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Barrier (monster): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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A barrier is present for each space a monster occupies, and each has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their '''barrier abilities'''. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a [[gambit]], or if they take damage from a weapon or a [[combat art]] that they are [[Bonus damage|weak to]]. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.
A barrier is present for each space a monster occupies, and each has its own durability independent of the other barriers. If a space with a barrier is targeted when attacking the monster, the damage dealt to the monster will be reduced, and they also gain access to their '''barrier abilities'''. Barriers will be weakened, and eventually destroyed if they endure up to two rounds of combat in which they take damage from their opponent. They will be destroyed instantly if they are the primary target of a [[gambit]], or if they take damage from a weapon or a [[combat art]] that they are [[Bonus damage|weak to]]. Destroying a barrier will deprive one of the monster's spaces of its power, and attacking the space will no longer invoke any barrier abilities or damage reduction for the monster.


When a barrier is destroyed, a monster will additionally be [[File:Is ns01 status confusion.png|20px]] [[Status conditions#Confusion|confused]], preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an [[File:Is ns01 status paralysis.png|20px]] [[Status conditions#Paralysis|armor break]], a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.
When a barrier is destroyed, a monster will additionally be [[File:Is ns01 status confusion.png|20px]] [[Status effects#Confusion|confused]], preventing them from counterattacking, no matter which of their spaces is targeted. Destroying all of a monster's barriers results in an [[File:Is ns01 status paralysis.png|20px]] [[Status effects#Paralysis|armor break]], a more severe form of confusion that also prevents the monster from acting during their next phase. Achieving an armor break will also reward the player with rare materials, such as ores.


If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a [[Staggering Blow]]. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.
If given the chance, monsters can repair damaged barriers or regain barriers that were destroyed previously, usually after preparing a [[Staggering Blow]]. Barriers cannot be repaired or regained if the monster was inflicted with an armor break, however.
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|effect1=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
|effect1=Reduces all damage dealt to the user by 50%.<br>Grants access to the user's Barrier Abilities.
|active1=If an intact barrier is targeted
|active1=If an intact barrier is targeted
|notes1=Will not inflict an [[File:Is ns01 status paralysis.png|20px]] [[Status conditions#Paralysis|armor break]] to the user upon being destroyed.<br>Refreshes at the start of each turn.
|notes1=Will not inflict an [[File:Is ns01 status paralysis.png|20px]] [[Status effects#Paralysis|armor break]] to the user upon being destroyed.<br>Refreshes at the start of each turn.
}}
}}