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Skills: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
 
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The next game with a skill system after ''Radiant Dawn'', {{title|Awakening}}, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be [[#Equippable skills|equipped]] whenever. {{title|Fates}}, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.
The next game with a skill system after ''Radiant Dawn'', {{title|Awakening}}, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be [[#Equippable skills|equipped]] whenever. {{title|Fates}}, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.


{{title|Three Houses}} and {{title|Engage}}, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In ''Three Houses'', most classes have class skills, but in ''Engage'' only advanced classes have skills, and units can only use them once they reach level 5 in the class.
{{title|Three Houses}} and {{title|Engage}}, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In ''Three Houses'', most classes have class skills, but in ''Engage'' only advanced classes have skills, and units can only use them once they reach level 5 in the class.


====Equippable skills====
====Equippable skills====
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In ''Three Houses'', they are known as '''equipped abilities''', and are learned from a variety of sources, most often by raising a unit's [[skill level]]s. Other sources include [[Class mastery]], unlocking units' [[Lesson#Budding talents|budding talents]], and special events. In ''Engage'', they are known as '''inherited skills''' and are acquired exclusively by spending [[SP]] to inherit them from [[Emblem Rings]].
In ''Three Houses'', they are known as '''equipped abilities''', and are learned from a variety of sources, most often by raising a unit's [[skill level]]s. Other sources include [[Class mastery]], unlocking units' [[Lesson#Budding talents|budding talents]], and special events. In ''Engage'', they are known as '''inherited skills''' and are acquired exclusively by spending [[SP]] to inherit them from [[Emblem Rings]].


====Sword skills====
====Offensive skills====
{{main|Offensive skill}}
{{main|Offensive skill}}
A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their [[Skill (stat)|Skill stat]]. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as [[Sol]] and [[Luna]].
An offensive skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their [[Skill (stat)|Skill stat]]. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as [[Sol]] and [[Luna]].


===Restrictions===
===Restrictions===
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==List of skills by game==
==List of skills by game==
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as [[Canto]] and [[Shove]], a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only [[Pavise|one skill]] appears as a defined skill in all eight.
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as [[Canto]] and [[Shove]], a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only ten titles in the main series actually possess a formal skill system.


==={{title|Genealogy of the Holy War}} and {{title|Thracia 776}}===
==={{title|Genealogy of the Holy War}} and {{title|Thracia 776}}===
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|-
|-
| [[File:Is snes02 adept.png]] [[Adept]]
| [[File:Is snes02 adept.png]] [[Adept]]
| It deals two consecutive hits against the enemy, unless the user is already wielding a [[brave weapon]].
| It deals two consecutive hits against the enemy. {{h|Does activate when wielding a [[brave weapon]]*|Only in Genealogy of the Holy War}}.
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
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|-
|-
| [[File:Is snes02 miracle.png]] [[Miracle]]
| [[File:Is snes02 miracle.png]] [[Miracle]]
| The user's [[avoid]] is increased by<br>[(11 − HP) × 10] for one turn.{{h|*|Genealogy of the Holy War}}/<br>The user's [[avoid]] is maximised to 100%, if the enemy's next attack will otherwise kill the user.{{h|*|Thracia 776}}
| The user's [[avoid]] is increased by<br>[(11 − HP) × 10] for one turn.{{h|*|Genealogy of the Holy War}}/<br>If activated, for the entire round of combat, the user will avoid any attack that would kill them.{{h|*|Thracia 776}}
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
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|-
|-
|style="border-bottom-left-radius: 15px"|[[File:Is snes02 wrath.png]] [[Wrath]]
|style="border-bottom-left-radius: 15px"|[[File:Is snes02 wrath.png]] [[Wrath]]
| The user always unleashes a [[critical hit]] when Current [[HP]] < ([[Max HP]]/2) + 1.{{h|*|Genealogy of the Holy War}}/<br>The user always unleashes a critical hit on their first counterattack when the enemy attacks first (affected by attack order changes from [[Vantage]]).{{h|*|Thracia 776}}
| The user always unleashes a [[critical hit]] when Current [[HP]] < ([[Max HP]]/2) + 1.{{h|*|Genealogy of the Holy War}}/<br>The user always unleashes a critical hit on their non-[[AS|follow-up]] counterattacks when the enemy attacks first (affected by attack order changes from [[Vantage]]).{{h|*|Thracia 776}}
| {{Y}}
| {{Y}}
| {{Y}}
| {{Y}}
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'''Mastery skills''' (Japanese: {{hl|奥義スキル|Ōgi sukiru}} ''esoteric skills'') are a classification of powerful skills in the Tellius duology and a sub-type of class/<wbr>soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few ''Path of Radiance'' mastery skills were downgraded to become normal skills in ''Radiant Dawn''. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.
'''Mastery skills''' (Japanese: {{hl|奥義スキル|Ōgi sukiru}} ''esoteric skills'') are a classification of powerful skills in the Tellius duology and a sub-type of class/<wbr>soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few ''Path of Radiance'' mastery skills were downgraded to become normal skills in ''Radiant Dawn''. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.


In ''Path of Radiance'', mastery skills are learned by [[:Category:Advanced classes|advanced-class beorc units]] and [[laguz]] units above level 15 by equipping them with an [[Occult]] scroll. In ''Radiant Dawn'', beorc units automatically obtain their mastery skill upon promoting to their [[:Category:Third-tier advanced classes|third-tier advanced class]], while laguz units gain their mastery skills by using a [[Satori Sign]] item after reaching a minimum level of 30.
In ''Path of Radiance'', mastery skills are learned by [[:Category:Advanced classes|advanced-class beorc units]] and [[laguz]] units above level&nbsp;15 by equipping them with an [[Occult]] scroll. In ''Radiant Dawn'', beorc units automatically obtain their mastery skill upon promoting to their [[:Category:Third-tier advanced classes|third-tier advanced class]], while laguz units gain their mastery skills by using a [[Satori Sign]] item after reaching a minimum level of 30.


{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
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|-
|-
|style="border-bottom-left-radius: 15px" | [[Triangle Attack]]
|style="border-bottom-left-radius: 15px" | [[Triangle Attack]]
|style="border-bottom-right-radius: 15px" | +40 to [[critical rate]] when surrounding target with three users
|style="border-bottom-right-radius: 15px" | Must surround foe with three flying units with this skill to use; +40 critical rate when in use.
|}
|}


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==={{title|Engage}}===
==={{title|Engage}}===
{{sectstub}} <!--Decriptions need rewording, and additional info is needed for some skills-->
{{main|List of skills in Fire Emblem Engage|l1=List of skills in ''Fire Emblem Engage''}}
In ''Engage'', each playable character has a unique personal skill. In addition, each promoted [[Class]] at level 5, and each special Class at level 25 gains a unique class skill that is lost when [[reclass]]ing to another class.
In {{FE17}}, each playable character has a unique personal skill. In addition, each promoted [[Class]] at level&nbsp;5, and each special Class at level&nbsp;25 gains a unique class skill that is lost when [[reclass]]ing to another class.


The bulk of the skill system is through the [[Emblem Ring]] mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of [[SP]]. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem [[Alear]], who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's [[unit type]]. These are detailed on the skills' individual pages.
The bulk of the skill system is through the [[Emblem Ring]] mechanic. When synced with an Emblem, a unit will be granted several skills. At level&nbsp;1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level&nbsp;5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of [[SP]]. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem [[Alear]], who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's [[unit type]]. These are detailed on the skills' individual pages.


