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Fire Emblem: Genealogy of the Holy War: Difference between revisions

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{{Game Infobox
{{Game Infobox
|title=''Genealogy of the Holy War''
|title=''Genealogy of the Holy War''
|image=[[File:FESK Logo.png|200px]]<br>[[File:Ba japan fe04.png]]
|image=[[File:FESK Logo.png|200px]]<br>[[File:Ba japan fe04.png|200px]]
|caption=Japanese logo and box art.
|caption=Japanese logo and box art.
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
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|director=[[Shouzou Kaga]]
|director=[[Shouzou Kaga]]
|designer=Shouzou Kaga
|designer=Shouzou Kaga
|released='''Super Famicom ({{abbr|cart|ROM cartridge}})'''<br>{{JP}}May 14, 1996<ref>{{cite web|url=http://www.gamefaqs.com/snes/564404-fire-emblem-seisen-no-keifu/data|title=Fire Emblem: Seisen no Keifu Release Data for SNES|site=GameFAQs|retrieved=2015-04-17}}</ref><br>'''Super Famicom ({{abbr|NP|Nintendo Power flash cartridge service}})'''<br>{{JP}}September 30, 1997<ref>{{Cite web|url=https://nindb.net/snes/np-jp.html|title=Super Famicom Nintendo Power Game List (Japan)|site=NinDB|retrieved=August 24, 2022}}</ref><br>'''Wii Virtual Console'''<br>{{JP}}January 30, 2007<br>'''Wii U Virtual Console'''<br>{{JP}}April 27, 2013<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}August 27, 2016<br>'''Super Famicom - Nintendo Switch Online'''<br>{{JP}} May 26, 2021
|released='''Super Famicom ({{abbr|cart|ROM cartridge}})'''<br>{{JP}}May 14, 1996<ref>{{cite web|url=http://www.gamefaqs.com/snes/564404-fire-emblem-seisen-no-keifu/data|title=Fire Emblem: Seisen no Keifu Release Data for SNES|site=GameFAQs|retrieved=April 17, 2015}}</ref><br>'''Super Famicom ({{abbr|NP|Nintendo Power flash cartridge service}})'''<br>{{JP}}September 30, 1997<ref>{{Cite web|url=https://nindb.net/snes/np-jp.html|title=Super Famicom Nintendo Power Game List (Japan)|site=NinDB|retrieved=August 24, 2022}}</ref><br>'''Wii Virtual Console'''<br>{{JP}}January 30, 2007<br>'''Wii U Virtual Console'''<br>{{JP}}April 27, 2013<br>'''Nintendo 3DS Virtual Console'''<br>{{JP}}August 27, 2016<br>'''Super Famicom - Nintendo Switch Online'''<br>{{JP}} May 26, 2021
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|rating={{Rating|CERO=A <small>(Virtual Console rerelease)</small>}}
|platforms=*[[Super Famicom]]
|platforms=*[[Super Famicom]]
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}}
}}


'''''Fire Emblem: Genealogy of the Holy War''''' (Japanese: {{hl|ファイアーエムブレム 聖戦の系譜|Faiāemuburemu seisen no keifu}} ''Fire Emblem: Genealogy of Holy-War'') is a turn-based strategy role-playing game released in 1996 for the [[Super Famicom]], exclusively in Japan. It is the fourth game installment in the {{FES}}, and the second for Super Famicom; it is also the final game produced for [[Nintendo]] by [[Gunpei Yokoi]] before his departure from the company. It is a distant prequel to its predecessors, {{title|Shadow Dragon & the Blade of Light}} and {{title|Mystery of the Emblem}}, set over a thousand years in those games' past and in a different part of the world; contemporaneous events and civilizations from [[Archanea (continent)|Archanea]] are referenced in the game.<ref name="guidebook">{{Cite web|published=1996-10|retrieved=2015-04-17|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref>
'''''Fire Emblem: Genealogy of the Holy War''''' (Japanese: {{hl|ファイアーエムブレム 聖戦の系譜|Faiāemuburemu seisen no keifu}} ''Fire Emblem: Genealogy of Holy-War'') is a turn-based strategy role-playing game released in 1996 for the [[Super Famicom]], exclusively in Japan. It is the fourth game installment in the {{FES}}, and the second for Super Famicom; it is also the final game produced for [[Nintendo]] by [[Gunpei Yokoi]] before his departure from the company. It is a distant prequel to its predecessors, {{title|Shadow Dragon & the Blade of Light}} and {{title|Mystery of the Emblem}}, set over a thousand years in those games' past and in a different part of the world; contemporaneous events and civilizations from [[Archanea (continent)|Archanea]] are referenced in the game.<ref name="guidebook">{{Cite web|published=October 1996|retrieved=April 17, 2015|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref>


