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Mine: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
1,079 bytes added ,  28 March
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|uses1=1
|uses1=1
|worth1=500
|worth1=500
|notes1=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.
|notes1=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>Cannot [[Canto|move again]] after use.
|-
|-
|game2={{title|The Sacred Stones}}
|game2={{title|The Sacred Stones}}
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|notes2=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>[[Unused content in Fire Emblem: The Sacred Stones|Unused]] and named "Dummy".
|notes2=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>[[Unused content in Fire Emblem: The Sacred Stones|Unused]] and named "Dummy".
|-
|-
|gameo={{title|Radiant Dawn}}
|game3={{title|Radiant Dawn}}
|spriteo=[[File:Is wii frey bomb.png]]
|sprite3=[[File:Is wii frey bomb.png]]
|useso=1
|uses3=1
|wortho=500
|worth3=500
|noteso=[[Unused content in Fire Emblem: Radiant Dawn|Unused]] and named "Frey Bomb". Has no functionality programmed; it was likely intended to work the same way as in ''The Blazing Blade''.
|notes3=[[Unused content in Fire Emblem: Radiant Dawn|Unused]] and named "Frey Bomb". Has no functionality programmed; it was likely intended to work the same way as in ''The Blazing Blade''.
}}
}}


===Trapping mechanics===
===Trapping mechanics===
[[File:Ss fe07 mine recovery.png|thumb|right|[[Jerme]], an enemy [[Assassin]], recovers a Mine set by the player's army.]]
[[File:Ss fe07 mine recovery.png|thumb|right|[[Jerme]], an enemy [[Assassin]], recovers a Mine set by the player's army.]]
A set Mine item behaves identically to the [[Hazards#Mine traps|mine trap hazard]] from {{title|The Binding Blade}}. If a non-Thief infantry or cavalry unit of any affiliation passes over a set Mine while attempting to reach some other tile, the Mine will trigger and halt their movement. Flying units will only trigger Mines if they specifically wait on the trapped tile, and will not set it off if they just pass over it.
A set Mine item behaves similarly to the [[Hazards#Mine traps|mine trap hazard]] from {{title|The Binding Blade}}. If a non-Thief infantry or cavalry unit of any affiliation passes over a set Mine while attempting to reach some other tile, the Mine will trigger, halt their movement and end their turn.<br>Flying units will trigger Mines only if they perform an action on the trapped tile, and will not set it off if they just pass over it. The mine triggers after the unit finishes performing their action on the trapped tile, and if the unit is defeated after performing said action, the mine does not trigger. Triggering the mine does not end their turn like non-Thief infantry or cavalry units; they are able to [[Canto|move again]] if possible.


Mines can be disabled by [[Thief|Thieves]] of any affiliation if they wait on top of the trapped tile. If an [[Assassin]] waits on top of a trapped tile, not only do they disable the Mine, but they also retrieve it and add it to their [[inventory]] for later reuse, as long as they have free space in their inventory.
[[Thief|Thieves]] of any affiliation do not activate mines, but also do not disable them. If an [[Assassin]]{{h|*|Technically a unit with the Silencer skill}} waits on top of a trapped tile, not only do they disable the Mine, but they also retrieve it and add it to their [[inventory]] for later reuse, as long as they have free space in their inventory.


===Mine glitch===
===Mine glitch===
{{main|Glitch#Enemy control glitch}}
In {{FE7}}, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army.  During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing.  Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down).
In {{FE7}}, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army.  During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing.  Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down).


When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as [[Rescue (command)|rescuing]] and [[Trade|trading]] with each other, or accessing [[Merlinus]]'s [[supply convoy|convoy]]. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in [[Unfulfilled Heart|Chapter 24E/26H]], where players often use the glitch to make the [[boss]] [[Vaida]] either put her [[Spear|unique Spear]] into the convoy, or trade it to an enemy [[Shaman]] who drops a [[Luna (tome)|Luna tome]] to make them drop that Spear instead.
When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as [[Rescue (command)|rescuing]] and [[Trade|trading]] with each other, or accessing [[Merlinus]]'s [[supply convoy|convoy]]. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in [[Unfulfilled Heart|Chapter&nbsp;24E/26H]], where players often use the glitch to make the [[boss]] [[Vaida]] either put her [[Spear|unique Spear]] into the convoy, or trade it to an enemy [[Shaman]] who drops a [[Luna (tome)|Luna tome]] to make them drop that Spear instead.


