~42
|str=21~22
|mag=15
|dex=14
|spd=18~19
|lck=14
|def=15
|res=5
|cha=18~19{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brigand
|lv=20~21
|#=3
|hp=41~42
|str=21~22
|mag=15
|dex=14
|spd=18~19
|lck=14
|def=15
|res=5
|cha=18~19
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=• The western two immediately begin moving unprovoked.<br>• The northern one begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=20~21
|#=1
|hp=35
|str=18~19
|mag=14
|dex=17~18
|spd=14
|lck=17~18
|def=12
|res=10
|cha=17~18
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=Begins moving if a nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=20~21
|#=2
|hp=36
|str=17~18
|mag=15
|dex=17~18
|spd=18~19
|lck=17~18
|def=13
|res=7
|cha=18~19
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes=• The center-most one begins moving if a nearby [[Brawler]] is provoked; begins moving to the southwest ship if any plat unit ends their turn on it.<br>• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Archer
|lv=20~21
|#=1
|hp=36
|str=17~18
|mag=15
|dex=17~18
|spd=18~19
|lck=17~18
|def=13
|res=7
|cha=18~19{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Pirates|image=battalion infantry}} • {{Item|16|Disturbance|image=gambit}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Wyvern Rider
|lv=20~21
|#=4
|hp=42~43
|str=22~23
|mag=14
|dex=15
|spd=21~22
|lck=14
|def=18~19
|res=8
|cha=18~19
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notes=• The southern two immediately begin moving unprovoked.<br>• The eastern two begin moving if the nearby [[Archer]] is provoked; begin moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Brawler
|lv=20~21
|#=7
|hp=40~41
|str=17~18
|mag=13
|dex=17~18
|spd=24~25
|lck=14
|def=15
|res=4
|cha=18~19
|mov=5
|inventory={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes=• The mid-east one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-east two begin moving if they or the nearby [[Archer]] are provoked; begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving if the northernmost [[Brigand]] is defeated.<br>• The center-south two begin moving if the respective adjacent [[Sniper]] is provoked, or one turn after the northernmost [[Brigand]] is defeated.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Warrior
|lv=20~21
|#=5
|hp=46~47
|str=23~24
|mag=15
|dex=14
|spd=19~20
|lck=15
|def=17~18
|res=8
|cha=18~19{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=• The northern two begin moving if either is provoked.<br>• The southern two begin moving if either is provoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Assassin
|lv=20~21
|#=1
|hp=39~40
|str=18~19
|mag=15
|dex=20~21
|spd=29~30
|lck=15
|def=16~17
|res=8
|cha=17~18{{h|+1|Granted by Pirates}}
|mov=6
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison|link=Poison (ability)}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Sniper
|lv=20~21
|#=2
|hp=39~40
|str=18~19
|mag=15
|dex=24~25
|spd=18~19
|lck=17
|def=16~17
|res=8
|cha=18~19{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving if the adjacent [[Brawler]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=20~21
|#=∞
|hp=37~38
|str=17~18
|mag=15
|dex=17~18
|spd=23~24
|lck=14
|def=15
|res=7
|cha=18~19
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes=Begins moving to the southwest ship if any player unit ends their turn on it.
}}
{{ChapUnitCellFE16
|name=Pirate
|class=Thief
|lv=20~21
|#=∞
|hp=37~38
|str=17~18
|mag=15
|dex=17~18
|spd=23~24
|lck=14
|def=15
|res=7
|cha=18~19{{h|+1|Granted by Pirates}}
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notes=Begins moving to the southwest ship if any player unit ends their turn on it.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Pirate
|name1=Pirate
|class=Assassin
|class1=Thief
|lv=20~21
|lv1=14
|#=
|#1=3
|hp=39~40
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|str=18~19
|notes1=Immediately begins moving unprovoked; begin moving to the southwest ship if any player unit ends their turn on it.