''Genealogy of the Holy War'' is set in [[Jugdral]], a land whose rulers bear the holy bloodlines of the [[Twelve Crusaders]]. The game is split up into two halves, separated by the timespan of a generation. In the first generation, while most of his nation's army is off to war in the eastern nation of [[Isaach]], Lord [[Sigurd]] defends the duchies of [[Grannvale]] from a sudden invasion by the neighbouring Kingdom of [[Verdane]], but is rapidly embroiled in a conspiracy against his father, [[Byron]], in the events which ultimately lead to the birth of the Grannvale Empire, and in the machinations of the [[Loptr Church]] to create a human vessel for their dark [[god]] [[Loptous]] - the same tyranny fought by his son, [[Seliph]], seventeen years later in the second generation.
''Genealogy of the Holy War'' is set in [[Jugdral]], a land whose rulers bear the holy bloodlines of the [[Twelve Crusaders]]. The game is split up into two halves, separated by the timespan of a generation. In the first generation, while most of his nation's army is off to war in the eastern nation of [[Isaach]], Lord [[Sigurd]] defends the duchies of [[Grannvale]] from a sudden invasion by the neighboring Kingdom of [[Verdane]], but is rapidly embroiled in a conspiracy against his father, [[Byron]], in the events which ultimately lead to the birth of the Grannvale Empire, and in the machinations of the [[Loptr Church]] to create a human vessel for their dark [[god]] [[Loptous]] - the same tyranny fought by his son, [[Seliph]], seventeen years later in the second generation.


==Plot==
==Plot==
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{{Main|Birth of a Holy Knight|Lady of the Forest}}
{{Main|Birth of a Holy Knight|Lady of the Forest}}


In the year Grann 757, war was beginning, with the bulk of Grannvale's army deployed to Isaach in retaliation for what they perceived to be an unprovoked strike against Dahna. With no perceived opposition, King [[Batu]] of neighbouring [[Verdane]] took the opportunity to launch an invasion of Grannvale at the behest of [[Sandima]] of the Loptrians, and his son [[Munnir]] conquered [[Yngvi]] Castle and abducted its Lady [[Edain]]. In response, Sigurd of [[Chalphy]] led his limited forces in defense of Grannvale and pursuit of Edain, later joined by [[Quan]] of [[Leonster]] and his wife [[Ethlyn]], Sigurd's sister, and by [[Lex]] of [[Dozel]] and [[Azelle]] of [[Velthomer]]. After reclaiming Yngvi and realizing that Edain had been captured, Sigurd was visited by Velthomer's Lord [[Arvis]], who passed on the well-wishes of King [[Azmur]] and a [[Silver Sword]].
In the year Grann 757, war was beginning, with the bulk of Grannvale's army deployed to Isaach in retaliation for what they perceived to be an unprovoked strike against Dahna. With no perceived opposition, King [[Batu]] of neighboring [[Verdane]] took the opportunity to launch an invasion of Grannvale at the behest of [[Sandima]] of the Loptrians, and his son [[Munnir]] conquered [[Yngvi]] Castle and abducted its Lady [[Edain]]. In response, Sigurd of [[Chalphy]] led his limited forces in defense of Grannvale and pursuit of Edain, later joined by [[Quan]] of [[Leonster]] and his wife [[Ethlyn]], Sigurd's sister, and by [[Lex]] of [[Dozel]] and [[Azelle]] of [[Velthomer]]. After reclaiming Yngvi and realizing that Edain had been captured, Sigurd was visited by Velthomer's Lord [[Arvis]], who passed on the well-wishes of King [[Azmur]] and a [[Silver Sword]].


After seizing the bordering Evans Castle, Sigurd received a royal messenger informing him of his elevation to the status of "Holy Knight of Grannvale", and then led the group in a direct foray into Verdane itself. On the way, he encountered the errant Princess [[Ayra]] of Isaach, forced to serve Verdane while her nephew [[Shannan]] was held hostage. Sigurd liberated Shannan and convinced Ayra to defect to his army. Meanwhile, Prince [[Jamke]] released Edain and [[Dew]] from their imprisonment, then left to confront his father about his misgivings over the invasion. Batu continued to parrot Sandima's claims and defenses and ordered Jamke to launch a full offensive against the invaders, but after Jamke left, Sandima attacked Batu for asking questions about his claims. After conquering Marpha Castle, Sigurd encountered [[Deirdre]]; the two instantly became enamoured with each other, but Deirdre nonetheless fled. They met again as his forces passed through the [[Verdane#Spirit Forest|Spirit Forest]], and Deirdre offered to assist in combating Sandima and confessed her newfound love for Sigurd.
After seizing the bordering Evans Castle, Sigurd received a royal messenger informing him of his elevation to the status of "Holy Knight of Grannvale", and then led the group in a direct foray into Verdane itself. On the way, he encountered the errant Princess [[Ayra]] of Isaach, forced to serve Verdane while her nephew [[Shannan]] was held hostage. Sigurd liberated Shannan and convinced Ayra to defect to his army. Meanwhile, Prince [[Jamke]] released Edain and [[Dew]] from their imprisonment, then left to confront his father about his misgivings over the invasion. Batu continued to parrot Sandima's claims and defenses and ordered Jamke to launch a full offensive against the invaders, but after Jamke left, Sandima attacked Batu for asking questions about his claims. After conquering Marpha Castle, Sigurd encountered [[Deirdre]]; the two instantly became enamoured with each other, but Deirdre nonetheless fled. They met again as his forces passed through the [[Verdane#Spirit Forest|Spirit Forest]], and Deirdre offered to assist in combating Sandima and confessed her newfound love for Sigurd.
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{{main|Inheritance}}
{{main|Inheritance}}


This is one of the main factors in ''Genealogy of the Holy War'''s replayability; since the women can be paired with almost any men, who heavily influence the children, units in the second generation are quite variable. A child's stats, growths and skills are determined by those of their parents, so different fathers will yield different combinations and accordingly different results. Additionally, a child's starting inventory is mostly comprised of the inventory of their same-gender parent as of the end of the first generation, though they will only inherit weapons if they are capable of using them by default with a few exceptions.
This is one of the main factors in ''Genealogy of the Holy War''{{'}}s replayability; since the women can be paired with almost any men, who heavily influence the children, units in the second generation are quite variable. A child's stats, growths and skills are determined by those of their parents, so different fathers will yield different combinations and accordingly different results. Additionally, a child's starting inventory is mostly comprised of the inventory of their same-gender parent as of the end of the first generation, though they will only inherit weapons if they are capable of using them by default with a few exceptions.