Like past games, some skills can only be used by enemy units, and are unobtainable by the player.
Like past games, some skills can only be used by enemy units, and are unobtainable by the player.
====Personal skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Personal skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Personal skill of
|-
| [[File:Is ns02 divinely inspiring.png|24px]]
| [[Divinely Inspiring]]
| +3 damage dealt, -1 damage taken by adjacent allies.
| [[Alear]]
|-
| [[File:Is ns02 alabaster duty.png|24px]]
| [[Alabaster Duty]]
| +5 [[critical rate]] to user and [[Alear]] if user is adjacent to Alear.
| [[Vander]]
|-
| [[File:Is ns02 verdant faith.png|24px]]
| [[Verdant Faith]]
| +10 [[hit rate]] to user and [[Alear]] if user is adjacent to Alear.
| [[Clanne]]
|-
| [[File:Is ns02 crimson cheer.png|24px]]
| [[Crimson Cheer]]
| +10 [[avoid]] to user and [[Alear]] if user is adjacent to Alear.
| [[Framme]]
|-
| [[File:Is ns02 self-improver.png|24px]]
| [[Self-Improver]]
| +2 [[strength]] for one turn if user takes no action other than wait.
| [[Alfred]]
|-
| [[File:Is ns02 energized.png|24px]]
| [[Energized]]
| +2 [[strength]] for one turn if user uses a healing item.
| [[Etie]]
|-
| [[File:Is ns02 moved to tears.png|24px]]
| [[Moved to Tears]]
| +2 damage dealt by user if an ally makes a [[chain attack]] alongside the user.
| [[Boucheron]]
|-
| [[File:Is ns02 gentle flower.png|24px]]
| [[Gentle Flower]]
| Allies within 2 spaces restore ×1.5 as much [[HP]] from healing items.
| [[Céline]]
|-
| [[File:Is ns02 fairy-tale folk.png|24px]]
| [[Fairy-Tale Folk]]
| +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces.
| [[Chloé]]
|-
| [[File:Is ns02 admiration.png|24px]]
| [[Admiration]]
| -2 damage taken if two female allies are adjacent within 2 spaces.
| [[Louis]]
|-
| [[File:Is ns02 fair fight.png|24px]]
| [[Fair Fight]]
| +15 [[hit rate]] if user initiates combat against a foe that can counterattack.
| [[Diamant]]
|-
| [[File:Is ns02 aspiring hero.png|24px]]
| [[Aspiring Hero]]
| +20 [[hit rate]], -10 [[avoid]] if no other units are adjacent to the user or foe.
| [[Amber]]
|-
| [[File:Is ns02 meditation.png|24px]]
| [[Meditation]]
| +2 [[resistance]] for one turn if user takes no action other than wait.
| [[Jade]]
|-
| [[File:Is ns02 get behind me!.png|24px]]
| [[Get Behind Me!]]
| +3 [[strength]] for one turn if a foe initiates combat against an ally within 2 spaces.
| [[Alcryst]]
|-
| [[File:Is ns02 share spoils.png|24px]]
| [[Share Spoils]]
| +10 [[hit rate]], +10 [[avoid]], -10 [[critical rate]] if user is adjacent to an ally.
| [[Lapis]]
|-
| [[File:Is ns02 generosity.png|24px]]
| [[Generosity]]
| If user uses a healing item, adjacent allies recover the same amount of [[HP]].
| [[Citrinne]]
|-
| [[File:Is ns02 single-minded.png|24px]]
| [[Single-Minded]]
| +20 [[hit rate]] if user's current foe is also their most recently fought one.
| [[Ivy]]
|-
| [[File:Is ns02 not *quite*.png|24px]]
| [[Not *Quite*]]
| -10 [[hit rate]] to foe if foe initiates combat.
| [[Zelkov]]
|-
| [[File:Is ns02 blinding flash.png|24px]]
| [[Blinding Flash]]
| -10 [[avoid]] to foe if user initiates combat.
| [[Kagetsu]]
|-
| [[File:Is ns02 big personality.png|24px]]
| [[Big Personality]]
| +1 [[range]] when using healing [[Staff|staves]].
| [[Hortensia]]
|-
| [[File:Is ns02 stunning smile.png|24px]]
| [[Stunning Smile]]
| -20 [[avoid]] to male foes.
| [[Rosado]]
|-
| [[File:Is ns02 disarming sigh.png|24px]]
| [[Disarming Sigh]]
| -20 [[hit rate]] to male foes.
| [[Goldmary]]
|-
| [[File:Is ns02 racket of solm.png|24px]]
| [[Racket of Solm]]
| -5 [[critical rate]] to foes within 3 spaces.
| [[Timerra]]
|-
| [[File:Is ns02 knightly escort.png|24px]]
| [[Knightly Escort]]
| If at least 2 female allies are within 2 spaces, grants +5 [[hit rate]] and +5 [[avoid]] to user and those allies.
| [[Merrin]]
|-
| [[File:Is ns02 blood fury.png|24px]]
| [[Blood Fury]]
| +15 [[critical rate]] if user's [[HP]] < 100%.
| [[Panette]]
|-
| [[File:Is ns02 charmer.png|24px]]
| [[Charmer]]
| -10 [[critical rate]] to foe if that foe is also the user's most recently fought one.
| [[Fogado]]
|-
| [[File:Is ns02 party animal.png|24px]]
| [[Party Animal]]
| +3 [[hit rate]], +3 [[avoid]] to user for every ally within 2 spaces.
| [[Pandreo]]
|-
| [[File:Is ns02 seconds?.png|24px]]
| [[Seconds?]]
| If user uses a [[meal]], ([[Luck]])% chance to obtain another.
| [[Bunet]]
|-
| [[File:Is ns02 make a killing.png|24px]]
| [[Make a Killing]]
| If user defeats a foe, ([[Luck]])% chance to obtain 500 [[gold]].
| [[Anna]]
|-
| [[File:Is ns02 expertise.png|24px]]
| [[Expertise]]
| Multiplies class [[growth rate]]s by ×2.
| [[Jean]]
|-
| [[File:Is ns02 trained to kill.png|24px]]
| [[Trained to Kill]]
| +15 [[critical rate]] if user is standing in [[terrain]] that provides a bonus to [[avoid]].
| [[Yunaka]]
|-
| [[File:Is ns02 curious dance.png|24px]]
| [[Curious Dance]]
| Allies within 2 spaces recover 10% of their maximum [[HP]] at the start of the user's phase.
| [[Seadall]]
|-
| [[File:Is ns02 weapon insight.png|24px]]
| [[Weapon Insight]]
| +20 [[critical rate]] if the required [[weapon level]] of the user's currently equipped weapon is lower than that of the foe's.
| [[Lindon]]
|-
| [[File:Is ns02 will to win.png|24px]]
| [[Will to Win]]
| +20 [[hit rate]], +20 [[avoid]] if user's [[HP]] ≤ 50%.
| [[Saphir]]
|-
| [[File:Is ns02 fell protection.png|24px]]
| [[Fell Protection]]
| +1 damage dealt, -3 damage taken by adjacent allies.
| [[Veyle]]
|-
| [[File:Is ns02 contemplative.png|24px]]
| [[Contemplative]]
| +2 [[defense]] for one turn if user takes no action other than wait.
| [[Mauvier]]
|-
| [[File:Is ns02 protective.png|24px]]
| [[Protective]]
| If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn.
| [[Nel]]
|-
| [[File:Is ns02 rivalry.png|24px]]
| [[Rivalry]]
| When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn.
| [[Rafal]]
|-
| [[File:Is ns02 friendly boost.png|24px]]
| [[Friendly Boost]]
| When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn.
| [[Zelestia]]
|-
| [[File:Is ns02 survival plan.png|24px]]
| [[Survival Plan]]
| When there are more foes than allies within 3 spaces, grants Avo+20.
| [[Gregory]]
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 knightly code.png|24px]]
| [[Knightly Code]]
| If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage.
|style="border-bottom-right-radius: 15px" | [[Madeline]]
|}
====Class skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Class skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Learned at
|-
| [[File:Is ns02 run through.png|24px]]
| [[Run Through]]
| On command, initiate combat with an adjacent foe, then move to the space on the opposite side of them.
| [[Swordmaster]], level 5
|-
| [[File:Is ns02 brave assist.png|24px]]
| [[Brave Assist]]
| If user's [[HP]] = 100%, user strikes twice when making [[chain attack]]s.
| [[Hero]], level 5
|-
| [[File:Is ns02 pincer attack.png|24px]]
| [[Pincer Attack]]
| User makes a guaranteed [[follow-up attack]] if user initiates combat against a foe who is between the user and an ally.
| [[Halberdier]], level 5
|-
| [[File:Is ns02 reforge.png|24px]]
| [[Reforge]]
| If user has [[HP]] ≥ 11 and an adjacent ally is inflicted with [[break]], transfers 10 HP to the ally and restores their break status.
| [[Royal Knight]], level 5
|-
| [[File:Is ns02 smash+.png|24px]]
| [[Smash+]]
| Attacks that knock enemies back 1 space now knock them back 2 spaces instead.
| [[Berserker]], level 5
|-
| [[File:Is ns02 merciless.png|24px]]
| [[Merciless]]
| +50% damage dealt against foes suffering from [[break]].
| [[Warrior]], level 5
|-
| [[File:Is ns02 no distractions.png|24px]]
| [[No Distractions]]
| +10 [[critical rate]] against foes that cannot counterattack.
| [[Sniper]], level 5
|-
| [[File:Is ns02 careful aim.png|24px]]
| [[Careful Aim]]
| +40 [[hit rate]] if user initiates combat without moving.
| [[Bow Knight]], level 5
|-
| [[File:Is ns02 swap.png|24px]]
| [[Swap]]
| On command, switches places with an adjacent ally.
| [[General]], level 5
|-
| [[File:Is ns02 allied defense.png|24px]]
| [[Allied Defense]]
| -3 damage taken if user is between an ally and a foe.
| [[Great Knight]], level 5
|-
| [[File:Is ns02 pivot.png|24px]]
| [[Pivot]]
| On command, move one space in front of an adjacent ally.
| [[Paladin]], level 5
|-
| [[File:Is ns02 hobble.png|24px]]
| [[Hobble]]
| If user initiates combat with a [[knife]], inflicts -2 [[movement]] [[debuff]] on foe after combat.
| [[Wolf Knight]], level 5
|-
| [[File:Is ns02 clear the way.png|24px]]
| [[Clear the Way]]
| Allies can move through spaces occupied and adjacent to user with a movement cost of 1.
| [[Griffin Knight]], level 5
|-
| [[File:Is ns02 air raid.png|24px]]
| [[Air Raid]]
| +5 [[speed]] if user initiates combat from a space the foe cannot enter.
| [[Wyvern Rider|Wyvern Knight]], level 5
|-
| [[File:Is ns02 pass.png|24px]]
| [[Pass]]
| User can move through spaces occupied by foes.
| [[Thief]], level 25
|-
| [[File:Is ns02 spell harmony.png|24px]]
| [[Spell Harmony]]
| Grants [[attack (stat)|attack]] bonus equal to the number of adjacent allies with [[tome]]s equipped.
| [[Sage]], level 5
|-
| [[File:Is ns02 chaos style.png|24px]]
| [[Chaos Style]]
| +3 [[speed]] if user initiates combat with a physical attack against a foe using magical attacks, or vice versa.
| [[Mage Knight]], level 5
|-
| [[File:Is ns02 diffuse healer.png|24px]]
| [[Diffuse Healer]]
| If user is healed with a [[staff]], adjacent allies recover 50% of the [[HP]] the user recovered.
| [[Martial Master]], level 5
|-
| [[File:Is ns02 self-healing.png|24px]]
| [[Self-Healing]]
| User can target themself with healing [[Staff|staves]].
| [[High Priest]], level 5
|-
| [[File:Is ns02 divine spirit.png|24px]]
| [[Divine Spirit]]
| Shortens the Engage meter by 1 step.
| [[Divine Dragon (Engage class)|Divine Dragon]], level 5
|-
| [[File:Is ns02 fell spirit.png|24px]]
| [[Fell Spirit]]
| Fills the Engage meter by 1 step at the start of the user's phase.
| [[Fell Child]] (Veyle), level 25
|-
| [[File:Is ns02 dark spirit.png|24px]]
| [[Dark Spirit]]
| Reduces the Engage meters of foes within 2 spaces by 1 step at the start of the user's phase.
| Enemy [[Fell Child]], [[Fell Monarch]], and [[Great Fell Dragon]]; level 25
|-
| [[File:Is ns02 golden lotus.png|24px]]
| [[Golden Lotus]]
| ([[Dexterity]])% chance to reduce damage taken from a physical attack by 50%.
| [[Avenir]], level 5
|-
| [[File:Is ns02 ignis.png|24px]]
| [[Ignis]]
| ([[Dexterity]])% chance to add ([[magic (stat)|magic]] / 2) to the attack power of a physical attack, or ([[strength]] / 2) to the attack power of a magical attack.
| [[Vidame]], level 5
|-
| [[File:Is ns02 sol.png|24px]]
| [[Sol]]
| ([[Dexterity]])% chance to recover [[HP]] = (damage dealt / 2).
| [[Successeur]], level 5
|-
| [[File:Is ns02 luna.png|24px]]
| [[Luna]]
| ([[Dexterity]])% chance to ignore 50% of foe's [[defense]] and [[resistance]] during an attack.
| [[Tireur d'élite]], level 5
|-
| [[File:Is ns02 grasping void.png|24px]]
| [[Grasping Void]]
| ([[Dexterity]])% chance to add (foe's [[magic (stat)|magic]] / 2) to the attack power of the user's attack.
| [[Lindwurm]], level 5
|-
| [[File:Is ns02 world tree.png|24px]]
| [[World Tree]]
| ([[Dexterity]])% chance to not consume [[durability]] when using a [[staff]].
| [[Sleipnir Rider]], level 5
|-
| [[File:Is ns02 sandstorm.png|24px]]
| [[Sandstorm (skill)|Sandstorm]]
| ([[Dexterity]])% chance to calculate damage using ([[defense]] × 1.5) instead of [[strength]] when using a physical weapon.
| [[Picket]], level 5
|-
| [[File:Is ns02 back at you.png|24px]]
| [[Back at You]]
| ([[Dexterity]])% chance to add (damage taken / 2) to the attack power of the user's next attack if foe initiates combat.
| [[Cupido]], level 5
|-
| [[File:Is ns02 soulblade.png|24px]]
| [[Soulblade]]
| [[Sword]] attacks calculate damage using the average of the foe's [[defense]] and [[resistance]].
| [[Melusine]], level 5
|-
| [[File:Is ns02 special dance.png|24px]]
| [[Special Dance]]
| +3 [[dexterity]], +3 [[speed]], +3 [[luck]] to an ally targeted with [[dance]] for one turn.
| [[Dancer]], level 25
|-
| [[File:Is ns02 let fly.png|24px]]
| [[Let Fly]]
| Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon.
| [[Mage Cannoneer]], level 5
|-
| [[File:Is ns02 convoy.png|24px]]
| [[Convoy_(skill)|Convoy]]
| Use to deposit or retrieve weapons and items.
| [[Enchanter]], level 5
|-
| [[File:Is ns02 resist emblems.png|24px]]
| [[Resist Emblems]]
