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Seliph: Difference between revisions

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|race=*[[Human]]
|race=*[[Human]]
*[[Einherjar]] <small>(''Awakening'')</small>
*[[Einherjar]] <small>(''Awakening'')</small>
*[[Emblem]] <small>(''Engage'')</small>
|age='''Born:''' Grann Year 759; Agusti Castle, [[Agustria]]<br>
|age='''Born:''' Grann Year 759; Agusti Castle, [[Agustria]]<br>
*17–18 <small>(in ''Genealogy of the Holy War'')</small>
*17–18 <small>(in ''Genealogy of the Holy War'')</small>
|family=*[[Sigurd]] <small>(father)</small>
|family=
*[[Baldr]], [[Heim]], [[Gair]], [[Maera]] <small>(ancestors)</small>
*[[Azmur]] <small>(maternal great-grandfather)</small>
*[[Kurth]] <small>(maternal grandfather)</small>
*[[Cigyun]] <small>(maternal grandmother)</small>
*[[Byron]] <small>(paternal grandfather)</small>
*[[Sigurd]] <small>(father)</small>
*[[Deirdre]] <small>(mother)</small>
*[[Deirdre]] <small>(mother)</small>
*[[Julia]] <small>(half-sister)</small>
*[[Julia]] <small>(younger half-sister)</small>
*[[Julius]] <small>(half-brother)</small>
*[[Julius]] <small>(younger half-brother)</small>
*[[Ethlyn]] <small>(paternal aunt)</small>
*[[Altena]] <small>(cousin)</small>
*[[Leif]] <small>(cousin)</small>
*[[Leif]] <small>(cousin)</small>
*[[Altena]] <small>(cousin)</small>
*[[Arvis]] <small>(maternal uncle)</small>
*[[Byron]] <small>(grandfather)</small>
*[[Saias]] <small>(cousin)</small>
*[[Ethlyn]] <small>(aunt)</small>
*[[Linoan]], [[Oifey]] <small>(distant relatives)</small>
*[[Azmur]] <small>(great-grandfather)</small>
|nationality=[[Grannvale]]an ([[Chalphy]]/[[Belhalla]])
|nationality=[[Grannvale]]an ([[Chalphy]]/[[Belhalla]])
|titles=*Imperial Prince of [[Grannvale]]
|titles=*Imperial Prince of [[Grannvale]]
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|def1=45
|def1=45
|res1=30
|res1=30
|recruit=[[Heir of Light|Chapter 6]], automatically from the start
|recruit=[[Heir of Light|Chapter&nbsp;6]], automatically from the start
}}
}}
:Stats to the left of the "~" are Seliph's minimum stats, those he will have if neither Sigurd nor Deirdre gain any stats and the random number used to generate luck is its lowest value. Stats to the right of the "~" are Seliph's average stats, calculated from his parents' average stats at level 30; this luck stat can vary by up to ±5.
:Stats to the left of the "~" are Seliph's minimum stats, those he will have if neither Sigurd nor Deirdre gain any stats and the random number used to generate luck is its lowest value. Stats to the right of the "~" are Seliph's average stats, calculated from his parents' average stats at level 30; this luck stat can vary by up to ±5.
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}}
}}


* In [[Heir of Light|Chapter 6]], [[Oifey]] can talk to Seliph after he joins, yielding no reward.
* In [[Heir of Light|Chapter&nbsp;6]], [[Oifey]] can talk to Seliph after he joins, yielding no reward.
* In [[Heir of Light|Chapter 6]], both Fee and [[Arthur (Genealogy of the Holy War)|Arthur]] can talk to Seliph after they join, both conversations yielding no reward.
* In [[Heir of Light|Chapter&nbsp;6]], both Fee and [[Arthur (Genealogy of the Holy War)|Arthur]] can talk to Seliph after they join, both conversations yielding no reward.