===Skills===
===Skills===
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These abilities are a factor to be taken into account when battling, as they give the characters an edge over their opponents - skills are not limited to playable characters.
These abilities are a factor to be taken into account when battling, as they give the characters an edge over their opponents - skills are not limited to playable characters.


Skills can also be passed down; the children will have the personal skills of both of their parents. The only exception to this rule are the three "sword skills": [[Astra (skill)|Astra]], [[Sol (skill)|Sol]] and [[Luna (skill)|Luna]], which can only be inherited by non-mounted, sword-wielding children.
Skills can also be passed down; the children will have the personal skills of both of their parents. The only exception to this rule are the three "sword skills": [[Astra]], [[Sol]] and [[Luna]], which can only be inherited by non-mounted, sword-wielding children.


Outside of inheritance, this incarnation of the skills system is the only one where skills are completely static and cannot be removed, swapped or otherwise externally altered.
Outside of inheritance, this incarnation of the skills system is the only one where skills are completely static and cannot be removed, swapped or otherwise externally altered.
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''Genealogy of the Holy War'' marked the debut implementation of another series staple: the [[weapon triangle]]. In its incarnation in this game, whenever a unit attacks, they receive a 20% bonus to their [[hit rate]] if their weapon bests the enemy's choice according to the weapon triangle; should the opposite situation be true, though, the unit receives a penalty of 20% to their hit rate.<br>There are two weapon triangles, one concerned with physical weapons and one wtih tomes:
''Genealogy of the Holy War'' marked the debut implementation of another series staple: the [[weapon triangle]]. In its incarnation in this game, whenever a unit attacks, they receive a 20% bonus to their [[hit rate]] if their weapon bests the enemy's choice according to the weapon triangle; should the opposite situation be true, though, the unit receives a penalty of 20% to their hit rate.<br>There are two weapon triangles, one concerned with physical weapons and one wtih tomes:
:''Physical weapons:'' [[Sword|Swords]] -> [[Axe|axes]] -> [[Lance (weapon)|lances]]-> swords
:''Physical weapons:'' [[Sword|Swords]] -> [[Axe|axes]] -> [[lance]]s-> swords
:''Tomes:'' [[Fire (magic)|Fire]] magic -> [[Wind (magic)|wind]] magic -> [[Thunder (magic)|thunder]] magic -> fire magic.
:''Tomes:'' [[Fire (magic)|Fire]] magic -> [[Wind (magic)|wind]] magic -> [[Thunder (magic)|thunder]] magic -> fire magic.
[[Bow]]s, [[Light (magic)|light]] and [[Dark (magic)|dark]] magic are excluded from these triangles. Light and dark magic are both strong against fire, wind and thunder, while bows are completely unaffected.
[[Bow]]s, [[Light (magic)|light]] and [[dark]] magic are excluded from these triangles. Light and dark magic are both strong against fire, wind and thunder, while bows are completely unaffected.


==Characters==
==Characters==
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The cast of ''Genealogy of the Holy War'' is divided roughly equally by generation. 24 units are playable in the first generation, while 25 are playable in the second generation, counting child units and their equivalent substitutes as one unit per pair; however, in the second generation, only 24 are playable in a given playthrough, as the player must choose between recruiting [[Iuchar]] and [[Iucharba]]. [[Finn]] is the only character to be playable in both generations. The game's total playable cast - first generation, second generation, both children and substitutes - consists of 62 characters.
The cast of ''Genealogy of the Holy War'' is divided roughly equally by generation. 24 units are playable in the first generation, while 25 are playable in the second generation, counting child units and their equivalent substitutes as one unit per pair; however, in the second generation, only 24 are playable in a given playthrough, as the player must choose between recruiting [[Iuchar]] and [[Iucharba]]. [[Finn]] is the only character to be playable in both generations. The game's total playable cast - first generation, second generation, both children and substitutes - consists of 62 characters.


Although the player has access to fewer classes than in other games, they cover the whole weapon and almost all magic spectrum; the only enemy-exclusive form of attack is [[Dark (magic)|Dark magic]].
Although the player has access to fewer classes than in other games, they cover the whole weapon and almost all magic spectrum; the only enemy-exclusive form of attack is [[Dark magic]].