| When attacked with an engage attack, prevents 20% of damage.
| [[Fell Child]] (Nel), level 25
|-
| [[File:Is ns02 spur emblems.png|24px]]
| [[Spur Emblems]]
| At start of player phase, fills adjacent allies’ engage meters by 1.
| [[Fell Child]] (Rafal), level 25
|-
| [[File:Is ns02 pack hunter.png|24px]]
| [[Pack Hunter]]
| Allies of the same class as unit within 3 spaces participate in chain attacks.
| [[Corrupted Wolf]], level 25<br>[[Phantom Wolf]], level 25
|-
| [[File:Is ns02 miasma domain.png|24px]]
| [[Miasma Domain]]
| At start of turn, applies miasma to terrain within 2 spaces of unit.
| [[Corrupted Wyvern]], level 25
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 frost domain.png|24px]]
| [[Frost Domain]]
| At start of turn, applies frost to terrain within 2 spaces of unit.
|style="border-bottom-right-radius: 15px" | [[Phantom Wyvern]], level 25
|}
====Sync skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Sync skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Learned from
|-
| [[File:Is ns02 perceptive.png|24px]]
| [[Perceptive]]
| +15 [[avoid]] if user initiates combat.
| [[Marth]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 perceptive+.png|24px]]
| [[Perceptive+]]
| +30 [[avoid]] if user initiates combat.
| [[Marth]] <small>(Bond level 16)</small>
|-
| [[File:Is ns02 break defenses.png|24px]]
| [[Break Defenses]]
| User makes an additional follow-up attack that deals half damage if they inflict [[break]].
| [[Marth]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 unyielding.png|24px]]
| [[Unyielding]]
| Unit recovers up to 20% HP at the start of their turn if their HP ≤ 20%.
| [[Marth]] <small>(Bond level 7)</small>
|-
| [[File:Is ns02 unyielding+.png|24px]]
| [[Unyielding+]]
| Unit recovers up to 30% HP at the start of their turn if their HP ≤ 30%.
| [[Marth]] <small>(Bond level 12)</small>
|-
| [[File:Is ns02 unyielding++.png|24px]]
| [[Unyielding++]]
| Unit recovers up to 40% HP at the start of their turn if their HP ≤ 40%.
| [[Marth]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 canter.png|24px]]
| [[Canter]]
| User can move again with 2 [[movement]] after attacking or performing other actions.
| [[Sigurd]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 canter+.png|24px]]
| [[Canter+]]
| User can move again with 3 [[movement]] after attacking or performing other actions.
| [[Sigurd]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 momentum.png|24px]]
| [[Momentum]]
| Adds (number of spaces moved that turn) to damage dealt by the user's first strike, up to a maximum of +10.
| [[Sigurd]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 momentum+.png|24px]]
| [[Momentum+]]
| Adds (number of spaces moved that turn) to damage dealt by the user's first strike.
| [[Sigurd]] <small>(Bond level 17)</small>
|-
| [[File:Is ns02 headlong rush.png|24px]]
| [[Headlong Rush]]
| User is immune to [[Status effects#Freeze|freeze status]].
| [[Sigurd]] <small>(Bond level 7)</small>
|-
| [[File:Is ns02 holy stance.png|24px]]
| [[Holy Stance]]
| If [[Corrupted]] foe initiates combat, deals (damage taken × 0.1) back against them.
| [[Celica]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 holy stance+.png|24px]]
| [[Holy Stance+]]
| If [[Corrupted]] foe initiates combat, deals (damage taken × 0.3) back against them.
| [[Celica]] <small>(Bond level 12)</small>
|-
| [[File:Is ns02 holy stance++.png|24px]]
| [[Holy Stance++]]
| If [[Corrupted]] foe initiates combat, deals (damage taken × 0.5) back against them.
| [[Celica]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 resonance.png|24px]]
| [[Resonance]]
| When using a [[tome]] with at least 2 [[HP]], user takes 1 damage at the start of combat and deals +2 damage.
| [[Celica]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 resonance+.png|24px]]
| [[Resonance+]]
| When using a [[tome]] with at least 2 [[HP]], user takes 1 damage at the start of combat and deals +3 damage.
| [[Celica]] <small>(Bond level 16)</small>
|-
| [[File:Is ns02 favorite food.png|24px]]
| [[Favorite Food]]
| Completely fills the user's engage meter after using a [[meal]].
| [[Celica]] <small>(Bond level 8)</small>
|-
| [[File:Is ns02 cleric.png|24px]]
| [[Cleric]]
| Unit can equip staves up to level C.
| [[Micaiah]] <small>(Bond level 1, cannot be inherited)</small>
|-
| [[File:Is ns02 cleric+.png|24px]]
| [[Cleric+]]
| Unit can equip staves up to level B.
| [[Micaiah]] <small>(Bond level 13, cannot be inherited)</small>
|-
| [[File:Is ns02 cleric++.png|24px]]
| [[Cleric++]]
| Unit can equip staves up to level A.
| [[Micaiah]] <small>(Bond level 18, cannot be inherited)</small>
|-
| [[File:Is ns02 healing light.png|24px]]
| [[Healing Light]]
| When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.
| [[Micaiah]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 silence ward.png|24px]]
| [[Silence Ward]]
| Grants immunity to silence.
| [[Micaiah]] <small>(Bond level 7)</small>
|-
| [[File:Is ns02 hold out.png|24px]]
| [[Hold Out]]
| If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.
| [[Roy]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 hold out+.png|24px]]
| [[Hold Out+]]
| If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.
| [[Roy]] <small>(Bond level 8)</small>
|-
| [[File:Is ns02 hold out++.png|24px]]
| [[Hold Out++]]
| If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.
| [[Roy]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 hold out+++.png|24px]]
| [[Hold Out+++]]
| If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.
| [[Roy]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 advance.png|24px]]
| [[Advance]]
| Use to move 1 space toward a foe that is 2 spaces away and attack.
| [[Roy]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 arms shield.png|24px]]
| [[Arms Shield]]
| When unit has weapon advantage, unit takes 3 less damage.
| [[Leif]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 arms shield+.png|24px]]
| [[Arms Shield+]]
| When unit has weapon advantage, unit takes 5 less damage.
| [[Leif]] <small>(Bond level 7)</small>
|-
| [[File:Is ns02 arms shield++.png|24px]]
| [[Arms Shield++]]
| When unit has weapon advantage, unit takes 7 less damage.
| [[Leif]] <small>(Bond level 16)</small>
|-
| [[File:Is ns02 vantage.png|24px]]
| [[Vantage]]
| If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack.
| [[Leif]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 vantage+.png|24px]]
| [[Vantage+]]
| If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack.
| [[Leif]] <small>(Bond level 12)</small>
|-
| [[File:Is ns02 vantage++.png|24px]]
| [[Vantage++]]
| If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack.
| [[Leif]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 dual strike.png|24px]]
| [[Dual_Strike_(skill)|Dual Strike]]
| Unit participates in chain attacks as if it were a backup unit.
| [[Lucina]] <small>(Bond level 1, cannot be inherited)</small>
|-
| [[File:Is ns02 dual assist.png|24px]]
| [[Dual Assist]]
| If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35.
| [[Lucina]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 dual assist+.png|24px]]
| [[Dual Assist+]]
| If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.
| [[Lucina]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 dual support.png|24px]]
| [[Dual_Support_(skill)|Dual Support]]
| Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (+5 for each support level, Max +90)
| [[Lucina]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 alacrity.png|24px]]
| [[Alacrity]]
| User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's [[speed]] − foe's speed) ≥ 9.
| [[Lyn]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 alacrity+.png|24px]]
| [[Alacrity+]]
| User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's [[speed]] − foe's speed) ≥ 7.
| [[Lyn]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 alacrity++.png|24px]]
| [[Alacrity++]]
| User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's [[speed]] − foe's speed) ≥ 5.
| [[Lyn]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 speedtaker.png|24px]]
| [[Speedtaker]]
| Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)
| [[Lyn]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 demolish.png|24px]]
| [[Demolish]]
| Break destructible terrain in a single blow when using Destroy.
| [[Ike]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 resolve.png|24px]]
| [[Resolve]]
| +5 [[defense]], +5 [[resistance]] when [[HP]] ≤ 75%.
| [[Ike]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 resolve+.png|24px]]
| [[Resolve+]]
| +7 [[defense]], +7 [[resistance]] when [[HP]] ≤ 75%.
| [[Ike]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 wrath.png|24px]]
| [[Wrath]]
| At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30)
| [[Ike]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 divine pulse.png|24px]]
| [[Divine Pulse]]
| May force an attack that would have missed to hit regardless (base chance = 30%).
| [[Byleth]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 divine pulse+.png|24px]]
| [[Divine Pulse+]]
| May force an attack that would have missed to hit regardless (base chance = 50%).
| [[Byleth]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 mentorship.png|24px]]
| [[Mentorship]]
| Grants 1.2× EXP modifier to unit and adjacent allies.
| [[Byleth]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 lost & found.png|24px]]
| [[Lost & Found]]
| If unit finishes an action or waits next to an ally, grants a [[Luck]]% chance to increase support with that ally.
| [[Byleth]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 dragon vein.png|24px]]
| [[Dragon_Vein_(skill)|Dragon Vein]]
| Applies a [[Terrain/Nintendo_Switch_games|terrain]] effect onto spaces around the user. Area and effect depend on [[unit type]].
| [[Corrin]] <small>(Bond level 1, cannot be inherited)</small>
|-
| [[File:Is ns02 quality time.png|24px]]
| [[Quality Time]]
| After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.
| [[Corrin]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 quality time+.png|24px]]
| [[Quality Time+]]
| After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.
| [[Corrin]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 draconic hex.png|24px]]
| [[Draconic Hex]]
| If user initiates combat, inflicts -4 [[debuff]] to all stats on foe after combat.
| [[Corrin]] <small>(Bond level 8)</small>
|-
| [[File:Is ns02 pair up.png|24px]]
| [[Pair_Up_(skill)|Pair Up]]
| Prevents damage from foes’ chain attacks against unit.
| [[Corrin]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 night and day.png|24px]]
| [[Night and Day]]
| Switches between Eirika and Ephraim, and swaps between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.
| [[Eirika]] <small>(Bond level 1, cannot be inherited)</small>
|-
| [[File:Is ns02 lunar brace.png|24px]]
| [[Lunar Brace (skill)|Lunar Brace]]
| If user initiates combat, adds (foe's [[defense]] × 0.2) to damage dealt.
| [[Eirika]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 lunar brace+.png|24px]]
| [[Lunar Brace+]]
| If user initiates combat, adds (foe's [[defense]] × 0.3) to damage dealt.
| [[Eirika]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 solar brace.png|24px]]
| [[Solar Brace (skill)|Solar Brace]]
| If user initiates combat, restores (damage dealt × 0.3) [[HP]] to the user.
| [[Ephraim]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 solar brace+.png|24px]]
| [[Solar Brace+]]
| If user initiates combat, restores (damage dealt × 0.5) [[HP]] to the user.
| [[Ephraim]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 gentility.png|24px]]
| [[Gentility]]
| Unit takes 3 less damage.
| [[Eirika]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 gentility+.png|24px]]
| [[Gentility+]]
| Unit takes 5 less damage.
| [[Eirika]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 bravery.png|24px]]
| [[Bravery]]
| Unit deals +3 damage.
| [[Ephraim]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 bravery+.png|24px]]
| [[Bravery+]]
| Unit deals +5 damage.
| [[Ephraim]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 friendly rivalry.png|24px]]
| [[Friendly Rivalry]]
| At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude.
| [[Edelgard]] <small>(Bond level 1, cannot be inherited)</small>
|-
| [[File:Is ns02 gambit.png|24px]]
| [[Gambit (Engage skill)|Flame Gambit]]
| Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire.
| [[Edelgard]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 gambit.png|24px]]
