85,792
edits
Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
m (Text replacement - "border:none; bac" to "bac") |
Thecornerman (talk | contribs) m (Text replacement - "tone (weapon)" to "tone") |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
==Inventory size by game== | ==Inventory size by game== | ||
{| | {| class="cellpadding-3 basic" style="border-width: 2px; width: 60%" | ||
!style=" | ! style="background: none" colspan="3" | Units' inventory sizes by game | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 20%" | Game | |||
! style="width: 20%" | Inventory size | |||
! style="border-top-right-radius: 15px; width: 60%" | Notes | |||
|- | |- | ||
{{ | | {{title|Shadow Dragon & the Blade of Light}} | ||
| 4 | |||
| -- | |||
|- | |- | ||
| {{title|Gaiden}} | |||
| | | 1 | ||
| | | Inventory only exists insofar as the single weapon or accessory a unit can have equipped. | ||
|- | |- | ||
| {{title|Mystery of the Emblem}} | |||
| | | 8 | ||
| | | Divided into weapons and items: a unit can only have four weapons and four items at a time. [[Staff|Staves]] and [[Stone#Dragonstones|dragonstones]] are counted as items. | ||
|- | |- | ||
| {{title|Genealogy of the Holy War}} | |||
| | | 7 | ||
| | | Additionally, all units have their own personal [[supply convoy|item storage box]], rather than the standard communal supply convoy. | ||
|- | |- | ||
| {{title|Thracia 776}} | |||
| 7 | |||
| | | -- | ||
|- | |- | ||
| {{title|The Binding Blade}} | |||
| | | 5 | ||
| -- | |||
|- | |- | ||
| | | {{FE7}} | ||
| 5 | |||
| -- | |||
|- | |- | ||
| | | {{title|The Sacred Stones}} | ||
| 5 | |||
| -- | |||
|- | |- | ||
| {{title|Path of Radiance}} | |||
| | | 8 | ||
| | | Divided into weapons and items: a unit can only have four weapons and four items at a time. Equippable accessories count as items, but are equipped in the same function as weapons. [[Staff|Staves]] count as weapons. | ||
|- | |- | ||
| {{title|Radiant Dawn}} | |||
| | | 7 | ||
| | | -- | ||
|- | |- | ||
| {{title|Shadow Dragon}} | |||
| | | 5 | ||
| -- | |||
|- | |- | ||
| {{title|New Mystery of the Emblem}} | |||
| 5 | |||
| -- | |||
|- | |- | ||
| {{title|Awakening}} | |||
| 5 | |||
| -- | |||
|- | |- | ||
| {{title|Fates}} | |||
| 5 | |||
| -- | |||
|- | |- | ||
| {{title|Echoes: Shadows of Valentia}} | |||
| | | 1 | ||
| | | Inventory only exists insofar as the single weapon or accessory a unit can have equipped. | ||
|- | |- | ||
| {{title|Three Houses}} | |||
| | | 6 | ||
| | | -- | ||
|- | |- | ||
| {{title|Engage}} | |||
| | | 5 | ||
| -- | |||
| | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="3" | | |||
|} | |} | ||
Line 92: | Line 95: | ||
==Inventory management restrictions== | ==Inventory management restrictions== | ||
===The ''Genealogy of the Holy War'' system=== | ===The ''Genealogy of the Holy War'' system=== | ||
As part of an attempt to balance the game's characters and discourage dumping resources into a single unit,<ref name="guidebook">{{Cite web|published=1996 | As part of an attempt to balance the game's characters and discourage dumping resources into a single unit,<ref name="guidebook">{{Cite web|published=October 1996|retrieved=April 17, 2015|url=http://serenesforest.net/general/interviews/holy-war/official-guidebook/|title=Official Guidebook|site=Serenes Forest|author=[[Shouzou Kaga|Kaga, S.]]; trans. TheEnd}}</ref> {{FE4}} features numerous changes to how items work which have a direct impact on inventory. In this game, items cannot be freely [[trade]]d between units, and instead must be sold and re-bought at [[Castle|pawn shops]] in order to be transferred to other units. Unlike other games, there is a set small number of weapons which exist in the game, and duplicates are seldom available; this actually has its benefits, as it mandates consistently repairing and reusing the same weapons, slowly improving them through the [[kill bonus]] mechanism, and these weapons are [[Inheritance|passed down]] from first-generation units to their second-generation children. | ||
===Locked items=== | ===Locked items=== | ||
In {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Fates}} there are a small few items which are locked to their initial bearer upon being obtained. This differs from [[personal weapons]], which restrict the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons). | In {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Fates}}, there are a small few items which are locked to their initial bearer upon being obtained. This differs from [[personal weapons]], which restrict the use of these weapons to one or a few units (although locked weapons are near-universally also personal weapons). Weapons locked in this manner cannot be [[trade]]d, [[Steal|stolen]], or discarded at all. In ''Radiant Dawn'', however, this does not exclude these weapons from being droppable on the unit's defeat; in the event of a locked item being dropped, it ceases to be locked to the unit who was initially holding it. Additionally, in ''Radiant Dawn'', certain [[skills]] can also be locked to a unit, which disables them from being unassigned from the unit. | ||
*[[Fire Emblem (Archanean item)|Fire Emblem/Binding Shield]] (locked to [[Marth]]) | *[[Fire Emblem (Archanean item)|Fire Emblem/Binding Shield]] (locked to [[Marth]]) | ||
*The [[ | *The [[Regalia#In Jugdral|twelve holy weapons]] of [[Jugdral]] (locked to whomever possesses them initially or [[Inheritance|inherits]] them; [[Glitch#Dead units' items in the armory|a glitch can transfer items]]—including holy weapons—to the [[armory]]) | ||
*[[Ragnell]] (locked to [[Ike]]) | *[[Ragnell]] (locked to [[Ike]]) | ||
*[[Alondite]] (locked to the [[Black Knight (character)|Black Knight]] in his playable appearances in ''Radiant Dawn'') | *[[Alondite]] (locked to the [[Black Knight (character)|Black Knight]] in his playable appearances in ''Radiant Dawn'') | ||
*[[Amiti]] (locked to [[Elincia]]) | *[[Amiti]] (locked to [[Elincia]]) | ||
*All | *All [[Strike|laguz weapons]] | ||
*[[Rudol Gem]] (locked to [[Sanaki]]) | *[[Rudol Gem]] (locked to [[Sanaki]]) | ||
*[[Ganglari]] (locked to [[Corrin]] until it is destroyed) | *[[Ganglari]] (locked to [[Corrin]] until it is destroyed) | ||
Line 110: | Line 113: | ||
*[[Thoron]] (locked to [[Robin]] in ''Fates'') | *[[Thoron]] (locked to [[Robin]] in ''Fates'') | ||
*Several weapons held by bosses in ''Radiant Dawn'' | *Several weapons held by bosses in ''Radiant Dawn'' | ||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 117: | Line 121: | ||
|eng-name=Inventory | |eng-name=Inventory | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name={{h|持ち物|Mochimono}} | ||
| | |jpn-mean=Belongings | ||
|span-name=Inventario | |span-name=Inventario | ||
|span-mean=Inventory | |span-mean=Inventory |