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Castle: Difference between revisions

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Text replacement - "[[Heir of Light|" to "[[Inheritors of Light|"
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:''This page is about the role of castles as a gameplay mechanic in {{title|Genealogy of the Holy War}}. For their role in every other {{FES}} game, see '''[[Terrain]]'''. For the feature in {{title|Fates}} see '''[[My Castle]]'''.''
:''This page is about castles as a mechanic in ''Genealogy of the Holy War''. For their role in other games, see [[Terrain]]. For the feature in ''Fates'', see [[My Castle]].''
----
[[File:Ss fe04 chalphy final.png|thumb|right|220px|[[Chalphy]] Castle in the [[End of the Holy War|Final Chapter]]]]
[[File:Ss fe04 chalphy final.png|thumb|right|220px|[[Chalphy]] Castle in the [[The Final Holy War|Final Chapter]]]]
In {{FE4}}, the central [[objective]] around which gameplay revolves is its '''castles'''. Each map has multiple castles, with the goal of the player being to seize all enemy-controlled castles. In addition to castles providing their usual [[terrain]] bonuses to units who guard them, they also provide numerous facilities for unit maintenance which in other games are typically found in [[preparations]] or [[base]]s.
In {{FE4}}, the central [[Objectives|objective]] around which gameplay revolves is its '''castles'''. Each map has multiple castles, with the goal of the player being to seize all enemy-controlled castles. In addition to castles providing their usual [[terrain]] bonuses to units who guard them, they also provide numerous facilities for unit maintenace which in other games are typically found in [[preparations]] or [[base]]s.


==Facilities==
==Facilities==
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
===Home castle===
===Home castle===
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. The home castle can host up to a total of 24 player units; at the top of the castle menu, the throne is where the Lord character of the current generation is designated ([[Sigurd]] or [[Seliph]]), and a nearby chair is for a [[Light Priestess]] closely connected to the Lord ([[Deirdre]] or [[Julia]]); the character slots at the top corners of the home castle are reserved for two close associates of the main Lord ([[Quan]] and [[Ethlyn]] for Sigurd, [[Oifey]] and [[Shannan]] for Seliph); the remaining twenty units are allocated to the columns of character slots in the lower part of the castle interior. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.


Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefied. Inside the castle, [[Staff|staves]] can be used, [[gold]] can be exchanged by compatible units, and [[dance]]s can be performed to serve their usual functions, all of which take up the unit's turn of movement and none of which are limited by [[range]] and can reach every unit in the castle. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Within the castle, [[staves]] can be used on other units in the castle, [[gold]] can be exchanged between compatible units, and [[dance]] can be used to refresh every ally in the castle, though all of these actions will expend the unit's action. Additionally, from within the castle, ranged staves have both "Inside" and "Outside" options for targeting; "Inside" targets another ally inside the castle, like 1-range staves, while "Outside" has the same effect of departing the castle and casting from the castle gate and then returning to the castle, which can be manually replicated via the "Depart" command; this enables ranged staves to target units outside the castle, including the castle guard (who cannot be targeted by staves cast from within the castle), but as this requires the caster to depart the castle, it cannot be used if the castle gate is blocked by an enemy. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
 
Home castles have another property: units cannot end their turn in front of their home castle. If a player unit tries to end their turn in front of their home castle, they will be forced to either enter the castle or guard it (if there is not a guard assigned already). This occurs even if that unit performs a non-wait action that would otherwise end their turn, such as [[talk]]ing, [[attack]]ing, or using a [[staff]], and occurs even if the unit does not have [[Canto]]. Furthermore, this also applies to the enemy, who are also unable to end their turn in front of their castles without being forced inside; as a result, enemies will never end their turn in front of their own castles, with the exception of units emerging from the castle who have no other tile to go to except the tile in front of the castle due to other units blocking them in. If the tiles immediately around the entrance to a castle are blocked by enemies, a unit emerging from the castle may attack and then return to the castle without inhibiting other units' ability to leave the castle; this allows several units—potentially the entire army—to all attack from the same space in the same turn.


===Town===
===Town===
[[File:Ss fe04 chalphy town.png|thumb|right|220px|[[Ced (character)|Ced]] visits [[Chalphy]]'s town]]
[[File:Ss fe04 chalphy town.png|thumb|right|220px|[[Ced]] visits [[Chalphy]]'s town]]
In all castles other than the home castle, the town is all that is accessible. In the home castle, visiting the town for any length of time won't consume a unit's turn, and can be visited multiple times by the same unit in a single movement turn.
In all castles other than the home castle, the town is all that is accessible. In the home castle, visiting the town for any length of time will not consume a unit's turn, and can be visited multiple times by the same unit in a single turn.