| [[Gambit (Engage skill)|Shield Gambit]]
| Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.
| [[Edelgard]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 gambit.png|24px]]
| [[Gambit (Engage skill)|Poison Gambit]]
| Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat.
| [[Edelgard]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 gambit.png|24px]]
| [[Gambit (Engage skill)|Assembly Gambit]]
| Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space.
| [[Edelgard]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 lineage.png|24px]]
| [[Lineage]]
| Increases unit’s earned experience by 20%.
| [[Edelgard]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 weapon sync.png|24px]]
| [[Weapon Sync]]
| If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type.
| [[Edelgard]] <small>(Bond level 12)</small>
|-
| [[File:Is ns02 weapon sync+.png|24px]]
| [[Weapon Sync+]]
| If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type.
| [[Edelgard]] <small>(Bond level 17)</small>
|-
| [[File:Is ns02 starsphere.png|24px]]
| [[Starsphere_(skill)|Starsphere]]
| Adds 15% to all of the user's [[growth rate]]s.
| [[Tiki]] <small>(bond level 1)</small>
|-
| [[File:Is ns02 geosphere.png|24px]]
| [[Geosphere_(skill)|Geosphere]]
| At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn.
| [[Tiki]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 geosphere+.png|24px]]
| [[Geosphere+]]
| At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.
| [[Tiki]] <small>(Bond level 16)</small>
|-
| [[File:Is ns02 lifesphere.png|24px]]
| [[Lifesphere_(skill)|Lifesphere]]
| If unit uses Wait without attacking or using items, restores 20 HP and heals status effects.
| [[Tiki]] <small>(Bond level 8)</small>
|-
| [[File:Is ns02 lifesphere+.png|24px]]
| [[Lifesphere+]]
| If unit uses Wait without attacking or using items, restores 30 HP and heals status effects.
| [[Tiki]] <small>(Bond level 14)</small>
|-
| [[File:Is ns02 lifesphere++.png|24px]]
| [[Lifesphere++]]
| If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.
| [[Tiki]] <small>(Bond level 19)</small>
|-
| [[File:Is ns02 lightsphere.png|24px]]
| [[Lightsphere_(skill)|Lightsphere]]
| If unit initiates combat, halves chance of receiving critical hit from foe.
| [[Tiki]] <small>(Bond level 10)</small>
|-
| [[File:Is ns02 quick riposte.png|24px]]
| [[Quick Riposte]]
| If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows).
| [[Hector]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 quick riposte+.png|24px]]
| [[Quick Riposte+]]
| If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows).
| [[Hector]] <small>(Bond level 16)</small>
|-
| [[File:Is ns02 adaptability.png|24px]]
| [[Adaptability]]
| When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again.
| [[Hector]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 adaptability+.png|24px]]
| [[Adaptability+]]
| When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again.
| [[Hector]] <small>(Bond level 19)</small>
|-
| [[File:Is ns02 heavy attack.png|24px]]
| [[Heavy Attack]]
| When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5)
| [[Hector]] <small>(Bond level 8)</small>
|-
| [[File:Is ns02 piercing glare.png|24px]]
| [[Piercing Glare]]
| Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn.
| [[Hector]] <small>(Bond level 12, cannot be inherited)</small>
|-
| [[File:Is ns02 dragon vein camilla.png|24px]]
| [[Dragon_Vein_(skill)|Dragon Vein]]
| Applies a [[Terrain/Nintendo_Switch_games|terrain]] effect onto spaces around the user. Area and effect depend on [[unit type]].
| [[Camilla]] <small>(Bond level 1, cannot be inherited)</small>
|-
| [[File:Is ns02 decisive strike.png|24px]]
| [[Decisive Strike]]
| If unit initiates combat and lands a critical, deals 5 damage to foe after combat.
| [[Camilla]] <small>(Bond level 4)</small>
|-
| [[File:Is ns02 decisive strike+.png|24px]]
| [[Decisive Strike+]]
| If unit initiates combat and lands a critical, deals 10 damage to foe after combat.
| [[Camilla]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 detoxify.png|24px]]
| [[Detoxify]]
| Cures poison at start of turn.
| [[Camilla]] <small>(Bond level 8)</small>
|-
| [[File:Is ns02 groundswell.png|24px]]
| [[Groundswell]]
| After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP.
| [[Camilla]] <small>(Bond level 12)</small>
|-
| [[File:Is ns02 brute force.png|24px]]
| [[Brute Force]]
| While making a physical attack, critical hits deal increased damage.
| [[Chrom]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 surprise attack.png|24px]]
| [[Surprise Attack]]
| If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack.
| [[Chrom]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 rally spectrum.png|24px]]
| [[Rally Spectrum]]
| Use to grant adjacent allies +3 to all seven basic stats for 1 turn.
| [[Chrom]] <small>(Bond level 4)</small>
|-
| [[File:Is ns02 rally spectrum+.png|24px]]
| [[Rally Spectrum+]]
| Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.
| [[Chrom]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 charm.png|24px]]
| [[Charm]]
| If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%.
| [[Chrom]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 assign decoy.png|24px]]
| [[Assign Decoy]]
| Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times.
| [[Soren]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 anima focus.png|24px]]
| [[Anima Focus]]
| When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.
| [[Soren]] <small>(Bond level 4)</small>
|-
| [[File:Is ns02 keen insight.png|24px]]
| [[Keen Insight]]
| When unit deals Effective damage, deal +5 damage.
| [[Soren]] <small>(Bond level 9)</small>
|-
| [[File:Is ns02 keen insight+.png|24px]]
| [[Keen Insight+]]
| When unit deals Effective damage, deal +7 damage.
| [[Soren]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 block recovery.png|24px]]
| [[Block Recovery]]
| When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd.
| [[Soren]] <small>(Bond level 13)</small>
|-
| [[File:Is ns02 reprisal.png|24px]]
| [[Reprisal_(skill)|Reprisal]]
| If unit’s HP is not full, adds 30% of lost HP to Atk.
| [[Veronica]] <small>(Bond level 1)</small>
|-
| [[File:Is ns02 reprisal+.png|24px]]
| [[Reprisal+]]
| If unit’s HP is not full, adds 50% of lost HP to Atk.
| [[Veronica]] <small>(Bond level 18)</small>
|-
| [[File:Is ns02 book of worlds.png|24px]]
| [[Book of Worlds]]
| Grants one of five different effects when initiating combat, depending on how many times in a row user has waited. Effect is spent once used.
| [[Veronica]] <small>(Bond level 3)</small>
|-
| [[File:Is ns02 level boost.png|24px]]
| [[Level Boost]]
| When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3)
| [[Veronica]] <small>(Bond level 8)</small>
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 sp conversion.png|24px]]
| [[SP Conversion]]
| Grants +20 [[SP]] for each defeated foe. Triggers even without a ring or bracelet equipped.
|style="border-bottom-right-radius: 15px" | [[Veronica]] <small>(Bond level 13)</small>
|}
====Engage skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Engage skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Emblem
|-
| [[File:Is ns02 divine speed.png|24px]]
| [[Divine Speed]]
| User makes an additional follow-up attack that deals half damage.
| [[Marth]]
|-
| [[File:Is ns02 gallop.png|24px]]
| [[Gallop]]
| +5 [[movement]].
| [[Sigurd]]
|-
| [[File:Is ns02 echo.png|24px]]
| [[Echo]]
| On command, make two attack actions with a [[tome]] that deal half damage.
| [[Celica]]
|-
| [[File:Is ns02 augment.png|24px]]
| [[Augment]]
| +5 maximum [[range]] with [[Staff|staves]], +1 to their area of effect.
| [[Micaiah]]
|-
| [[File:Is ns02 rise above.png|24px]]
| [[Rise Above]]
| +5 to [[level]] with according stat gains.
| [[Roy]]
|-
| [[File:Is ns02 adaptable.png|24px]]
| [[Adaptable]]
| When countering, user automatically equips the best weapon for the scenario based on range and weapon triangle.
| [[Leif]]
|-
| [[File:Is ns02 bonded shield.png|24px]]
| [[Bonded Shield]]
| On command, have a chance to block the first attack an adjacent ally takes.
| [[Lucina]]
|-
| [[File:Is ns02 call doubles.png|24px]]
| [[Call Doubles]]
| On command, summon four [[Mani Katti]]-wielding phantoms with 1 [[HP]] that can always participate in [[chain attack]]s.
| [[Lyn]]
|-
| [[File:Is ns02 laguz friend.png|24px]]
| [[Laguz Friend]]
| Reduces all damage dealt to unit by 50%, but sets [[avoid]] to 0.
| [[Ike]]
|-
| [[File:Is ns02 instruct.png|24px]]
| [[Instruct]]
| Grant a stat [[buff]] dependent on the unit type of the user to all allies within 2 spaces.
| [[Byleth]]
|-
| [[File:Is ns02 dreadful aura.png|24px]]
| [[Dreadful Aura]]
| If user initiates combat, inflicts [[Status effects#Freeze|freeze status]] on target and all foes adjacent to target after combat.
| [[Corrin]]
|-
| [[File:Is ns02 sacred twins.png|24px]]
| [[Sacred_Twins_(skill)|Sacred Twins]]
| Changes [[Lunar Brace (skill)|Lunar Brace]] and [[Solar Brace (skill)|Solar Brace]] to Eclipse Brace and changes [[Gentility]] and [[Bravery]] to Blue Skies for all allies.
| [[Eirika]]
|-
| [[File:Is ns02 eclipse brace.png|24px]]
| [[Eclipse Brace]]
| If user initiates combat, adds (foe's [[defense]] / 5) to damage dealt and restores (damage dealt × 0.3) [[HP]] to the user.
| [[Eirika]]
|-
| [[File:Is ns02 eclipse brace+.png|24px]]
| [[Eclipse Brace+]]
| If user initiates combat, adds (foe's [[defense]] × 0.3) to damage dealt and restores (damage dealt / 2) [[HP]] to the user.
| [[Eirika]]
|-
| [[File:Is ns02 blue skies.png|24px]]
| [[Blue Skies]]
| +3 damage dealt, -3 damage taken by unit during combat.
| [[Eirika]]
|-
| [[File:Is ns02 blue skies+.png|24px]]
| [[Blue Skies+]]
| +5 damage dealt, -5 damage taken by unit during combat.
| [[Eirika]]
|-
| [[File:Is ns02 holy aura.png|24px]]
| [[Holy Aura]]
| User and allies within 2 spaces deal [[bonus damage]] to [[File:Is ns02 fell dragon.png|20px]] [[Bonus damage#Engage|Fell Dragon units]].
| [[Alear]]
|-
| [[File:Is ns02 holy shield.png|24px]]
| [[Holy Shield]]
| Negates all [[bonus damage]] against the user.
| [[Alear]]
|-
| [[File:Is ns02 bond forger.png|24px]]
| [[Bond Forger]]
| +20 [[hit rate]], +20 [[avoid]] to user and allies synced with an [[Emblem]] within 2 spaces.
| [[Alear]]
|-
| [[File:Is ns02 bond forger+.png|24px]]
| [[Bond Forger+]]
| +30 [[hit rate]], +30 [[avoid]] to user and allies synced with an [[Emblem]] within 2 spaces.
| [[Alear]]
|-
| [[File:Is ns02 boon of elyos.png|24px]]
| [[Boon of Elyos]]
| Grants a [[critical rate]] and [[dodge]] boost = (number of allies who have already acted × 2).
| [[Alear]]
|-
| [[File:Is ns02 attuned.png|24px]]
| [[Attuned]]
| If user initiates combat and defeats their target, grants a stat [[buff]] dependent on the [[unit type]] of the user to their engage partner.
| [[Alear]]
|-
| [[File:Is ns02 combat arts.png|24px]]
| [[Combat_Arts_(skill)|Combat Arts]]
| Enables use of Edelgard, Dimitri, or Claude’s Combat Art.
| [[Edelgard]]
|-
| [[File:Is ns02 draconic form.png|24px]]
| [[Draconic Form]]
| Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.
| [[Tiki]]
|-
| [[File:Is ns02 impenetrable.png|24px]]
| [[Impenetrable]]
| If foe initiates combat, grants Def/Res+30% during combat.
| [[Hector]]
|-
| [[File:Is ns02 soar.png|24px]]
| [[Soar]]
| Grants Mov+2. Unit can cross terrain as if flying.
| [[Camilla]]
|-
| [[File:Is ns02 other half.png|24px]]
| [[Other Half]]
| If unit initiates combat, [[Robin]] chain attacks. Grants Mag+10 while engaged.
| [[Chrom]]
|-
| [[File:Is ns02 flare.png|24px]]
| [[Flare]]
| When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt.
| [[Soren]]
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 contract.png|24px]]
| [[Contract]]
| Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.)
|style="border-bottom-right-radius: 15px" | [[Veronica]]
|}
====Engage attacks====
{{also|Emblem Rings#Engaging}}
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Engage attacks in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Emblem
|-
| [[File:Is ns02 lodestar rush.png|24px]]
| [[Lodestar Rush]]
| User attacks with a [[sword]] seven times consecutively at 30% damage.
| [[Marth]]
|-
| [[File:Is ns02 override.png|24px]]
| [[Override]]
| User attacks all foes within a straight line with a [[sword]] or [[lance]], then moves to the space at the end of the line of foes.
| [[Sigurd]]
|-
| [[File:Is ns02 warp ragnarok.png|24px]]
| [[Warp Ragnarok]]
| User warps to a space within attacking range of a foe within 10 spaces, then attacks with [[Ragnarok]].
