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Birds of a Feather: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
→‎Chapter data: Added enemy stats and notes; misc.
m (→‎Shop data: Template converted)
(→‎Chapter data: Added enemy stats and notes; misc.)
Line 28: Line 28:


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Defeat all enemy units
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=6{{hover|+2|Upon Hector and Oswin arriving}} <small>(Eliwood)</small><br>10 <small>(Hector)</small>
|ally=6{{h|+2|Upon Hector and Oswin arriving}}
|enemy=15
|enemy=15
|map=[[File:Cm fe07 12.png]]
|map=[[File:Cm fe07 12.png]]
}}
|content2={{ChapData
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=6{{h|+2|Upon Hector and Oswin arriving}}
|enemy=20
|map=[[File:Cm fe07 12.png]]
}}
|content3={{ChapData
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10
|enemy=12
|map=[[File:Cm fe07 12.png]]
}}
|content4={{ChapData
|victory=Defeat all enemy units
|defeat=[[Eliwood]] or [[Hector]] dies
|ally=10
|enemy=16
|map=[[File:Cm fe07 12.png]]
}}
}}
}}


Line 42: Line 70:
|tab2=Hector's tale
|tab2=Hector's tale
|content1={{ChapChars
|content1={{ChapChars
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Hector
|name=Hector
Line 50: Line 77:
|lv=1
|lv=1
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Vulnerary}}
|inventory={{Item|7|Wolf Beil}}<br>{{Item|7|Vulnerary}}
|recruitment method=Automatically on turn 3
|recruitment method=Automatically on turn 4 if Zagan is alive<!--It is impossible in the base game to defeat Zagan before Hector and Oswin arrive-->
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 59: Line 86:
|lv=9
|lv=9
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}}
|inventory={{Item|7|Iron Lance}}<br>{{Item|7|Javelin}}
|recruitment method=Automatically on turn 3
|recruitment method=Automatically on turn 4 if Zagan is alive
}}
}}
|game#=07
|game#=07
Line 70: Line 97:
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|newunits=8
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Eliwood
|name=Eliwood
Line 171: Line 197:


===Enemy data===
===Enemy data===
{{sectstub}}<!--Needs the Hector's tale version-->
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapEnemies
{{Tab
|platform=gba
|width=100%
|name1=Bandit
|tab1=Eliwood Normal
|class1=Archer
|tab2=Eliwood Hard
|lv1=2
|tab3=Hector Normal
|#1=2
|tab4=Hector Hard
|inventory1={{Item|7|Iron Bow}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|-
{{ChapUnitCellGBA
|name2=Bandit
|name=Bandit
|class2=Brigand
|class=Soldier
|lv2=1
|lv=2
|#2=2
|#=2
|inventory2={{Item|7|Iron Axe}}
|hp=20~21
|-
|str=3~4
|name3=Bandit
|skill=0~1
|class3=Brigand
|spd=1~2
|lv3=3
|lck=0
|#3=1
|def=0~1
|inventory3={{Item|7|Iron Axe}}
|res=0~1
|-
|con=6
|name4=Bandit
|mov=5
|class4=Fighter
|inventory={{Item|7|Iron Lance}}
|lv4=1
|notes=• The northern one begins moving if he can attack a unit within two turns.<br>• The central one moves to attack units in range.
|#4=1
}}
|inventory4={{Item|7|Iron Axe}}
{{ChapUnitCellGBA
|-
|name=Bandit
|name5=Bandit
|class=Soldier
|class5=Fighter
|lv=1
|lv5=2
|#=2
|#5=1
|hp=20
|inventory5={{Item|7|Iron Axe}}
|str=3
|-
|skill=0
|name6=Bandit
|spd=1
|class6=Mercenary
|lck=0
|lv6=1
|def=0
|#6=2
|res=0
|inventory6={{Item|7|Iron Sword}}
|con=6
|-
|mov=5
|name7=Bandit
|inventory={{Item|7|Iron Lance}}
|class7=Mercenary
|notes=Moves to attack units in range.
|lv7=2
}}
|#7=1
{{ChapUnitCellGBA
|inventory7={{Item|7|Iron Sword}}
|name=Bandit
|-
|class=Brigand
|name8=Bandit
|lv=1
|class8=Soldier
|#=2
|lv8=1
|hp=20
|#8=2
|str=5
|inventory8={{Item|7|Iron Lance}}
|skill=1
|-
|spd=5
|name9=Bandit
|lck=0
|class9=Soldier
|def=3
|lv9=2
|res=0
|#9=2
|con=12
|inventory9={{Item|7|Iron Lance}}
|mov=5
|-
|inventory={{Item|7|Iron Axe}}
|nameb=[[Zagan]]
|notes=The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
|classb=Fighter
}}
|lvb=7
{{ChapUnitCellGBA
|inventoryb={{Item|7|Steel Axe}}
|name=Bandit
|class=Mercenary
|lv=1
|#=2
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=1
|#=1
|hp=20
|str=5
|skill=2
|spd=4
|lck=0
|def=2
|res=0
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=4~5
|lck=0
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=32
|str=11
|skill=4
|spd=6
|lck=2
|def=6
|res=5
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 3, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Soldier
|lv=2
|#=2
|hp=20~21
|str=3~4
|skill=0~1
|spd=1~2
|lck=0
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=• The northern one begins moving if he can attack a unit within two turns.<br>• The central one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Soldier
|lv=1
|#=2
|hp=20
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=1
|#=2
|hp=20
|str=5
|skill=1
|spd=5
|lck=0
|def=3
|res=0
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The easternmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=2
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=The northernmost one moves to attack units in range, and begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=8~9
|spd=8~9
|lck=0
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=1
|#=1
|hp=20
|str=5
|skill=2
|spd=4
|lck=0
|def=2
|res=0
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range; the eastern one begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=4~5
|lck=0
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=5
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The northwestern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=32
|str=11
|skill=4
|spd=6
|lck=2
|def=6
|res=5
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 3, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=5
|#=1
|hp=16~17
|str=5~6
|skill=6~7
|spd=6~7
|lck=0
|def=3~4
|res=3~4
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 2 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=1
|hp=18
|str=4
|skill=8
|spd=8
|lck=0
|def=4
|res=0
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=1~2
|spd=5~6
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=1
|#=2
|hp=20
|str=5
|skill=1
|spd=5
|lck=0
|def=3
|res=0
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=3
|#=3
|hp=15~16
|str=4~5
|skill=5~6
|spd=5~6
|lck=0
|def=3~4
|res=2~3
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=The northeast two move to attack units in range, and begin moving unprovoked on turn 2 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=32
|str=11
|skill=4
|spd=6
|lck=2
|def=6
|res=5
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 2, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=2
|#=1
|hp=24~26
|str=7~9
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=5
|#=1
|hp=19~21
|str=6~8
|skill=8~10
|spd=8~10
|lck=0
|def=3~5
|res=4~6
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=Moves to attack units in range; begins moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=1
|#=1
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=3
|#=1
|hp=25~27
|str=8~9
|skill=2~4
|spd=6~7
|lck=0
|def=3~4
|res=0~2
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=1
|#=3
|hp=23~25
|str=7~8
|skill=2~3
|spd=5~7
|lck=0
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|7|Iron Axe}}
|notes=The western and second-eastern ones move to attack units in range, and begin moving unprovoked on turn 3 if Zagan is alive.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Pegasus Knight
|lv=3
|#=6
|hp=17~20
|str=6~7
|skill=7~9
|spd=7~9
|lck=0
|def=3~4
|res=4~5
|con=5
|mov=7
|inventory={{Item|7|Iron Lance}}
|notes=• The northeast two, southernmost one, and upper of the central two move to attack units in range, and begin moving unprovoked on turn 3 if Zagan is alive.<br>• The northwestern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Archer
|lv=2
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Zagan]]
|class=Fighter
|lv=7
|#=1
|hp=35~37
|str=13~15
|skill=5~6
|spd=7~8
|lck=2
|def=6~7
|res=5~6
|con=14
|mov=5
|inventory={{Item|7|Steel Axe}}
|notes=Does not move until turn 3, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{main|Zagan}}
{{main|Zagan}}
{{Tab
{{Tab
|tab1=Chapter 12, Normal/Eliwood Hard
|tab1=Normal/Eliwood Hard
|tab2=Chapter 12, Hector Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait zagan fe07.png]]
|portrait=[[File:Portrait zagan fe07.png]]
Line 262: Line 870:
|class=Fighter
|class=Fighter
|lv=9
|lv=9
|HP=36
|HP=35~37
|str=14
|str=13~15
|skill=6
|skill=5~6
|spd=8
|spd=7~8
|luck=2
|luck=2
|def=7
|def=6~7
|res=6
|res=5~6
|move=5
|move=5
|con=14
|con=14