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Canto: Difference between revisions

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:''For the skill known as Canto in {{FE9}}, see '''[[Galdrar]]'''.''
:''For the skill known as Canto in ''Fire Emblem: Path of Radiance'', see [[Galdrar]].''
----
{{Skill Infobox
{{Skill Infobox
|name=Canto
|image=[[File:Is ns02 canter.png]]
|image=[[File:Is ns01 canto.png]]
|caption=Icon of the Canter skill in {{title|Engage}}.
|caption=Icon of the Canto skill in {{title|Three Houses}}.
|help_text=Allows unit to move again after completing certain actions, if there is movement remaining.
|help_text=Allows unit to move again after completing certain actions, if there is movement remaining.
|type=Class
|type=*Class <small>(All games before ''Engage'')</small>
*Sync <small>(''Engage'')</small>
|capacity=10
|capacity=10
|games=*{{title|Genealogy of the Holy War}}
|first={{title|Genealogy of the Holy War}}
*{{title|Thracia 776}}
*{{title|The Binding Blade}}
*{{title|The Blazing Blade}}
*{{title|The Sacred Stones}}
*{{title|Path of Radiance}}
*{{title|Radiant Dawn}}
*{{title|Three Houses}}
}}
}}
'''Canto''' (Japanese: {{hl|再移動|Sai idō}} ''Move Again''), known as '''move again''' in {{title|The Blazing Blade}},<ref name="moveagain">{{cite|Furthermore, {{color|red|mounted units}} have the unique ability to {{color|red|move again}}. Essentially, this allows cavalry to move the {{color|red|number of spaces left in their movement range}} if they haven't done so already. However, the {{color|red|attack}} command, among others, nullifies the {{color|red|move again}} ability, so be careful.|Tutorial pop-up window|The Blazing Blade}}</ref> is a field [[Skills|skill]] which technically debuted in {{FE4}} as an undefined skill; it was not until {{FE10}} that it became a visible, defined skill and gained a proper name. It is a skill exclusive to mounted and/or flying units. After such a unit moves and completes an action, if they have not used up their full [[movement]] range in that one go, it allows the user to move again and use up any leftover [[movement]] distance. In ''Radiant Dawn'', and technically all of its appearances, the skill is locked and cannot be removed from units possessing it under any circumstances.
'''Canto''' (Japanese: {{hl|再移動|Sai idō}} ''Move Again''), known as '''move again''' in {{title|The Blazing Blade}}<ref name="moveagain">{{cite|Furthermore, {{color|red|mounted units}} have the unique ability to {{color|red|move again}}. Essentially, this allows cavalry to move the {{color|red|number of spaces left in their movement range}} if they haven't done so already. However, the {{color|red|attack}} command, among others, nullifies the {{color|red|move again}} ability, so be careful.|Tutorial pop-up window|The Blazing Blade}}</ref> and '''Canter''' in {{title|Engage}}, is a field [[Skills|skill]] which technically debuted in {{FE4}} as a hidden skill; it was not until {{FE10}} that it became a visible skill and gained a proper name.
__TOC__
 
{{clear}}
In all its appearances before ''Engage'', it is a skill exclusive to mounted and/or flying units. After such a unit moves and completes an action, if they have not used up their full [[movement]] range in that one go, it allows the user to move again and use up any leftover [[movement]] distance. In ''Radiant Dawn'', and technically all of its non-''Engage'' appearances, the skill is locked and cannot be removed from units possessing it under any circumstances.
 
In ''Engage'', Canter appears as a skill with two tiers, and for the first time is not tied to a class, but instead to [[Sigurd]]'s [[Emblem Ring]]. It is acquired by either equipping the ring or inheriting it from him. Thus, it can be used by anyone regardless of class, and mounted classes in ''Engage'' do not have access to it by default. Additionally, it no longer involves the user's leftover movement range, and now simply allows the user to move two or three extra spaces after acting, depending on the skill's tier.


