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Strength: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "on contact" to "on hit"
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[[File:Ss fe10 nolan strength.png|thumb|right|[[Nolan]]'s strength is very high, to the point that he can kill this [[Myrmidon]] in a single hit despite their [[weapon triangle]] and [[terrain]] advantages.]]
[[File:Ss fe10 nolan strength.png|thumb|right|[[Nolan]]'s strength is very high, to the point that he can kill this [[Myrmidon]] in a single hit despite their [[weapon triangle]] and [[terrain]] advantages.]]
'''Strength''' (Japanese: {{hl|力|Chikara}} ''strength''), abbreviated '''Str''', is a statistic applied to [[unit]]s which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the [[might]] of the weapon they currently wield to produce their [[Attack (stat)|attack stat]]. Strength's opposite stat is [[defense]], which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving [[attack speed]].
 
'''Strength''' (abbreviated: ''Str''; Japanese: {{hl|力|Chikara}} ''strength''), named '''Attack''' (abbreviated: ''Atk'') in {{title|Shadows of Valentia}}, is a statistic applied to [[unit]]s which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the [[might]] of the weapon they currently wield to produce their [[Attack (stat)|attack stat]]. Strength's opposite stat is [[defense]], which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving [[attack speed]].


Like other stats, a unit's potential prowess in strength is determined by their [[class]], with several classes such as the [[Fighter]] and [[Barbarian]] being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high [[maximum HP]] and poor-to-mediocre [[skill (stat)|skill]], and they also commonly wield [[axe]]s. On the other hand, numerous other classes, such as [[Thief|Thieves]] and magic units, are built to lack strength, with a high [[speed]] stat being frequently accompanied by mediocre strength at best.
Like other stats, a unit's potential prowess in strength is determined by their [[class]], with several classes such as the [[Fighter]] and [[Barbarian]] being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high [[maximum HP]] and poor-to-mediocre [[skill (stat)|skill]], and they also commonly wield [[axe]]s. On the other hand, numerous other classes, such as [[Thief|Thieves]] and magic units, are built to lack strength, with a high [[speed]] stat being frequently accompanied by mediocre strength at best.


In almost every game, strength is not used for [[Magic (element)|magical]] attacks, which instead use the [[Magic (stat)|magic stat]] in the same way. The exception is {{title|Mystery of the Emblem}}, which uses strength for magical attacks in the exact same way as physical ones. In {{title|Gaiden}} and the [[Game Boy Advance]] trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is considered strength or magic merely depends on the unit's class and displayed [[weapon level]]s.
In almost every game, strength is not used for [[Magic (element)|magical]] attacks, which instead use the [[Magic (stat)|magic stat]] in the same way. The exceptions are {{title|Mystery of the Emblem}} and ''Shadows of Valentia'', which use strength for magical attacks in the same way as physical ones. Additionally, in {{title|Gaiden}} and the [[Game Boy Advance]] trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is named "strength" or "magic" merely depends on the unit's class and displayed [[weapon level]]s; however, in ''Gaiden'', classes that can use weapons and magic display "strength", whereas no such classes exist in the GBA games.


==Calculations==
==Calculations==
===Attack===
===Attack===
'''Attack''' (Japanese: {{hl|攻撃|Kōgeki}} ''attack''), abbreviated '''Atk''' (Japanese: ATC), is the calculation generated from a unit's current offensive stat and the [[might]] of their current weapon, plus any other bonuses they are currently experiencing such as from [[support]]s. A unit's attack is the maximum damage they could possibly inflict in one normal attack, and when attacking, the opponent's defensive stat is subtracted from the attack to generate the amount of damage a unit will deal in a normal, non-[[Critical hit|critical]] or non-[[sword skill]] attack. When a unit is wielding a physical weapon ([[sword]], [[lance (weapon)|lance]], [[axe]], [[bow]], [[dagger]], [[gauntlets]], or—in ''Radiant Dawn''—[[Staff#Self-defense in Radiant Dawn|staff]]), their strength stat is used to generate their attack. In games from ''Genealogy'' onward, their [[Magic (stat)|magic stat]] is used instead when wielding a [[tome]] or [[:Category:Magic weapons|magic weapon]].
Strength is used to calculate attack with physical weapons ([[sword]]s, [[lance]]s, [[axe]]s, [[bow]]s, [[dagger]]s, [[gauntlets]], and—in ''Radiant Dawn''—[[Staff#Self-defense in Radiant Dawn|staves]]). In {{title|Mystery of the Emblem}} and ''Shadows of Valentia'', strength is also used to calculate attack with magic weapons ([[tome]]s and [[black magic]]).
 