* In [[Heir of Light|Chapter 6]], Julia can talk to Seliph after conquering either Sophara or Isaach. This rewards Julia with a [[Light (magic)|light tome]], depending on which castle was conquered – [[Nosferatu]] for Isaach, and [[Aura]] for Sophara.<br><small>'''Note:''' It is possible to obtain both by either not recruiting either of the Dozel brothers, or after recruiting one letting their respective castle be seized by the enemy before seizing it back, then having Julia and Seliph talk twice after each castle seizure. Conventionally, though, the player will only receive one of the two tomes.</small>{{citation needed}}<!--Also on Julia's page-->
* In [[Heir of Light|Chapter&nbsp;6]], Julia can talk to Seliph after conquering either Sophara or Isaach. This rewards Julia with a [[Light (magic)|light tome]], depending on which castle was conquered – [[Nosferatu]] for Isaach, and [[Aura]] for Sophara.<br><small>'''Note:''' It is possible to obtain both by either not recruiting either of the Dozel brothers, or after recruiting one letting their respective castle be seized by the enemy before seizing it back, then having Julia and Seliph talk twice after each castle seizure. Conventionally, though, the player will only receive one of the two tomes.</small>{{citation needed}}<!--Also on Julia's page-->
* In [[Heir of Light|Chapter 6]], Seliph can talk to Lana/Muirne after Sophara Castle has been seized, giving her +3 maximum HP and 100 love points between the pair.
* In [[Heir of Light|Chapter&nbsp;6]], Seliph can talk to Lana/Muirne after Sophara Castle has been seized, giving her +3 maximum HP and 100 love points between the pair.
* In [[Beyond the Desert|Chapter 7]], Seliph can talk to [[Shannan]] at any time, giving Seliph +1 [[Skill (stat)|skill]].
* In [[Beyond the Desert|Chapter&nbsp;7]], Seliph can talk to [[Shannan]] at any time, giving Seliph +1 [[Skill (stat)|skill]].
* In [[Beyond the Desert|Chapter 7]], Patty/Daisy can talk to Seliph at any time, giving him a [[Brave Sword]] and 100 love points between the pair.
* In [[Beyond the Desert|Chapter&nbsp;7]], Patty/Daisy can talk to Seliph at any time, giving him a [[Brave Sword]] and 100 love points between the pair.
* In [[Beyond the Desert|Chapter 7]], [[Leif]] can talk to Seliph at any time, yielding no reward.
* In [[Beyond the Desert|Chapter&nbsp;7]], [[Leif]] can talk to Seliph at any time, yielding no reward.
* In [[Beyond the Desert|Chapter 7]], [[Ares]], Lene/Laylea and Tine/Linda can talk to Seliph after their recruitments, yielding no reward.
* In [[Beyond the Desert|Chapter&nbsp;7]], [[Ares]], Lene/Laylea and Tine/Linda can talk to Seliph after their recruitments, yielding no reward.
* In [[The Wyvern Knights of Thracia|Chapter 8]], Julia can talk to Seliph before [[Ishtar]] appears, giving him +1 [[luck]].
* In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], Julia can talk to Seliph before [[Ishtar]] appears, giving him +1 [[luck]].
* In [[The Wyvern Knights of Thracia|Chapter 8]], [[Febail]] can talk to Seliph after his recruitment, yielding no reward.
* In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], [[Febail]] can talk to Seliph after his recruitment, yielding no reward.
* In [[The Wyvern Knights of Thracia|Chapter 8]], Seliph can talk to Tine/Linda after [[Connacht]] is seized, giving her +3 maximum HP and 100 love points between the pair.
* In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], Seliph can talk to Tine/Linda after [[Connacht]] is seized, giving her +3 maximum HP and 100 love points between the pair.
* In [[The Wyvern Knights of Thracia|Chapter 8]], [[Ced]] can talk to Seliph after his recruitment if [[Lewyn]] is Ced's father, giving Ced +3 luck.
* In [[The Wyvern Knights of Thracia|Chapter&nbsp;8]], [[Ced]] can talk to Seliph after his recruitment if [[Lewyn]] is Ced's father, giving Ced +3 luck.
* In [[For Whose Sake|Chapter 9]], [[Hannibal]] can talk to Seliph after his recruitment, yielding no reward.
* In [[For Whose Sake|Chapter&nbsp;9]], [[Hannibal]] can talk to Seliph after his recruitment, yielding no reward.
* In [[For Whose Sake|Chapter 9]], Julia can talk to Seliph after [[Grutia]] has been seized, giving Seliph +3 [[resistance]].
* In [[For Whose Sake|Chapter&nbsp;9]], Julia can talk to Seliph after [[Grutia]] has been seized, giving Seliph +3 [[resistance]].
* In [[Light and Dark|Chapter 10]], Seliph can talk to Shannan at any time, giving Shannan +3 maximum HP.