The following table shows the mothers, their children and their respective [[substitute character]]:
The following table shows the mothers, their children and their respective [[substitute character]]:
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| [[File:portrait ced fe04.png]] [[File:portrait fee fe04.png]]<br>[[Ced]] and [[Fee]]
| [[File:portrait ced fe04.png]] [[File:portrait fee fe04.png]]<br>[[Ced]] and [[Fee]]
| [[File:portrait hawk fe04.png]] [[File:portrait hermina fe04.png]]<br>[[Hawk (character)|Hawk]] and [[Hermina]]
| [[File:portrait hawk fe04.png]] [[File:portrait hermina fe04.png]]<br>[[Hawk (character)|Hawk]] and [[Hermina]]
|-
| style="border-bottom-left-radius: 15px;" | [[File:portrait brigid fe04.png]]<br>[[Brigid]]
| [[File:portrait febail fe04.png]] [[File:portrait patty fe04.png]]<br>[[Febail]] and [[Patty]]
| style="border-bottom-right-radius: 15px;" | [[File:portrait asaello fe04.png]] [[File:portrait daisy fe04.png]]<br>[[Asaello]] and [[Daisy]]
|-
|-
| [[File:portrait tailtiu fe04.png]]<br>[[Tailtiu]]
| [[File:portrait tailtiu fe04.png]]<br>[[Tailtiu]]
| [[File:portrait arthur fe04.png]] [[File:portrait tine fe04.png]]<br>[[Arthur (Genealogy of the Holy War)|Arthur]] and [[Tine]]
| [[File:portrait arthur fe04.png]] [[File:portrait tine fe04.png]]<br>[[Arthur (Genealogy of the Holy War)|Arthur]] and [[Tine]]
| [[File:portrait amid fe04.png]] [[File:portrait linda fe04.png]]<br>[[Amid]] and [[Linda]]
| [[File:portrait amid fe04.png]] [[File:portrait linda fe04.png]]<br>[[Amid]] and [[Linda]]
|-
| style="border-bottom-left-radius: 15px;" | [[File:portrait brigid fe04.png]]<br>[[Brigid]]
| [[File:portrait febail fe04.png]] [[File:portrait patty fe04.png]]<br>[[Febail]] and [[Patty]]
| style="border-bottom-right-radius: 15px;" | [[File:portrait asaello fe04.png]] [[File:portrait daisy fe04.png]]<br>[[Asaello]] and [[Daisy]]
|}
|}


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==Development==
==Development==
[[File:FESK Prerelease Leaflet.jpg|thumb|right|250px|An early promotional leaflet for the game, which was called ''Fire Emblem: Heir of Light'' at the time.]]
[[File:FESK Prerelease Leaflet.jpg|thumb|right|250px|An early promotional leaflet for the game, which was called ''Fire Emblem: Heir of Light'' at the time.]]
The game which eventually evolved into ''Genealogy of the Holy War'' was not originally conceived as an actual ''Fire Emblem'' game, and many of the initial plans for the game deviate greatly from the finished product. According to [[Shouzou Kaga]], one aim which led to the development of ''Genealogy'' was to temporarily break away from the Archanean setting to do something new with the series, similarly to {{title|Gaiden}}.<ref name="guidebook" /> The initial concept for the gameplay had more in common with traditional Japanese role-playing games and was based around squads, where the player would move squads of ten characters across a world map and would encounter and battle enemies. However, as the development continued, the game eventually shifted back to playing more like a traditional ''Fire Emblem'' game, based on both feedback from Nintendo and opinions among the team. Due to all of these changing plans, according to [[Tohru Narihiro]], the ''Genealogy'' project was scrapped and remade from scratch at least two or three times. The development of the game was further complicated by both staff and office changes at Intelligent Systems, which resulted in [[Yuka Tsujiyoko]] and her sound team staying behind at their former location while the rest of the team worked at their new office.<ref name="kantopia1">{{Cite web|published=2015-11-28 (trans. 2016-06-03)|retrieved=2016-07-15|title=Toru Narihiro – Interview on development changes during Genealogy of the Holy War – FE 25th Anniversary|url=https://kantopia.wordpress.com/2016/07/03/toru-narihiro-interview-on-development-changes-during-genealogy-of-the-holy-war-fe-25th-anniversary/|site=kantopia|author=[[Tohru Narihiro|Narihiro, T.]]; trans. Xkan}}</ref> Additionally, the specification document for the game said that units would be allowed to die a total of five times before being removed from the party.<ref>{{Cite web|published=July 2010|quote={{lang|ja|そのときは仕様書の段階だったんですけど、「5回までは倒されてもOK」と書かれていたんです。}} ([https://serenesforest.net/general/interviews/light-and-shadow/iwata-asks/page-3/ translation]: "At the time, the change was at the specification document phase. It read ‘a unit can be defeated 5 times before finally dying’. When I saw this, I went to the director to complain and said, ‘You ''cannot'' allow a change like this to be made!’"|title={{lang|ja|社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』}}|site=Nintendo.co.jp|author=Masahiro Higuchi|url=https://www.nintendo.co.jp/ds/interview/vi2j/vol1/index3.html|retrieved=5 June 2022}}</ref>
The game which eventually evolved into ''Genealogy of the Holy War'' was not originally conceived as an actual ''Fire Emblem'' game, and many of the initial plans for the game deviate greatly from the finished product. According to [[Shouzou Kaga]], one aim which led to the development of ''Genealogy'' was to temporarily break away from the Archanean setting to do something new with the series, similarly to {{title|Gaiden}}.<ref name="guidebook" /> The initial concept for the gameplay had more in common with traditional Japanese role-playing games and was based around squads, where the player would move squads of ten characters across a world map and would encounter and battle enemies. However, as the development continued, the game eventually shifted back to playing more like a traditional ''Fire Emblem'' game, based on both feedback from Nintendo and opinions among the team. Due to all of these changing plans, according to [[Tohru Narihiro]], the ''Genealogy'' project was scrapped and remade from scratch at least two or three times. The development of the game was further complicated by both staff and office changes at Intelligent Systems, which resulted in [[Yuka Tsujiyoko]] and her sound team staying behind at their former location while the rest of the team worked at their new office.<ref name="kantopia1">{{Cite web|published=November 28, 2015 (trans. June 3, 2016)|retrieved=July 15, 2016|title=Toru Narihiro – Interview on development changes during Genealogy of the Holy War – FE 25th Anniversary|url=https://kantopia.wordpress.com/2016/07/03/toru-narihiro-interview-on-development-changes-during-genealogy-of-the-holy-war-fe-25th-anniversary/|site=kantopia|author=[[Tohru Narihiro|Narihiro, T.]]; trans. Xkan}}</ref> Additionally, the specification document for the game said that units would be allowed to die a total of five times before being removed from the party.<ref>{{Cite web|published=July 2010|quote={{lang|ja|そのときは仕様書の段階だったんですけど、「5回までは倒されてもOK」と書かれていたんです。}} ([https://serenesforest.net/general/interviews/light-and-shadow/iwata-asks/page-3/ translation]: "At the time, the change was at the specification document phase. It read ‘a unit can be defeated 5 times before finally dying’. When I saw this, I went to the director to complain and said, ‘You ''cannot'' allow a change like this to be made!’"|title={{lang|ja|社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』}}|site=Nintendo.co.jp|author=Masahiro Higuchi|url=https://www.nintendo.co.jp/ds/interview/vi2j/vol1/index3.html|retrieved=June 5, 2022}}</ref>