In {{FE15}} and {{title|Heroes}}, strength is not shown on the stat screen; instead, attack is what is shown.


====Physical attack====
{| class="calculation"
{| class="calculation"
! style="border-top-left-radius: 15px" | Game
! style="border-top-left-radius: 15px" | Game
Line 20: Line 20:
|-
|-
| {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]])
! Strength + ([[Might]] × [[Effectiveness]])
| --
| --
|-
|-
| {{title|Gaiden}}
| {{title|Gaiden}}
! (Strength + [[Might]]) x [[Bonus damage|Effectiveness]]
! Strength + ([[Might]] × [[Effectiveness]])
| --
| When [[Slayer]] is active, strength × 3, might = 0
|-
|-
| {{title|Mystery of the Emblem}}
| {{title|Mystery of the Emblem}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]])
! Strength + ([[Might]] × [[Effectiveness]])
| The same applies to magical damage
| --
|-
|-
| {{title|Genealogy of the Holy War}}
| {{title|Genealogy of the Holy War}}
! Strength + [[Might]]
! Strength + [[Might]]
| In this game, [[bonus damage]] works differently and is not part of this calculation
| In this game, [[bonus damage]] works differently and is not part of this calculation.
|-
|-
| {{title|Thracia 776}}
| {{title|Thracia 776}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]])
! Strength + ([[Might]] × [[Effectiveness]])
| --
| --
|-
|-
| {{title|The Binding Blade}}
| {{title|The Binding Blade}}
! Strength + [([[Might]] + [[Weapon triangle]] bonus) x [[Bonus damage|Effectiveness]]] + [[Support]] bonus
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus
| --
| --
|-
|-
| {{title|The Blazing Blade}}
| {{title|The Blazing Blade}}
! Strength + [([[Might]] + [[Weapon triangle]] bonus) x [[Bonus damage|Effectiveness]]] + [[Support]] bonus
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus
| For the [[Light Brand]]{{h|*|Indirect attack}} and [[Runesword]]: Strength/2
| For the [[Light Brand]]{{h|*|Indirect attack}} and [[Runesword]]: Strength / 2
|-
|-
| {{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
! Strength + [([[Might]] + [[Weapon triangle]] bonus) x [[Bonus damage|Effectiveness]]] + [[Support]] bonus
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus
| For the [[Light Brand]]{{h|*|Indirect attack}} and [[Runesword]]: Strength/2
| For the [[Light Brand]]{{h|*|Indirect attack}} and [[Runesword]]: Strength / 2
|-
|-
| {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! Strength + [([[Might]] + [[Weapon triangle]] bonus) x [[Bonus damage|Effectiveness]]] + [[Support]] bonus
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus
| When using [[ballista]]e, strength = 0
| When using [[ballista]]e, strength = 0
|-
|-
| {{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
! Strength + [([[Might]] + [[Weapon triangle]] bonus) x [[Bonus damage|Effectiveness]]] + [[Support]] bonus
! Strength + [([[Might]] + [[Weapon triangle]] bonus) × [[Effectiveness]]] + [[Support]] bonus
| When using [[ballista]]e or [[Bow#Crossbows|crossbow]]s, strength = 0
| When using [[ballista]]e or [[Bow#Crossbows|crossbow]]s, strength = 0
|-
|-
| {{title|Shadow Dragon}}
| {{title|Shadow Dragon}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
| --
| --
|-
|-
| {{title|New Mystery of the Emblem}}
| {{title|New Mystery of the Emblem}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
| --
| --
|-
|-
| {{title|Awakening}}
| {{title|Awakening}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
| --
|-
| {{title|Fates}}
! Strength + ([[Might]] × [[Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
| --
| --
|-
|-
| style="border-bottom-left-radius: 15px" | {{title|Fates}}
| {{title|Echoes: Shadows of Valentia}}
! Strength + ([[Might]] x [[Bonus damage|Effectiveness]]) + [[Weapon triangle]] bonus + [[Weapon level]] bonus
! Base Attack + ([[Might]] × [[Effectiveness]]) + ([[Combat art]] might × Effectiveness)
| Base Attack is not increased by any equipped [[weapon]]s.
|-
| {{title|Three Houses}}
! Strength + (weapon [[Might]] × [[Effectiveness]]) + [[Combat art]] might + [[Crest]] effect bonus
| --
|-
| style="border-bottom-left-radius: 15px" | {{title|Engage}}
! Strength + ([[Might]] × [[Effectiveness]])
| style="border-bottom-right-radius: 15px" | --
| style="border-bottom-right-radius: 15px" | --
|}
====Magical attack====
{| class="calculation"
! style="border-top-left-radius: 15px" | Game
! Formula
! style="border-top-right-radius: 15px" | Notes
|-
| {{title|Gaiden}}
! (Strength or [[Magic (stat)|Magic]]) + ([[Might]] × [[Effectiveness]])
| --
|-
| {{title|Mystery of the Emblem}}
! Strength + ([[Might]] × [[Effectiveness]])
| --
|-
| style="border-bottom-left-radius: 15px" | {{title|Echoes: Shadows of Valentia}}
! Base Attack + ([[Might]] × [[Effectiveness]])
| style="border-bottom-right-radius: 15px" | Base Attack is not increased by any equipped [[weapon]]s.
|}
|}


