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Shield Session: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Is feh shield session 1.png]]
|image=[[File:Is feh shield session 1.png]]
|caption=Icon of the Shield Session 1 skill in {{title|Heroes}}.
|caption=Icon of the Shield Session 1 skill in {{title|Heroes}}.
|help_text=If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1).
|type=Passive (Type A)
|type=Passive (Type A)
|games={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Shield Session''' (Japanese: {{hl|盾のセッション|Tate no sesshon}} ''Shield Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Shield Session 1''', '''Shield Session 2''', and '''Shield Session 3''' in order from lowest to highest. Shield Session boosts the [[Defense]] and [[Resistance]] of its user during target-initiated combat based on how many enemy units have already acted during the turn; higher tiers provide higher boosts.
'''Shield Session''' (Japanese: {{hl|盾のセッション|Tate no sesshon}} ''Shield Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Shield Session 1''', '''Shield Session 2''', and '''Shield Session 3''' in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user's [[defense]] and [[resistance]] based on how many enemies have already acted; higher tiers provide higher boosts.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH}}
|game1={{title|Heroes}}<br>(Shield Session 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh shield session 1.png|20px]]
|tier=1
|effect1=Boosts user's [[Defense]] and [[Resistance]] by (3 − [number of enemy units who have already acted during turn; minimum 1]).
|type=A
|active1=Target initiates combat
|effect=If foe initiates combat, grants +&NoBreak;(1 − number of foes that have acted; minimum:&nbsp;1) each to [[defense]] and [[resistance]] to user during combat.
|notes1=Cost: 60 SP
|sp=60
|-
}}
|game2={{title|Heroes}}<br>(Shield Session 2)
{{PassiveDataCell FEH
|sprite2=[[File:Is feh shield session 2.png|20px]]
|tier=2
|effect2=Boosts user's [[Defense]] and [[Resistance]] by 2 × (3 − [number of enemy units who have already acted during turn; minimum 1]).
|type=A
|active2=Target initiates combat
|effect=If foe initiates combat, grants +&NoBreak;(2 [number of foes that have acted × 2]; minimum:&nbsp;2) each to [[defense]] and [[resistance]] to user during combat.
|notes2=Cost: 120 SP
|sp=120
|-
|pre=[[Shield Session|Shield Session&nbsp;1]]
|game3={{title|Heroes}}<br>(Shield Session 3)
}}
|sprite3=[[File:Is feh shield session 3.png|20px]]
{{PassiveDataCell FEH
|effect3=Boosts user's [[Defense]] and [[Resistance]] by 3 × (3 − [number of enemy units who have already acted during turn; minimum 1]).
|tier=3
|active3=Target initiates combat
|type=A
|notes3=Cost: 240 SP
|effect=If foe initiates combat, grants +&NoBreak;(3 − [number of foes that have acted × 3]; minimum:&nbsp;3) each to [[defense]] and [[resistance]] to user during combat.
|sp=240
|pre=[[Shield Session|Shield Session&nbsp;1]]
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Shield Session 1====
{{FEH skill availability
{{ItemLoc
|tiers=3
|method1=Units
|-
|data1=[[Mamori Minamoto|Mamori: Microwavin' Idol]]
|trial1=[[Ice & Flame 4]]: 20,000&nbsp;points
|method2=[[Tempest Trials+]]
|-
|data2=October 2021: 20,000 points
|seal1=100 {{Badge|Azure}}, 20 {{GreatBadge|Azure}}, 40 {{SacredCoin}}
|methodlast=[[Sacred Seal Forge]] (Creation)
|seal2=200 {{Badge|Azure}}, 60 {{GreatBadge|Azure}}, 50 {{SacredCoin}}, [[Shield Session|Shield Session 1]] seal
|datalast=Requires 100 {{Badge|Azure}}, 20 {{GreatBadge|Azure}}, and 40 {{SacredCoin}}
|seal3=1,000 {{Badge|Azure}}, 100 {{GreatBadge|Azure}}, 100 {{SacredCoin}}, [[Shield Session|Shield Session 2]] seal
}}
}}


====Shield Session 2====
==Flavor text==
{{ItemLoc
{{DescriptionHdr}}
|method1=Units
{{DescriptionCell
|data1=[[Mamori Minamoto|Mamori: Microwavin' Idol]]
|game={{title|Heroes}}<br><small>(Shield Session 1)</small>
|methodlast=[[Sacred Seal Forge]] (Enhancement)
|english=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 3 - number of foes<br>who have already acted (min value of 1).
|datalast=Requires 200 {{Badge|Azure}}, 60 {{GreatBadge|Azure}}, 50 {{SacredCoin}}, and the '''Shield Session 1''' seal
|japanese=敵から攻撃された時、戦闘中、守備、魔防が<br>3-(行動済みの敵の人数×1)だけ上昇(最小値1)
}}
}}
 
{{DescriptionCell
====Shield Session 3====
|game={{title|Heroes}}<br><small>(Shield Session 2)</small>
{{ItemLoc
|english=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 6 - number of foes<br>who have already acted × 2 (min value of 2).
|method1=Units
|japanese=敵から攻撃された時、戦闘中、守備、魔防が<br>6-(行動済みの敵の人数×2)だけ上昇(最小値2)
|data1=[[Mamori Minamoto|Mamori: Microwavin' Idol]]
|methodlast=[[Sacred Seal Forge]] (Enhancement)
|datalast=Requires 1,000 {{Badge|Azure}}, 100 {{GreatBadge|Azure}}, 100 {{SacredCoin}}, and the '''Shield Session 2''' seal
}}
}}
 
{{DescriptionCell
==Flavor text==
|game={{title|Heroes}}<br><small>(Shield Session 3)</small>
{{Flavor Text
|english=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 9 - number of foes<br>who have already acted × 3 (min value of 3).
|game1={{title|Heroes}}<br><small>(Shield Session 1)</small>
|japanese=敵から攻撃された時、戦闘中、守備、魔防が<br>9-(行動済みの敵の人数×3)だけ上昇(最小値3)
|english1=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 3 - number of foes<br>who have already acted (min value of 1).
|japanese1=敵から攻撃された時、戦闘中、守備、魔防が<br>3-(行動済みの敵の人数×1)だけ上昇(最小値1)
|-
|game2={{title|Heroes}}<br><small>(Shield Session 2)</small>
|english2=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 6 - number of foes<br>who have already acted × 2 (min value of 2).
|japanese2=敵から攻撃された時、戦闘中、守備、魔防が<br>6-(行動済みの敵の人数×2)だけ上昇(最小値2)
|-
|game3={{title|Heroes}}<br><small>(Shield Session 3)</small>
|english3=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 9 - number of foes<br>who have already acted × 3 (min value of 3).
|japanese3=敵から攻撃された時、戦闘中、守備、魔防が<br>9-(行動済みの敵の人数×3)だけ上昇(最小値3)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
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|ital-name=Scudo Session
|ital-name=Scudo Session
|ital-mean=Shield Session
|ital-mean=Shield Session
|por-br-name=Escudo Session
|por-name=Escudo Session
|por-br-mean=Shield Session
|por-mean=Shield Session
|ch-trad-name={{h|盾之協奏|dùn zhī xiézòu}}
|ch-trad-name={{h|盾之協奏|dùn zhī xiézòu}}
|ch-trad-mean=Shield performance
|ch-trad-mean=Shield performance