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Hit and Run: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Skill Infobox
{{Skill Infobox
|name=Hit and Run
|image=[[File:Is feh hit and run.png]]
|image=[[File:Is feh hit and run.png]]
|caption=Icon of the Hit and Run skill in {{title|Heroes}}.
|caption=Icon of the Hit and Run skill in {{title|Heroes}}.
|help_text=If unit initiates attack, unit retreats 1 space after battle.
|type=*Passive (Type B) <small>(''Heroes'')</small>
|type=Passive (Type B)<br>Weapon
*[[Combat art]] <small>(''Echoes: Shadows of Valentia'', ''Three Houses'')
|games=
|games=*{{title|Heroes}}
*{{title|Heroes}}
*{{title|Echoes: Shadows of Valentia}}
*{{title|Three Houses}}
}}
}}


'''Hit and Run''' (Japanese: {{hover|一撃離脱|Ichigeki ridatsu}} ''Hit and Run'') is a passive type B [[Skills|skill]] which debuted in {{FEH}}; unlike most passive skills in ''Heroes'', Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. It later appears in {{FE15}}. A combat art linked to the [[Iron Lance]], Hit and Run is a skill with a simple special effect of granting a significant [[Avoid]] boost; the stat alterations granted by the skill aren't impressive otherwise.
'''Hit and Run''' (Japanese: {{hl|一撃離脱|Ichigeki ridatsu}} ''Hit and Run'') is [[Skills|skill]] which debuted in {{FEH}}.
 
In ''Fire Emblem Heroes'', it is a passive type B skill that comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat.
 
It later appears as a [[combat art]] in {{FE15}} where it is linked to the [[Iron Lance]] and in {{FE16}} where it is associated with the lance skill level. In those appearances, it provides a significant [[Avoid]] boost but an unimpressive [[Might]] and [[Hit]] boost. In the latter, it also has the user move a tile backward after combat.


==Data==
==Data==
{{SkillData
===In the main ''Fire Emblem'' series===
|game1={{title|Heroes}}
{{CombatArtStats
|sprite1=[[File:Is feh hit and run.png|20px]]
|game1={{title|Echoes: Shadows of Valentia}}
|effect1=When initiating combat, user moves one step backward after combat.
|sprite1=[[File:Is 3ds03 skill lance.png]]
|active1=--
|mt1=+2
|capacity1=--
|hit1=+10
|notes1=Cost: 150 SP
|crt1=+0
|avo1=+30
|rng1=1
|cost1=−1 [[HP]]
|notes1=Cannot make [[follow-up attack]]s.<br>Requires 20 [[SP]] to learn.
|-
|-
|gamee={{title|Echoes: Shadows of Valentia}}
|game2={{title|Three Houses}}
|spritee=[[File:Is 3ds03 skill lance.png]]
|sprite2=[[File:Is ns01 combat art lance.png|20px]]
|effecte=Grants +2 to [[Might]], +10 to [[Hit]], and +30 to [[Avoid]].
|mt2=+4
|activee=Command<br/>(Cost: 1 [[HP]])
|hit2=+10
|capacitye=--
|crt2=+0
|notese=Requires 20 SP to learn.<br/>Cannot [[Attack speed|double attack]].
|avo2=+20
|rng2=1
|cost2=4 [[durability]]
|notes2=User moves one space backward after combat.<br>Cannot make [[follow-up attack]]s.
}}
 
===In other ''Fire Emblem'' series titles===
{{PassiveDataHdr FEH|y}}
{{PassiveDataCell FEH
|type=B
|effect=If user initiates combat, user moves 1&nbsp;space away from foe after combat.
|sp=150
|use={{SwordFEH}} {{LanceFEH}} {{AxeFEH}} {{BreathFEH}} {{BeastFEH}}
}}
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Echoes: Shadows of Valentia''===
{{ItemLoc1
{{ItemLoc
|method=Units
|methodlast=[[Weapon]]s
|data=[[Clair|Clair:  Highborn Flier]] • [[Clive|Clive:  Idealistic Knight]] • [[Gerome|Gerome:  Masked Rider]]
|datalast=[[Iron Lance]]
}}
}}


===''Echoes:  Shadows of Valentia''===
===''Three Houses''===
{{ItemLoc1
{{ItemLoc
|method=[[Weapon]]s
|methodlast=[[Skill level]]
|data=[[Iron Lance]]
|datalast=[[Lance]]: C: [[Ingrid]]<br>[[Lance]]: C+: [[Flayn]] • [[Shamir]]
}}
}}


===''Heroes''===
{{FEH skill availability}}
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Echoes: Shadows of Valentia}}
|english=An attack that places<br>emphasis on evasion.
|japanese=回避に重きを置く攻撃
}}
{{DescriptionCell
|game={{title|Three Houses}}
|english=After combat, your unit moves back 1 space.
|japanese=戦闘後、自分が1マス手前へ移動する
}}
{{DescriptionCell
|game={{title|Heroes}}
|english=If unit initiates combat, unit moves 1 space away<br>after combat.
|japanese=自分から攻撃した時、<br>戦闘後、自分を1マス手前へ移動させる
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Hit and Run
|eng-name=Hit and Run
|eng-mean=
|eng-mean=From [[wikipedia:hit-and-run tactics|hit-and-run tactics]], a military tactical doctrine.
|jap-name={{hover|一撃離脱|Ichigeki ridatsu}}
|jpn-name={{h|一撃離脱|Ichigeki ridatsu}}
|jap-mean=Hit and Run
|jpn-mean=Hit and Run
|span-name=
|span-name=Cabriola
|span-mean=
|span-mean=Prance
|span-sp-name=<!--If identical to North American version, use "span-name" instead-->
|span-sp-mean=
|span-la-name=Cabriola
|span-la-mean=
|fren-name=Coup-esquive
|fren-name=Coup-esquive
|fren-mean=Hit-Dodge
|fren-mean=Hit-Dodge
|ger-name=
|ger-name=Überfall
|ger-mean=
|ger-mean=Robbery
|ital-name=
|ital-name=Toccata e fuga
|ital-mean=
|ital-mean=Hit and Run
|dut-name=Overrompeling
|dut-mean=Overwhelming
|por-name=Bate-volta
|por-mean=Return strike
|kor-name=• {{h|히트앤런|hiteuaenreon}}<br>• {{h|일격 이탈|ilgyeok ital}}
|kor-mean=• Hit and run; used in ''Shadows of Valentia''.<br>• Breakaway; used in ''Three Houses''.
|ch-simp-name={{h|一击即离|yī jī jí lí}}
|ch-simp-mean=Hit and run
|ch-trad-name={{h|一擊即離|yī jī jí lí}}
|ch-trad-mean=Hit and run
}}
}}
 
<!--
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
*[[Fading Blow]]


{{NavPassiveH}}
{{NavSkillFE15}}
{{NavSkillFE15}}
{{NavCombatart}}
{{NavPassiveBH}}
[[Category:Combat arts of Fire Emblem Echoes: Shadows of Valentia]]
[[Category:Combat arts of Fire Emblem: Three Houses]]