==Data==
==Data==
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|sprite1=[[File:Is snes02 canto.png]]
|sprite1=[[File:Is snes02 canto.png]]
|effect1=Allows the user to move again and use up any leftover [[movement]] distance.
|effect1=Allows the user to move again and use up any leftover [[movement]] distance.
|active1=--
|notes1=Does not activate after [[talk]]ing, visiting villages, seizing, or giving gold.<br>An intended defined visible version of this skill is [[Unused content in Fire Emblem: Genealogy of the Holy War|unused]]; this skill is used only in undefined form.<br>Can talk, visit villages, seize, enter castles, change equipped weapon, give gold, and change battle animation type during Canto.
|capacity1=--
|notes1=Does not activate after [[talk]]ing, visiting villages, seizing, giving gold, or if the unit is [[dismount]]ed.<br>An intended defined visible version of this skill is [[Unused content in Fire Emblem: Genealogy of the Holy War|unused]]; this skill is used only in undefined form.<br>Can talk, visit villages, seize, enter castles, change equipped weapon, give gold, and change battle animation type during Canto.
|-
|-
|game2={{title|Thracia 776}}
|game2={{title|Thracia 776}}
|sprite2=--
|effect2=Allows the user to move again and use up any leftover [[movement]] distance.
|effect2=Allows the user to move again and use up any leftover [[movement]] distance.
|active2=--
|notes2=Does not activate if the unit is [[dismount]]ed or if the unit re-mounted on the same action.
|capacity2=--
|notes2=Does not activate if the unit is [[dismount]]ed.
|-
|-
|game3={{title|The Binding Blade}}
|game3={{title|The Binding Blade}}
|sprite3=--
|effect3=Allows the user to move again and use up any leftover [[movement]] distance.
|effect3=Allows the user to move again and use up any leftover [[movement]] distance.
|active3=--
|capacity3=--
|notes3=Does not activate after attacking or using a [[staff]].<br>Unit's turn is automatically ended if there is no remaining movement.
|notes3=Does not activate after attacking or using a [[staff]].<br>Unit's turn is automatically ended if there is no remaining movement.
|-
|-
|game4={{title|The Blazing Blade}}
|game4={{title|The Blazing Blade}}
|sprite4=--
|effect4=Allows the user to move again and use up any leftover [[movement]] distance.
|effect4=Allows the user to move again and use up any leftover [[movement]] distance.
|active4=--
|notes4=Does not activate after attacking, using a [[staff]], or placing a [[mine]].<br>Unit's turn is automatically ended if there is no remaining movement.
|capacity4=--
|notes4=Does not activate after attacking or using a [[staff]].<br>Unit's turn is automatically ended if there is no remaining movement.
|-
|-
|game5={{title|The Sacred Stones}}
|game5={{title|The Sacred Stones}}
|sprite5=--
|effect5=Allows the user to move again and use up any leftover [[movement]] distance.
|effect5=Allows the user to move again and use up any leftover [[movement]] distance.
|active5=--
|notes5=Does not activate after attacking or using a [[staff]].<br>Can access [[Supply]] during Canto.<br>Unit's turn is automatically ended if there is no remaining movement.
|capacity5=--
|notes5=Does not activate after attacking or using a [[staff]].<br>Can access [[Convoy|Supply]] during Canto.<br>Unit's turn is automatically ended if there is no remaining movement.
|-
|-
|game6={{title|Path of Radiance}}
|game6={{title|Path of Radiance}}
|sprite6=--
|effect6=Allows the user to move again and use up any leftover [[movement]] distance.
|effect6=Allows the user to move again and use up any leftover [[movement]] distance.
|active6=--
|capacity6=--
|notes6=Unit's turn is automatically ended if there is no remaining movement.
|notes6=Unit's turn is automatically ended if there is no remaining movement.
|-
|-
|game7={{title|Radiant Dawn}}
|game7={{title|Radiant Dawn}}
|sprite7=[[File:Is wii canto.png]]
|sprite7=[[File:Is wii canto.png]]
|effect7=Allows the user to move again and use up any leftover [[movement]] distance.<br>Unit's turn is automatically ended if there is no remaining movement.
|effect7=Allows the user to move again and use up any leftover [[movement]] distance.
|active7=--
|capacity7=10
|capacity7=10
|notes7=Debut as a defined visible skill.<br>Unit's turn is automatically ended if there is no remaining movement.
|notes7=Debut as a defined visible skill.<br>Unit's turn is automatically ended if there is no remaining movement.
|-
|-
|gamee={{title|Three Houses}}
|game8={{title|Three Houses}}
|spritee=[[File:Is ns01 canto.png|20px]]
|sprite8=[[File:Is ns01 canto.png|20px]]
|effecte=Allows the user to move again and use up any leftover [[movement]] distance.
