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Arena: Difference between revisions

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[[File:Ss fe11 arena battle.png|thumb|256px|[[Marth]] fighting an enemy [[Warrior]] in an arena match in {{title|Shadow Dragon}}.]]
[[File:Ss fe11 arena battle.png|thumb|256px|[[Marth]] fighting an enemy [[Warrior]] in an arena match in {{title|Shadow Dragon}}.]]
{{Quote|Have you been to the arena yet? It's filled with toughs and bravados. You can get rich there… All you have to do is wager and win. If you're beaten, however, you lose both money and life. If you think you're going to lose, press the B Button to give up. Remember, you can't give up if you're dead, so don't wait too long.|A resident of [[Caelin|Badon]]}}


'''Arenas''' (Japanese: {{hl|闘技場|Tōgijō}} ''Arena''), referred to as '''colosseums''' in {{title|The Sacred Stones}}{{'}} Sound Room, are a recurring gameplay element introduced in {{FE1}} and present in the majority of games since. In an arena, the player's units can gamble their own [[gold|money]] to challenge foes with the hope of, by winning, gaining more [[experience]] and gold, but in taking this challenge the unit's lives are at risk of death. They are also a type of terrain.
{{Quote|Have you been to the arena yet? It's filled with toughs and bravados. You can get rich there... All you have to do is wager and win. If you're beaten, however, you lose both money and life. If you think you're going to lose, press the B Button to give up. Remember, you can't give up if you're dead, so don't wait too long.|A resident of [[Badon]]}}
 
'''Arenas''' (Japanese: {{hl|闘技場|Tōgijō}} ''Arena''), referred to as '''colosseums''' in {{title|The Sacred Stones}}{{'}}s Sound Room, are a recurring gameplay element introduced in {{FE1}} and present in the majority of games since. In an arena, the player's units can gamble their own [[gold]] to challenge foes with the hope of, by winning, gaining more [[experience]] and gold, but in taking this challenge the unit's lives are at risk of death. They are also a type of terrain.


Arenas are not present at all in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, or {{title|Awakening}}, although the latter does have [[Arena Ferox|a specific arena]] as the setting of one chapter.
Arenas are not present at all in {{FE2}}, its remake {{title|Echoes: Shadows of Valentia}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, or {{title|Awakening}}, although the latter does have [[Arena Ferox|a specific arena]] as the setting of one chapter.
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==Overview==
==Overview==
[[File:Ss fe11 arena entrance.png|thumb|256px|The arena's host inviting a unit to participate in {{title|Shadow Dragon}}.]]
[[File:Ss fe11 arena entrance.png|thumb|256px|The arena's host inviting a unit to participate in {{title|Shadow Dragon}}.]]
While the mechanics of the arena have changed throughout the series, its overall function has remained the same: at a small cost of [[gold]], one of the player's [[unit]]s may enter the arena to take part in a standard [[Attack|battle]], in hopes of netting a profit from the victory, as well as [[experience]]. Units that cannot attack, such as [[Cleric]]s or [[Bard]]s cannot take part in the arena, nor can units who do not have any [[weapon]]s to equip. Unusually, [[manakete]]s cannot enter arenas under any circumstances, though they can spawn as enemy units in ''Shadow Dragon & the Blade of Light''.
While the mechanics of the arena have changed throughout the series, its overall function has remained the same: at a small cost of [[gold]], one of the player's [[unit]]s may enter the arena to take part in a standard [[Attack|battle]], in hopes of netting a profit from the victory, as well as [[experience]]. Units that cannot attack, such as [[Cleric]]s or [[Bard (Elibe)|Bard]]s cannot take part in the arena, nor can units who do not have any [[weapon]]s to equip. Unusually, [[manakete]]s cannot enter arenas under any circumstances, though they can spawn as enemy units in ''Shadow Dragon & the Blade of Light''.


