Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Infantry Breath: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
no edit summary
m (Text replacement - "|games={{title|Heroes}}" to "|first={{title|Heroes}}")
No edit summary
Line 3: Line 3:
|image=[[File:Is feh infantry breath 1.png]]
|image=[[File:Is feh infantry breath 1.png]]
|caption=Icon of the Infantry Breath skill in {{title|Heroes}}.
|caption=Icon of the Infantry Breath skill in {{title|Heroes}}.
|help_text=Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"
|type=Passive (Type C)
|type=Passive (Type C)
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Infantry Breath''' (Japanese: {{hl|歩行の呼吸|Hokō no kokyū}} ''Walking breath'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
'''Infantry Breath''' (Japanese: {{hl|歩行の呼吸|Hokō no kokyū}} ''Walking breath'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Infantry Breath boosts the special cooldown charge of adjacent infantry allies; further tiers additionally boost [[defense]] and [[resistance]].


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Infantry Breath 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh infantry breath 1.png|20px]]
|tier=1
|effect1=Accelerates adjacent infantry allies' cooldown for special skills by 1 per attack.
|type=C
|active1=Foe initiates combat
|effect=Grants "If foe initiates combat, grants +1&nbsp;special cooldown charge per attack to unit during combat" to adjacent infantry allies.
|notes1=Cost: 60 SP
|sp=60
|-
|use=[[File:Is feh infantry.png|20px|Infantry]]
|game2={{title|Heroes}}<br>(Infantry Breath 2)
|sprite2=[[File:Is feh infantry breath 2.png|20px]]
|effect2=Boosts adjacent infantry allies' [[Defense]] and [[Resistance]] by 1 each and accelerates their cooldown for special skills by 1 per attack.
|active2=Foe initiates combat
|notes2=Cost: 120 SP
|-
|game3={{title|Heroes}}<br>(Infantry Breath 3)
|sprite3=[[File:Is feh infantry breath 3.png|20px]]
|effect3=Boosts adjacent infantry allies' [[Defense]] and [[Resistance]] by 2 each and accelerates their cooldown for special skills by 1 per attack.
|active3=Foe initiates combat
|notes3=Cost: 240 SP
}}
}}
{{PassiveDataCell FEH
|tier=2
|type=C
|effect=Grants "If foe initiates combat, grants +1 each to [[defense]] and [[resistance]] and +1&nbsp;special cooldown charge per attack to unit during combat" to adjacent infantry allies.
|sp=120
|pre=[[Infantry Breath|Infantry Breath&nbsp;1]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataCell FEH
|tier=3
|type=C
|effect=Grants "If foe initiates combat, grants +2 each to [[defense]] and [[resistance]] and +1&nbsp;special cooldown charge per attack to unit during combat" to adjacent infantry allies.
|sp=240
|pre=[[Infantry Breath|Infantry Breath&nbsp;2]]
|use=[[File:Is feh infantry.png|20px|Infantry]]
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc
{{FEH skill availability
|methodlast=Units
|tiers=3
|datalast=[[Nah|Nah: Little Miss]] • [[Soren]]: Wind of Tradition
}}
}}


==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}<br><small>(Infantry Breath 1)</small>
{{DescriptionCell
|english1=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Special cooldown charge +1<br>per attack during combat. (Only highest value<br>applied. Does not stack.)"
|game={{title|Heroes}}<br><small>(Infantry Breath 1)</small>
|japanese1=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
|english=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Special cooldown charge +1<br>per attack during combat. (Only highest value<br>applied. Does not stack.)"
|-
|japanese=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
|game2={{title|Heroes}}<br><small>(Infantry Breath 2)</small>
}}
|english2=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+1 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)"
{{DescriptionCell
|japanese2=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+1かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
|game={{title|Heroes}}<br><small>(Infantry Breath 2)</small>
|-
|english=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+1 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)"
|game3={{title|Heroes}}<br><small>(Infantry Breath 3)</small>
|japanese=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+1かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
|english3=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+2 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)"
}}
|japanese3=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+2かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Infantry Breath 3)</small>
|english=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+2 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)"
|japanese=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+2かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)
}}
}}
{{DescriptionFtr}}
<!--
<!--
==Trivia==
==Trivia==
Line 70: Line 78:
|ital-name=Soffio fanteria
|ital-name=Soffio fanteria
|ital-mean=Infantry breath
|ital-mean=Infantry breath
|por-br-name=Sopro infantaria
|por-name=Sopro infantaria
|por-br-mean=Infantry breath
|por-mean=Infantry breath
|ch-trad-name={{h|步行呼吸|bùxíng hūxī}}
|ch-trad-name={{h|步行呼吸|bùxíng hūxī}}
|ch-trad-mean=Walking breath
|ch-trad-mean=Walking breath