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A Strangled Peace: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "\|newunits=\d+\n" to ""
(Small strategy and stuff, this paralogue is a PAIN IN THE BUTTHOLE.)
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{{images}}
{{images}}
{{spoiler}}
{{Chapter Infobox
{{Chapter Infobox
|title=A Strangled Peace
|title=A Strangled Peace
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{{Quote|We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...|The village elder, should Chrom visit his village}}
{{Quote|We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...|The village elder, should Chrom visit his village}}


'''A Strangled Peace''' is the third paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] must protect a group of villagers turned away from safe haven from a group of [[Risen]] pursuing them.
'''A Strangled Peace''' (Japanese: {{hl|閉ざされた平和|Tozasareta heiwa}} ''Confined Peace'') is the third paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] must protect a group of villagers turned away from safe haven from a group of [[Risen]] pursuing them.


==Plot==
==Plot==
{{main|A Strangled Peace/Script}}
{{main|A Strangled Peace/Script}}
The group has arrived at an area in southeastern [[Ferox]] when [[Frederick]] tells [[Chrom]] that he sees [[Risen]]. Chrom also spots a village up ahead, and asks the group to move along. A villager asks to have the village's gates opened, that the dead walk the earth; the villager states that he and his group are from Woodham, up the road, that this village's people know them, and again asks the village to open their gates as the Risen begin to approach him. Back with the main group, Frederick reveals that the townsfolk of this village are known for their hospitality, and is surprised to see that they turned away refugees fearing for their lives. Chrom states that those lives should be saved first, and questions should be asked later. [[Battle preparations]] take place at this point; the battle starts once preparations finish.
The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.


Should Chrom speak to one of the villagers, he'll ask him if they're all right; the villager thanks Chrom for coming and asks if he's here to help them. Chrom states he'll hold off the Risen, while the villager promises that if they make it out alive, Chrom will be rewarded.
After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.
 
Once the battle finishes, if any of the villagers survived, one of the villagers tells Chrom he doesn't have the words to thank him nor the treasure to pay him, but does offer a small reward; the villager didn't think people like Chrom still existed, and won't forget Chrom's generosity. Frederick asks Chrom if he believes the village will still bar its gates to refugees; Chrom says they will as long as they believe the Risen as someone else's problem. Frederick states that the village claims to love peace, yet the uneasy peace found behind a barricade is not something he would want; in Frederick's eyes, peace begins when the fighting is over and the barricades come down, and hopes the village can see the truth before it's too late. If none of the villagers survived, Chrom states he failed the villagers by letting them die; Frederick tries to comfort him by saying that Chrom gave all that he had, and that is no failure, and they still gave them peace and deserve a proper burial. Chrom states that the villagers deserved to live, cursing himself out over it.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|victory=Rout the enemy.
|tab1=Normal
|defeat=Chrom or Robin die.
|tab2=Hard
|ally=10
|tab3=Lunatic
|content1={{ChapData
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|ally=1–10
|other=3
|other=3
|enemy=17
|enemy=17
|map=[[File:Cm fe13 3x.png]]
|col=22
|row=16
}}
|content2={{ChapData
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|ally=1–10
|other=3
|enemy=20
|map=[[File:Cm fe13 3x h.png]]
|col=22
|row=16
}}
|content3={{ChapData
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|ally=1–10
|other=3
|enemy=22
|map=[[File:Cm fe13 3x l.png]]
|col=22
|row=16
}}
}}
}}
The chapter's map is 22 columns by 16 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=0
|forced1=chrom l
|return1=chrom
|forced1article=Chrom
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1=robin {{#var:A}}
|return2article=Robin (Awakening)
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 60: Line 83:
===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=3ds
|platform=3ds01
|item1=Blessed Bow
|item1=Elixir
|obtain1=Visit the village
|obtain1=Dropped by [[Risen Chief]]
|item2=Elixir
|item2=Blessed Bow
|obtain2=Dropped by the [[Risen Chief]]
|obtain2=Visit the [[village]]
|item3=Seraph Robe
|item3=Seraph Robe
|obtain3=At least one of the [[NPC]] [[Villager]]s survive the chapter
|obtain3=Automatically at end of chapter<br>if at least one of the [[NPC]] [[Villager]]s survive the chapter
|item4=Log
|item4=Log
|obtain4=At least two of the NPC Villagers survive the chapter
|obtain4=Automatically at end of chapter<br>if at least two of the NPC Villagers survive the chapter
|itemlast=Ladle
|itemlast=Ladle
|obtainlast=All three NPC villagers survive the chapter
|obtainlast=Automatically at end of chapter<br>if all three NPC villagers survive the chapter
}}
}}


