Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Rescue (command): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "Bard" to "Bard"
mNo edit summary
m (Text replacement - "Bard" to "Bard")
 
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[File:Ss fe08 rescue.png|240px|thumb|right|Five units - [[Gilliam]], [[Vanessa]], [[Tana]], [[Forde]] and [[Franz]] - have rescued units and are carrying them, as shown by the blue icon in the lower-right corner of each unit.]]
[[File:Ss fe08 rescue.png|240px|thumb|right|Five units [[Gilliam]], [[Vanessa]], [[Tana]], [[Forde]] and [[Franz]] have rescued units and are carrying them, as shown by the blue icon in the lower-right corner of each unit.]]
The '''rescue''' (Japanese: {{hover|救出|Kyūshutsu}} ''rescue'') command is a gameplay mechanic introduced in {{FE5}} and present in all subsequent games until {{FE10}}. Rescuing allows playable [[unit]]s to pick up allied units who are [[Constitution|smaller than them]], in order to protect them from harm or to carry them around the battlefield. A unit can rescue other playable units affiliated with their own army, as well as NPCs or partner units, but cannot rescue enemies.
The '''rescue''' (Japanese: {{hl|救出|Kyūshutsu}} ''rescue'') command is a gameplay mechanic introduced in {{FE5}} and present in all subsequent games until {{FE10}}. Rescuing allows playable [[unit]]s to pick up allied units – using the ''Rescue'' command – who are [[Constitution|smaller than them]], in order to protect them from harm or to carry them around the battlefield. A unit can rescue other playable units affiliated with their own army, as well as NPCs or partner units, but cannot rescue enemies.


Rescuing was removed from {{FE11}} onward. However, the [[Shelter]] skill in {{FE14}} grants use of a command with the same name in Japanese (renamed to Shelter in the English localization), which acts similarly to rescuing from previous games. However, it is simply a variant of the [[Pair Up]] command, rather than being a separate mechanic.
Rescuing was removed from {{FE11}} onward. However, the [[Shelter]] skill in {{FE14}} grants use of a command with the same name in Japanese (renamed to Shelter in the English localization), which acts similarly to rescuing from previous games. However, it is simply a variant of the [[Pair Up]] command, rather than being a separate mechanic.
Line 17: Line 17:
The ability to rescue is based around the [[constitution]] stat (from {{title|Thracia 776}} until {{title|The Sacred Stones}}) or the [[weight (unit)|weight]] stat ({{title|Path of Radiance}} and {{title|Radiant Dawn}}). Broadly speaking, a unit can rescue any ally with a lower constitution/weight stat than their own, and units mounted on [[horse]]s, [[pegasus|pegasi]] and [[wyvern]]s are governed by unique rules which allow them to have an easier time rescuing units of higher Con/weight.  In the [[Game Boy Advance]] games, a unit's range of constitution stats which they can rescue is simplified through use of [[Aid]], a "stat" displayed on the profiles of all units which automatically provides the maximum constitution the unit can handle when rescuing.
The ability to rescue is based around the [[constitution]] stat (from {{title|Thracia 776}} until {{title|The Sacred Stones}}) or the [[weight (unit)|weight]] stat ({{title|Path of Radiance}} and {{title|Radiant Dawn}}). Broadly speaking, a unit can rescue any ally with a lower constitution/weight stat than their own, and units mounted on [[horse]]s, [[pegasus|pegasi]] and [[wyvern]]s are governed by unique rules which allow them to have an easier time rescuing units of higher Con/weight.  In the [[Game Boy Advance]] games, a unit's range of constitution stats which they can rescue is simplified through use of [[Aid]], a "stat" displayed on the profiles of all units which automatically provides the maximum constitution the unit can handle when rescuing.