|effect8=Allows the user to move again and use up any leftover [[movement]] distance.
|activee=--
|notes8=Does not activate after using [[item]]s, or if the unit is [[dismount]]ed.<br>Unit's turn is automatically ended if there is no remaining movement.
|capacitye=--
|-
|notese=Does not activate after using [[item]]s, or if the unit is [[dismount]]ed.<br>Unit's turn is automatically ended if there is no remaining movement.
|game9={{title|Engage}}<br>(Canter)
|sprite9=[[File:Is ns02 canter.png|24px]]
|effect9=Allows the user to move again with 2 [[movement]].
|notes9=Does not activate after actions that do not normally grant [[experience]].<br>Cost: 1,000 [[SP]]
|-
|game10={{title|Engage}}<br>(Canter+)
|sprite10=[[File:Is ns02 canter+.png|24px]]
|effect10=Allows the user to move again with 3 [[movement]].
|notes10=Does not activate after actions that do not normally grant [[experience]].<br>Cost: 2,000 [[SP]]
}}
}}


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{{ItemLoc
{{ItemLoc
|method1=Units <small>(As a class skill)</small>
|method1=Units <small>(As a class skill)</small>
|data1=[[Alva (Thracia 776)|Alva]] • [[Amalda]] • [[Brighton]] • [[Carrion]] • [[Conomor]] • [[Deen (Thracia 776)|Deen]] • [[Diarmuid]] • [[Eda]] • [[Fergus]] • [[Finn]] • [[Fred]] • [[Hicks]] • [[Kain]] • [[Karin]] • [[Misha]] • [[Nanna]] • [[Olwen]] • [[Robert (Thracia 776)|Robert]] • [[Selphina]]<br>After promotion: [[Miranda]]
|data1=[[Alva (Thracia 776)|Alva]] • [[Amalda]] • [[Brighton]] • [[Carrion]] • [[Conomor]] • [[Deen (Thracia 776)|Deen]] • [[Diarmuid]] • [[Eda]] • [[Fergus]] • [[Finn]] • [[Fred]] • [[Hicks]] • [[Cain (Thracia 776)|Cain]] • [[Karin]] • [[Misha]] • [[Nanna]] • [[Olwen]] • [[Robert]] • [[Selphina]]<br>After promotion: [[Miranda]]
|methodlast=Classes
|methodlast=Classes
|datalast=[[Cavalier]] • [[Troubadour]] • [[Paladin]] • [[Free Knight]] • [[Ranger]] • [[Axe Knight]] • [[Great Knight]] • [[Lance Knight]] • [[Duke Knight]] • [[Arch Knight]] • [[Bow Knight]] • [[Mage Knight]] • [[Pegasus Rider]] • [[Pegasus Knight]] • [[Dragon Rider]] • [[Wyvern Rider]]
|datalast=[[Cavalier]] • [[Troubadour]] • [[Paladin]] • [[Free Knight]] • [[Ranger]] • [[Axe Knight]] • [[Great Knight]] • [[Lance Knight]] • [[Duke Knight]] • [[Arch Knight]] • [[Bow Knight]] • [[Mage Knight]] • [[Pegasus Rider]] • [[Pegasus Knight]] • [[Dragon Rider]] • [[Wyvern Rider]]
Line 118: Line 102:
{{ItemLoc
{{ItemLoc
|method1=Units <small>(As a class skill)</small>
|method1=Units <small>(As a class skill)</small>
|data1=[[Cormag]] • [[Duessel]] • [[Forde]] • [[Franz]] • [[Kyle]] • [[L'Arachel]] • [[Orson]] • [[Seth]] • [[Syrene]] • [[Tana]] • [[Vanessa]]<br>After promotion: [[Amelia]] <small>(If promoted to Cavalier, Paladin, or Great Knight)</small> • [[Eirika]] • [[Ephraim]] • [[Ewan]] <small>(If promoted to Mage Knight)</small> • [[Gilliam]] <small>(If promoted to Great Knight)</small> • [[Lute]] <small>(If promoted to Mage Knight)</small> • [[Natasha]] <small>(If promoted to Valkyrie)</small>
