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==Trivia== | ==Trivia== | ||
* It is possible to exploit Armsthrift's activation rate to ensure a 100% | * It is possible to exploit Armsthrift's activation rate to ensure a 100% chance of activation by using it with a unit who possesses at least 50 luck; the standard luck cap for [[Class change|promoted]] units is 45, but this can be exceeded through [[pair up]] or skills like [[Limit Breaker]] or [[Luck +4]]. Alternately, child units can have a natural luck cap modifier of +5 if the sum of their parents' luck cap modifiers is at least +4; e.g. [[Maribelle]] with +3 and [[Ricken]] with +1 will sire [[Brady]] with +5. | ||
==Etymology and other languages== | ==Etymology and other languages== |