|mag=15
|-
|dex=20~21
|name2=Pirate
|spd=29~30
|class2=Thief
|lck=15
|lv2=14
|def=16~17
|#2=1
|res=8
|inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|cha=17~18
|notes2=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
|mov=6
|-
|inventory={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} {{Item|16|Pass}} {{Item|16|Poison|link=Poison (ability)}}
|name3=Pirate
|class3=Brigand
|lv3=14
|#3=2
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes3=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
|-
|name4=Pirate
|class4=Brigand
|lv4=14
|#4=3
|inventory4={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes4=• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The western two immediately begin moving unprovoked.
|-
|name5=Pirate
|class5=Archer
|lv5=14
|#5=3
|inventory5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes5=• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The easternmost one begins moving if a nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-most one begins moving if a nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
|-
|name6=Pirate
|class6=Archer
|lv6=14
|#6=3
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes6=• The southern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked.
|-
|name7=Pirate
|class7=Wyvern Lord
|lv7=14
|#7=4
|inventory7={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes7=• The southern two immediately begin moving unprovoked.<br>• The eastern two begin moving if the nearby [[Archer]] is provoked; begin to the southwest ship if any player unit ends their turn on it.
|-
|name8=Pirate
|class8=Brawler
|lv8=14
|#8=7
|inventory8={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes8=• The mid-east one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-east two begin moving if they or the nearby [[Archer]] is provoked; begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The middle-south two begin moving if the respective adjacent [[Archer]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
|-
|nameb=Pirate Captain
|classb=Brigand
|lvb=16
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile until fought.
|-
|namer1=Pirate
|classr1=Thief
|lvr1=14
|#r1=∞
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notesr1=Begins moving to the southwest ship if any player unit ends their turn on it.
|-
|namer2=Pirate
|classr2=Thief
|lvr2=14
|#r2=∞
|inventoryr2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notesr2=Begins moving to the southwest ship if any player unit ends their turn on it.
|-
|namerl=Pirate
|classrl=Wyvern Rider
|lvrl=14
|#rl=∞
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notesrl=Prioritizes reaching the defended area.
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Pirate
|name1=Pirate
|class=Wyvern Rider
|class1=Thief
|lv=20~21
|lv1=20
|#=
|#1=3
|hp=42~43
|inventory1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|str=22~23
|notes1=Immediately begins moving unprovoked; begin moving to the southwest ship if any player unit ends their turn on it.
|mag=14
|-
|dex=15
|name2=Pirate
|spd=21~22
|class2=Brigand
|lck=14
|lv2=20
|def=18~19
|#2=1
|res=8
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|cha=18~19
|notes2=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].
|mov=7
|-
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|name3=Pirate
|notes=Prioritizes reaching the defended area.
|class3=Brigand
|last=y
|lv3=20
|#3=3
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes3=• The western two immediately begin moving unprovoked.<br>• The northern one begins moving to the southwest ship if any player unit ends their turn on it.
|-
|name4=Pirate
|class4=Archer
|lv4=20
|#4=3
|inventory4={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes4=• The easternmost one begins moving if a nearby [[Wyvern Rider]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-most one begins moving if a nearby [[Brawler]] is provoked; begins moving to the southwest ship if any plat unit ends their turn on it.<br>• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
|-
|name5=Pirate
|class5=Archer
|lv5=20
|#5=1
|inventory5={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}<br>{{Item|16|Pirates|image=battalion infantry}} • {{Item|16|Disturbance|image=gambit}}
|notes5=Immediately begins moving unprovoked.
|-
|name6=Pirate
|class6=Wyvern Rider
|lv6=20
|#6=4
|inventory6={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notes6=• The southern two immediately begin moving unprovoked.<br>• The eastern two begin moving if the nearby [[Archer]] is provoked; begin moving to the southwest ship if any player unit ends their turn on it.
|-
|name7=Pirate
|class7=Brawler
|lv7=20
|#7=7
|inventory7={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes7=• The mid-east one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The center-east two begin moving if they or the nearby [[Archer]] are provoked; begin moving to the southwest ship if any player unit ends their turn on it.<br>• The northern one begins moving to the southwest ship if any player unit ends their turn on it.<br>• The southeast one begins moving if the northernmost [[Brigand]] is defeated.<br>• The center-south two begin moving if the respective adjacent [[Sniper]] is provoked, or one turn after the northernmost [[Brigand]] is defeated.