The contents and facilities of all castle towns in a chapter are identical and carried between each other; for example, all castles share the exact same item shop with the exact same finite list of available items, and buying a weapon from one castle in a chapter also causes it to be unavailable in all other castles.
The contents and facilities of all castle towns in a chapter are identical and carried between each other; for example, all castles share the exact same item shop with the exact same finite list of available items, and buying a weapon from one castle in a chapter also causes it to be unavailable in all other castles.
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====Weapon repair====
====Weapon repair====
[[File:Portrait blacksmith fe04.png|left]]
[[File:Portrait blacksmith fe04.png|left]]
The weapon repair shop provides a functionality unique to the series: free and near-limitless access to repairing one's weapons when their [[durability]] is running out. The fee for repairing a weapon is calculated based on its current remaining uses:
The weapon repair shop provides a functionality only otherwise appearing in {{FE16}}: free and near-limitless access to repairing the [[durability]] of one's weapons. The fee for repairing a weapon is calculated based on its current remaining uses:
: ([[Worth]] '''/''' total uses) '''x''' (total uses '''-''' current remaining uses) '''=''' Repair cost
: ([[Worth]] / total uses) × (total uses current remaining uses) = Repair cost
:: ''Example'': The [[Brave Lance]] has 50 uses and is worth 8,000[[Gold|G]]. Suppose it was repaired with only 12 uses remaining; the price of the repair would be calculated thus:<br>(8,000 '''/''' 50) '''x''' (50 '''-''' 12) '''=''' 6,080<br>Thus, the fee to repair the Brave Lance is 6,080G.
:: ''Example'': The [[Brave Lance]] has 50 uses and is worth 8,000[[Gold|G]]. If it had only 12 uses remaining, the price to repair it would be calculated thus:<br>(8,000 / 50) × (50 12) = 6,080<br>Thus, the fee to repair the Brave Lance is 6,080G.
If a unit does not have enough money to fully repair a weapon or staff, the blacksmith will restore as many uses as their gold permits.


====Pawn shop====
====Pawn shop====
[[File:Portrait pawn shop clerk fe04.png|right]]
[[File:Portrait pawnbroker fe04.png|right]]
The pawn shop is the only means for units to do anything resembling swapping their items between each other. Units can sell any of their items to the pawn shop for half the weapon's [[worth]], placing them in a communal storage box; from there, any unit can buy the item back for its full worth (or equivalent; the price decreases as the weapon's durability lowers) to obtain it for themselves.
The pawn shop is the only means for units to do anything resembling swapping their items between each other. Units can sell any of their items to the pawn shop for half the weapon's [[worth]], placing them in a communal storage box; from there, any unit can buy the item back for its full worth (or equivalent; the price decreases as the weapon's durability lowers) to obtain it for themselves.


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{{main|Supply convoy}}
{{main|Supply convoy}}
[[File:Portrait anna fe04.png|left]]
[[File:Portrait anna fe04.png|left]]
The item storage system provides a personal storage box for a unit's items. Unlike the supply convoy of other games, the storage system is not communal and items cannot be exchanged between units in it. The storage system is administered by [[Anna]], marking her primary appearance in ''Genealogy of the Holy War''.
The item storage system provides a personal storage box for a unit's items. Unlike the supply convoy of other games, the storage system is not communal and items cannot be exchanged between units in it. The storage system is administered by [[Anna]], marking her primary appearance in ''Genealogy of the Holy War''.


====Arena====
====Arena====
{{main|Arena}}
{{main|Arena}}
[[File:Portrait fightmonger fe04.png|right]]
[[File:Portrait fightmonger fe04.png|right]]
In a variation on the usual arena, each chapter of ''Genealogy of the Holy War'' provides a set of seven arena opponents of increasing difficulty. At any castle town, a unit can challenge this arena for [[gold]] rewards and comparatively easy [[experience]] gain.
In a variation on the usual arena, each chapter of ''Genealogy of the Holy War'' provides a set of seven arena opponents of increasing difficulty. At any castle town, a unit can challenge this arena for [[gold]] rewards and comparatively easy [[experience]] gain.
 
The arena is not available at all in the [[Birth of a Holy Knight|Prologue]] or in [[Inheritors of Light|Chapter&nbsp;6]].


====Augury====
====Augury====
[[File:Portrait augur fe04.png|left]]
[[File:Portrait augur fe04.png|left]]
The augury's services are concerned with providing information about individual units. He can provide information on the visiting unit's [[love]] status, their win/loss record (excluding [[arena]] matches) and, in the second generation, the identities of the unit's parents.
The augury's services are concerned with providing information about individual units. He can provide information on the visiting unit's [[love]] status, their win/loss record (excluding [[arena]] matches) and, in the second generation, the identities of the unit's parents.


{|width="50%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="basic" style="padding: 3px; border-spacing: 4px; width: 50%"
!style="{{roundtl}}; border:none" width="70%" colspan="4"|
! style="border-top-left-radius: 15px; width: 20%" | Love points
! style="border-top-right-radius: 15px; width: 80%" | Augury's comment
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="20%" | Love points
| 0–199
!style="{{Roundtr}}; border:none; background-color:{{Color3}};" width="80%" | Augury's comment
| "You've yet to find one to capture your heart."
|-
|-
| style="border:none; background-color:{{Color3}}"{{!}} 0 - 199
| 200–299
| style="border:none; background-color:{{Color3}}"{{!}} "You've yet to find one to capture your heart."
| "''You've had (unit for whom they have the most love points)'' dwelling on your mind as of late."
|-
|-
| style="border:none; background-color:{{Color3}}"{{!}} 200 - 299
| 300–399
| style="border:none; background-color:{{Color3}}"{{!}} "''You've had (unit for whom they have the most love points)'' dwelling on your mind as of late."
| "''(unit for whom they have the most love points)'' has taken your fancy as of late."
|-
|-
| style="border:none; background-color:{{Color3}}"{{!}} 300 - 399
| 400–499
| style="border:none; background-color:{{Color3}}"{{!}} "''(unit for whom they have the most love points)'' has taken your fancy as of late."
| "You're well and truly in love with ''(unit for whom they have the most love points)''."
|-
|-
| style="border:none; background-color:{{Color3}}"{{!}} 400 - 499
| style="border-bottom-left-radius: 15px" | 500
| style="border:none; background-color:{{Color3}}"{{!}} "You're well and truly in love with ''(unit for whom they have the most love points)''."
| style="border-bottom-right-radius: 15px" | "You and ''(lover)'' are bound in holy matrimony!"
|-
| style="{{roundbl}}; border:none; background-color:{{Color3}}"{{!}} 500
| style="{{roundbr}}; border:none; background-color:{{Color3}}"{{!}} "You and ''(lover)'' are bound in holy matrimony!"
|}
|}