A battle in the arena is similar to standard fights on the map. One battle is performed within the arena, wherein the first unit to attack is determined by the combatant's [[attack speed]]. Should this one round be insufficient to determine a winner, and it often is, another battle is performed, and the cycle continues until one combatant is defeated. Between battles, the player can yield by pressing the B button during this pause if they feel that their unit stands no hope of surviving; doing so, however, causes the player to lose whatever gold they placed as their bet. Fleeing battles is not an option in {{FE1}}.
A battle in the arena is similar to standard fights on the map. One battle is performed within the arena, wherein the first unit to attack is determined by the combatant's [[attack speed]]. Should this one round be insufficient to determine a winner, and it often is, another battle is performed, and the cycle continues until one combatant is defeated. Between battles, the player can yield by pressing the B button during this pause if they feel that their unit stands no hope of surviving; doing so, however, causes the player to lose whatever gold they placed as their bet. Fleeing battles is not an option in {{FE1}}.
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Arenas made their debut in {{title|Shadow Dragon & the Blade of Light}}, acting as a risky method to raising units in the game. Unlike the various arenas found in later games, the arenas here allowed the player to bet various wagers before entering the fray, with higher bets resulting in higher payouts, but also more powerful enemies. Unlike later games in the series, the player cannot yield.
Arenas made their debut in {{title|Shadow Dragon & the Blade of Light}}, acting as a risky method to raising units in the game. Unlike the various arenas found in later games, the arenas here allowed the player to bet various wagers before entering the fray, with higher bets resulting in higher payouts, but also more powerful enemies. Unlike later games in the series, the player cannot yield.


Arenas can be found in Chapters [[Battle in the Lea|4]], [[Port Warren|8]], [[Knorda Market|11]], [[The Battle for Altea|16]], [[The Sable Order|18]], and [[Camus the Sable|20]]
Arenas can be found in Chapters [[Battle in the Lea|4]], [[Port Warren|8]], [[Knorda Market|11]], [[The Battle for Altea|16]], [[The Sable Order|18]], and [[Camus the Sable|20]].


==={{FE3}}===
==={{FE3}}===
[[File:Ss fe03 arena battle.png|thumb|[[Draug]] in an arena match in {{title|Mystery of the Emblem}}.]]
[[File:Ss fe03 arena battle.png|thumb|[[Draug]] in an arena match in {{title|Mystery of the Emblem}}.]]
{{title|Mystery of the Emblem}} brought back most of the previous features of the previous game, including the ability to change wagers; ''Mystery of the Emblem'', however, added the ability to yield if the player feels that the fight will end in the character's death.
{{title|Mystery of the Emblem}} brought back most of the previous features of the previous game, including the ability to change wagers; ''Mystery of the Emblem'', however, added the ability to yield if the player feels that the fight will end in the character's death.


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Arenas can be found in Chapters [[The Shield of Thracia|7]], [[The Banner of Njörun|9]], [[Nowell Valley|10]], [[The Bandits of Dacia|12]], [[The Onslaught|14]], [[Norden Line|16 (west route)]], [[The Scion of Light|20]], [[The War of Liberation|21]], and [[Across the River|22]],  
Arenas can be found in Chapters [[The Shield of Thracia|7]], [[The Banner of Njörun|9]], [[Nowell Valley|10]], [[The Bandits of Dacia|12]], [[The Onslaught|14]], [[Norden Line|16 (west route)]], [[The Scion of Light|20]], [[The War of Liberation|21]], and [[Across the River|22]],  


===Game Boy Advance era===
===Game Boy Advance games===
[[File:Ss fe07 arena battle.png|thumb|[[Nino]] in an arena match in  {{title|The Blazing Blade}}.]]
[[File:Ss fe07 arena battle.png|thumb|[[Nino]] in an arena match in  {{title|The Blazing Blade}}.]]
{{title|The Binding Blade}}, {{title|The Blazing Blade}} and {{title|The Sacred Stones}} for the most part retain an arena system similar to that of ''Thracia 776'', although support effects are only carried into arena battles in ''The Binding Blade''.<ref>{{cite web |url=https://gamefaqs.gamespot.com/boards/468480-fire-emblem/55526499 |title=do supports affect characters in the arena? |site=GameFAQs |retrieved=26 November 2020}}</ref> Additionally, [[Nils]] and [[Ninian]]'s [[ring]] dances in ''The Blazing Blade'' offer the ability to abuse the arena via the use of a [[Status effects#GBA "arena glitch"|glitch]].
 