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===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=3ds
{{Tab
|name1=[[Risen]]
|width=100%
|class1=Mercenary
|tab1=Normal
|gender1=risen
|tab2=Hard
|lv1=6
|tab3=Lunatic(+)
|#1=2
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|inventory1=[[File:Is 3ds steel sword.png]] [[Steel Sword]]
{{ChapUnitCellFE13
|-
|name=[[Risen Chief]]
|name2=[[Risen]]
|class=Soldier
|class2=Mercenary
|version=risen
|gender2=risen
|lv=12
|lv2=6
|#=1
|#2=1
|hp=33
|inventory2=[[File:Is 3ds iron sword.png]] [[Iron Sword]]
|str=12
|-
|mag=0
|name3=[[Risen]]
|skill=12
|class3=Archer
|spd=12
|gender3=risen
|lck=9
|lv3=8
|def=6
|#3=2
|res=3
|inventory3=[[File:Is 3ds iron bow.png]] [[Iron Bow]]
|mov=5
|-
|inventory={{Item|13|Silver Lance}} • {{Item|13|Elixir|type=drop}}
|name4=[[Risen]]
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3.
|class4=Pegasus Knight
}}
|gender4=risen
{{ChapUnitCellFE13
|lv4=6
|name=[[Risen]]
|#4=2
|class=Archer
|inventory4=[[File:Is 3ds iron lance.png]] [[Iron Lance]]
|version=risen
|-
|lv=8
|name5=[[Risen]]
|#=2
|class5=Pegasus Knight
|hp=22~23
|gender5=risen
|str=8~9
|lv5=6
|mag=0
|#5=1
|skill=10~11
|inventory5=[[File:Is 3ds steel lance.png]] [[Steel Lance]]
|spd=7~8
|-
|lck=3~4
|name6=[[Risen]]
|def=4~5
|class6=Knight
|res=1
|gender6=risen
|mov=5
|lv6=8
|inventory={{Item|13|Iron Bow}}
|#6=1
|notes=Immediately begins moving unprovoked.
|inventory6=[[File:Is 3ds iron lance.png]] [[Iron Lance]]
}}
|-
{{ChapUnitCellFE13
|name7=[[Risen]]
|name=[[Risen]]
|class7=Knight
|class=Fighter
|gender7=risen
|version=risen
|lv7=8
|lv=8
|#7=1
|#=2
|inventory7=[[File:Is 3ds steel lance.png]] [[Steel Lance]]
|hp=25~26
|-
|str=10~11
|name8=[[Risen]]
|mag=0
|class8=Knight
|skill=9~10
|gender8=risen
|spd=7~8
|lv8=8
|lck=6~7
|#8=1
|def=4~5
|inventory8=[[File:Is 3ds javelin.png]] [[Javelin]]
|res=0~1
|-
|mov=5
|name9=[[Risen]]
|inventory={{Item|13|Iron Axe}}
|class9=Fighter
|notes=Immediately begins moving unprovoked.
|gender9=risen
}}
|lv9=8
{{ChapUnitCellFE13
|#9=3
|name=[[Risen]]
|inventory9=[[File:Is 3ds steel axe.png]] [[Steel Axe]]
|class=Mercenary
|-
|version=risen
|name10=[[Risen]]
|lv=6
|class10=Fighter
|#=1
|gender10=risen
|hp=22
|lv10=8
|str=9~10
|#10=2
|mag=0
|inventory10=[[File:Is 3ds iron axe.png]] [[Iron Axe]]
|skill=13
|-
|spd=11~12
|nameb=[[Risen Chief]]
|lck=5~6
|classb=Soldier
|def=6~7
|genderb=risen
|res=0~1
|lvb=12
|mov=5
|inventoryb=[[File:Is 3ds silver lance.png]] [[Silver Lance]] [[File:Is 3ds elixir.png]] {{drop|Elixir}}
|inventory={{Item|13|Iron Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=25~26
|str=11~12
|mag=0
|skill=6~7
|spd=3~4
|lck=5~6
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=25~26
|str=11~12
|mag=0
|skill=6~7
|spd=3~4
|lck=5~6
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=3
|hp=25~26
|str=10~11
|mag=0
|skill=9~10
|spd=7~8
|lck=6~7
|def=4~5
|res=0~1
|mov=5
|inventory={{Item|13|Steel Axe}}
|notes=The northeastern two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Mercenary
|version=risen
|lv=6
|#=2
|hp=22
|str=9~10
|mag=0
|skill=13
|spd=11~12
|lck=5~6
|def=6~7
|res=0~1
|mov=5
|inventory={{Item|13|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=2
|hp=19~20
|str=6
|mag=2
|skill=10
|spd=11
|lck=7~8
|def=3
|res=5~6
|mov=7
|inventory={{Item|13|Iron Lance}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=1