====Vendor====
====Vendor====
{{main|Vendor (shop)}}
{{main|Vendor}}
[[File:Portrait armorer fe04.png|right]]
[[File:Portrait armorer fe04.png|right]]
The vendor allows purchase of weapons, staves and occasionally ring items. Unlike most other item shops in the rest of the series, these item shops have only one of each item in stock and further instances cannot be bought from that shop, unless they explicitly list a multiple instance of a given item as available.
The vendor allows purchase of weapons, staves and occasionally ring items. Unlike most other item shops in the rest of the series, these item shops have only one of each item in stock and further instances cannot be bought from that shop, unless they explicitly list a multiple instance of a given item as available.


==List of castles by chapter==
==List of castles by chapter==
{{sectstub}}
===Prologue: [[Birth of a Holy Knight]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
! style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
| Sigurd's
| [[Sigurd]]
| style="background: #3850e0" | Player
| 4
| [[Chalphy]]
| [[Arden]]
| Home castle
|-
| rowspan="2" | [[Evans]]
| rowspan="2" | [[Munnir]]{{h|*|Leaves on turn 1 after seizing Yngvi}}/<br>[[Gerrard]]
| style="background: #a83028" rowspan="2" | Enemy
| rowspan="2"| 32{{h|+15|Upon Yngvi being seized}}
| Evans
| Gerrard
| Main objective
|-
| rowspan="2"| Yngvi
| [[DiMaggio]]
| rowspan="2" | • Seized by Munnir on turn 1; DiMaggio then becomes the guardian.<br>• Once seized by Sigurd, the west bridge will be lowered and 15 additional units will appear from Evans
|-
| [[Yngvi]]
| [[Midir]]
|style="border:1px solid {{color2}}; background: #089000" | Partner
| 1
| Midir
|-
| style="border-bottom-left-radius: 15px" | --
| [[Arvis]]
| style="background: #089000" | Partner
| 1
| --
| --
| style="border-bottom-right-radius: 15px" | • Appears once Sigurd seizes Yngvi.<br>• Does not have a faction, castle, or phase, and moves at the end of Evans Phase.
|}
 
===Chapter&nbsp;1: [[Lady of the Forest]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
! style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
| Sigurd's
| [[Sigurd]]
| style="background: #3850e0" | Player
| 10
| [[Evans]]
| {{h|--|Player's discretion}}
| Home castle
|-
| [[Genoa]]
| [[Cimbaeth]]
| style="background: #a83028" | Enemy
| 17{{h|+∞|Upon Cimbaeth reaching Genoa Castle}}
| Genoa
| Commander
| Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
|-
| [[Marpha]]
| [[Munnir]]
| style="background: #a83028" | Enemy
| 21{{h|+10|Upon the failure of the initial force}}
| Marpha
| Munnir
| • The Marpha army emerges at the end of turn 1.<br>• An additional 10 units appear to replace those killed sent after Edain.
|-
| rowspan="2" | [[Verdane]]
| [[Ayra]]{{h|*|Until recruited}}
| style="background: #a83028" rowspan="2" | Enemy
| 3
| rowspan="2" | [[Verdane#Verdane Castle|Verdane]]
| --
| rowspan="2" | • The Verdane army appears once Genoa and Marpha have been seized.<br>• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
|-
| [[Sandima]]
| 23
| Sandima
|-
| rowspan="2" | [[Nordion]]
| --
| style="background: #f8f840; color: black" | Other
| 1
| rowspan="2" | Nordion
| rowspan="2" | --
| rowspan="2" | • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.<br>• Enemies will not attempt to capture Nordion Castle
|-
| [[Eldigan]]
| style="background: #089000" | Partner
| 9
|-
| style="border-bottom-left-radius: 15px" | [[Heirhein]]
| [[Elliot]]
| style="background: #a83028" | Enemy
| 12
| --
| --
|style="border-bottom-right-radius: 15px" | Appears once a castle has been seized.
|}
 
===Chapter&nbsp;2: [[Crisis in Agustria]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
! style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
| Sigurd's
| [[Sigurd]]
| style="background: #3850e0" | Player
| 15
| [[Evans]]
| {{h|--|Player's discretion}}
| Home castle
|-
| [[Nordion]]
| [[Lachesis]]{{h|*|Until recruitment}}
| style="background: #089000" | Partner
| 4
| Nordion
| Lachesis
| --
|-
| [[Heirhein]]
| [[Bordeaux]]
| style="background: #a83028" | Enemy
| 26{{h|+∞|Upon Elliot reaching Heirhein Castle}}
| Heirhein
| Bordeaux
| --
|-
| rowspan="2" | [[Infini]]
| --
| style="background: #f8f840; color:black" | Other
| 7
| rowspan="2" | Infini
| --
| The neutral Infini army is deployed at the end of turn 1.
|-
| [[Macbeth]]
| style="background: #a83028" | Enemy
| 31
| Macbeth
| The enemy Infini army is deployed once Heirhein has been seized.
|-
| rowspan="2" | [[Mackily]]
| --
| style="background: #f8f840; color:black" | Other
| 2
| rowspan="2"| Mackily
| --
| The neutral Makily army is deployed at the end of turn 1.
|-
| [[Clement]]
| style="background: #a83028" | Enemy
| 18
| Clement
| The enemy Makily army is deployed once Infini has been seized.
|-
| style="border-bottom-left-radius: 15px" | [[Agusti]]
| [[Chagall]]
| style="background: #a83028" | Enemy
| 24{{h|+1|Zane}}<wbr>{{h|+∞|Upon the seizure of Mackily and the retreat of Zane}}
| Agusti
| Chagall
| style="border-bottom-right-radius: 15px" | • The Agusti army is deployed once Infini has been seized.<br>• An additional 18 units appear and the ramparts are removed once Mackily has been seized.
|}
 
