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Armsthrift: Difference between revisions

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==Trivia==
==Trivia==
* It is possible to exploit Armsthrift's activation rate to ensure a 100% or greater chance of activation, by using it with a unit who possesses at least 50 Luck; the standard cap for [[Class change|promoted]] units is 45, but can be increased through an individual unit's maximum stat modifiers. Without the use of other [[skills]], the options are:
* It is possible to exploit Armsthrift's activation rate to ensure a 100% chance of activation by using it with a unit who possesses at least 50 luck; the standard luck cap for [[Class change|promoted]] units is 45, but this can be exceeded through [[pair up]] or skills like [[Limit Breaker]] or [[Luck +4]]. Alternately, child units can have a natural luck cap modifier of +5 if the sum of their parents' luck cap modifiers is at least +4; e.g. [[Maribelle]] with +3 and [[Ricken]] with +1 will sire [[Brady]] with +5.
** All children of a Luck-asset [[Robin]], except [[Severa]], [[Noire]] and [[Yarne]], if the Avatar's flaw is not HP, Speed, or Defense ([[Morgan]] may or may not be capable, depending on her mother/his father);
** [[Owain]], [[Brady]], and [[Nah]], if [[Donnel]] was their father.
* Otherwise, it is possible to artificially boost Luck into this level for all other promoted units who can access the skill through [[Pair Up|pairing up]], or use of skills such as [[Rally Luck]], [[Rally Spectrum]], [[Luck +4]], [[All Stats +2]] or [[Limit Breaker]].


==Etymology and other languages==
==Etymology and other languages==