===Attack speed===
===Attack speed===
In {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}} and {{title|Three Houses}}, strength is also employed in the [[attack speed]] formula instead of [[constitution]], as a factor mitigating the effect of a [[weapon]]'s [[weight (weapon)|weight]] on a unit.
In {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, and {{title|Three Houses}}, strength is also employed in the [[attack speed]] formula instead of [[constitution]], as a factor mitigating the effect of a [[weapon]]'s [[weight (weapon)|weight]] on a unit.


{| class="calculation"
{| class="calculation"
Line 235: Line 266:
|-
|-
| [[File:Is ds binding shield.png]]
| [[File:Is ds binding shield.png]]
| [[Fire Emblem (Archanean item)|Binding Shield]]
| [[Binding Shield]]
| +2 when in inventory.
| +2 when in inventory.
| {{title|New Mystery of the Emblem}}
| {{title|New Mystery of the Emblem}}
Line 516: Line 547:
! style="width: 35%" | Strength increase
! style="width: 35%" | Strength increase
! style="border-top-right-radius: 15px; width: 40%" | Games
! style="border-top-right-radius: 15px; width: 40%" | Games
|-
| [[File:Is gba filla's might.png]]
| [[Filla's Might]]
| +10 to one adjacent ally for one turn. Activated via the [[Dance|Dance/Play]] command.
| {{FE7}}
|-
|-
| [[File:Is ds strength card.png]]
| [[File:Is ds strength card.png]]
Line 610: Line 636:
| [[Survival Instinct]]
| [[Survival Instinct]]
| +4 for one turn, if user initiates combat and defeats the target.
| +4 for one turn, if user initiates combat and defeats the target.
| {{title|Three Houses}}
|-
| [[File:Is ns01 death blow.png|20px]]
| [[Death Blow]]
| +6 if user initiates combat.
| {{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
Line 726: Line 747:
| [[Draconic Hex]]
| [[Draconic Hex]]
| If user survives, inflicts -4 [[debuff]] on the target after combat.
| If user survives, inflicts -4 [[debuff]] on the target after combat.
| {{title|Fates}}<!--{{title|Engage}}-->
| {{title|Fates}}<!--, {{title|Engage}}-->
|-
|-
| [[File:Is 3ds02 seal strength.png]]
| [[File:Is 3ds02 seal strength.png]]
Line 735: Line 756:
| [[File:Is 3ds02 highwayman.png]]
| [[File:Is 3ds02 highwayman.png]]
| [[Highwayman]]
| [[Highwayman]]
| If target cannot counter-attack, inflicts -3 [[debuff]] on the target after combat.
| If target cannot counterattack, inflicts -3 [[debuff]] on the target after combat.
| {{title|Fates}}
| {{title|Fates}}
|-
|-
Line 755: Line 776:
| [[File:Is ns01 staggering blow.png|20px]]
| [[File:Is ns01 staggering blow.png|20px]]
| [[Light Breath (Staggering Blow)|Light Breath]]
| [[Light Breath (Staggering Blow)|Light Breath]]
| Inflicts -5 [[debuff]] on targets on contact.
| Inflicts -5 [[debuff]] on targets on hit.
| {{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
Line 762: Line 783:


==Flavor text==
==Flavor text==
{{Sectstub}}
{{DescriptionHdr}}
;Strength
{{DescriptionCell
{{Flavor Text
|game={{title|The Binding Blade}}
|game1={{title|The Binding Blade}}
|english=Strength. The higher the number,<br>the more damage you inflict.{{h|*|Fan translation}}
|english1=Strength. The higher the number,<br>the more damage you inflict.{{h|*|Fan translation}}
|japanese=ユニットの力の強さです<br>敵に大きなダメージを与えます
|japanese1=ユニットの力の強さです<br>敵に大きなダメージを与えます
}}
|-
{{DescriptionCell
|game2={{title|The Blazing Blade}}
|game={{title|The Blazing Blade}}
|english2=Strength. The higher the number,<br>the more damage you inflict.
|english=Strength. The higher the number,<br>the more damage you inflict.
|japanese2=ユニットの力の強さです<br>敵に大きなダメージを与えます
|japanese=ユニットの力の強さです<br>敵に大きなダメージを与えます
|-
}}
|game3={{title|The Sacred Stones}}
{{DescriptionCell
|english3=Strength. The higher the number,<br>the more damage you inflict.
|game={{title|The Sacred Stones}}
|japanese3=ユニットの力の強さです<br>敵に大きなダメージを与えます
|english=Strength. The higher the number,<br>the more damage you inflict.
|-
|japanese=ユニットの力の強さです<br>敵に大きなダメージを与えます
|game4={{title|Path of Radiance}}
}}
|english4=The unit's physical strength.<br>This affects the damage this<br>unit can inflict with weapons.
{{DescriptionCell
|japanese4=ユニットの力の強さです<br>敵に与える物理ダメージにかかわります
|game={{title|Path of Radiance}}
|-
|english=The unit's physical strength.<br>This affects the damage this<br>unit can inflict with weapons.
|game5={{title|Radiant Dawn}}
|japanese=ユニットの力の強さです<br>敵に与える物理ダメージにかかわります
|english5=The unit's physical strength. This<br>affects the damage this unit can<br>inflict with weapons.
}}
|japanese5=ユニット自身の力の強さ<br>敵に与える物理ダメージにかかわる
{{DescriptionCell
|-
|game={{title|Radiant Dawn}}
|game6={{title|Awakening}}
|english=The unit's physical strength. This<br>affects the damage this unit can<br>inflict with weapons.
|english6=Strength. Affects damage the<br>unit deals with physical attacks.
|japanese=ユニット自身の力の強さ<br>敵に与える物理ダメージにかかわる
|japanese6=??
}}
|-
{{DescriptionCell
|game7={{title|Fates}}
|game={{title|Awakening}}
|english7=Strength. Affects damage the<br>unit deals with physical attacks.
|english=Strength. Affects damage the<br>unit deals with physical attacks.
|japanese7=??
|japanese=力の強さ 高いほど、剣などの<br>物理攻撃のダメージが大きい
|-
}}
|game8={{title|Three Houses}}
{{DescriptionCell
|english8=Affects damage the unit deals with<br>physical attacks.
|game={{title|Fates}}
|japanese8=??
|english=Strength. Affects damage the<br>unit deals with physical attacks.
|-
|japanese=力の強さ 高いほど、剣などの<br>物理攻撃のダメージが大きい
|game9={{title|Engage}}
}}
|english9=Strength. Affects damage the<br>unit deals with physical attacks.
{{DescriptionCell
|japanese9=力の強さ。高いほど物理攻撃の<br>ダメージが大きくなる
|game={{title|Three Houses}}
|english=Affects damage the unit deals with<br>physical attacks.
|japanese=力の強さ。高いほど、剣などの<br>物理攻撃のダメージが大きい。
}}
}}
 