===Chapter&nbsp;3: [[Eldigan, the Lionheart]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
!style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
!style="border-top-right-radius: 15px" | Notes
|-
| Sigurd's
| [[Sigurd]]
| style="background: #3850e0" | Player
| 21
| [[Agusti]]
| {{h|--|Player's discretion}}
| Home castle
|-
| rowspan="2" | [[Sylvale]]
| --
| style="background: #f8f840; color: black" | Other
| 3
| rowspan="2" | Sylvale
| --
| rowspan="2"| • The enemy Sylvale army appears once Madino has been seized.<br>• An additional 8 units appear a turn after either Eldigan retreats or the last Cross Knight is killed.<br>• A bridge appears north of Madino once Sivail has been seized.
|-
| [[Chagall]]
| style="background: #a83028" | Enemy
| 29{{h|+8|A turn after Eldigan's retreat or the death of every Cross Knight}}
| Chagall
|-
| [[Madino]]
| [[Jacobi]]
| style="background: #a83028" | Enemy
| 39
| Madino
| Jacobi
| --
|-
| style="border-bottom-left-radius: 15px" | [[Orgahil]]
| [[Duvall]]{{h|*|Upon seizing Sylvale}}
| style="background: #a83028" | Enemy
| 6{{h|+42|Upon seizing Sylvale}}<wbr>{{h|+∞|Upon Pizare reaching Orgahil Castle}}
| Orgahil
| {{h|Duvall|Upon seizing Sylvale}}
| style="border-bottom-right-radius: 15px" | The bulk of the Orgahil army appears once Sylvale has been seized.
|}


===Prologue: [[Birth of a Holy Knight]]===
===Chapter&nbsp;4: [[Dance in the Skies]]===
{|width="70%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="width: 70%"
!style="{{roundtl}}; border:none" width="70%" colspan="4"|
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
! style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
| Sigurd's
| [[Sigurd]]
| style="background: #3850e0" | Player
| 20
| [[Sailane]]
| {{h|--|Player's discretion}}
| Home castle
|-
| --
| --
| style="background: #089000" | Partner
| 6{{h|−6|Upon the rescue of the citizens}}
| --
| --
| • Appears after Silesse is seized by the Beige Ritter.<br>• Does not have a defined faction, castle, or phase, and moves at the end of Sigurd's phase.
|-
| [[Silesse#Tófa|Tófa]]
| [[Myos]]
| style="background: #a83028" | Enemy
| 45{{h|+∞|Upon Díthorba reaching Tófa Castle}}
| Tófa
| Myos
| When any unit gets near the bridge, it is raised and becomes inaccessible; a thief can lower it again.
|-
| rowspan="2" | [[Zaxon]]
| rowspan="2" | [[Daccar]]
| style="background: #a83028" rowspan="2" | Enemy
| rowspan="2" | 16{{h|+34|Reinforcements}}<wbr>{{h|−9|The Beige Ritter upon seizing Silesse}}{{h|+∞|Upon Pamela or Lamia reaching Tófa Castle}}
| Zaxon
| Daccar
| • The Zaxon army appears once Tófa has been seized. The Beige Ritter arrive one turn later and leave after seizing Silesse.<br>• Additional forces appear after the Beige Ritter seize Silesse.
|-
| rowspan="2" | Silesse
| [[Donovan]]
| Seized by the Beige Ritter
|-
| style="border-bottom-left-radius: 15px" | [[Silesse]]
| [[Annand]]{{h|*|Upon seizing Tófa}}
| style="background: #f8f840; color:black" | Other
| 1{{h|+12|Upon seizing Tófa}}
| --
| style="border-bottom-right-radius: 15px" | Annand's squad appears after Tófa is seized.
|}
 