A unit who is currently in the process of being rescued is referred to as a '''traveler''' (Japanese: {{hover|同行|Dōkō}} ''companion'').  Travelers cannot perform any actions themselves while they are still being rescued, although other units (including their rescuer) can [[trade]] with them. While carrying a traveler, a rescuing units sustains penalties to their stats which, while varying between games, primarily affect their [[skill (stat)|skill]], [[speed]] and [[movement]]; these stat penalties are automatically removed once the rescuer drops the traveler or gives them to another unit. Typically, the lower the traveler's Con/weight is, the less severe the stat penalties inflicted by the rescuer will be.
A unit who is currently in the process of being rescued is referred to as a '''traveler''' (Japanese: {{hl|同行|Dōkō}} ''companion'').  Travelers cannot perform any actions themselves while they are still being rescued, although other units (including their rescuer) can [[trade]] with them. While carrying a traveler, a rescuing units sustains penalties to their stats which, while varying between games, primarily affect their [[skill (stat)|skill]], [[speed]] and [[movement]]; these stat penalties are automatically removed once the rescuer drops the traveler or gives them to another unit. Typically, the lower the traveler's Con/weight is, the less severe the stat penalties inflicted by the rescuer will be. The traveler also does not experience the effects of status ailments, nor will they heal from them.


Rescuing a unit ends the rescuer's turn, with the exception of [[Canto]] activating. Both the rescuer and any other allies who have sufficiently high Con/weight can pass travelers between each other through the Give and Take commands. Any unit holding a traveler can put them down with the Drop command; a traveler who has just been dropped is considered to have already moved in that turn, and cannot move again until the next turn unless they are refreshed by a [[Dancer]]/[[Bard]]/[[Heron]].
Rescuing a unit ends the rescuer's turn, with the exception of [[Canto]] activating. Both the rescuer and any other allies who have sufficiently high Con/weight can pass travelers between each other through the Give and Take commands. Any unit holding a traveler can put them down with the Drop command; a traveler who has just been dropped is considered to have already moved in that turn, and cannot move again until the next turn unless they are refreshed by a [[Dancer]]/[[Bard (Elibe)|Bard]]/[[Heron]]. If a rescuer dies, the traveler unit is immediately released.


==Calculations==
==Calculations==
Line 25: Line 25:


===Ability to rescue===
===Ability to rescue===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! class="roundtl" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! class="roundtr" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Infantry: If [Unit A's Con] > [Unit B's Con], then Unit A can rescue Unit B.<br>Mounted: If [Unit B's Con] < 20 and Unit A is mounted, then Unit A can rescue Unit B.
! If [Unit A's Con] > [Unit B's Con], then Unit A can rescue Unit B.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Mounted units cannot be rescued without first [[dismount]]ing.<br>Units with 20 Con cannot be rescued under any circumstances.
| Mounted units and ballista classes are considered to have 20 constitution.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If [Unit A's [[Aid]]] ≥ [Unit B's Con], then Unit A can rescue Unit B.
! If [Unit A's [[Aid]]] ≥ [Unit B's Con], then Unit A can rescue Unit B.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For Aid calculations, see [[Aid#Calculations|here]].
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
| {{title|The Blazing Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If [Unit A's [[Aid]]] ≥ [Unit B's Con], then Unit A can rescue Unit B.
! If [Unit A's [[Aid]]] ≥ [Unit B's Con], then Unit A can rescue Unit B.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For Aid calculations, see [[Aid#Calculations|here]].
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If [Unit A's [[Aid]]] ≥ [Unit B's Con], then Unit A can rescue Unit B.
! If [Unit A's [[Aid]]] ≥ [Unit B's Con], then Unit A can rescue Unit B.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | For Aid calculations, see [[Aid#Calculations|here]].
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If ([Unit A's [[weight (unit)|weight]]] - [Unit B's weight]) ≥ 2, then Unit A can rescue Unit B.
! If ([Unit A's [[weight (unit)|weight]]] [Unit B's weight]) ≥ 2, then Unit A can rescue Unit B.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| class="roundbl" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If ([Unit A's [[weight (unit)|weight]]] - 2) ≥ [Unit B's weight]), then Unit A can rescue Unit B.
! If ([Unit A's [[weight (unit)|weight]]] 2) ≥ [Unit B's weight]), then Unit A can rescue Unit B.
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| class="roundbr" | --
|}
|}