When he was writing the scenario of ''Genealogy'', one of Kaga's primary aims was to produce a large-scale historical drama where the world undergoes great change over a period of time and, in his words, "the history [is] the protagonist".<ref name="guidebook" /> As part of this, Kaga also wished to convey how many historical events and behaviours are unpalatable by modern standards (citing [[Andrey|patricide]] and [[Julius|incest]] as examples) as a key theme and, to a lesser extent, how people's mistakes ended up changing the world.<ref>{{Cite web|published=1999-01 (trans. 2013-02-22)|retrieved=2015-02-24|title=Kaga Interviews (Page 3/Q1)|url=http://fe-according-to-japan.tumblr.com/post/43745736161/kaga-interviews-page-3-q1|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> In this, he was determined not to whitewash history and sought to present a medieval drama reflective of the true nature of the era,<ref name="amielleon=2">{{Cite web|published=1999-01 (trans. 2013-03-21)|retrieved=2015-02-24|title=Kaga Interviews (Page 3/Q2)|url=http://fe-according-to-japan.tumblr.com/post/45919406893/kaga-interviews-p3-q2|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> and to present both the heroes and the villains as fighting for their own justice to emphasize the dangers posed by branding a conflict a "holy war" on either side.<ref name="amielleon=3">{{Cite web|published=1999-01 (trans. 2014-10-01)|retrieved=2015-02-24|title=Kaga Interviews (P3~4/Q4)|url=http://fe-according-to-japan.tumblr.com/post/72922768226/kaga-interviews-p3-4-q4|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref>
When he was writing the scenario of ''Genealogy'', one of Kaga's primary aims was to produce a large-scale historical drama where the world undergoes great change over a period of time and, in his words, "the history [is] the protagonist".<ref name="guidebook" /> As part of this, Kaga also wished to convey how many historical events and behaviours are unpalatable by modern standards (citing [[Andrey|patricide]] and [[Julius|incest]] as examples) as a key theme and, to a lesser extent, how people's mistakes ended up changing the world.<ref>{{Cite web|published=January 1999 (trans. February 22, 2013)|retrieved=February 24, 2015|title=Kaga Interviews (Page 3/Q1)|url=http://fe-according-to-japan.tumblr.com/post/43745736161/kaga-interviews-page-3-q1|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> In this, he was determined not to whitewash history and sought to present a medieval drama reflective of the true nature of the era,<ref name="amielleon=2">{{Cite web|published=January 1999 (trans. March 21, 2013)|retrieved=February 24, 2015|title=Kaga Interviews (Page 3/Q2)|url=http://fe-according-to-japan.tumblr.com/post/45919406893/kaga-interviews-p3-q2|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref> and to present both the heroes and the villains as fighting for their own justice to emphasize the dangers posed by branding a conflict a "holy war" on either side.<ref name="amielleon=3">{{Cite web|published=January 1999 (trans. October 1, 2014)|retrieved=February 24, 2015|title=Kaga Interviews (P3~4/Q4)|url=http://fe-according-to-japan.tumblr.com/post/72922768226/kaga-interviews-p3-4-q4|site=Fire Emblem (according to Japan)|author=[[Shouzou Kaga|Kaga, S.]]; trans. Amielleon}}</ref>


