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style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" align="center" | Rarity
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style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | ★
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style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" align="center" | Weapon type
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style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | [[File:Is feh {{{wpntype}}}.png|link={{{wpntype}}}|20px]]
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style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" align="center" | Unit type
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style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | [[File:Is feh {{{unittype}}}.png|{{{unittype}}}|20px]]
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Initial Stats Level 40 Stats
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Usage
For stats of playable characters. A, B, and C skills are separated with <br>.
{{CharStats FEH
|portrait=[[File:Portrait (character name) feh.png|100px]]
|rarity=Number of rarity stars.
|wpntype=
|wpnlink=If weapon type's article is different from file name, leave out otherwise
|unittype=
|fixed=Invoke if the unit at the designated rarity has only ever been distributed by means that do not invoke the boon/bane system; this will remove the boon/bane-calculated numbers from the sides and display only the neutral value. All one- and two-star rarity units should have this invoked.
|HP=Stat at level 1. Boon and bane will automatically calculate.
|atk=Stat at level 1. Boon and bane will automatically calculate.
|spd=Stat at level 1. Boon and bane will automatically calculate.
|def=Stat at level 1. Boon and bane will automatically calculate.
|res=Stat at level 1. Boon and bane will automatically calculate.
|HP_gp=Total growth points in this stat.
|atk_gp=Total growth points in this stat.
|spd_gp=Total growth points in this stat.
|def_gp=Total growth points in this stat.
|res_gp=Total growth points in this stat.
|offense=[[Skill name]]
|support=[[Skill name]]
|special=[[Skill name]]
|ABC=[[File:Is feh skill name.png|20px]]<sub>Letter</sub> [[Skill name]] (skill level)
}}