* In [[Light and Dark|Chapter&nbsp;10]], Seliph can talk to Shannan at any time, giving Shannan +3 maximum HP.
* In [[Light and Dark|Chapter 10]], Oifey can talk to Seliph after [[Chronos]] has been seized, giving Oifey +3 maximum HP.
* In [[Light and Dark|Chapter&nbsp;10]], Oifey can talk to Seliph after [[Chronos]] has been seized, giving Oifey +3 maximum HP.
* In [[Light and Dark|Chapter 10]], either Fee, Tine or Lene can talk to Seliph if Lewyn is her father, giving Fee +5 [[strength]], Tine +5 [[Magic (stat)|magic]], and Lene +5 [[defense]].
* In [[Light and Dark|Chapter&nbsp;10]], either Fee, Tine or Lene can talk to Seliph if Lewyn is her father, giving Fee +5 [[strength]], Tine +5 [[Magic (stat)|magic]], and Lene +5 [[defense]].
* In [[Light and Dark|Chapter 10]], if Seliph is the one to kill [[Arvis]], a cutscene with [[Deirdre]]'s and [[Sigurd]]'s ghosts can be triggered if Seliph waits on the beach, giving him a [[Renewal Band]].
* In [[Light and Dark|Chapter&nbsp;10]], if Seliph is the one to kill [[Arvis]], a cutscene with [[Deirdre]]'s and [[Sigurd]]'s ghosts can be triggered if Seliph waits on the beach, giving him a [[Renewal Band]].
* In [[The Final Holy War|the Endgame]], if he is married, Seliph can speak to some of his potential wives.
* In [[The Final Holy War|the Endgame]], if he is married, Seliph can speak to some of his potential wives.
** If the two are married, Tine/Linda can talk to Seliph at any time, giving him +3 magic.
** If the two are married, Tine/Linda can talk to Seliph at any time, giving him +3 magic.
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Seliph joins in [[Heir of Light|Chapter 6]] of {{title|Genealogy of the Holy War}} and is the main character of the 2nd generation. He begins with mediocre bases aside from [[luck]], but he has excellent growth rates across the board, including respectable growths in areas such as [[Magic (stat)|magic]] and [[resistance]], which are usually much lower for physical units. His solid magic makes him one of the best users of magic swords like the [[Light Brand]]. Because of his mediocre bases, Seliph may struggle dealing significant damage to enemies at first, and will have trouble traversing ''Genealogy''{{'}}s huge maps with his 6 [[movement]]. To aid him, Seliph can be given powerful weapons such as a [[Silver Sword]] or a [[Brave Sword]], especially if they have 50 or more kills on them, while Seliph's movement can be improved by giving him the [[Leg Ring]]. Seliph also has three leadership stars, which provide extra [[hit]] and [[avoid]] to units within three spaces of Seliph, making him a great support unit against hard to hit bosses.
Seliph joins in [[Heir of Light|Chapter&nbsp;6]] of {{title|Genealogy of the Holy War}} and is the main character of the 2nd generation. He begins with mediocre bases aside from [[luck]], but he has excellent growth rates across the board, including respectable growths in areas such as [[Magic (stat)|magic]] and [[resistance]], which are usually much lower for physical units. His solid magic makes him one of the best users of magic swords like the [[Light Brand]]. Because of his mediocre bases, Seliph may struggle dealing significant damage to enemies at first, and will have trouble traversing ''Genealogy''{{'}}s huge maps with his 6 [[movement]]. To aid him, Seliph can be given powerful weapons such as a [[Silver Sword]] or a [[Brave Sword]], especially if they have 50 or more kills on them, while Seliph's movement can be improved by giving him the [[Leg Ring]]. Seliph also has three leadership stars, which provide extra [[hit]] and [[avoid]] to units within three spaces of Seliph, making him a great support unit against hard to hit bosses.


Seliph's inventory varies depending on his father's inventory in [[Doorway to Destiny|Chapter 5]], besides gold which he can inherit 12000 at most. The optimal setup for Seliph is considered to be a Brave Sword, Leg Ring, [[Paragon Ring]], [[Power Ring]], [[Speed Ring]] and [[Shield Ring]]. The reason why Seliph is considered the best inheritor of these items is because he is needed to seize castles, meaning that you can only progress as quickly as Seliph can. While this is mostly important for low-turn count playthroughs, ''Genealogy''{{'}}s level design greatly favors making several units as strong as possible to overpower the game's large groups of enemies. Other than inheriting their inventory, Seliph also inherits two useful skills and two types of [[Holy Blood]] from his parents: from his father, Major Baldr Blood and [[Follow-Up]], and minor Naga Blood and [[Nihil]] from his mother [[Deirdre]]. Both allow Seliph to double attack and block effects of dangerous enemies' sword skills and critical hits, respectively.