Many of the gameplay changes ''Genealogy'' engendered are claimed by Kaga to have been directly inspired by this scenario direction. The game's enormous maps were intended to change the impression delivered by prior games that the conflict was being fought on a small scale, instead emphasizing the game's events as a massive, world-sweeping conflict. The changes to the game's inventory and money systems, limiting the ability to swap items between units and giving each unit their own personal money supply, were developed in a bid to balance out which units are used by players, discouraging dumping every resource into a small handful of units.<ref name="guidebook" />
Many of the gameplay changes ''Genealogy'' engendered are claimed by Kaga to have been directly inspired by this scenario direction. The game's enormous maps were intended to change the impression delivered by prior games that the conflict was being fought on a small scale, instead emphasizing the game's events as a massive, world-sweeping conflict. The changes to the game's inventory and money systems, limiting the ability to swap items between units and giving each unit their own personal money supply, were developed in a bid to balance out which units are used by players, discouraging dumping every resource into a small handful of units.<ref name="guidebook" />
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Although the generational divide was a major element of the finished product in both gameplay and story, it was not part of the original concept that became ''Genealogy''. According to Narihiro, the idea of adding an element of romance was proposed partway through by Kaga based on the popularity of romance games at the time. The idea of inheritance based on variable parents, Narihiro suggests, also derives from Kaga's fondness for horse racing (probably by analogy with how retired champion race horses are used to breed more horses).<ref name="kantopia1" /> Once the second generation became part of the plan, Kaga planned ''Genealogy'' to be a three-part work, with a third segment following Seliph's story. Its intent was to directly confront and analyze the moral issues raised by the rest of the story and properly resolve loose threads. However, time constraints forced Intelligent Systems to cut this part entirely, with the game ending with Seliph's story.<ref name="amielleon=2" />
Although the generational divide was a major element of the finished product in both gameplay and story, it was not part of the original concept that became ''Genealogy''. According to Narihiro, the idea of adding an element of romance was proposed partway through by Kaga based on the popularity of romance games at the time. The idea of inheritance based on variable parents, Narihiro suggests, also derives from Kaga's fondness for horse racing (probably by analogy with how retired champion race horses are used to breed more horses).<ref name="kantopia1" /> Once the second generation became part of the plan, Kaga planned ''Genealogy'' to be a three-part work, with a third segment following Seliph's story. Its intent was to directly confront and analyze the moral issues raised by the rest of the story and properly resolve loose threads. However, time constraints forced Intelligent Systems to cut this part entirely, with the game ending with Seliph's story.<ref name="amielleon=2" />


During its development, ''Genealogy'' was tentatively titled ''Fire Emblem: Heir of Light'' (Japanese: {{hl|ファイアーエムブレム 光をつぐもの|Faiāemuburemu hikari o tsugumono}}), a title which even appeared on a publicly released promotional leaflet for the game (although the poster did mark it as only a temporary name). The final release still has an appearance of this subtitle, as the name of [[Heir of Light|Chapter 6]], and the title was also used as the title of [[Fire Emblem: Heir of Light|a manga adaptation of the game]].
During its development, ''Genealogy'' was tentatively titled ''Fire Emblem: Heir of Light'' (Japanese: {{hl|ファイアーエムブレム 光をつぐもの|Faiāemuburemu hikari o tsugumono}}), a title which even appeared on a publicly released promotional leaflet for the game (although the poster did mark it as only a temporary name). The final release still has an appearance of this subtitle, as the name of [[Heir of Light|Chapter&nbsp;6]], and the title was also used as the title of [[Fire Emblem: Heir of Light|a manga adaptation of the game]].


===Game credits===
===Game credits===
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==Reception==
==Reception==
As of 2002, ''Genealogy of the Holy War'' was the second-best-selling ''Fire Emblem'' game, having sold an estimated 498,216 copies in its original Super Famicom print run.<ref>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=2002-11-14|retrieved=2015-04-17}}</ref> The official US English website for {{FE7}} alleges that ''Genealogy'' was the most successful ''Fire Emblem'' game in Japan,<ref>{{cite web|url=http://old.serenesforest.net/gba/launch/history/index.html|title=History of Fire Emblem|site=Fire Emblem (archived by Serenes Forest)|published=2003|retrieved=2015-04-17}}</ref> but it is uncertain how true this claim is in light of all other evidence pointing to {{FE3}} historically holding that title.
As of 2002, ''Genealogy of the Holy War'' was the second-best-selling ''Fire Emblem'' game, having sold an estimated 498,216 copies in its original Super Famicom print run.<ref>{{cite web|url=http://www.translan.com/jucc/precedent-2002-11-14d.html|title=日本ユニ著作権センター/判例全文・2002/11/14d 3|author=University of Japan Copyright Center|site=Translan|published=November 14, 2002|retrieved=April 17, 2015}}</ref> The official US English website for {{FE7}} alleges that ''Genealogy'' was the most successful ''Fire Emblem'' game in Japan,<ref>{{cite web|url=http://old.serenesforest.net/gba/launch/history/index.html|title=History of Fire Emblem|site=Fire Emblem (archived by Serenes Forest)|published=2003|retrieved=April 17, 2015}}</ref> but it is uncertain how true this claim is in light of all other evidence pointing to {{FE3}} historically holding that title.


==Fan translation==
==Fan translation==
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''Genealogy of the Holy War'' was the first ''Fire Emblem'' game to receive an unofficial translation patch, with a subset of noted defunct fan translation group ''j2e'' working on the game between 2000 and 2002. The group ultimately disappeared and left the patch unfinished, in a state that was "not to be enjoyed"; through the following decade, ''Twilkitri'' and other contributors picked up where ''j2e'' left off and continued to work on the patch, although both the programming and parts of the script remain incomplete. Several [[wikipedia:Fork (software development)|forks]] of ''Twilkitri''{{'}}s work have arisen over the years with various aims and additions.
''Genealogy of the Holy War'' was the first ''Fire Emblem'' game to receive an unofficial translation patch, with a subset of noted defunct fan translation group ''j2e'' working on the game between 2000 and 2002. The group ultimately disappeared and left the patch unfinished, in a state that was "not to be enjoyed"; through the following decade, ''Twilkitri'' and other contributors picked up where ''j2e'' left off and continued to work on the patch, although both the programming and parts of the script remain incomplete. Several [[wikipedia:Fork (software development)|forks]] of ''Twilkitri''{{'}}s work have arisen over the years with various aims and additions.