|-
|name8=Pirate
|class8=Warrior
|lv8=20
|#8=5
|inventory8={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes8=• The northern two begin moving if either is provoked.<br>• The southern two begin moving if either is provoked.
|-
|name9=Pirate
|class9=Assassin
|lv9=20
|#9=1
|inventory9={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes9=Immediately begins moving unprovoked.
|-
|name10=Pirate
|class10=Sniper
|lv10=20
|#10=2
|inventory10={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notes10=Begins moving if the adjacent [[Brawler]] is provoked.
|-
|nameb=Pirate Captain
|classb=Brigand
|lvb=22
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile until fought.
|-
|namer1=Pirate
|classr1=Thief
|lvr1=20
|#r1=∞
|inventoryr1={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notesr1=Begins moving to the southwest ship if any player unit ends their turn on it.
|-
|namer2=Pirate
|classr2=Thief
|lvr2=20
|#r2=∞
|inventoryr2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv. 3: {{Item|16|Disturbance|image=gambit}}
|notesr2=Begins moving to the southwest ship if any player unit ends their turn on it.
|-
|namer3=Pirate
|classr3=Assassin
|lvr3=20
|#r3=∞
|inventoryr3={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison}}
|-
|namerl=Pirate
|classrl=Wyvern Rider
|lvrl=20
|#rl=∞
|inventoryrl={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notesrl=Prioritizes reaching the defended area.
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*For the first three turns of four-turn cycles starting turn 1, repeating indefinitely; on Maddening, these can act the turn they appear
:On Maddening, all reinforcements can act the turn they appear.
*For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost [[Brigand]] or the Brigand/[[Warrior]] on the northern ship is defeated
**2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship
**2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship
*On Maddening, every other turn, starting turn 1
**1 [[Assassin]] from east of the boss <small>(Maddening only)</small>
**1 [[Assassin]] from east of the boss <small>(Maddening only)</small>
*On Hard mode, every third turn
*On Hard and Maddening, every third turn
**1 [[Wyvern Rider]] from east of the boss
**1 [[Wyvern Rider]] from east of the boss


===Boss data===
===Boss data===
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;7, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;8 and later, at which point this boss gains a level.''
;Pirate Captain
{{tab
{{tab
|tab1=Normal
|tab1=Normal
Line 522: Line 1,079:
|def=9
|def=9
|res=5
|res=5
|cha=9{{hover|+1|Granted by Pirates}}
|cha=9{{h|+1|Granted by Pirates}}
|move=5
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|battalion={{Item|16|Pirates|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|battalion={{Item|16|Pirates|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
Line 540: Line 1,098:
|def=11
|def=11
|res=6
|res=6
|cha=11{{hover|+1|Granted by Pirates}}
|cha=11{{h|+1|Granted by Pirates}}
|move=5
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|skills={{Item|16|Axe Prowess Lv 2}}
|skills={{Item|16|Axe Prowess Lv 2}}
Line 550: Line 1,109:
|sprite=brigand enemy
|sprite=brigand enemy
|class=Brigand
|class=Brigand
|lv=22
|lv=22~23
|HP=42
|HP=42
|str=24
|str=24
|mag=9
|mag=9~10
|dex=15
|dex=15
|spd=21
|spd=21
|luck=13
|luck=13~14
|def=17
|def=17
|res=9
|res=9~10
|cha=17{{hover|+1|Granted by Pirates}}
|cha=17{{h|+1|Granted by Pirates}}
|move=5
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|skills={{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}
|skills={{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}
Line 569: Line 1,129:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.


Maddening strategy (can be completed on a normal play through without needing New Game+):
Recommended abilities: Warp (Lysithea, Lindhardt, Manuela, Hapi), Stride gambit, Restore
Recommended personnel:
Northernmost group: Byleth (default), Alois (default), one tank or cavalry unit, one long-range mage (Hapi as a Valkyrie, Lysithea or Lorenz with the Thyrsus staff, Linhardt or Flayn with Caduceus Staff); Central group: Shamir (default), sniper or a Bow Knight-like unit (Leonie as a Paladin works), one mage with long-range healing; Southernmost group: two units that can use bows (Snipers, Assassins) and one unit that has a good AoE gambit
This map can drive you insane if you don’t follow the stated objective: Defeat the enemy commander. This will be one of the few instances where instead of trying to get as much experience as possible by killing all the enemies, save your sanity and just kill the boss. It’s recommended to not attempt this battle until late in Part One to have high enough speed and strength to finish off enemies in one or two hits and high enough defense and HP to take a hit or two.