Seliph's inventory varies depending on his father's inventory in [[Doorway to Destiny|Chapter&nbsp;5]], besides gold which he can inherit 12000 at most. The optimal setup for Seliph is considered to be a Brave Sword, Leg Ring, [[Paragon Ring]], [[Power Ring]], [[Speed Ring]] and [[Shield Ring]]. The reason why Seliph is considered the best inheritor of these items is because he is needed to seize castles, meaning that you can only progress as quickly as Seliph can. While this is mostly important for low-turn count playthroughs, ''Genealogy''{{'}}s level design greatly favors making several units as strong as possible to overpower the game's large groups of enemies. Other than inheriting their inventory, Seliph also inherits two useful skills and two types of [[Holy Blood]] from his parents: from his father, Major Baldr Blood and [[Follow-Up]], and minor Naga Blood and [[Nihil]] from his mother [[Deirdre]]. Both allow Seliph to double attack and block effects of dangerous enemies' sword skills and critical hits, respectively.


After reaching level 20, Seliph can promote into a [[Knight Lord]], giving him a mount and a B-rank in [[lance]]s. Lances are mostly useless to Seliph due to their higher [[weight (weapon)|weight]], but gaining a mount is very valuable in ''Genealogy'', as it improves his movement and gives him access to [[Canto]]. He also doesn't take bonus damage from Horseslayers thanks to Nihil. Though Seliph's [[speed]] cap is a bit low, it's still high enough for him to double most enemies, and this minor issue is remedied at the end of [[Light and Dark|Chapter 10]] when Seliph gains [[Tyrfing]], which gives him a huge increase in speed and resistance. With the legendary sword's bonuses, Seliph will easily one-round almost anyone he encounters, including bosses, and will have enough resistance to not get affected by enemy status staves.
After reaching level 20, Seliph can promote into a [[Knight Lord]], giving him a mount and a B-rank in [[lance]]s. Lances are mostly useless to Seliph due to their higher [[weight (weapon)|weight]], but gaining a mount is very valuable in ''Genealogy'', as it improves his movement and gives him access to [[Canto]]. He also doesn't take bonus damage from Horseslayers thanks to Nihil. Though Seliph's [[speed]] cap is a bit low, it's still high enough for him to double most enemies, and this minor issue is remedied at the end of [[Light and Dark|Chapter&nbsp;10]] when Seliph gains [[Tyrfing]], which gives him a huge increase in speed and resistance. With the legendary sword's bonuses, Seliph will easily one-round almost anyone he encounters, including bosses, and will have enough resistance to not get affected by enemy status staves.


It should be noted that Seliph is somewhat dependent on the Tyrfing for his late game performance, and that the getting Tyrfing more or less requires having trained fliers; if [[Fee]]/[[Femina]] and [[Altena]] are dead/not recruited or otherwise cannot kill the five [[Dark Mage]]s sent to get rid of the Tyrfing, then the Tyrfing is basically a lost cause. If that happens, then Seliph's Endgame performance becomes a lot worse due to Knight Lord having bad stat caps and Endgame enemies being higher level and coming with good equipment; without rings to patch these stat problems, some, like [[Scipio]], [[Ishtar]] and [[Simia]], can double if not outright one-round him due to Seliph's caps being too low to compete with them. He's still capable of fighting generics somewhat well, but Seliph loses viability as a bosskiller without the Tyrfing.  
It should be noted that Seliph is somewhat dependent on the Tyrfing for his late game performance, and that the getting Tyrfing more or less requires having trained fliers; if [[Fee]]/[[Femina]] and [[Altena]] are dead/not recruited or otherwise cannot kill the five [[Dark Mage]]s sent to get rid of the Tyrfing, then the Tyrfing is basically a lost cause. If that happens, then Seliph's Endgame performance becomes a lot worse due to Knight Lord having bad stat caps and Endgame enemies being higher level and coming with good equipment; without rings to patch these stat problems, some, like [[Scipio]], [[Ishtar]] and [[Simia]], can double if not outright one-round him due to Seliph's caps being too low to compete with them. He's still capable of fighting generics somewhat well, but Seliph loses viability as a bosskiller without the Tyrfing.  