===Chapter&nbsp;5: [[Doorway to Destiny]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
! style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
| Sigurd's
| [[Sigurd]]
| style="background: #3850e0" | Player
| 20
| [[Zaxon]]
| {{h|--|Player's discretion}}
| Home castle
|-
| --
| [[Byron]]
| style="background: #089000" | Partner
| 1
| --
| --
| Does not have a faction, castle, or phase, and moves at the end of Sigurd's Phase.
|-
| [[Leonster]]
| [[Quan]]
| style="background: #089000" | Partner
| 10
| --
| --
| The Leonster army appears once Lubeck has been seized.
|-<!--Thracia and Lubeck aren't on the map at the same time, so I'm assuming Thracia comes first because it comes before all the other armies present from the start.-->
| rowspan="2" | [[Thracia]]
| [[Travant]]
| style="background: #f8f840; color: black" | Other
| 15
| rowspan="2" | --
| rowspan="2" | --
| rowspan="2" | The Thracian army appears once Lubeck has been seized; the army becomes an enemy once Leonster is routed.
|-
| [[Magorn]]
| style="background: #a83028" | Enemy
| 14
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" | Castle
| [[Lubeck]]
!style="border:none; background-color:{{Color3}};" width="15%" | Initial state
| [[Lombard]]
!style="border:none; background-color:{{Color3}};" width="5%" | Units{{hover|*|Number of units affiliated with this castle's army at the beginning}}
| style="background: #a83028" | Enemy
!style="border:none; background-color:{{Color3}};" width="10%" | [[Boss]]/guardian
| 47{{h|+∞|Reinforcements}}
!style="{{Roundtr}}; border:none; background-color:{{Color3}};" width="60%" | Notes
| Lubeck
| Lombard
| Seizing Lubeck causes the ramparts just south to be lowered.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Chalphy]]
| [[Phinora]]
{{!}}style="border:none; background-color:#3850e0"{{!}} Player (Home)
| [[Vaja]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 4
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Arden]]
| 4
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Phinora
| Vaja
| • The Phinora army appears once Lubeck has been seized.<br>• Seizing Phinora causes the Leonster army to be defeated and the rampart south of Velthomer to be lowered.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Jungby]]
| rowspan="2" | [[Velthomer]]
{{!}}style="border:none; background-color:#089000"{{!}} Partner
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Midayle]]
| 6{{h|+6|Upon seizing Phinora castle}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} Seized by the enemy at the start of the turn 1 Enemy Phase.
| rowspan="2" | Velthomer
| --
| rowspan="2" | The Velthomer army appears once Lubeck has been seized; an additional 6 units appear upon seizing Phinora.<br>• The army becomes neutral upon passing the rampart.
|-
|-
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Aida]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 0
| style="background: #f8f840; color: black" | Other
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[DiMaggio]]{{hover|*|Associated with Evans}}
| 13
| Aida
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Verdane|Evans]]
| [[Friege]]
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Reptor]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 32
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Gerrard]]
| 18
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Army originally led by [[Gandolf]], who leaves at the beginning of the turn 1 Enemy Phase after seizing Jungby.
| --
| --
| • The Friege army appears once Phinora is seized.<br>• Killing Reptor causes the Friege army to rout.
|-
|-
!colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
| style="border-bottom-left-radius: 15px" | [[Belhalla]]
| --
| style="background: #f8f840; color:black" | Other
| 0
| Belhalla
| --
| style="border-bottom-right-radius: 15px" | --
|}
|}


===Chapter 1: [[Lady of the Forest]]===
===Chapter&nbsp;6: [[Inheritors of Light]]===
{|width="70%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="width: 70%"
!style="{{roundtl}}; border:none" width="70%" colspan="4"|
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
!style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
!style="border-top-right-radius: 15px" | Notes
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" | Castle
| Seliph's
!style="border:none; background-color:{{Color3}};" width="15%" | Initial state
| [[Seliph]]
!style="border:none; background-color:{{Color3}};" width="5%" | Units{{hover|*|Number of units affiliated with this castle's army at the beginning}}
| style="background: #3850e0" | Player
!style="border:none; background-color:{{Color3}};" width="10%" | [[Boss]]/guardian
| 4
!style="{{Roundtr}}; border:none; background-color:{{Color3}};" width="60%" | Notes
| [[Tirnanog]]
| {{h|--|Player's discretion}}
| Home castle
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Verdane|Evans]]
| [[Ganeishire]]
{{!}}style="border:none; background-color:#3850e0"{{!}} Player (Home)
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 4
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| 24
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Ganeishire
| [[Harold]]
| --
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Agustria|Nordion]]
| rowspan="3" | [[Sophara]]
{{!}}style="border:none; background-color:#f8f840"{{!}} <font color="#444">Neutral</font>
| rowspan="2" | [[Iucharba]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
| style="background: #f8f840; color: black" | Other
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| rowspan="2" | 11{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} The Nordion army does not emerge until Genoa has been seized.
| rowspan="3" | Sophara
| rowspan="3" | {{h|Sophara|Fighter}}
| rowspan="3" | The army becomes an enemy after Ganeishire is seized, and becomes a partner if Iucharba is recruited.
|-
|-
{{!}}style="border:none; background-color:#089000"{{!}} Partner
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 9
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Eldigan]]{{hover|*|Fights on the field; the castle is not guarded by anyone}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Verdane|Genoa]]
| --
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| style="background: #089000" | Partner
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 17
| 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Kinbois]]{{hover|*|Fights on the field; the castle is instead guarded by a generic enemy unit}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Verdane|Marpha]]
| rowspan="3" | [[Isaach]]
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| rowspan="2" | [[Iuchar]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 21
| style="background: #f8f840; color: black" | Other
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Gandolf]]
| rowspan="2" | 11{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The Marpha army emerges at the beginning of Turn 2.
| rowspan="3" | Isaach
| rowspan="3" | {{h|Isaach|Axe Knight}}
| rowspan="3" | The army becomes an enemy after Ganeishire is seized, and becomes a partner if Iuchar is recruited.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Verdane]]
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:#a83028" rowspan="2"{{!}} Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 2
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} The Verdane army initially consists only of two [[Brigand]]s roaming the map.  The rest of the army, as well as [[Sandima]], emerges after Marpha has been seized.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 23
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Sandima]]
| style="background: #089000" | Partner
| 10
|-
|-
!colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
| style="border-bottom-left-radius: 15px" | [[Ribaut]]
| [[Danann]]
| style="background: #a83028" | Enemy
| 6{{h|+12|Upon seizing Ganeishire}}<wbr>{{h|+∞|Reinforcements}}
| Ribaut
| Danann
| style="border-bottom-right-radius: 15px" | An additional 12 units appear once Ganeishire has been seized.
|}
|}