|hp=19~20
|str=6
|mag=2
|skill=10
|spd=11
|lck=7~8
|def=3
|res=5~6
|mov=7
|inventory={{Item|13|Steel Lance}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=25~26
|str=11~12
|mag=0
|skill=6~7
|spd=3~4
|lck=5~6
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Soldier
|version=risen
|lv=12
|#=1
|hp=38
|str=14
|mag=0
|skill=14
|spd=14
|lck=11
|def=7
|res=3
|mov=5
|inventory={{Item|13|Silver Lance}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Underdog}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=1
|hp=27~28
|str=10~11
|mag=0
|skill=13~14
|spd=9~10
|lck=5~6
|def=5
|res=1~2
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=6
|hp=31~32
|str=13~14
|mag=0
|skill=10~11
|spd=8~9
|lck=8~9
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=All but the southwestern one immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Mercenary
|version=risen
|lv=6
|#=3
|hp=26~27
|str=11~12
|mag=0
|skill=15~16
|spd=13~14
|lck=7~8
|def=6~7
|res=1
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=30~31
|str=14~15
|mag=0
|skill=8~9
|spd=3~4
|lck=6~7
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=30~31
|str=14~15
|mag=0
|skill=8~9
|spd=3~4
|lck=6~7
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Javelin}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=2
|hp=27~28
|str=10~11
|mag=0
|skill=13~14
|spd=9~10
|lck=5~6
|def=5
|res=1~2
|mov=5
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=1
|hp=31~32
|str=13~14
|mag=0
|skill=10~11
|spd=8~9
|lck=8~9
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=3
|hp=23~24
|str=7~8
|mag=2
|skill=12~13
|spd=13~14
|lck=10~11
|def=3
|res=7~8
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=30~31
|str=14~15
|mag=0
|skill=8~9
|spd=3~4
|lck=6~7
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Soldier
|version=risen
|lv=12
|#=1
|hp=47
|str=17
|mag=0
|skill=17
|spd=17
|lck=14
|def=8
|res=4
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Underdog}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=2
|hp=35
|str=13
|mag=0
|skill=17
|spd=12
|lck=8
|def=6
|res=2
|mov=5
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=6
|hp=39
|str=17
|mag=0
|skill=14
|spd=11
|lck=12
|def=6
|res=1
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=All but the southwestern one immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Mercenary
|version=risen
|lv=6
|#=3
|hp=34
|str=15
|mag=0
|skill=19
|spd=17
|lck=10
|def=7
|res=2
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=39
|str=18
|mag=0
|skill=11
|spd=6
|lck=10
|def=13
|res=1
|mov=4
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=39
|str=18
|mag=0
|skill=11
|spd=6
|lck=10
|def=13
|res=1
|mov=4
|inventory={{Item|13|Short Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=2
|hp=39
|str=18
|mag=0
|skill=11
|spd=6
|lck=10
|def=13
|res=1
|mov=4
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The northeastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=2
|hp=35
|str=13
|mag=0
|skill=17
|spd=12
|lck=8
|def=6
|res=2
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=1
|hp=39
|str=17
|mag=0
|skill=14
|spd=11
|lck=12
|def=6
|res=1
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=3
|hp=30
|str=9
|mag=2
|skill=16
|spd=17
|lck=15
|def=3
|res=10
|mov=7
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
{{ChapUnitFtr}}
 