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===Role===
===Role===
[[File:Portrait seliph fe05.png|right]]
[[File:Portrait seliph fe05.png|right]]
Seliph is first mentioned in [[The Scion of Light|Chapter 20]]. He appears in the opening cutscene of [[The War of Liberation|Chapter 21]], meeting with Leif.
Seliph is first mentioned in [[The Scion of Light|Chapter&nbsp;20]]. He appears in the opening cutscene of [[The War of Liberation|Chapter&nbsp;21]], meeting with Leif.
{{clear}}
{{clear}}


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FEH Seliph Heir of Light 02a.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light 02a.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light 03.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light 03.png|Artwork of Seliph: Heir of Light.
FEH Wallpaper Seliph.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light R01.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light R01.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light R02.png|Artwork of Seliph: Heir of Light.
FEH Seliph Heir of Light R02.png|Artwork of Seliph: Heir of Light.
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FEH Seliph Enduring Legacy 02a.png|Artwork of Seliph: Enduring Legacy.
FEH Seliph Enduring Legacy 02a.png|Artwork of Seliph: Enduring Legacy.
FEH Seliph Enduring Legacy 03.png|Artwork of Seliph: Enduring Legacy.
FEH Seliph Enduring Legacy 03.png|Artwork of Seliph: Enduring Legacy.
FEH leif seliph concept artwork.jpg|Concept artwork of Leif: Destined Scions.
</gallery>
</gallery>
====Meet some of the Heroes artwork====
====Meet some of the Heroes artwork====
{{sectstub}}
<gallery>
<gallery>
FEH mth Seliph Heir of Light 01.png|Artwork of Seliph: Heir of Light.
FEH mth Seliph Heir of Light 02.png|Artwork of Seliph: Heir of Light.
FEH mth Seliph Heir of Light 03.png|Artwork of Seliph: Heir of Light.
FEH mth Seliph Heir of Light 04.png|Artwork of Seliph: Heir of Light.
FEH mth Seliph Scion of Light 01.png|Artwork of Seliph: Scion of Light.
FEH mth Seliph Scion of Light 03.png|Artwork of Seliph: Scion of Light.
FEH mth Seliph Scion of Light 04.png|Artwork of Seliph: Scion of Light.
FEH mth Seliph Enduring Legacy 01.png|Artwork of Seliph: Enduring Legacy.
FEH mth Seliph Enduring Legacy 02.png|Artwork of Seliph: Enduring Legacy.
FEH mth Seliph Enduring Legacy 03.png|Artwork of Seliph: Enduring Legacy.
FEH mth Seliph Enduring Legacy 04.png|Artwork of Seliph: Enduring Legacy.
FEH mth Leif Destined Scions 01.png|Seliph in an artwork of Leif: Destined Scions.
FEH mth Leif Destined Scions 01.png|Seliph in an artwork of Leif: Destined Scions.
FEH mth Leif Destined Scions 03.png|Seliph in an artwork of Leif: Destined Scions.
FEH mth Leif Destined Scions 03.png|Seliph in an artwork of Leif: Destined Scions.
FEH mth Leif Destined Scions 04.png|Seliph in an artwork of Leif: Destined Scions.
FEH mth Leif Destined Scions 04.png|Seliph in an artwork of Leif: Destined Scions.
FEH mth Deirdre Fated Saint 02.png|Seliph as a baby in artwork of Deirdre: Fated Saint.
FEH mth Julia Naga’s Blood 03.png|Seliph in artwork of Julia: Naga’s Blood.
FEH mth Julia Heart Usurped 03.png|Seliph in artwork of Julia: Heart Usurped.
FEH mth Fee Aspiring Knight 03.png|Seliph in artwork of Fee: Aspiring Knight.
</gallery>
====Other artwork====
<gallery>
FEH Wallpaper Seliph.png|Artwork of Seliph: Heir of Light.
FEH leif seliph concept artwork.jpg|Concept artwork of Leif: Destined Scions.
FEH 6th anniversary 04.jpg|Artwork of Seliph and several  other characters for {{title|Heroes}}{{'}}s sixth anniversary, drawn by [[Wada Sachiko]].
</gallery>
</gallery>