|data1=[[Cormag]] • [[Duessel]] • [[Forde]] • [[Franz]] • [[Kyle]] • [[L'Arachel]] • [[Orson]] • [[Seth]] • [[Syrene]] • [[Tana]] • [[Vanessa]]<br>After promotion: [[Amelia]] <small>(If promoted to Cavalier, Paladin, or Great Knight)</small> • [[Eirika]] • [[Ephraim]] • [[Ewan]] <small>(If promoted to Mage Knight)</small> • [[Gerik]] <small>(If promoted to Ranger)</small> • [[Gilliam]] <small>(If promoted to Great Knight)</small> • [[Lute]] <small>(If promoted to Mage Knight)</small> • [[Natasha]] <small>(If promoted to Valkyrie)</small> • [[Neimi]] <small>(If promoted to Ranger)</small>
|methodlast=Classes
|methodlast=Classes
|datalast=[[Great Lord]] • [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Troubadour]] • [[Valkyrie]] • [[Mage Knight]] • [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight]]
|datalast=[[Great Lord]] • [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Troubadour]] • [[Valkyrie]] • [[Mage Knight]] • [[Pegasus Knight]] • [[Falcoknight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Wyvern Knight (The Sacred Stones)|Wyvern Knight]]
}}
}}


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|methodlast=Items
|methodlast=Items
|datalast=[[Fetters of Dromi]]
|datalast=[[Fetters of Dromi]]
}}
===''Engage''===
====Canter====
{{ItemLoc
|methodlast=[[Emblem Rings]]
|datalast=[[Sigurd]] <small>(Bond Level&nbsp;1)</small>
}}
====Canter+====
{{ItemLoc
|methodlast=[[Emblem Rings]]
|datalast=[[Sigurd]] <small>(Bond Level&nbsp;13)</small>
}}
}}


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==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small>
{{DescriptionCell
|english1=Use remaining<br>movement at<br>the end of turn.<br>{{color|#00ff00|Cannot unassign}}
|game={{title|Radiant Dawn}}<br><small>(skill assignment menu)</small>
|japanese1=??
|english=Use remaining<br>movement at<br>the end of turn.<br>{{color|#00ff00|Cannot unassign}}
|-
|japanese=移動力未満の歩数で<br>行動した場合に行動後<br>残り歩数分だけ移動できる<br>{{color|#00ff00|書に戻せない}}
|game2={{title|Radiant Dawn}}<br><small>(help)</small>
}}
|english2=Allows a unit that has not moved its full<br>movement range to move the remaining<br>amount at the end of its turn.
{{DescriptionCell
|japanese2=??
|game={{title|Radiant Dawn}}<br><small>(help)</small>
|-
|english=Allows a unit that has not moved its full<br>movement range to move the remaining<br>amount at the end of its turn.
|game3={{title|Three Houses}}
|japanese=移動力未満の歩数で<br>行動した場合に行動後<br>残り歩数分だけ移動できる
|english3=Allows unit to move again after<br>completing certain actions, if<br>there is movement remaining.
}}
|japanese3=移動力が残っていると、<br>行動後、その分だけ移動できる
{{DescriptionCell
|game={{title|Three Houses}}
|english=Allows unit to move again after<br>completing certain actions, if<br>there is movement remaining.
|japanese=移動力が残っていると、<br>行動後、その分だけ移動できる
}}
{{DescriptionCell
|game={{title|Engage}}<br><small>(Canter)</small>
|english=Unit can move 2 spaces after acting.
|japanese=行動後、2マス移動できる
}}
{{DescriptionCell
|game={{title|Engage}}<br><small>(Canter+)</small>
|english=Unit can move 3 spaces after acting.
|japanese=行動後、3マス移動できる
}}
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
*The text that appears in {{FE16}} when Canto activates says "Move Again", which is this skill's Japanese name.
*The text that appears in {{FE16}} when Canto activates says "Move Again", which is this skill's Japanese name.