| [[Celica]]
|-
| [[File:Is ns02 great sacrifice.png|24px]]
| [[Great Sacrifice]]
| Restores all [[HP]] to all allies, then sets user's HP to 1.
| [[Micaiah]]
|-
| [[File:Is ns02 blazing lion.png|24px]]
| [[Blazing Lion]]
| User attacks all foes within a 3-space wide line with a [[sword]], then creates flame [[terrain]] within a 3×3 area in front of the user.
| [[Roy]]
|-
| [[File:Is ns02 quadruple hit.png|24px]]
| [[Quadruple Hit]]
| User attacks four times consecutively: once with a [[sword]], [[lance]], [[axe]], and [[bow]] each.
| [[Leif]]
|-
| [[File:Is ns02 all for one.png|24px]]
| [[All for One]]
| All allies within 2 spaces of the user make a [[chain attack]] against the foe, then the user attacks with a [[sword]].
| [[Lucina]]
|-
| [[File:Is ns02 astra storm.png|24px]]
| [[Astra Storm]]
| User attacks with a [[bow]] five times consecutively at 30% damage up to 10 spaces away.
| [[Lyn]]
|-
| [[File:Is ns02 great aether.png|24px]]
| [[Great Aether]]
| For one turn, user gains +5 [[defense]] and +5 [[resistance]] but cannot counterattack. At the start of their next phase, user attacks all foes within 2 spaces with a [[sword]] or [[axe]], then restores (damage dealt × 0.3) [[HP]].
| [[Ike]]
|-
| [[File:Is ns02 goddess dance.png|24px]]
| [[Goddess Dance]]
| Allows all adjacent allies to act again.
| [[Byleth]]
|-
| [[File:Is ns02 torrential roar.png|24px]]
| [[Torrential Roar]]
| User attacks all foes within a 3-space long straight line with [[Dragon Fang]], then creates water [[terrain]] in a 3-space long line in front of the user.
| [[Corrin]]
|-
| [[File:Is ns02 twin strike.png|24px]]
| [[Twin Strike]]
| User strikes twice consecutively: first with a [[sword]], second with a [[lance]] from [[Ephraim]]. Both hits deal [[bonus damage]] to [[Corrupted]] units.
| [[Eirika]]
|-
| [[File:Is ns02 houses unite.png|24px]]
| [[Houses Unite]]
| Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage.
| [[Edelgard]]
|-
| [[File:Is ns02 divine blessing.png|24px]]
| [[Divine Blessing]]
| Use to grant 1 adjacent ally a Revival Stone.
| [[Tiki]]
|-
| [[File:Is ns02 storm's eye.png|24px]]
| [[Storm's Eye]]
| For one turn, grants the user immunity to break, makes foes unable to follow-up attack, and guarantees the user a follow-up attack. Sword/axe only.
| [[Hector]]
|-
| [[File:Is ns02 dark inferno.png|24px]]
| [[Dark Inferno]]
| Use to deal damage to foes on certain spaces near unit and set those spaces on fire.
| [[Camilla]]
|-
| [[File:Is ns02 giga levin sword.png|24px]]
| [[Giga Levin Sword]]
| Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only.
| [[Chrom]]
|-
| [[File:Is ns02 cataclysm.png|24px]]
| [[Cataclysm]]
| Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying.
| [[Soren]]
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 summon hero.png|24px]]
| [[Summon Hero]]
| Summons a random unit wielding a chosen weapon type. The unit is controllable by the player and disappears once the engaged state ends.
|style="border-bottom-right-radius: 15px" | [[Veronica]]
|}
====Inheritable skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="5" style="background: none" | Inheritable skills in ''Engage''
|-
! style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
! Cost
! style="border-top-right-radius: 15px" | Inherited from
|-
| style="width: 5%; min-width: 48px" | [[File:Is ns02 hp +5.png|24px]][[File:Is ns02 hp +7.png|24px]][[File:Is ns02 hp +10.png|24px]][[File:Is ns02 hp +12.png|24px]][[File:Is ns02 hp +15.png|24px]]
| [[HP +]]
| +5~15 [[HP]].
| 300~3,000
| [[Corrin]]
|-
| [[File:Is ns02 strength +1.png|24px]][[File:Is ns02 strength +2.png|24px]][[File:Is ns02 strength +3.png|24px]][[File:Is ns02 strength +4.png|24px]][[File:Is ns02 strength +5.png|24px]][[File:Is ns02 strength +6.png|24px]]
| [[Strength +]]
| +1~6 [[strength]].
| 500~6,000
| [[Roy]]
|-
| [[File:Is ns02 magic +2.png|24px]][[File:Is ns02 magic +3.png|24px]][[File:Is ns02 magic +4.png|24px]][[File:Is ns02 magic +5.png|24px]]
| [[Magic +]]
| +2~5 [[magic (stat)|magic]].
| 1,000~5,000
| [[Celica]]
|-
| [[File:Is ns02 dexterity +1.png|24px]][[File:Is ns02 dexterity +2.png|24px]][[File:Is ns02 dexterity +3.png|24px]][[File:Is ns02 dexterity +4.png|24px]][[File:Is ns02 dexterity +5.png|24px]]
| [[Dexterity +]]
| +1~5 [[dexterity]].
| 100~2,000
| [[Lucina]]
|-
| [[File:Is ns02 speed +1.png|24px]][[File:Is ns02 speed +2.png|24px]][[File:Is ns02 speed +3.png|24px]][[File:Is ns02 speed +4.png|24px]][[File:Is ns02 speed +5.png|24px]]
| [[Speed +]]
| +1~5 [[speed]].
| 100~2,000
| [[Lyn]]
|-
| [[File:Is ns02 defense +1.png|24px]][[File:Is ns02 defense +2.png|24px]][[File:Is ns02 defense +3.png|24px]][[File:Is ns02 defense +4.png|24px]][[File:Is ns02 defense +5.png|24px]]
| [[Defense +]]
| +1~5 [[defense]].
| 100~2,000
| [[Ike]]
|-
| [[File:Is ns02 resistance +2.png|24px]][[File:Is ns02 resistance +3.png|24px]][[File:Is ns02 resistance +4.png|24px]][[File:Is ns02 resistance +5.png|24px]]
| [[Resistance +]]
| +2~5 [[resistance]].
| 200~2,000
| [[Micaiah]]
|-
| [[File:Is ns02 luck +2.png|24px]][[File:Is ns02 luck +4.png|24px]][[File:Is ns02 luck +6.png|24px]][[File:Is ns02 luck +8.png|24px]][[File:Is ns02 luck +10.png|24px]][[File:Is ns02 luck +12.png|24px]]
| [[Luck +]]
| +2~12 [[luck]].
| 100~3,000
| [[Byleth]]
|-
| [[File:Is ns02 build +3.png|24px]][[File:Is ns02 build +4.png|24px]][[File:Is ns02 build +5.png|24px]]
| [[Build +]]
| +3~5 [[build]].
| 500~2,000
| [[Leif]]
|-
| [[File:Is ns02 hp lck +2.png|24px]][[File:Is ns02 hp lck +4.png|24px]][[File:Is ns02 hp lck +6.png|24px]][[File:Is ns02 hp lck +8.png|24px]][[File:Is ns02 hp lck +10.png|24px]]
| [[HP/Luck +]]
| +2~10 [[HP]] and [[luck]].
| 200~3,600
| [[Tiki]]
|-
| [[File:Is ns02 str dex +1.png|24px]][[File:Is ns02 str dex +2.png|24px]][[File:Is ns02 str dex +3.png|24px]][[File:Is ns02 str dex +4.png|24px]][[File:Is ns02 str dex +5.png|24px]]
| [[Str/Dex +]]
| +1~5 [[strength]] and [[dexterity]].
| 700~8,400
| [[Edelgard]]
|-
| [[File:Is ns02 str def +1.png|24px]][[File:Is ns02 str def +2.png|24px]][[File:Is ns02 str def +3.png|24px]][[File:Is ns02 str def +4.png|24px]][[File:Is ns02 str def +5.png|24px]]
| [[Str/Def +]]
| +1~5 [[strength]] and [[defense]].
| 700~8,400
| [[Hector]]
|-
| [[File:Is ns02 mag dex +1.png|24px]][[File:Is ns02 mag dex +2.png|24px]][[File:Is ns02 mag dex +3.png|24px]][[File:Is ns02 mag dex +4.png|24px]][[File:Is ns02 mag dex +5.png|24px]]
| [[Mag/Dex +]]
| +1~5 [[Magic (stat)|Magic]] and [[dexterity]].
| 700~8,400
| [[Veronica]]
|-
| [[File:Is ns02 mag res +1.png|24px]][[File:Is ns02 mag res +2.png|24px]][[File:Is ns02 mag res +3.png|24px]][[File:Is ns02 mag res +4.png|24px]][[File:Is ns02 mag res +5.png|24px]]
| [[Mag/Res +]]
| +1~5 [[Magic (stat)|Magic]] and [[resistance]].
| 700~8,400
| [[Soren]]
|-
| [[File:Is ns02 spd dex +1.png|24px]][[File:Is ns02 spd dex +2.png|24px]][[File:Is ns02 spd dex +3.png|24px]][[File:Is ns02 spd dex +4.png|24px]][[File:Is ns02 spd dex +5.png|24px]]
| [[Spd/Dex +]]
| +1~5 [[speed]] and [[dexterity]].
| 250~4,800
| [[Chrom]]
|-
| [[File:Is ns02 spd res +1.png|24px]][[File:Is ns02 spd res +2.png|24px]][[File:Is ns02 spd res +3.png|24px]][[File:Is ns02 spd res +4.png|24px]][[File:Is ns02 spd res +5.png|24px]]
| [[Spd/Res +]]
| +1~5 [[speed]] and [[resistance]].
| 250~4,800
| [[Camilla]]
|-
| [[File:Is ns02 hit +10.png|24px]][[File:Is ns02 hit +15.png|24px]][[File:Is ns02 hit +20.png|24px]][[File:Is ns02 hit +25.png|24px]][[File:Is ns02 hit +30.png|24px]]
| [[Hit +]]
| +10~30 [[hit rate]].
| 500~2,500
| [[Sigurd]]
|-
| [[File:Is ns02 avoid +10.png|24px]][[File:Is ns02 avoid +15.png|24px]][[File:Is ns02 avoid +20.png|24px]][[File:Is ns02 avoid +25.png|24px]][[File:Is ns02 avoid +30.png|24px]]
| [[Avoid +]]
| +10~30 [[avoid]].
| 500~4,500
| [[Marth]]
|-
| [[File:Is ns02 dodge +10.png|24px]][[File:Is ns02 dodge +15.png|24px]][[File:Is ns02 dodge +20.png|24px]][[File:Is ns02 dodge +25.png|24px]][[File:Is ns02 dodge +30.png|24px]]
| [[Dodge +]]
| +10~30 [[dodge]].
| 500~2,500
| [[Eirika]]
|-
| [[File:Is ns02 sword power 1.png|24px]][[File:Is ns02 sword power 2.png|24px]][[File:Is ns02 sword power 3.png|24px]][[File:Is ns02 sword power 4.png|24px]][[File:Is ns02 sword power 5.png|24px]]
| [[Sword Power]]
| +2~10 [[attack (stat)|attack]], −10 [[avoid]] while equipped with a [[sword]].
| 1,000~5,000
| [[Roy]]
|-
| [[File:Is ns02 sword agility 1.png|24px]][[File:Is ns02 sword agility 2.png|24px]][[File:Is ns02 sword agility 3.png|24px]][[File:Is ns02 sword agility 4.png|24px]][[File:Is ns02 sword agility 5.png|24px]]
| [[Sword Agility]]
| +10~30 [[avoid]], −10 [[critical rate]] while equipped with a [[sword]].
| 500~4,000
| [[Marth]]
|-
| [[File:Is ns02 sword focus 1.png|24px]][[File:Is ns02 sword focus 2.png|24px]][[File:Is ns02 sword focus 3.png|24px]][[File:Is ns02 sword focus 4.png|24px]][[File:Is ns02 sword focus 5.png|24px]]
| [[Sword Focus]]
| +10~30 [[hit rate]], −10 [[dodge]] while equipped with a [[sword]].
| 100~1,000
| [[Corrin]]
|-
| [[File:Is ns02 lance power 1.png|24px]][[File:Is ns02 lance power 2.png|24px]][[File:Is ns02 lance power 3.png|24px]][[File:Is ns02 lance power 4.png|24px]][[File:Is ns02 lance power 5.png|24px]]
| [[Lance Power]]
| +2~10 [[attack (stat)|attack]], −10 [[avoid]] while equipped with a [[lance]].
| 1,000~5,000
| [[Sigurd]]
|-
| [[File:Is ns02 lance agility 1.png|24px]][[File:Is ns02 lance agility 2.png|24px]][[File:Is ns02 lance agility 3.png|24px]][[File:Is ns02 lance agility 4.png|24px]][[File:Is ns02 lance agility 5.png|24px]]
| [[Lance Agility]]
| +10~30 [[avoid]], −10 [[critical rate]] while equipped with a [[lance]].
| 500~4,000
| [[Eirika]]
|-
| [[File:Is ns02 axe power 1.png|24px]][[File:Is ns02 axe power 2.png|24px]][[File:Is ns02 axe power 3.png|24px]][[File:Is ns02 axe power 4.png|24px]][[File:Is ns02 axe power 5.png|24px]]
| [[Axe Power]]
| +2~10 [[attack (stat)|attack]], −10 [[avoid]] while equipped with an [[axe]].
| 1,000~5,000
| [[Ike]]
|-
| [[File:Is ns02 bow agility 1.png|24px]][[File:Is ns02 bow agility 2.png|24px]][[File:Is ns02 bow agility 3.png|24px]][[File:Is ns02 bow agility 4.png|24px]][[File:Is ns02 bow agility 5.png|24px]]
| [[Bow Agility]]
| +10~30 [[avoid]], −10 [[critical rate]] while equipped with a [[bow]].
| 500~4,000
| [[Lucina]]
|-
| [[File:Is ns02 bow focus 1.png|24px]][[File:Is ns02 bow focus 2.png|24px]][[File:Is ns02 bow focus 3.png|24px]][[File:Is ns02 bow focus 4.png|24px]][[File:Is ns02 bow focus 5.png|24px]]
| [[Bow Focus]]
| +10~30 [[hit rate]], −10 [[dodge]] while equipped with a [[bow]].
| 100~1,000
| [[Lyn]]
|-
| [[File:Is ns02 art focus 1.png|24px]][[File:Is ns02 art focus 2.png|24px]][[File:Is ns02 art focus 3.png|24px]][[File:Is ns02 art focus 4.png|24px]][[File:Is ns02 art focus 5.png|24px]]
| [[Art Focus]]
| +10~30 [[hit rate]], −10 [[dodge]] while equipped with an [[art]].
| 100~1,000
| [[Byleth]]
|-
| [[File:Is ns02 knife precision 1.png|24px]][[File:Is ns02 knife precision 2.png|24px]][[File:Is ns02 knife precision 3.png|24px]][[File:Is ns02 knife precision 4.png|24px]][[File:Is ns02 knife precision 5.png|24px]]
| [[Knife Precision]]
| +3~15 [[hit rate]] and [[avoid]] while equipped with a [[knife]].
| 100~2,000
| [[Leif]]
|-
| [[File:Is ns02 tome precision 1.png|24px]][[File:Is ns02 tome precision 2.png|24px]][[File:Is ns02 tome precision 3.png|24px]][[File:Is ns02 tome precision 4.png|24px]][[File:Is ns02 tome precision 5.png|24px]]
| [[Tome Precision]]
| +3~15 [[hit rate]] and [[avoid]] while equipped with a [[tome]].
| 1,000~2,000
| [[Celica]]
|-
| [[File:Is ns02 staff mastery 1.png|24px]][[File:Is ns02 staff mastery 2.png|24px]][[File:Is ns02 staff mastery 3.png|24px]][[File:Is ns02 staff mastery 4.png|24px]][[File:Is ns02 staff mastery 5.png|24px]]
| [[Staff Mastery]]
| +10~30 [[hit rate]] while using an offensive [[staff]]. Adds 3~15 additional HP to the healing output of staves.
| 100~1,000
| [[Micaiah]]
|-
| [[File:Is ns02 sword guard 1.png|24px]][[File:Is ns02 sword guard 2.png|24px]][[File:Is ns02 sword guard 3.png|24px]][[File:Is ns02 sword guard 4.png|24px]][[File:Is ns02 sword guard 5.png|24px]]
| [[Sword Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding a [[sword]].
| 200~1,000
| [[Chrom]]
|-
| [[File:Is ns02 lance guard 1.png|24px]][[File:Is ns02 lance guard 2.png|24px]][[File:Is ns02 lance guard 3.png|24px]][[File:Is ns02 lance guard 4.png|24px]][[File:Is ns02 lance guard 5.png|24px]]
| [[Lance Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding a [[lance]].