''The Sacred Stones'' also includes a variation of this glitch involving certain [[hazards|terrain hazard]] behaviors.
''The Sacred Stones'' also includes a variation of this glitch involving certain [[hazards|terrain hazard]] behaviors.
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|data1=[[Heath]]
|data1=[[Heath]]
|method2=[[Steal]]
|method2=[[Steal]]
|data2=Eliwood's tale: [[Night of Farewells|Chapter 26x]], enemy [[Pirate]] • [[Cog of Destiny|Chapter 27]], enemy [[Hero]]<br>Hector's tale: [[Night of Farewells|Chapter 28x]], enemy [[Pirate]] • [[Cog of Destiny|Chapter 29]], enemy [[Hero]]
|data2=Eliwood's tale: [[Night of Farewells|Chapter&nbsp;26x]], enemy [[Pirate]] • [[Cog of Destiny|Chapter&nbsp;27]], enemy [[Hero]]<br>Hector's tale: [[Night of Farewells|Chapter&nbsp;28x]], enemy [[Pirate]] • [[Cog of Destiny|Chapter&nbsp;29]], enemy [[Hero]]
|method3=Treasure
|method3=Treasure
|data3=Both Eliwood's and Hector's tales: [[In Search of Truth|Chapter 13]], [[village]]
|data3=Both Eliwood's and Hector's tales: [[In Search of Truth|Chapter&nbsp;13]], [[village]]
|methodlast=Event
|methodlast=Event
|datalast=Eliwood's tale: [[Whereabouts Unknown|Chapter 16]], only one [[NPC]] [[Soldier]] survives the chapter<br>Hector's tale: [[Whereabouts Unknown|Chapter 17]], only one [[NPC]] [[Soldier]] survives the chapter
|datalast=Eliwood's tale: [[Whereabouts Unknown|Chapter&nbsp;16]], only one [[NPC]] [[Soldier]] survives the chapter<br>Hector's tale: [[Whereabouts Unknown|Chapter&nbsp;17]], only one [[NPC]] [[Soldier]] survives the chapter
}}
}}
===''The Sacred Stones''===
===''The Sacred Stones''===
{{ItemLoc1
{{ItemLoc
|method=[[Unused content in Fire Emblem: The Sacred Stones|Unused]]
|methodlast=[[Unused content in Fire Emblem: The Sacred Stones|Unused]]
|data=Functional if hacked into the game.
|datalast=Functional if hacked into the game.
}}
}}


===''Radiant Dawn''===
===''Radiant Dawn''===
{{ItemLoc1
{{ItemLoc
|method=[[Unused content in Fire Emblem: Radiant Dawn|Unused]]
|methodlast=[[Unused content in Fire Emblem: Radiant Dawn|Unused]]
|data=If hacked into the game, it cannot be used at all due to having no functionality programmed.
|datalast=If hacked into the game, it cannot be used at all due to having no functionality programmed.
}}
 