*In the [[Game Boy Advance]] games, the remaining movement a unit has for Canto is determined as if they took the most efficient path to their tile, even if the path the player drew was less efficient; in ''Three Houses'', the remaining movement for Canto is calculated using the path drawn, not the most efficient path possible.{{clarify|what about Tellius games?}}<!--Moot for SNES games, where paths are not drawn; clarify for Tellius games-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=• Canto<br>• Move Again
|eng-name=• Canto<br>• Move Again<br>• Canter
|eng-mean=• Italian, Spanish, Portuguese: singing, chanting. This name is used in {{title|Radiant Dawn}} onward. As it shares its name with the [[Galdrar|Canto]] skill from ''Path of Radiance'', Canto may have gotten its name from being confused with it, since that Canto's Japanese name (Japanese: {{hl|再行動|Sai kōdō}} ''act again'') is very similar to this Canto's Japanese name.<br>• Explicitly used as the name of the ability in {{title|The Blazing Blade}},<ref name="moveagain"/> and also used (though only as a verb) in {{title|The Sacred Stones}}.<ref>{{cite|Mounted units can move again after visiting homes or villages if they have movement remaining. This is most common among cavaliers and pegasus knights.|"Moving Again" guide|The Sacred Stones}}</ref>
|eng-mean=• Italian, Spanish, Portuguese: singing, chanting. This name is used in {{title|Radiant Dawn}} and {{title|Three Houses}}. As it shares its name with the [[Galdrar|Canto]] skill from ''Path of Radiance'', Canto may have gotten its name from being confused with it, since that Canto's Japanese name (Japanese: {{hl|再行動|Sai kōdō}} ''act again'') is very similar to this Canto's Japanese name.<br>• Explicitly used as the name of the ability in {{title|The Blazing Blade}},<ref name="moveagain"/> and also used (though only as a verb) in {{title|The Sacred Stones}}.<ref>{{cite|Mounted units can move again after visiting homes or villages if they have movement remaining. This is most common among cavaliers and pegasus knights.|"Moving Again" guide|The Sacred Stones}}</ref><br>• This name is used in {{title|Engage}}. A [[wikipedia:Canter and gallop|canter]] is a medium-speed gait used by horses. It is faster than a trot, but slower than a gallop, which is the fastest gait. The name may have been chosen due to its similarity to the previous name "Canto".
|eng-fan-name=Re-Move
|eng-fan-name=Re-Move
|eng-fan-mean=Used in some older fan material.
|eng-fan-mean=Used in some older fan material.
|jap-name={{hover|再移動|Sai idō}}
|jpn-name={{h|再移動|Sai idō}}
|jap-mean=Move Again. Internally referred to as '''TWICE''' in ''Path of Radiance'', and as '''CANTO''' in ''Radiant Dawn''.
|jpn-mean=Move Again
|span-name=• Canto<br>• Continuidad
|span-mean=• As above. Used in ''Radiant Dawn'' and ''Three Houses''.<br>• Continuity. Used in ''Engage''.
|fren-name=• Ranimer<br>• Mobilité
|fren-name=• Ranimer<br>• Mobilité
|fren-mean=• Revive. Used in {{title|Radiant Dawn}}.<br>• Mobility. Used in {{title|Three Houses}}.
|fren-mean=• Revive. Used in ''Radiant Dawn''.<br>• Mobility. Used in ''Three Houses'' and ''Engage''.
|ger-name=2. Schritt
|ger-name=2. Schritt<br>• Kanter
|ger-mean=Second step
|ger-mean=• 2nd step. Used in ''Radiant Dawn'' and ''Three Houses''.<br>• Canter. Used in ''Engage''.
|span-name=Canto
|span-mean=As above.
|ital-name=Mobilità
|ital-name=Mobilità
|ital-mean=Mobility
|ital-mean=Mobility
|kor-name={{hover|재이동|jaeidong}}
|kor-name={{h|재이동|jaeidong}}
|kor-mean=Re-move
|kor-mean=Re-move
|ch-simp-name={{hover|再移动|zài yídòng}}
|ch-simp-name={{h|再移动|zài yídòng}}
|ch-simp-mean=Move again
|ch-simp-mean=Move again
|ch-trad-name={{hover|再移動|zài yídòng}}
|ch-trad-name={{h|再移動|zài yídòng}}
|ch-trad-mean=Move again
|ch-trad-mean=Move again
}}
}}
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{{NavSkillFE10}}
{{NavSkillFE10}}
{{NavSkillFE16}}
{{NavSkillFE16}}
[[Category:Movement-related weapons, items and skills]]
{{NavSkillFE17}}
[[Category:Movement-related weapons, items, and skills]]