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
 
{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Luna+}}
*{{Item|13|Vantage+}}
*{{Item|13|Counter}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


===NPC data===
===NPC data===
{{ChapOthers
{{Tab
|platform=3ds
|width=100%
|namel=Villager
|tab1=Normal
|classl=Villager
|tab2=Hard
|lvl=3
|tab3=Lunatic
|#l=3
|content1={{ChapUnitHdr|type=NPC|platform=3ds01}}
|inventoryl=''Empty inventory''
{{ChapUnitCellFE13
|name=Villager
|class=Villager
|type=other
|lv=3
|#=3
|hp=18~19
|str=5~6
|mag=0
|skill=2~3
|spd=4~5
|lck=3~4
|def=2~3
|res=0~1
|mov=5
|notes=Prioritizes moving to the southwest corner of the map.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
|name=Villager
|class=Villager
|type=other
|lv=3
|#=3
|hp=23~24
|str=6~7
|mag=0
|skill=3~4
|spd=5~6
|lck=4~5
|def=3~4
|res=0~1
|mov=5
|notes=Prioritizes moving to the southwest corner of the map.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
|name=Villager
|class=Villager
|type=other
|lv=3
|#=3
|hp=31
|str=9
|mag=0
|skill=6
|spd=8
|lck=7
|def=6
|res=1
|mov=5
|notes=Prioritizes moving to the southwest corner of the map.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


==Boss data==
===Boss data===
{{main|Risen Chief}}
{{main|Risen Chief}}
{{Tab
{{Tab
Line 205: Line 788:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{BossStats 3DS
|content1={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=soldier risen enemy
|class=Soldier
|class=Soldier
|lv=12
|lv=12
Line 218: Line 802:
|res=3
|res=3
|move=5
|move=5
|inventory=[[File:Is 3ds silver lance.png]] [[Silver Lance]]<br>[[File:Is 3ds elixir.png]] {{drop|Elixir}}
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Elixir|type=drop}}
|skills=None
|la=B
|la=B
}}
}}
|content2={{BossStats 3DS
|content2={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=soldier risen enemy
|class=Soldier
|class=Soldier
|lv=12
|lv=12
Line 232: Line 816:
|spd=14
|spd=14
|luck=11
|luck=11
|def=3
|def=7
|res=3
|res=3
|move=5
|move=5
|inventory=[[File:Is 3ds silver lance.png]] [[Silver Lance]]<br>[[File:Is 3ds elixir.png]] {{drop|Elixir}}
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Elixir|type=drop}}
|skills=[[File:Is 3ds underdog.png]] [[Underdog]]
|skills={{Item|13|Underdog}}
|la=B
|la=B
}}
}}
|content3={{BossStats 3DS
|content3={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=soldier risen enemy
|class=Soldier
|class=Soldier
|lv=12
|lv=12
Line 252: Line 837:
|res=4
|res=4
|move=5
|move=5
|inventory=[[File:Is 3ds silver lance.png]] [[Silver Lance|<font color="#45d0f0">Silver Lance</font>]]{{hover|*|Forged}}<br>[[File:Is 3ds elixir.png]] {{drop|Elixir}}{{hover|*|Dropped upon defeat}}
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Elixir|type=drop}}
|skills=[[File:Is 3ds underdog.png]] [[Underdog]]
|skills={{Item|13|Underdog}}
|la=A
|la=A
}}
}}
Line 260: Line 845:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range.
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. [[Rescue (staff)|Rescue]] can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with [[The Grimleal]], unlocked at the same time).
 
{{sectstub}}


Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss.
<!--
==Trivia==
==Trivia==


-->


==In other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=A Strangled Peace
|eng-name=A Strangled Peace
|eng-mean=
|jpn-name={{h|閉ざされた平和|Tozasareta heiwa}}
|eng-fan-name=Confined Peace
|jpn-mean=Confined Peace
|eng-fan-mean=Referred to as this in the fandom prior to USA release.
|span-name=El fin de la paz
|jap-name={{hover|閉ざされた平和|Tozasareta heiwa}}
|span-mean=The end of peace
|jap-mean=
|fren-name=Un village en danger
|fren-name=
|fren-mean=A village in danger
|fren-mean=
|ger-name=Verriegelte Tore
|span-name=
|ger-mean=Barred Gates
|span-mean=
|ital-name=Porte sbarrate
|ger-name=
|ital-mean=Barred Gates
|ger-mean=
|ital-name=
|ital-mean=
}}
}}


Line 290: Line 873:
{{ChapterNav
{{ChapterNav
|prechapter=The Secret Seller
|prechapter=The Secret Seller
|name=A Strangled Peace
|nextchapter=Anna the Merchant
|nextchapter=Anna the Merchant
}}
}}
{{Nav13}}
{{Nav13}}
 
{{DEFAULTSORT:Strangled Peace, A}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]