In 2016, on the 20th anniversary of the original release of ''Genealogy of the Holy War'', the first complete translation patch for the game was released as a public beta. This patch, known as the "Project Naga" translation, features a total retranslation of the script including the previously unfinished epilogue, a new, slimmer font which allows for much more text to fit into the windows, and also fixes numerous glitches from the original game. It is currently completely playable, but as a beta, it still has various technical errors which are currently being identified and corrected through feedback from players.<ref>{{cite web|url=http://www.romhacking.net/forum/index.php?topic=21199.0|title=Fire Emblem 4: Genealogy of the Holy War Re-translation (Project Naga)|author=ddstranslation|site=Romhacking.net|published=2016-05-14|accessdate=2016-05-17}}</ref>
In 2016, on the 20th anniversary of the original release of ''Genealogy of the Holy War'', the first complete translation patch for the game was released as a public beta. This patch, known as the "Project Naga" translation, features a total retranslation of the script including the previously unfinished epilogue, a new, slimmer font which allows for much more text to fit into the windows, and also fixes numerous glitches from the original game. It is currently completely playable, but as a beta, it still has various technical errors which are currently being identified and corrected through feedback from players.<ref>{{cite web|url=http://www.romhacking.net/forum/index.php?topic=21199.0|title=Fire Emblem 4: Genealogy of the Holy War Re-translation (Project Naga)|author=ddstranslation|site=Romhacking.net|published=May 14, 2016|accessdate=May 17, 2016}}</ref>
{{clear}}
{{clear}}


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|eng-name=''Fire Emblem: Genealogy of the Holy War''
|eng-name=''Fire Emblem: Genealogy of the Holy War''
|eng-mean=As of {{FE13}}.<br>The title refers to the [[Holy War]], [[Holy Blood]], and children mechanics of the game.
|eng-mean=As of {{FE13}}.<br>The title refers to the [[Holy War]], [[Holy Blood]], and children mechanics of the game.
|jap-name={{h|ファイアーエムブレム 聖戦の系譜|Faiā emuburemu seisen no keifu}}
|jpn-name={{h|ファイアーエムブレム 聖戦の系譜|Faiā emuburemu seisen no keifu}}
|jap-mean=Officially romanized as '''''Fire Emblem: Genealogy of Holy-War'''''.
|jpn-mean=Officially romanized as '''''Fire Emblem: Genealogy of Holy-War'''''.
|span-name=''Fire Emblem: Genealogy of the Holy War''
|span-name=''Fire Emblem: Genealogy of the Holy War''
|span-mean=As of {{FE13}}.
|span-mean=As of {{FE13}}.
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FESK Prerelease Leaflet.jpg|Promotional leaflet for ''Genealogy of the Holy War''.
FESK Prerelease Leaflet.jpg|Promotional leaflet for ''Genealogy of the Holy War''.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>
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Ss fe04 convoy.png|Accessing the [[supply convoy|convoy]].
Ss fe04 convoy.png|Accessing the [[supply convoy|convoy]].
</gallery>
</gallery>
===Concept artwork===
===Concept artwork===
Concept art formerly present on [https://web.archive.org/web/19990428194611/http://www.intsys.co.jp:80/game/fireemblem/series/fe4/materials/index.html Intelligent Systems' official website]. The character and class concept art are by [[Katsuyoshi Koya]], and the package illustration proposals are by Naoko Kugo. This web page also had images of fliers and advertisements for the game, but none were archived and the images are presumed lost.
Concept art formerly present on [https://web.archive.org/web/19990428194611/http://www.intsys.co.jp:80/game/fireemblem/series/fe4/materials/index.html Intelligent Systems' official website]. The character and class concept art are by [[Katsuyoshi Koya]], and the package illustration proposals are by Naoko Kugo. This web page also had images of fliers and advertisements for the game, none were archived and the images are presumed lost.
 