===Chapter 2: [[Crisis in Agustria]]===
===Chapter&nbsp;7: [[Beyond the Desert]]===
{|width="70%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="width: 70%"
!style="{{roundtl}}; border:none" width="70%" colspan="4"|
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
! style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
| Seliph's
| [[Seliph]]
| style="background: #3850e0" | Player
| 11{{h|+8|Recruited units}}
| [[Ribaut]]
| {{h|--|Player's discretion}}
| Home castle
|-
| [[Aed]]
| [[Kutuzov]]
| style="background: #a83028" | Enemy
| 20
| Aed
| Kutuzov
| The cliffs south of the castle become sands once Aed is seized.
|-
| rowspan="2" | [[Dahna]]
| --
| style="background: #f8f840; color: black" | Other
| 6
| rowspan="2" | Dahna
| --
| rowspan="2" | • The border guards move to block off Dahna Castle once Aed is seized.<br>• The enemy army appears once Melgen is seized.
|-
| [[Bramsel]]
| style="background: #a83028" | Enemy
| 23{{h|+∞|Reinforcements}}
| Bramsel
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" | Castle
| [[Melgen]]
!style="border:none; background-color:{{Color3}};" width="15%" | Initial state
| [[Ishtore]]
!style="border:none; background-color:{{Color3}};" width="5%" | Units{{hover|*|Number of units affiliated with this castle's army at the beginning}}
| style="background: #a83028" | Enemy
!style="border:none; background-color:{{Color3}};" width="10%" | [[Boss]]/guardian
| 22
!style="{{Roundtr}}; border:none; background-color:{{Color3}};" width="60%" | Notes
| Melgen
| [[Ishtore]]
| • The Melgen army appears once Aed has been seized.<br>• The gates around Ulster are lowered when Melgen is seized.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Verdane|Evans]]
| --
{{!}}style="border:none; background-color:#3850e0"{{!}} Player (Home)
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 15{{hover|*|Maximum number of units available at the beginning of this chapter; in practice it can be fewer if some units died or were not recruited.}}
| style="background: #089000" | Partner
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| [[Leonster]]
| --
| The only facility that can be used is the [[Castle#Weapon repair|Blacksmith]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Agustria|Nordion]]
| style="border-bottom-left-radius: 15px" | [[Ulster]]
{{!}}style="border:none; background-color:#089000"{{!}} Partner
| [[Bloom]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 4
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Lachesis]]
| 18{{h|+21|Upon seizing Melgen}}<wbr>{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Ulster
| Bloom
| style="border-bottom-right-radius: 15px" | Additional forces appear once Melgen is seized.
|}
 
===Chapter&nbsp;8: [[The Wyvern Knights of Thracia]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Agustria|Heirhein]]
!style="border-top-left-radius: 15px" | Army
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
! Commander
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 26
! Affiliation
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Bordeaux]]
! Units
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
! Castles
! Guardian
!style="border-top-right-radius: 15px" | Notes
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Agustria|Anphony]]
| rowspan="2" | Seliph's
{{!}}style="border:none; background-color:#f8f840"{{!}} <font color="#444">Neutral</font>
| rowspan="2" | [[Seliph]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 7
| style="background: #3850e0" rowspan="2" | Player
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| rowspan="2" | 19{{h|+2|Recruited units}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} Seven neutral units (four [[Brigand]]s, two [[Lance Knight]]s and a [[Duke Knight]]) are deployed at the beginning of turn 2.  Anphony becomes an enemy castle and the rest of its army is deployed the turn after Heirhein has been seized.
| [[Ulster]]
| {{h|--|Player's discretion}}
| Home castle
|-
|-
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Leonster]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 31
| {{h|Leif|If he is alive}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Macbeth]]
| [[Leif]], [[Finn]], and [[Nanna]]/[[Jeanne]] start at the castle.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Agustria|Mackily]]
| [[Connacht]]
{{!}}style="border:none; background-color:#f8f840"{{!}} <font color="#444">Neutral</font>
| [[Bloom]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 2
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| 41{{h|+2|Febail/Asaello and Ishtar}}<wbr>{{h|−2|Upon Febail/Asaello's recruitment and Ishtar's retreat}}{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} Two neutral [[Knight]]s are deployed at the beginning of Turn 2. Mackily becomes an enemy castle and the rest of its army is deployed the turn after Anphony has been seized.
| Connacht
| Bloom
| A bridge south of Connacht Castle raises once it is sezied
|-
|-
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| rowspan="2" | [[Munster]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 18
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Clement]]
| style="background: #a83028" | Enemy
| 0
| rowspan="2" | Munster
| --
| rowspan="2" | Munster becomes partner-aligned once Connacht is seized.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Agustria|Agusty]]
| [[Ced]]/[[Hawk (character)|Hawk]]{{h|*|Until he is recruited}}
{{!}}style="border:none; background-color:#a83028" rowspan="2"{{!}} Enemy
| style="background: #089000" | Partner
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 0
| 7{{h|−7|Upon Ced/Hawk's recruitment and the rescue of the citizens}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Ced/Hawk
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} The Agusty army is deployed the turn after Mackily has been seized.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 37
|style="border-bottom-left-radius: 15px" rowspan="2" | [[Meath]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Chagall]]
| --
| style="background: #a83028" rowspan="2" | Enemy
| rowspan="2" | 5{{h|+37|Upon Connacht being seized}}
| rowspan="2" | Meath
| --
|style="border-bottom-right-radius: 15px" rowspan="2" | The Meath army appears once Connacht has been seized.
|-
|-
!colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
| [[Maykov]]
| Maykov
|}
|}