{{DescriptionCell
;Attack
|game={{title|Engage}}
{{Flavor Text
|english=Strength. Affects damage the<br>unit deals with physical attacks.
|game1={{title|The Binding Blade}}
|japanese=力の強さ。高いほど物理攻撃の<br>ダメージが大きくなる
|english1=Amount of damage this weapon<br>causes. Affected by defenses.{{h|*|Fan translation}}
|japanese1=敵に与えるダメージの大きさです<br>敵の守備 魔防だけ減少します
|-
|game2={{title|The Blazing Blade}}
|english2=Amount of damage this weapon<br>causes. Affected by defenses.
|japanese2=敵に与えるダメージの大きさです<br>敵の守備 魔防だけ減少します
|-
|game3={{title|The Sacred Stones}}
|english3=Amount of damage this weapon<br>causes. Affected by defenses.
|japanese3=敵に与えるダメージの大きさです<br>敵の守備 魔防だけ減少します
|-
|game4={{title|Path of Radiance}}
|english4=The amount of damage this weapon causes.<br>This is affected by the enemy unit's defenses.
|japanese4=敵に与えるダメージの大きさです<br>敵の守備や魔防で変化します
|-
|game5={{title|Radiant Dawn}}
|english5=The damage inflicted with the equipped<br>weapon. This is affected by the enemy<br>unit's defenses.
|japanese5=??
|-
|game6={{title|Awakening}}
|english6=Attack. The power of physical<br>or magical attacks.
|japanese6=??
|-
|game7={{title|Fates}}
|english7=Attack. The power of physical<br>or magical attacks.
|japanese7=??
|-
|game8={{title|Echoes: Shadows of Valentia}}
|english8=Attack. Affects damage the<br>unit deals with attacks.
|japanese8=攻撃の強さ 高いほど、<br>相手に与えるダメージが大きい
|-
|game9={{title|Three Houses}}
|english9=The power of physical or magical attacks.
|japanese9=??
|-
|game10={{title|Engage}}
|english10=Attack. The offensive power of the<br>unit's physical or magical attacks.
|japanese10=武器や魔法での攻撃力
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 850: Line 836:
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Strength
|eng-name=Strength<br>• Attack
|eng-mean=• Used in most games.<br>• Used in ''Shadows of Valentia''.
|eng-fan-name=Power
|eng-fan-name=Power
|eng-fan-mean=Another translation of the Japanese name, used in certain [[fan translation]]s.
|eng-fan-mean=Another translation of the Japanese name, used in certain [[fan translation]]s.
|jpn-name=• {{h|力|Chikara}}<br>• {{h|こうげきりょく|Kōgekiryoku}}
|jpn-name=• {{h|力|Chikara}}<br>• {{h|こうげきりょく|Kōgekiryoku}}
|jpn-mean=• Strength, power<br> • Attack power; this name is only used in {{title|Gaiden}} outside of a few menus.
|jpn-mean=• Strength, power. Spelled in hiragana as ちから in {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}, and {{title|Genealogy of the Holy War}}.<br> • Attack power; this name is only used in {{title|Gaiden}} outside of a few menus.
|span-name=Fuerza
|span-name=Fuerza<br>• Ataque<!--Ata-->
|span-mean=Force
|span-mean=Force<br>• Attack. Used in ''Shadows of Valentia''.
|fren-name=Puissance
|fren-name=Puissance<br>• Attaque<!--Atq-->
|fren-mean=Strength
|fren-mean=Strength<br>• Attack. Used in ''Shadows of Valentia''.
|ger-name=Kraft
|ger-name=Kraft<br>• Angriff<!--Ang.-->
|ger-mean=Power
|ger-mean=Power<br>• Attack. Used in ''Shadows of Valentia''.
|ital-name=Forza
|ital-name=Forza<br>• Attacco<!--Att-->
|ital-mean=Force
|ital-mean=Force<br>• Attack. Used in ''Shadows of Valentia''.
|dut-name=Aanvalskracht
|dut-name=Aanvalskracht<!--Aan.-->
|dut-mean=Attack power
|dut-mean=Attack power
|kor-name={{h|힘|him}}
|kor-name={{h|힘|him}}