{{title|The Binding Blade}}, {{title|The Blazing Blade}}, and {{title|The Sacred Stones}} for the most part retain an arena system similar to that of ''Thracia 776'', although support effects are only carried into arena battles in ''The Binding Blade''.<ref>{{cite web |url=https://gamefaqs.gamespot.com/boards/468480-fire-emblem/55526499 |title=do supports affect characters in the arena? |site=GameFAQs |retrieved=26 November 2020}}</ref> Additionally, [[Nils]] and [[Ninian]]'s [[ring]] dances in ''The Blazing Blade'' offer the ability to abuse the arena via the use of a [[Glitch#Status effect counter|glitch]].


The amount of gold to be wagered depends on the class, level, and stats of the opponent, compared to those of your unit.
The amount of gold to be wagered depends on the class, level, and stats of the opponent, compared to those of your unit.
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In ''The Sacred Stones'', while usable during the course of normal chapters, arenas are completely inaccessible during [[skirmish]]es that take place on the [[world map]]. As a result, once a chapter with an arena has been completed, it can never be accessed again. They also cannot be accessed from any sort of menu, unlike [[shop]]s or [[armory|armories]].
In ''The Sacred Stones'', while usable during the course of normal chapters, arenas are completely inaccessible during [[skirmish]]es that take place on the [[world map]]. As a result, once a chapter with an arena has been completed, it can never be accessed again. They also cannot be accessed from any sort of menu, unlike [[shop]]s or [[armory|armories]].


While not imperative to gameplay, the overuse of arenas can be detrimental to the player's final tactics [[Rankings|ranking]] in ''The Binding Blade'' and ''The Blazing Blade''; as more turns are used for using the arena, the number of turns used per map increases, lowering the rating.
While not imperative to gameplay, the overuse of arenas can be detrimental to the player's final tactics [[ranking]] in ''The Binding Blade'' and ''The Blazing Blade''; as more turns are used for using the arena, the number of turns used per map increases, lowering the rating.


A rare glitch exclusive to ''The Binding Blade'' can cause the arena to spawn [[Brigand]]s wielding an [[Iron Bow]] or [[Warrior]]s with a [[Fire]] tome. In these circumstances, damage will be inflicted to one or both of the combatants, and the battle abruptly ends; no reward is dispensed if this occurs. This was fixed in both subsequent games.
A rare glitch exclusive to ''The Binding Blade'' can cause the arena to spawn [[Brigand]]s wielding an [[Iron Bow]] or [[Warrior]]s with a [[Fire]] tome. In these circumstances, damage will be inflicted to one or both of the combatants, and the battle abruptly ends; no reward is dispensed if this occurs. This was fixed in both subsequent games.
In all three Game Boy Advance games, if a combatant's weapon exhausts its uses, the game will freeze at the start of the next round of combat; this can be prevented by yielding the match.


All three Game Boy Advance games also feature the [[Link Arena]], a multiplayer mode based loosely on the gameplay of the traditional arenas.
All three Game Boy Advance games also feature the [[Link Arena]], a multiplayer mode based loosely on the gameplay of the traditional arenas.
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==={{FE11}} and {{title|New Mystery of the Emblem}}===
==={{FE11}} and {{title|New Mystery of the Emblem}}===
[[File:Ss fe12 drill grounds battle.png|thumb|[[Phina]] in a Training Grounds session in {{title|New Mystery of the Emblem}}.]]
[[File:Ss fe12 drill grounds battle.png|thumb|[[Phina]] in a Training Grounds session in {{title|New Mystery of the Emblem}}.]]
Being remakes of the first and third games in the series, the remakes of ''Shadow Dragon'' and ''New Mystery of the Emblem: Heroes of Light and Shadow'' feature an arena system more similar to their original source material.  
Being remakes of the first and third games in the series, the remakes of ''Shadow Dragon'' and ''New Mystery of the Emblem: Heroes of Light and Shadow'' feature an arena system more similar to their original source material.  