| 200~1,000
| [[Camilla]]
|-
| [[File:Is ns02 axe guard 1.png|24px]][[File:Is ns02 axe guard 2.png|24px]][[File:Is ns02 axe guard 3.png|24px]][[File:Is ns02 axe guard 4.png|24px]][[File:Is ns02 axe guard 5.png|24px]]
| [[Axe Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding an [[axe]].
| 200~1,000
| [[Hector]]
|-
| [[File:Is ns02 bow guard 1.png|24px]][[File:Is ns02 bow guard 2.png|24px]][[File:Is ns02 bow guard 3.png|24px]][[File:Is ns02 bow guard 4.png|24px]][[File:Is ns02 bow guard 5.png|24px]]
| [[Bow Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding a [[bow]].
| 200~1,000
| [[Edelgard]]
|-
| [[File:Is ns02 knife guard 1.png|24px]][[File:Is ns02 knife guard 2.png|24px]][[File:Is ns02 knife guard 3.png|24px]][[File:Is ns02 knife guard 4.png|24px]][[File:Is ns02 knife guard 5.png|24px]]
| [[Knife Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding a [[knife]].
| 200~1,000
| [[Veronica]]
|-
| [[File:Is ns02 magic guard 1.png|24px]][[File:Is ns02 magic guard 2.png|24px]][[File:Is ns02 magic guard 3.png|24px]][[File:Is ns02 magic guard 4.png|24px]][[File:Is ns02 magic guard 5.png|24px]]
| [[Magic Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding a [[tome]].
| 200~1,000
| [[Soren]]
|-
! style="border-bottom-left-radius: 15px" | [[File:Is ns02 special guard 1.png|24px]][[File:Is ns02 special guard 2.png|24px]][[File:Is ns02 special guard 3.png|24px]][[File:Is ns02 special guard 4.png|24px]][[File:Is ns02 special guard 5.png|24px]]
| [[Special Guard]]
| Reduces damage taken by 1~5 when attacked by an enemy wielding a [[special]] weapon.
| 200~1,000
| style="border-bottom-right-radius: 15px" | [[Tiki]]
|}
====Bond Ring skills====
These skills are acquired by equipping certain S-Rank [[Bond Ring]]s.
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Bond Ring skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Bond Ring
|-
| [[File:Is ns02 sympathetic.png|24px]]
| [[Sympathetic]]
| If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage.
| [[Caeda]]
|-
| [[File:Is ns02 deadly blade.png|24px]]
| [[Deadly Blade]]
| If unit initiates combat with a sword, grants Crit+10 during combat.
| [[Navarre]]
|-
| [[File:Is ns02 battlewise.png|24px]]
| [[Battlewise]]
| Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10)
| [[Seliph]]
|-
| [[File:Is ns02 renewal.png|24px]]
| [[Renewal]]
| Unit recovers 5 HP each turn.
| [[Deirdre]]
|-
| [[File:Is ns02 windsweep.png|24px]]
| [[Windsweep]]
| If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck.
| [[Alm]]
|-
| [[File:Is ns02 great thunder.png|24px]]
| [[Great Thunder]]
| If unit uses Thunder, Elthunder, or Thoron, deals +20% damage.
| [[Mae]]
|-
| [[File:Is ns02 bane.png|24px]]
| [[Bane]]
| May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.)
| [[Sothe]]
|-
| [[File:Is ns02 mercy.png|24px]]
| [[Mercy]]
| If dealing enough damage to defeat foe, instead leaves foe with 1 HP.
| [[Elincia]]
|-
| [[File:Is ns02 raging fire.png|24px]]
| [[Raging Fire]]
| If unit uses Fire, Elfire, or Bolganone, deals +20% damage.
| [[Lilina]]
|-
| [[File:Is ns02 strong arm.png|24px]]
| [[Strong Arm]]
| Grants Hit+20 while unit is equipped with a smash weapon.
| [[Dieck]]
|-
| [[File:Is ns02 miracle.png|24px]]
| [[Miracle]]
| Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%)
| [[Finn]]
|-
| [[File:Is ns02 dire thunder.png|24px]]
| [[Dire_Thunder_(skill)|Dire Thunder]]
| When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.)
| [[Olwen]]
|-
| [[File:Is ns02 rightful ruler.png|24px]]
| [[Rightful Ruler]]
| Adds +5% to trigger rate for all skills with trigger rates.
| [[Chrom]]
|-
| [[File:Is ns02 healtouch.png|24px]]
| [[Healtouch]]
| When unit heals an ally with a staff, restores +5 HP to target.
| [[Lissa]]
|-
| [[File:Is ns02 draw back.png|24px]]
| [[Draw Back]]
| Use to move 1 space away from adjacent ally and pull the ally along.
| [[Eliwood]]
|-
| [[File:Is ns02 giga excalibur.png|24px]]
| [[Giga Excalibur]]
| If unit initiates combat with Excalibur, deals +20% damage.
| [[Nino]]
|-
| [[File:Is ns02 wind adept.png|24px]]
| [[Wind Adept]]
| If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.)
| [[Soren]]
|-
| [[File:Is ns02 shove.png|24px]]
| [[Shove]]
| Use to push an adjacent ally with less Bld 1 space away.
| [[Mia]]
|-
| [[File:Is ns02 flickering flower.png|24px]]
| [[Flickering Flower]]
| If unit initiates combat, freezes foe. Trigger % = total damage dealt.
| [[Edelgard]]
|-
| [[File:Is ns02 paraselene.png|24px]]
| [[Paraselene]]
| Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat.
| [[Dimitri]]
|-
| [[File:Is ns02 wind god.png|24px]]
| [[Wind God]]
| If unit’s HP=100%, grants range +1 with bows.
| [[Claude]]
|-
| [[File:Is ns02 chivalry.png|24px]]
| [[Chivalry]]
| If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage.
| [[Xander]]
|-
| [[File:Is ns02 bushido.png|24px]]
| [[Bushido]]
| If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage.
| [[Ryoma]]
|-
| [[File:Is ns02 lethality.png|24px]]
| [[Lethality]]
| When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.)
| [[Marisa]]
|-
| [[File:Is ns02 sure strike.png|24px]]
| [[Sure Strike]]
| If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex
| [[Innes]]
|-
| [[File:Is ns02 spur attack.png|24px]]
| [[Spur Attack]]
| Grants Atk+2 to adjacent allies.
| [[Alfonse]]
|-
| [[File:Is ns02 fortify def.png|24px]]
| [[Fortify Def]]
| Grants Def+2 to adjacent allies for 1 turn at start of player phase.
| [[Sharena]]
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 spur res.png|24px]]
| [[Spur Res]]
| Grants Res+2 to adjacent allies.
|style="border-bottom-right-radius: 15px" | [[Anna]]
|}
====Enemy-only skills====
These skills are used exclusively by some [[class change|promoted]] enemies on [[Difficulty#Fire Emblem Engage|Maddening]] mode. Every advanced class has an associated skill, but not all enemies of that class have them.
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Enemy-only skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Class
|-
| [[File:Is ns02 poison strike.png|24px]]
| [[Poison Strike]]
| If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat.
| [[Wolf Knight]]
|-
| [[File:Is ns02 savage blow.png|24px]]
| [[Savage Blow]]
| If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat.
| [[Thief]]
|-
| [[File:Is ns02 swordbreaker.png|24px]]
| [[Swordbreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 lancebreaker.png|24px]]
| [[Lancebreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 axebreaker.png|24px]]
| [[Axebreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 tomebreaker.png|24px]]
| [[Tomebreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 bowbreaker.png|24px]]
| [[Bowbreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 knifebreaker.png|24px]]
| [[Knifebreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 artbreaker.png|24px]]
| [[Artbreaker]]
| If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up.
| [[Paladin]]
|-
| [[File:Is ns02 seal strength.png|24px]]
| [[Seal Strength]]
| If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.)
| [[Bow Knight]]
|-
| [[File:Is ns02 seal magic.png|24px]]
| [[Seal Magic]]
| If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.)
| [[Mage Knight]]
|-
| [[File:Is ns02 seal defense.png|24px]]
| [[Seal Defense]]
| If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.)
| [[Sniper]]
|-
| [[File:Is ns02 seal speed.png|24px]]
| [[Seal Speed]]
| If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.)
| [[Halberdier]]
|-
| [[File:Is ns02 seal resistance.png|24px]]
| [[Seal Resistance]]
| If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.)
| [[Sage]]
|-
| [[File:Is ns02 fierce stance.png|24px]]
| [[Fierce Stance]]
| If foe initiates combat, grants Str+6 during combat.
| [[Warrior]]
|-
| [[File:Is ns02 steady stance.png|24px]]
| [[Steady Stance]]
| If foe initiates combat, grants Def+6 during combat.
| [[General]]<br>[[Mage Cannoneer]]
|-
| [[File:Is ns02 darting stance.png|24px]]
| [[Darting Stance]]
| If foe initiates combat, grants Spd+6 during combat.
| [[Royal Knight]]
|-
| [[File:Is ns02 warding stance.png|24px]]
| [[Warding Stance]]
| If foe initiates combat, grants Res+6 during combat.
| [[Great Knight]]
|-
| [[File:Is ns02 life and death.png|24px]]
| [[Life and Death]]
| Unit deals +10 damage and takes +10 damage during combat.
| [[Barbarian]]
|-
| [[File:Is ns02 triangle adept.png|24px]]
| [[Triangle Adept]]
| When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up.
| [[Hero]]
|-
| [[File:Is ns02 cornered beast.png|24px]]
| [[Cornered Beast]]
| If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat.
| [[Berserker]]
|-
| [[File:Is ns02 self-destruct.png|24px]]
| [[Self-Destruct]]
| If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces.
| [[Martial Master]]<br>[[Enchanter]]
|-
| [[File:Is ns02 spirit strike.png|24px]]
| [[Spirit Strike]]
| When unit hits with an attack, inflicts -5 to foe’s engage meter.
| [[Corrupted Wyrm]]<br>[[Phantom Wyrm]]<br>[[Corrupted Wyvern]]<br>[[Phantom Wyvern]]
|-
| [[File:Is ns02 duelist's blow.png|24px]]
| [[Duelist's Blow]]
| When unit initiates combat, grants Avo+30 during combat.
| [[Corrupted Wolf]]<br>[[Phantom Wolf]]
|-
| [[File:Is ns02 darting blow.png|24px]]
| [[Darting Blow]]
| When unit initiates combat, grants Spd+5 during combat.
| [[Griffin Knight]]
|-
| [[File:Is ns02 death blow.png|24px]]
| [[Death Blow]]
| When unit initiates combat, grants Crit+20 during combat.
| [[Swordmaster]]
|-
| [[File:Is ns02 certain blow.png|24px]]
| [[Certain Blow]]
| When unit initiates combat, grants Hit+40 during combat.
| [[Wyvern Rider|Wyvern Knight]]
|-
| [[File:Is ns02 armored blow.png|24px]]
| [[Armored Blow]]
| When unit initiates combat, unit takes 10 less physical damage during combat.
| Unknown
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 warding blow.png|24px]]
| [[Warding Blow]]
| When unit initiates combat, unit takes 20 less magical damage during combat.
|style="border-bottom-right-radius: 15px" | [[High Priest]]
|}
====Other skills====
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%"
! colspan="4" style="background: none" | Other skills in ''Engage''
|-
!style="border-top-left-radius: 15px" colspan="2" | Skill
! Effect
!style="border-top-right-radius: 15px" | Notes
|-
| [[File:Is ns02 unbreakable.png|24px]]
| [[Unbreakable]]
| Prevents unit from being broken.
| -
|-
| [[File:Is ns02 stalwart.png|24px]]
| [[Stalwart]]
| Reduces damage from effectiveness
| -
|-
| [[File:Is ns02 unwavering.png|24px]]
| [[Unwavering]]
| Negates damage from effectiveness.
| -
|-
| [[File:Is ns02 anchor.png|24px]]
| [[Anchor]]
| Unit cannot be moved by skills, smash weapons, etc.
| -
|-
| [[File:Is ns02 veteran.png|24px]]
| [[Veteran (Engage)|Veteran]]
| Prevents unit from being broken. Reduces damage from effectiveness.
| -
|-
| [[File:Is ns02 veteran+.png|24px]]
| [[Veteran+]]
| Prevents unit from being broken. Negates damage from effectiveness.
| -
|-
| [[File:Is ns02 void curse.png|24px]]
| [[Void Curse]]
| Foes do not earn EXP fighting this unit.
| -
|-
| [[File:Is ns02 dark barrier.png|24px]]
| [[Dark Barrier]]
| Prevents 20% of damage to unit.
| -
|-
| [[File:Is ns02 dark barrier+.png|24px]]
| [[Dark Barrier+]]
| Prevents 40% of damage to unit.
| -
|-
| [[File:Is ns02 dark barrier++.png|24px]]
| [[Dark Barrier++]]
| Prevents 60% of damage to unit.
| -
|-
| [[File:Is ns02 dark barrier+++.png|24px]]
| [[Dark Barrier+++]]
| Prevents 80% of damage to unit.
| -
|-
| [[File:Is ns02 fell barrier.png|24px]]
| [[Fell Barrier]]
| Nullifies Effective: Fell Dragon and prevents 50% of damage to unit.
| -
|-
| [[File:Is ns02 fell barrier+.png|24px]]
| [[Fell Barrier+]]
| Nullifies Effective: Fell Dragon and prevents 70% of damage to unit.
| -
|-
| [[File:Is ns02 fell barrier++.png|24px]]
| [[Fell Barrier++]]
| Nullifies Effective: Fell Dragon and prevents 85% of damage to unit.
| -
|-
| [[File:Is ns02 fell barrier+++.png|24px]]
| [[Fell Barrier+++]]
| Nullifies Effective: Fell Dragon and prevents all damage to unit.
| -
|-
| [[File:Is ns02 sigil protection.png|24px]]
| [[Sigil Protection]]
| Reduces damage taken and foe’s critical hit chance by 50.
| -
|-
| [[File:Is ns02 bond breaker.png|24px]]
| [[Bond Breaker]]
| Makes enemy chain attack accuracy always 30%. Reduces damage taken.
| -
|-
!style="border-bottom-left-radius: 15px" | [[File:Is ns02 bond breaker+.png|24px]]
| [[Bond Breaker+]]
| Makes enemy chain attack accuracy always 10%. Reduces damage taken.
|style="border-bottom-right-radius: 15px" | -
|}