<gallery caption="Character illustrations (Part 1)">
<gallery caption="Character illustrations (Part 1)">
Ca fe04 naoise alec.gif|[[Naoise]], [[Alec]].
Ca fe04 naoise alec.gif|[[Naoise]], [[Alec]].
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Ca fe04 byron.gif|[[Byron]].
Ca fe04 byron.gif|[[Byron]].
</gallery>
</gallery>
<gallery caption="Class concept illustrations">
<gallery caption="Class concept illustrations">
Ca fe04 paladin.gif|"[[Paladin]]".
Ca fe04 paladin.gif|"[[Paladin]]".
Ca fe04 paladin 02.gif|"Paladin 2". File is named "horse".
Ca fe04 paladin 02.gif|"Paladin 2". File is named "horse".
Ca fe04 black knight.gif|"Black Knight". No such class exists in the final game.
Ca fe04 black knight.gif|"Black Knight". No such class exists in the final game and the picture resembles a [[Lance (weapon)|Lance]] using enemy [[Great Knight]].
Ca fe04 cavalier.gif|"[[Cavalier|Social Knight]]". Image labels it "T. Knight", and file is named "tnight".
Ca fe04 cavalier.gif|"[[Cavalier|Social Knight]]". Image labels it "T. Knight", and file is named "tnight".
Ca fe04 bard troubadour.gif|"[[Troubadour]]". Features a male Troubadour as well as a female one.
Ca fe04 bard troubadour.gif|"[[Troubadour]]". Features a male Troubadour as well as a female one. The Male troubadour resembles the [[Bard (Jugdral)|Bard]] class.
Ca fe04 troubadour.gif|"Troubadour (female)".
Ca fe04 troubadour.gif|"Troubadour (female)".
Ca fe04 falcon knight.gif|"[[Falcon Knight]]".
Ca fe04 falcon knight.gif|"[[Falcon Knight]]".
Ca fe04 general.gif|"[[General]]".
Ca fe04 general.gif|"[[General]]".
Ca fe04 baron.gif|"[[Baron]]".
Ca fe04 baron.gif|"[[Baron]]". The red palette, reserved for player units, is unused in the final game.
Ca fe04 armor.gif|"[[Knight|Armor Knight]]". The final game calls this class "Armor".
Ca fe04 armor.gif|"[[Knight|Armor Knight]]". The final game calls this class "Armor".
Ca fe04 emperor.gif|"[[Emperor]]".
Ca fe04 emperor.gif|"[[Emperor]]". Unlike the final game, this Emperor holds a scythe.
Ca fe04 forrest.gif|"[[Hero]]". The final game calls this class "[[Forrest (class)|Forrest]]".
Ca fe04 forrest.gif|"[[Hero]]". The final game calls this class "[[Forrest (class)|Forrest]]".
Ca fe04 soldier f.gif|"[[Soldier]] (female)". The final game's Soldier class is unused and wields lances, though a [[Sword Soldier]] also exists.
Ca fe04 soldier f.gif|"[[Soldier]] (female)". The final game's Soldier class is unused and wields lances, though a [[Sword Soldier]] also exists. This concept instead resembles a [[Swordmaster]].
Ca fe04 myrmidon f.gif|"[[Myrmidon|Swordfighter]]". The file name ("sfigter_f") specifies that it is a female version.
Ca fe04 sword fighter f.gif|"[[Sword Fighter]]". The file name ("sfigter_f") specifies that it is a female version.
Ca fe04 thief.gif|"[[Thief]]". The image labels the class with both its name from ''Genealogy'' ({{hl|シーフ|Shīfu}}) along with its name from previous titles ({{hl|盗賊|Tōzoku}}) in parentheses.
Ca fe04 thief.gif|"[[Thief]]". The image labels the class with both its name from ''Genealogy'' ({{hl|シーフ|Shīfu}}) along with its name from previous titles ({{hl|盗賊|Tōzoku}}) in parentheses.
Ca fe04 dancer.gif|"[[Dancer]]". The art on the left is labeled with Dancer's name from ''Mystery of the Emblem'' ({{hl|踊り子|Odoriko}}). The art on the right is labeled "T. Hunter" ({{lang|ja|T}}{{hl|ハンター|Hantā}}), probably standing for "Treasure Hunter".
Ca fe04 dancer.gif|"[[Dancer]]". The art on the left is labeled with Dancer's name from ''Mystery of the Emblem'' ({{hl|踊り子|Odoriko}}). The art on the right is labeled "T. Hunter" ({{lang|ja|T}}{{hl|ハンター|Hantā}}), probably standing for "Treasure Hunter".
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Ca fe04 bishop f.gif|"[[Bishop]] (female)". The final game calls this class "[[High Priest]]", with Bishop being a separate, enemy-only class.
Ca fe04 bishop f.gif|"[[Bishop]] (female)". The final game calls this class "[[High Priest]]", with Bishop being a separate, enemy-only class.
Ca fe04 fire mage.gif|"[[Fire Mage]]". The image labels the class as "F. Mage" ({{lang|ja|F}}{{hl|マージ|Māji}}).
Ca fe04 fire mage.gif|"[[Fire Mage]]". The image labels the class as "F. Mage" ({{lang|ja|F}}{{hl|マージ|Māji}}).
Ca fe04 thunder mage.gif|"[[Thunder Mage]]".
Ca fe04 thunder mage.gif|"[[Thunder Mage]]". The thunder mages resemble [[Ishtar]] and [[Ishtore]].
Ca fe04 wind mage.gif|"[[Wind Mage]]". The website labels the class with a slightly different name from the game ({{hl|ウィンドマージ|Windo māji}} instead of {{hl|ウインドマージ|Uindo māji}}). The image labels the class as "W. Mage" ({{lang|ja|W}}{{hl|マージ|Māji}})
Ca fe04 wind mage.gif|"[[Wind Mage]]". The website labels the class with a slightly different name from the game ({{hl|ウィンドマージ|Windo māji}} instead of {{hl|ウインドマージ|Uindo māji}}). The image labels the class as "W. Mage" ({{lang|ja|W}}{{hl|マージ|Māji}})
</gallery>
</gallery>
<gallery caption="Package illustration proposals">
<gallery caption="Package illustration proposals">
Ca fe04 boxart 1.png|Proposal 1.
Ca fe04 boxart 1.png|Proposal 1.
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{{Nav4}}
{{Nav4}}
{{NavSeries}}
{{NavSeries}}
{{DEFAULTSORT:Fire Emblem Genealogy of the Holy War}}
[[Category:Fire Emblem: Genealogy of the Holy War| ]]
[[Category:Fire Emblem: Genealogy of the Holy War| ]]