===Chapter 3: [[Eldigan, the Lionheart]]===
===Chapter&nbsp;9: [[For Whose Sake]]===
{|width="70%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="width: 70%"
!style="{{roundtl}}; border:none" width="70%" colspan="4"|
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" | Castle
!style="border-top-left-radius: 15px" | Army
!style="border:none; background-color:{{Color3}};" width="15%" | Initial state
! Commander
!style="border:none; background-color:{{Color3}};" width="5%" | Units{{hover|*|Number of units affiliated with this castle's army at the beginning}}
! Affiliation
!style="border:none; background-color:{{Color3}};" width="10%" | [[Boss]]/guardian
! Units
!style="{{Roundtr}}; border:none; background-color:{{Color3}};" width="60%" | Notes
! Castles
! Guardian
!style="border-top-right-radius: 15px" | Notes
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Agustria#Agusty|Agusty]]
| Seliph's
{{!}}style="border:none; background-color:#3850e0"{{!}} Player (Home)
| [[Seliph]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 21{{hover|*|Maximum number of units available at the beginning of this chapter; in practice it can be fewer if some units died or were not recruited.}}
| style="background: #3850e0" | Player
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| 21{{h|+3|Recruited units}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| [[Meath]]
| {{h|--|Player's discretion}}
| Home castle
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Agustria#Madino|Madino]]
| [[Thracia#Kapathogia|Kapathogia]]
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Hannibal]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 39
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Jacoban]]
| 19{{h|−1|Upon recruiting Hannibal}}<wbr>{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Kapathogia
| [[Kanatz]]
| • The caslte is seized upon recruiting Hannibal.<br>• Seizing Kapathogia causes the ramparts to the northwest and near Grutia to be lowered.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Agustria#Silvail|Silvail]]
| [[Thracia#Luthecia|Luthecia]]
{{!}}style="border:none; background-color:#f8f840"{{!}} <font color="#444">Neutral</font>
| --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 3
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| 5
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} Initially, three neutral [[Armored Lance]] units are gurading Silvail.  Silvail becomes an enemy castle and the rest of its army is deployed the turn after Madino has been seized.
| Luthecia
| [[Distler]]
| --
|-
|-
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Thracia#Grutia|Grutia]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 39
| [[Judah]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Chagall]]
| style="background: #a83028" | Enemy
| 21
| Grutia
| Judah
| • The Grutia army appears once Kapathogia is sezied.<br>• Seizing Grutia Caslte causes the rampart east of the castle to be lowered.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} [[Orgahil]]
|style="border-bottom-left-radius: 15px" rowspan="3" | [[Thracia#Thracia Castle|Thracia]]
{{!}}style="border:none; background-color:#a83028" rowspan="2"{{!}} Enemy
| [[Altena]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 6
| style="background: #a83028" rowspan="3" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| rowspan="3" | 10{{h|−1|Upon recruiting Altena}}<wbr>{{h|+57|Additional forces}}{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2"{{!}} The Orgahil army initially consists only of six [[Pirate]]s roaming the map.  The rest of the army emerges after Silvail has been seized.
| rowspan="3" | Thracia
| rowspan="3" | --
| style="border-bottom-right-radius: 15px" rowspan="3" | Additional forces appear once Altena is killed or retreats and further appear once Grutia is seized.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 46
| style="background: {{Color1}}" | [[Travant]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Duvall]]
|-
|-
!colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
| style="background: {{Color1}}" | [[Arion]]
|}
|}


===Chapter 4: [[Dance in the Skies]]===
===Chapter&nbsp;10: [[Light and Dark]]===
{|width="70%" align=center style="padding: 3px; border-spacing: 4px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="width: 70%"
!style="{{roundtl}}; border:none" width="70%" colspan="4"|
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
!style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
!style="border-top-right-radius: 15px" | Notes
|-
| Seliph's
| [[Seliph]]
| style="background: #3850e0" | Player
| 23
| [[Peruluke]]
| {{h|--|Player's discretion}}
| Home castle
|-
| --
| --
| style="background: #089000" | Partner
| 6{{h|+6|Upon seizing Miletos Castle}}
| --
| --
| • Does not have a faction, castle, or phase, and moves at the end of Seliph's phase.<br>• Additional units appear once Miletos Castle has been seized.
|-
| [[Chronos]]
| [[Hilda (Genealogy of the Holy War)|Hilda]]
| style="background: #a83028" | Enemy
| 16
| Chronos
| Hilda
| rowspan="2" | The rampart leading to Miletos is lowered when Chronos and Rados are seized.
|-
| [[Rados]]
| [[Riddell]]
| style="background: #a83028" | Enemy
| 19
| Rados
| [[Morrigan]]
|-
| [[Miletos]]
| --
| style="background: #a83028" | Enemy
| 5{{h|+25|Upon seizing Chronos and Rados}}
| Miletos
| [[Zagam]]
| • The Miletos army emerges once Chronos and Rados are seized.<br>• The bridge connecting Miletos to Chalphy is raised once Miletos is seized.
|-
|style="border-bottom-left-radius: 15px" rowspan="2" | [[Chalphy]]
| [[Julius]]
| style="background: #a83028" rowspan="2" | Enemy
| rowspan="2" | 2{{h|+36|Upon Miletos being seized}}
| rowspan="2" | Chalphy
| --
|style="border-bottom-right-radius: 15px" rowspan="2" | Julius and Ishtar emerge once Chronos and Rados have been seized; the army appears once Miletos has been seized.
|-
| [[Arvis]]
| Arvis
|}
 