==={{title|Heroes}}===
==={{title|Heroes}}===
{{main|List of skills in Fire Emblem Heroes{{!}}List of skills in ''Fire Emblem Heroes''}}
{{main|List of skills in Fire Emblem Heroes{{!}}List of skills in ''Fire Emblem Heroes''}}
Skills in {{FEH}} form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into {{h|red|Further subdivided into swords, red tomes, and red breath}}, {{h|green|Further subdivided into axes, green tomes, and green breath}}, {{h|blue|Further subdivided into lances, blue tomes, and blue breath}}, and {{h|colorless|Further subdivided into bows, daggers, and staves}} categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.
Skills in {{FEH}} form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into {{h|red|Further subdivided into swords, red tomes, and red breath}}, {{h|green|Further subdivided into axes, green tomes, and green breath}}, {{h|blue|Further subdivided into lances, blue tomes, and blue breath}}, and {{h|colorless|Further subdivided into bows, daggers, and staves}} categories, and those categories are further subdivided into three categories of their own. Passive skills can be subdivided into types A, B, C, as well as Sacred Seal and attuned skills.


==={{title|Warriors}}===
==={{title|Warriors}}===

Latest revision as of 00:02, 31 March 2024

Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped—Savior and Imbue—and also possesses the class skill Canto.

The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.

Overview

Classifications

Class and personal skills

From the introduction of the system in Genealogy of the Holy War to Radiant Dawn, skills are divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: 個人スキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only referred to as such in Thracia.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of an Occult scroll in the former game) and are typically more potent than "normal" skills.

The next game with a skill system after Radiant Dawn, Awakening, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be equipped whenever. Fates, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.

Three Houses and Engage, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In Three Houses, most classes have class skills, but in Engage only advanced classes have skills, and units can only use them once they reach level 5 in the class.

Equippable skills

From Awakening onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure. Awakening and Fates do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all further reclasses and class changes. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit in Awakening has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.

In Three Houses, they are known as equipped abilities, and are learned from a variety of sources, most often by raising a unit's skill levels. Other sources include Class mastery, unlocking units' budding talents, and special events. In Engage, they are known as inherited skills and are acquired exclusively by spending SP to inherit them from Emblem Rings.