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Furthermore, arena battles are capped at 6 rounds of combat. If both combatants are alive by the end of 6 rounds of combat, a draw will be declared, the wager will not be charged and the combatant will be ejected from the arena with any damage they have sustained.  
Furthermore, arena battles are capped at 6 rounds of combat. If both combatants are alive by the end of 6 rounds of combat, a draw will be declared, the wager will not be charged and the combatant will be ejected from the arena with any damage they have sustained.  


''New Mystery of the Emblem'' also features a variant of arena battles as a standard preparations menu feature, as the '''Training Grounds''', styled as a training area. While otherwise functionally identical to arenas, the Training Grounds do not give any cash reward and instead the initial bet is a fee paid to use them for training.
''New Mystery of the Emblem'' also features a variant of arena battles accessible in [[preparations]]—the '''Training Grounds''', styled as a training area, which is unlocked in [[Liberation of Grust|Chapter&nbsp;5]]. While similar to arenas, the Training Grounds do not give any cash reward and instead the initial bet is a fee paid to use them for training; the player is able to see the combat forecast and experience gained for a session before starting a match; and the player's units use their own inventories. After a match, the player unit will be fully healed if they survived; if they won, the player may continue the streak for increased experience gain, but will not be able to change their equipment.


A variation of the Training Grounds feature is used in {{FEWA1}}, though this version is a simple menu used to level-up characters for a fee without any of the arena-style gameplay.
A variation of the Training Grounds feature is used in {{FEWA1}}, though this version is a simple menu used to level-up characters for a fee without any of the arena-style gameplay.
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==={{FEH}}===
==={{FEH}}===
{{main|Arena Duels}}
{{main|Arena Duels}}
In {{FEH}} the Arena serves as the game's competitive mode. In this mode players assemble teams and fight other player's teams to earn points for victories. Players may also set up defense teams which also reward points when they defeat challengers.
In {{FEH}} the Arena serves as the game's competitive mode. In this mode players assemble teams and fight other player's teams to earn points for victories. Players may also set up defense teams which also reward points when they defeat challengers.


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|eng-name=• Arena<br>• Colosseum<br>• Coliseum
|eng-name=• Arena<br>• Colosseum<br>• Coliseum
|eng-mean=• Used in most instances in the ''Fire Emblem'' series.<br>• Used in track names in ''The Sacred Stones''.<br>• Used in ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate''.
|eng-mean=• Used in most instances in the ''Fire Emblem'' series.<br>• Used in track names in ''The Sacred Stones''.<br>• Used in ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate''.
|jpn-name={{hover|闘技場|Tōgijō}}
|jpn-name={{h|闘技場|Tōgijō}}
|jpn-mean=Arena
|jpn-mean=Arena
|span-name=Coliseo
|span-name=Coliseo
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|fren-name=Arène
|fren-name=Arène
|fren-mean=Arena
|fren-mean=Arena
|dut-name=Arena
|dut-mean=Used in the ''Super Smash Bros.'' series
|ger-name=Kolosseum
|ger-name=Kolosseum
|ger-mean=Colosseum
|ger-mean=Colosseum
|ital-name=Arena
|ital-name=Arena
|ital-mean=As above.
|dut-name=Arena
|kor-name={{hover|투기장|tugijang}}
|dut-mean=Used in the ''Super Smash Bros.'' series
|rus-name={{h|Колизей|Kolisey}}
|rus-mean=Coliseum. Used in the ''Super Smash Bros.'' series
|kor-name={{h|투기장|tugijang}}
|kor-mean=Arena
|kor-mean=Arena
|rus-name={{hover|Колизей|Kolisey}}
|ch-simp-name={{h|斗技场|Dòujìchǎng}}
|rus-mean=Coliseum. Used in the ''Super Smash Bros.'' series
|ch-simp-mean=Arena. Used in the ''Super Smash Bros.'' series
|ch-simp-name=斗技场
|ch-trad-name={{h|鬥技場|Dòujìchǎng}}
|ch-simp-mean=Used in the ''Super Smash Bros.'' series
|ch-trad-mean=Arena. Used in the ''Super Smash Bros.'' series
|ch-trad-name=鬥技場
|ch-trad-mean=Used in the ''Super Smash Bros.'' series
}}
}}


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