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Grand Conquests: Difference between revisions

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==Gameplay==
==Gameplay==
During each battle of a Grand Conquests event, players are assigned randomly to an Outrealm and to one of three armies within that Outrealm, each army led by either [[Alfonse]] (the red army), [[Sharena]] (the blue army), or [[Anna]] (the green army). During a round, players can choose a space in which their color is adjacent to a space of another color (i.e. someone on the blue team can choose any space that is either a blue space adjacent to a red or green space, or a red or green space which is adjacent to a blue space), use some stamina, and initiate a battle; the battles themselves work similarly to the [[Rival Domains]] mode, right down to offering the same four difficulties of Normal, Hard, Lunatic, and Infernal. The stamina used in Grand Conquests is specific to this mode, and can be refilled by using a [[Conquest Lance]]. The more battles an army wins on a specific space increases the chances of that square turning that army's color for the following round.
During each battle of a Grand Conquests event, players are assigned randomly to an Outrealm and to one of three armies within that Outrealm, each army led by either [[Alfonse]] (the red army), [[Sharena]] (the blue army), or [[Anna/Heroes|Anna]] (the green army). During a round, players can choose a space in which their color is adjacent to a space of another color (i.e. someone on the blue team can choose any space that is either a blue space adjacent to a red or green space, or a red or green space which is adjacent to a blue space), use some stamina, and initiate a battle; the battles themselves work similarly to the [[Rival Domains]] mode, right down to offering the same four difficulties of Normal, Hard, Lunatic, and Infernal. The stamina used in Grand Conquests is specific to this mode, and can be refilled by using a [[Conquest Lance]]. The more battles an army wins on a specific space increases the chances of that square turning that army's color for the following round.


Battles on each space may at times be affected by certain effects that affect units of a certain movement type; one effect for each movement type involves increasing [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] by +4 each on all units of a certain movement type. The other effect for each movement type is unique to that movement type: infantry units may receive a cooldown acceleration effect for special skills, armored units may be allowed to move an additional space per turn, cavalry units may guarantee follow-up attacks when initiating combat, and flying units may move adjacent to spaces adjacent to flight allies within two spaces.
Battles on each space may at times be affected by certain effects that affect units of a certain movement type; one effect for each movement type involves increasing [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] by +4 each on all units of a certain movement type. The other effect for each movement type is unique to that movement type: infantry units may receive a cooldown acceleration effect for special skills, armored units may be allowed to move an additional space per turn, cavalry units may guarantee follow-up attacks when initiating combat, and flying units may move adjacent to spaces adjacent to flight allies within two spaces.
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| Grand Conquests 32
| Grand Conquests 32
| November 28, 2022 – December 4, 2022
| November 28, 2022 – December 4, 2022
| ''Upcoming event''<!--<br>Took place over much of [[yyy]]<br>Guest army leaders: [[TBD]] (red army), [[TBD]] (blue army), [[TBD]] (green army)-->
| Took place over much of southeastern [[Valentia]]<br>Guest army leaders: [[Genny]] (red army), [[Mae]] (blue army), [[Boey]] (green army)
|-
|-
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="3" |
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="3" |