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|The Blazing Blade}}<br><small>(Description)</small>
|english=A trap that damages units<br>that step on it.
|japanese=仕掛けた場所に入ったユニットに<br>ダメージを与えます
}}
}}
{{DescriptionCell
|game={{title|The Blazing Blade}}<br><small>(Use screen)</small>
|english=Units that enter<br>spaces where these<br>are take damage.
|japanese=仕掛けた場所に入ると<br>ダメージを受けます
}}
{{DescriptionFtr}}
==Trivia==
==Trivia==
* A villager in [[In Search of Truth|Chapter 13]] of ''Fire Emblem'', who credits herself with inventing the Mine, reveals that it works through using "very explosive [[Magic (element)|magic]]".<ref>{{Cite|Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works.|A villager|The Blazing Blade}}</ref>
* A villager in [[In Search of Truth|Chapter&nbsp;13]] of ''Fire Emblem'', who credits herself with inventing the Mine, reveals that it works through using "very explosive [[Magic (element)|magic]]".<ref>{{Cite|Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works.|A villager|The Blazing Blade}}</ref>
* In addition to its presence as an unused item in both ''The Sacred Stones'' and ''Radiant Dawn'', there are also [[Unused content in Fire Emblem: Path of Radiance#Other leftovers|leftover textual references]] to the Mine in the script of the Japanese version of {{title|Path of Radiance}}. As a result, the Mine has been present as unused data in some form more times than any other item in the {{FES}}, and has been unused data three times more frequently than it has been actually used by completed games.
* In addition to its presence as an unused item in both ''The Sacred Stones'' and ''Radiant Dawn'', there are also [[Unused content in Fire Emblem: Path of Radiance#Other leftovers|leftover textual references]] to the Mine in the script of the Japanese version of {{title|Path of Radiance}}. As a result, the Mine has been present as unused data in some form more times than any other item in the {{FES}}, and has been unused data three times more frequently than it has been actually used by completed games.


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|eng-name=Mine
|eng-name=Mine
|eng-mean=A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. [[wikipedia:Land mine|Land mines]] are the variant on which this item is based, typically set by being buried in the ground. Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening civilians.
|eng-mean=A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. [[wikipedia:Land mine|Land mines]] are the variant on which this item is based, typically set by being buried in the ground. Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening civilians.
|jap-name={{hover|フレイボム|Fureibomu}}
|jpn-name={{h|フレイボム|Fureibomu}}
|jap-mean=Romanized as '''FREYRBOMB''' in its internal file name in ''Radiant Dawn''. The intended meaning of the フレイ ''furei'' part is uncertain. It is possible that it was supposed to be "fla" as in "flame", after the explosions caused by the item, or possibly "[[wiktionary:fray|fray]]" in reference to how the item traps and injures people while they are in the fray of battle. [[wikipedia:Freyr|Freyr (alternatively Frey)]] is a Norse god, but his roles and powers seem to have no connection to the item's effects.
|jpn-mean=Romanized as '''FREYRBOMB''' in its internal file name in ''Radiant Dawn''. The intended meaning of the {{lang|ja|フレイ}} ''{{lang|ja-Latn|furei}}'' part is uncertain. It is possible that it was supposed to be "fla" as in "flame", after the explosions caused by the item, or possibly "[[wiktionary:fray|fray]]" in reference to how the item traps and injures people while they are in the fray of battle. [[wikipedia:Freyr|Freyr (alternatively Frey)]] is a Norse god, but his roles and powers seem to have no connection to the item's effects.
|span-name=Mina
|span-mean=Mine
|fren-name=Mine
|fren-name=Mine
|fren-mean=As above.
|fren-mean=As above.
|ger-name=Mine
|ger-name=Mine
|ger-mean=As above.
|ger-mean=As above.
|span-name=Mina
|span-mean=As above.
|ital-name=Mina
|ital-name=Mina
|ital-mean=As above.
|ital-mean=Mine
}}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ss fe07 mine.png|An enemy [[Mercenary]] stepping on a Mine in {{FE7}}.
File:Ss fe07 mine.png|An enemy [[Mercenary]] stepping on a Mine in {{title|The Blazing Blade}}.
File:Ss fe07 mine recovery.png|[[Jerme]] recovers a Mine in {{FE7}}.
File:Ss fe07 mine recovery.png|[[Jerme]] recovers a Mine in {{title|The Blazing Blade}}.
</gallery>
</gallery>


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==See also==
==See also==
*[[Hazards]]
*{{sect|Hazards|Mine traps}}
*[[Shine Barrier]]
*[[Shine Barrier]]
*[[Obstacle]]
*[[Obstacle]]