===Final Chapter: [[End of the Holy War]]===
{| class="cellpadding-2 chapter-table" style="width: 70%"
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
!style="border-top-left-radius: 15px" | Army
! Commander
! Affiliation
! Units
! Castles
! Guardian
!style="border-top-right-radius: 15px" | Notes
|-
| Seliph's
| [[Seliph]]
| style="background: #3850e0" | Player
| 23{{h|+1|Recruited units}}
| [[Chalphy]]
| {{h|--|Player's discretion}}
| Home castle
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%" | Castle
| [[Edda]]
!style="border:none; background-color:{{Color3}};" width="15%" | Initial state
| [[Juphiel]]
!style="border:none; background-color:{{Color3}};" width="5%" | Units{{hover|*|Number of units affiliated with this castle's army at the beginning}}
| style="background: #a83028" | Enemy
!style="border:none; background-color:{{Color3}};" width="10%" | [[Boss]]/guardian
| 39{{h|+∞|Reinforcements}}
!style="{{Roundtr}}; border:none; background-color:{{Color3}};" width="60%" | Notes
| Edda
| Juphiel
| The ramparts northwest of Chalphy and Edda castles are lowered upon seizing Edda.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Silesse#Sailane|Sailane]]
| [[Dozel]]
{{!}}style="border:none; background-color:#3850e0"{{!}} Player (Home)
| [[Brian]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 21{{hover|*|Maximum number of units available at the beginning of this chapter; in practice it can be fewer if some units died or were not recruited.}}
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| 8{{h|+29|Upon seizing Edda}}<wbr>{{h|+∞|Reinforcements}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Dozel
| [[Dagon (character)|Dagon]]
| • The Dozel army appears once Edda has been seized.<br>• The rampart south of Friege is lowered upon seizing Dozel
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Silesse#Thove|Thove]]
| [[Friege]]
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Hilda (Genealogy of the Holy War)|Hilda]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 45
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Maios]]
| 19
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| Friege
| [[Baran]]
| • The Friege army appears once Dozel has been seized.<br>• The two ramparts east of Friege Castle are lowered once Friege is seized.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3"{{!}} [[Silesse]]
| [[Yngvi]]
{{!}}style="border:none; background-color:#f8f840" rowspan="2"{{!}} <font color="#444">Neutral</font>
| [[Scipio]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
| 18
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3"{{!}} Initially, a lone [[Wind Mage]] guards the bridgle to Silesse Castle. When Thove is seized, the still neutral Silesse deploys Mahnya's [[Pegasus Knight]] squad, but they are killed by Zaxon's forces. Silesse is then seized by the enemy. When Sigurd's army draws near the castle, enemy soldiers are deployed to protect it, but they are associated with Zaxon, not Silesse.
| --
| --
| • The Yngvi army emerges once a unit crosses the pass to Friege enters the range of a Friege unit.<br>• The Yngvi army is tied to the Friege castle, and will disappear when it is siezed.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 13
| rowspan="2" | [[Thracia]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Mahnya]]{{hover|*|Fights on the field; the castle is not guarded by anyone}}
| rowspan="2" | [[Arion]]
| style="background: #a83028" | Enemy
| rowspan="2" | 6
| rowspan="2" | --
| rowspan="2" | --
| rowspan="2" | • The Thracian army arrives one turn after Friege is seized.<br>• The Thracian army becomes a partner once Altena talks to Arion.
|-
|-
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| style="background: #089000" | Partner
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Donovan]]{{hover|*|Associated with Zaxon}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Zaxon]]
| [[Velthomer]]
{{!}}style="border:none; background-color:#a83028"{{!}} Enemy
| [[Manfroy]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 41+{{hover|9|Andorey and the Beige Ritter; They depart before the player can fight them}}
| style="background: #a83028" | Enemy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Daccar]]
| 7
{{!}}style="border:none; background-color:{{Color3}}"{{!}} After Thove has been seized, Zaxon will deploy Daccar, three [[General]]s, and [[Pamela]] and her squad (16 overall). The next turn [[Andorey]] and his Beige Ritter will join in, but leave as soon as they seize Silesse. Six [[Fighter]]s and two Wind Mages will then appear, along with [[Lamia]] and her squad. When Sigurd's army draws near Silesse, Donovan will appear along with six more enemy units.
| Velthomer
| Manfroy
| The Velthomer army emerges once Friege is seized.
|-
|-
!colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|style="border-bottom-left-radius: 15px" | [[Belhalla]]
| [[Julius]]
| style="background: #a83028" | Enemy
| 6{{h|+30|Upon Friege being seized}}<wbr>{{h|+∞|Reinforcements}}
| Belhalla
| Julis
| style="border-bottom-right-radius: 15px" | The Loptrians emerge once Dozel has been seized; the Belhalla army emerges once Friege is seized.
|}
|}


==See also==
==See also==
* [[Base]]
* [[Base]]
* [[Battle preparations]]
* [[Preparations]]


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