===Stat penalties===
===Stat penalties===
{| style="{{round}}; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="{{roundtl}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! class="roundtl" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="{{roundtr}}; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! class="roundtr" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | While carrying Unit B, Unit A's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by 1/2.<br>Additionally, if:
! While carrying Unit B, Unit A's [[strength]], [[Magic (stat)|magic]], [[Skill (stat)|skill]], [[speed]] and [[defense]] are all reduced by one half.<br>Additionally, if:<br>[Unit B's Con] > ([Unit A's Con] /2)<br>then Unit A's [[movement]] is also reduced by one half.
::[Unit B's Con] > ([Unit A's Con] /2) (+5 if Unit A is mounted)
| Mounted units and ballista classes are considered to have 20 constitution.
:then Unit A's [[movement]] is also reduced by 1/2.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Reduced stats are rounded down to the nearest whole number.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by 1/2.
! While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by one half.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Reduced stats are rounded down to the nearest whole number.
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{FE7}}
| {{title|The Blazing Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by 1/2.
! While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by one half.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Reduced stats are rounded down to the nearest whole number.
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by 1/2.
! While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by one half.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Reduced stats are rounded down to the nearest whole number.
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by 1/2.
! While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by one half.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Reduced stats are rounded down to the nearest whole number.
| --
|-
|-
| style="{{roundbl}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| class="roundbl" | {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by 1/2.
! While carrying Unit B, Unit A's [[Skill (stat)|skill]] and [[speed]] are reduced by one half.
| style="{{roundbr}}; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Reduced stats are rounded down to the nearest whole number.
| class="roundbr" | --
|}
|}
:In all games, reduced stats are rounded down to the nearest whole number.


==Skills affecting rescuing==
==Skills affecting rescuing==
{|width="70%" class="mw-collapsible mw-collapsed" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 75%"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Skills affecting rescuing
!style="background: none" colspan="4"|Skills affecting rescuing
|-  
|- style="color: #fff"
{{!}}
!class="roundtl" style="width: 1%"|
{|width="100%" border=1 class="sortable" cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
!style="width: 14%"|Item
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"|
!style="width: 45%"|Effect
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item
!class="roundtr" style="width: 30%"|Games
!style="border:none; background-color:{{Color3}}; color:#fff" width="45%"|Effect
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="30%"|Games
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is wii savior.png]]
|[[File:Is wii savior.png]]
|style="border:none; background-color:{{Color3}}"|[[Savior]]
|[[Savior]]
|style="border:none; background-color:{{Color3}}"|Eliminates skill and speed penalities when this unit is carrying a traveler.
|Eliminates skill and speed penalities when this unit is carrying a traveler.
|style="border:none; background-color:{{Color3}}"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}
|{{title|Path of Radiance}}, {{title|Radiant Dawn}}
|-
|-
|class="roundb" colspan="4"|
|}
|}
|}
 
==Trivia==
==Trivia==
* In the GBA ''Fire Emblem'' games and ''Path of Radiance''<!--Can't check Radiant Dawn at the moment-->, when viewing a rescuing unit's stat screen pressing A will make the game jump to the rescued units stat screen.
* In ''Thracia 776'', the GBA ''Fire Emblem'' games, and ''Path of Radiance''<!--Can't check Radiant Dawn at the moment-->, when viewing a rescuing unit's stat screen pressing A will make the game jump to the rescued unit's stat screen, and vice versa.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Rescue
|eng-name=Rescue
|jap-name={{hover|救出|Kyūshutsu}}
|jpn-name={{hover|救出|Kyūshutsu}}
|jap-mean=Rescue
|jpn-mean=Rescue
|fren-name=Sauvetage
|fren-name=Sauvetage
|fren-mean=Rescue
|fren-mean=Rescue
Line 120: Line 118:
|span-name=Rescatar
|span-name=Rescatar
|span-mean=Rescue
|span-mean=Rescue
|ital-name=Difendi
|ital-name=Soccorri
|ital-mean=Defend
|ital-mean=Rescue
}}
}}
{{refbar}}
{{refbar}}