Start the map by having Byleth use an AoE gambit to immobilize the Assassin and Thief in a straight line. Follow this up by having a Canto unit use a gambit that is four spaces deep (Jeralt’s Mercenaries, Empire Cavalry, etc.) to hit the two thieves and archer in a straight line then move the unit away from the nearest thief. Have Alois finish off one of the thieves and have the long-range mage finish off the the assassin if still alive or the immobilized thief.
Move Shamir and the other archer in the central group to the south to back up the southernmost group and prepare for Wyvern Riders that will approach the town. Have the southernmost group finish off the two brigands and archer or use a gambit to immobilize them (Bernadetta with Encloser also works well also).
Two thieves and an assassin will appear as reinforcements in the central boat during round two. The two Wyvern Riders to the south will fly towards the town and annoyingly, one usually is out of over water far out of reach with normal attacks. An archer with an Accuracy Ring and Deadeye (and a little luck) will take care of the hard to reach one. Any other archer can finish off the second Wyvern Rider. This group should remain in and near the town after this point to take care of any more Wyvern Riders that reach the town (do not approach the fighters in the southernmost boat, they will not move so long as you’re not in their movement range).
Back to the northernmost group, have your Canto unit finish off the thief on the bridge with depleted health and use Alois to kill the archer. Have your mage kill the thief blocking the bridge to the first boat. Move Byleth within the range of the Warrior, Assassin, and Brawler on the boat to move these characters closer. If you are concerned with surviving their attacks, Impregnable Wall can work or a combo of abilities like Faith, White Magic Avoid, Vantage, and Nosferatu with an Evasion Ring also works. The Warrior may use a gambit, if so, make sure your Restore unit is nearby to cure your status on the next turn.
It’s possible to finish the boss off on turn three depending on whether you have a Warp character. If the Warp character is nearby a character with good strength, can attack twice, etc. you may be able to Warp them nearby the boss and finish the boss off. If you don’t have Warp, the character is too far away, etc. use your northernmost group to eliminate more enemies on the first boat to clear a path to the boss. Meanwhile, your southernmost group should be preparing for the approaching Wyvern Riders.
By turn four, your northernmost group should have eliminated enough enemies and be on or close to the first boat to eliminate any remaining enemies blocking your path to the boss. The boss is a pushover and should easily be killed by a strong character.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Sword and Shield of Seiros
|eng-name=Sword and Shield of Seiros
|jap-name={{hover|剣であり盾たる騎士団|Kendeari tatetaru kishi-dan}}
|jpn-name={{hover|剣であり盾たる騎士団|Kendeari tatetaru kishi-dan}}
|jap-mean=Knights Who Are Swords and Shields
|jpn-mean=Knights Who Are Swords and Shields
|span-name=
|span-name=Espada y escudo de Seiros
|span-mean=
|span-mean=Sword and shield of Seiros
|fren-name=Protéger au nom de Seiros
|fren-name=Protéger au nom de Seiros
|fren-mean=To protect on behalf of Seiros
|fren-mean=To protect on behalf of Seiros
|ger-name=
|ger-name=Seiros' Schwert und Schild
|ger-mean=
|ger-mean=Seiros' Sword and Shield
|ital-name=
|ital-name=La spada e lo scudo di Seiros
|ital-mean=
|ital-mean=The sword and the shield of Seiros
|kor-name={{hover|검이자 방패인 기사단|Geomija bangpaein gisadan}}
|kor-mean=Knights who serve as swords and shields
|ch-simp-name={{hover|赛罗司的剑与盾|sàiluósī de jiàn yǔ dùn}}
|ch-simp-mean=Seiros' sword and shield
|ch-trad-name={{hover|賽羅司的劍與盾|sàiluósī de jiàn yǔ dùn}}
|ch-trad-mean=Seiros' sword and shield
}}
}}