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Ross: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Ross''' (Japanese: {{hl|ロス|Rosu}} ''Ross'') is a boy living in a small village of Renais. He appears in {{FE8}}, and joins in Chapter 2 along with his father [[Garcia]]. He is a [[trainee]] unit.
'''Ross''' (Japanese: {{hl|ロス|Rosu}} ''Ross'') is a boy living in a small village of Renais. He appears in {{FE8}}, and joins in Chapter 2 along with his father [[Garcia]]. He is a [[trainee]] unit.


=={{FE8}}==
=={{FE8}}==
===Role===
===Role===
Ross first appears in Chapter 2 in a small village in Renais. Eirika's group appears in the northwest, and after talking to Eirika he joins them. He talks to his father Garcia, who also joins. He starts out as a [[Journeyman]], one of the three trainee classes in the game. This means he has very low initial stats, but gains experience quickly.
Ross first appears in Chapter 2 in a small village in Renais. Eirika's group appears in the northwest, and after talking to Eirika he joins them. He talks to his father Garcia, who also joins. He starts out as a [[Journeyman]], one of the three trainee classes in the game. This means he has very low initial stats, but gains experience quickly.


===Starting stats and growth rates===
===Starting stats and growth rates===
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|def1=25
|def1=25
|res1=20
|res1=20
|recruit=[[The Protected|Chapter 2]], talk to with [[Eirika]]<br>or automatically at the end of the chapter if both he and [[Garcia]] survived
|recruit=[[The Protected|Chapter&nbsp;2]], talk to with [[Eirika]]<br>or automatically at the end of the chapter if both he and [[Garcia]] survived
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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Ross appears in Chapter 2 as an allied unit alongside his father [[Garcia]], where [[Eirika]] can recruit him. This marks Ross's availability as one of the highest in the game.
Ross appears in Chapter&nbsp;2 as an allied unit alongside his father [[Garcia]], where [[Eirika]] can recruit him. This marks Ross's availability as one of the highest in the game.


Ross's base stats are downright awful. His only salvageable base stat is an 8 in luck—the least important stat, though it is notable in a game where many units have poor luck. With 3 speed, he cannot double even enemies with 0 speed. 15 HP, 3 defense, and 0 resistance ensure he will not survive more than one hit. If he gets doubled, he will die.
Ross's base stats are downright awful. His only salvageable base stat is an 8 in luck—the least important stat, though it is notable in a game where many units have poor luck. With 3 speed, he cannot double even enemies with 0 speed. 15 HP, 3 defense, and 0 resistance ensure he will not survive more than one hit. If he gets doubled, he will die.
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Both Fighter and Pirate increase Ross's constitution, allowing him to wield [[Iron Axe]]s with no speed penalty. This effectively increases his attack speed. However, these two classes have important distinctions. Fighter does not grant a speed bonus, while Pirate does. Pirates can also walk on water, while fighters cannot. +1 speed may seem insignificant, but Ross's speed base and growth are poor. Ross needs all the help he can get to start doubling, and Pirate helps a bit more. Do note that when using anything heavier than an Iron Axe, including a [[Hand Axe]], the two classes have the same attack speed.
Both Fighter and Pirate increase Ross's constitution, allowing him to wield [[Iron Axe]]s with no speed penalty. This effectively increases his attack speed. However, these two classes have important distinctions. Fighter does not grant a speed bonus, while Pirate does. Pirates can also walk on water, while fighters cannot. +1 speed may seem insignificant, but Ross's speed base and growth are poor. Ross needs all the help he can get to start doubling, and Pirate helps a bit more. Do note that when using anything heavier than an Iron Axe, including a [[Hand Axe]], the two classes have the same attack speed.


The ability to walk on water is also helpful because it gives Ross a unique niche. The only other water-walking foot unit in ''The Sacred Stones'' is [[Dozla]], who joins much later. Pirate Ross can do it earlier, and it comes in handy on water-filled maps. Chapter 7 has a river he can cross while rescuing [[Eirika]], enabling a faster clear. Chapter 13 in Ephraim's route is another good example — it has dozens of rivers, and Ross can cross them all. Fighters also cannot promote to [[Berserker]], only to [[Warrior]] or [[Hero]].
The ability to walk on water is also helpful because it gives Ross a unique niche. The only other water-walking foot unit in ''The Sacred Stones'' is [[Dozla]], who joins much later. Pirate Ross can do it earlier, and it comes in handy on water-filled maps. Chapter&nbsp;7 has a river he can cross while rescuing [[Eirika]], enabling a faster clear. Chapter&nbsp;13 in Ephraim's route is another good example — it has dozens of rivers, and Ross can cross them all. Fighters also cannot promote to [[Berserker]], only to [[Warrior]] or [[Hero]].


====Second promotion choices====
====Second promotion choices====