Offensive skills

Main article: Offensive skill

An offensive skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

Perne, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto (marked with the icon WiiLockSkill.png) do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.

List of classes by capacity points available

Path of Radiance Radiant Dawn

Capacity Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

Games from Awakening forward (with the exception of Echoes) feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle. Awakening and Fates allow five player-assigned skills active per unit at a time, with Fates additionally featuring a sixth, always equipped personal skill unique to each unit. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In Engage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain level. Equipping an Emblem Ring will grant them as many as six additional skills unique to that Emblem Ring.

List of skills by game

Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only ten titles in the main series actually possess a formal skill system.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class, as well as allowing multiple Special Swords to activate on the same attack.

Skills in Genealogy of the Holy War and Thracia 776
Skill Effect Available in:
Genealogy
Available in:
Thracia
Category
(Genealogy)
Is snes02 accost.png Accost Engages the enemy in another round of combat, up to 20 more times*/once*. Combat
Is snes02 adept.png Adept It deals two consecutive hits against the enemy. Does activate when wielding a brave weapon*. Combat
Is snes02 astra.png Astra If activated, user's next strike becomes five consecutive strikes. It is possible for any and all of the strikes to be a critical hit. Special Sword
Is snes02 bargain.png Bargain Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. Standard
Is snes02 charm.png Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user. Standard
Is snes02 critical.png Critical Allows the user to perform critical hits. Combat
Is snes02 dance.png Dance Refreshes all four*/one* adjacent allies, or all other allies in the home castle*, allowing them to move again if they have already moved. Standard
Is snes02 follow-up.png Follow-Up Enables the user to make follow-up attacks if user's attack speed exceeds foe's. Combat
Is snes02 luna.png Luna If activated, user's next strike ignores the enemy's Defense and Resistance*/Magic*. This attack also ignores the standard hit check. Special Sword
Is snes02 miracle.png Miracle The user's avoid is increased by
[(11 − HP) × 10] for one turn.*/
If activated, for the entire round of combat, the user will avoid any attack that would kill them.*
Standard
Is snes02 nihil.png Nihil It negates the enemy's special sword skills, critical hits and bonus damage.*/
It negates the enemy's combat-related skills.*
Combat
Is snes02 paragon.png Paragon It doubles the user's experience gain. Standard
Is snes02 pavise.png Pavise If activated, negates an enemy attack against the user. Can't activate if foe is using Nosferatu, or Earth Sword at 2-range. Combat
Is snes02 renewal.png Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Standard
Is snes02 sol.png Sol If activated, user's next strike recovers HP equal to damage dealt to foe. This attack also ignores the standard hit check. Special Sword
Is snes02 steal.png Steal On a successful hit, user takes all of the enemy's gold. Also grants guaranteed critical hits if the foe has Wrath active.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Combat
Is snes02 vantage.png Vantage If Current HP < (Max HP/2) + 1, negate foe's Accost and user always strikes first in combat.*/
The user always strikes first, unless the foe also has Vantage.*
Combat
Is snes02 wrath.png Wrath The user always unleashes a critical hit when Current HP < (Max HP/2) + 1.*/
The user always unleashes a critical hit on their non-follow-up counterattacks when the enemy attacks first (affected by attack order changes from Vantage).*
Combat

The Sacred Stones

Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

Skills in The Sacred Stones
Skill Activation Effect Class
Great Shield (Enemy's level)% Nullifies damage dealt by the enemy, unless the attack can apply Poison. General
Sure Strike (User's level)% Maximizes the user's accuracy for one strike. Sniper
Silencer 50% if attack rolls a critical hit Instantly kills the enemy in one strike, gaining extra EXP for the kill. Assassin
Pick Command Allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% Nullifies the enemy's Defense. Wyvern Knight
Slayer 100% Allows the user to deal bonus damage to monsters. Bishop
Summon Command Summons a single Phantom onto the map as an ally. Summoner, Necromancer

Path of Radiance and Radiant Dawn

Regular skills

Skills in Path of Radiance and Radiant Dawn
Skill Effect Regular skill in:
Path of Radiance
Regular skill in:
Radiant Dawn
Is wii nihil.png
Nihil
Negates enemy skills in battle.
(Personal)

(Personal and class)
Is wii vantage.png
Vantage
May grant the first strike.
(Personal)

(Personal)
Is wii adept.png
Adept
Can deal a second consecutive hit.
(Personal)

(Personal)
Is wii wrath.png
Wrath
Boosts critical rate when HP is below a certain threshold.
(Personal)

(Personal)
Is wii miracle.png
Miracle
Can reduce fatal damage to half of user's current HP.
(Personal)

(Personal)
Is wii resolve.png
Resolve
Boosts Strength, Skill, and Speed when below half total HP.
(Personal)

(Personal)
Is wii counter.png
Counter
May deal half damage dealt to unit back at enemy.
(Personal)

(Personal)
Is wii cancel.png
Guard (GCN)/Cancel (Wii)
May nullify further action from target.
(Personal)

(Personal)
Is wii corrosion.png
Corrosion
May further reduce durability of target's weapon.
(Personal)

(Personal)
Is wii parity.png
Parity
May negate all other skills and bonuses.
(Personal)

(Personal)
Is wii gamble.png
Gamble
May double critical rate at cost of half hit rate.
(Personal)

(Personal)
Is wii smite.png
Smite
Can shove an ally two spaces instead of one.
(Personal)

(Personal)
Is wii celerity.png
Celerity
Increases movement by 2.
(Personal)

(Personal)
Is gcn tempest.png
Tempest
Doubles biorhythm bonuses and penalties.
(Personal)
Is gcn serenity.png
Serenity
Halves biorhythm bonuses and penalties.
(Personal)
Is wii provoke.png
Provoke
May attract enemies toward user.
(Personal)

(Personal)
Is wii shade.png
Shade
May repel enemies from user.
(Personal)

(Personal)
Is wii renewal.png
Renewal
Restores 10% of maximum HP at start of user's turn phase.
(Personal)

(Personal)
Is wii savior.png
Savior
Negates rescue penalties.
(Personal)

(Personal)
Is wii paragon.png
Paragon
Doubles experience gain.
(Personal)

(Personal)
Is gcn reinforce.png
Reinforce
Can summon three partner reinforcements.
(Personal)
Is wii blossom.png
Blossom
Slows experience gain, but increases growth rates.
(Personal)

(Personal)
Is wii galdrar.png
Canto (GCN)/Galdrar (Wii)
Refreshes ally units.
Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units.

(Personal)

(Personal)
Is wii insight.png
Insight
Boots hit rate. Also boosts vision in Radiant Dawn.
(Personal)

(Personal)
Is wii vigilance.png
Vigilance
Boosts avoid. Also boosts dodge in Radiant Dawn.
(Personal)

(Personal)
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii mantle.png
Mantle
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
(Personal)

(Personal)
Is gcn discipline.png
Discipline (Path of Radiance)
Decreases damage dealt by user.
(Personal)
Is wii discipline.png
Discipline (Radiant Dawn)
Doubles weapon experience gain.
(Personal)
Is gcn impregnable.png
Impregnable
No effect.
(Unused)
Is gcn lumina.png
Lumina
Enables use of light magic.
(Class)

(Replaced by weapon level)
Is gcn knife skill.png
Knife
Enables use of knives.
(Personal and class)

(Replaced by weapon level)
Is wii steal.png
Steal
May steal weapons and items from target's inventory.
(Personal and class)

(Class)
Is wii shove.png
Shove
May push ally one space away.
(Undefined)

(Class)
Is wii canto.png
Canto
May use leftover movement after attacking or performing other actions.
(Undefined)

(Class)
Is wii critical +5.png
Critical +5
Boosts critical rate by 5%.
(Class)
Is wii critical +10.png
Critical +10
Boosts critical rate by 10%.
(Class)
Is wii critical +15.png
Critical +15
Boosts critical rate by 15%.
(Class)
Is wii critical +20.png
Critical +20
Boosts critical rate by 20%.
(Class)
Is wii critical +25.png
Critical +25
Boosts critical rate by 25%.
(Class)
Is wii sacrifice.png
Sacrifice
Drains user's HP to heal target, also heals status effects.
(Personal)
Is wii guard.png
Guard (Wii)
May take a hit intended for an adjacent buddy support partner.
(Personal)
Is wii fortune.png
Fortune
Negates critical hits.
(Personal)
Is wii howl.png
Howl
May stun indirect attackers.
(Personal)
Is wii quickclaw.png
Quickclaw
May damage indirect attackers.
(Personal)
Is wii wildheart.png
Wildheart
Allows laguz to halfshift.
(Personal)
Is wii shriek.png
Shriek
May negate target's Luck when attacked indirectly.
(Personal)
Is wii imbue.png
Imbue
Restores HP to user based on Magic.
(Personal)
Is wii pass.png
Pass
Allows user to pass through spaces occupied by foes.
(Personal)
Is wii beastfoe.png
Beastfoe
Allows user to deal bonus damage to beast laguz.
(Personal)
Is wii birdfoe.png
Birdfoe
Allows user to deal bonus damage against bird laguz.
(Personal)
Is wii dragonfoe.png
Dragonfoe
Allows user to deal bonus damage against dragon laguz.
(Personal)
Is wii flourish.png
Flourish
Allows user to weaken their damage output.
(Personal)
Is wii disarm.png
Disarm
Unequips target's equipped weapon.
(Personal)
Is wii mercy.png
Mercy
User cannot kill target; otherwise-lethal blows leave target with 1 HP.
(Personal)
Is wii nullify.png
Nullify
Negates bonus damage done toward user.
(Personal)
Is wii formshift.png
Formshift
Allows a laguz user to remain fully transformed at all times.
(Personal)
Is wii blessing.png
Blessing
Restores HP to allies.
(Instead a mastery skill)

(Personal)
Is wii boon.png
Boon
Heals status effects from allies.
(Instead a mastery skill)

(Personal)
Is wii glare.png
Glare
May petrify target.
(Personal)
Is wii pavise.png
Pavise
May negate all damage.
(Instead a mastery skill)

(Personal)
Is wii maelstrom.png
Maelstrom
May damage indirect attackers.
(Personal)
Is wii blood tide.png
Blood Tide
Boosts allies' Strength and Skill.
(Personal)
Is wii white pool.png
White Pool
Boosts allies' Magic and Speed
(Personal)
Is wii night tide.png
Night Tide
Boosts allies' Defense and Resistance
(Personal)
Is wii stillness.png
Stillness
May strongly repel enemies.
(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Mastery skills

Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

Mastery skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii aether.png
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
Is wii sol.png
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
Is wii luna.png
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
Is wii astra.png
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
Is wii impale.png
Impale
Can multiply damage dealt by 4 times.
Sentinel
Is wii colossus.png
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
Is wii deadeye.png
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
Is wii stun.png
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
Is wii lethality.png
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
Is wii bane.png
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
Is wii flare.png
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
Is wii corona.png
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
Is wii roar.png
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
Is wii rend.png
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
Is wii savage.png
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
Is gcn cancel.png
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
Is gcn vortex.png
Vortex
Attacks with the same effect as Wind.
Raven
Is wii tear.png
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
Is gcn blessing.png
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
Is gcn boon.png
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
Is wii ire.png
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
Is wii eclipse.png
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5.
Black Knight

Enemy- and NPC-exclusive skills

Enemy-exclusive skills in Path of Radiance and Radiant Dawn
Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Awakening

Main article: List of skills in Fire Emblem Awakening

Fates

Main article: List of skills in Fire Emblem Fates

Echoes: Shadows of Valentia

Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.

Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (Is 3ds03 skill sword.pngsword, Is 3ds03 skill lance.pnglance, Is 3ds03 skill bow.pngbow, Is 3ds03 skill shield.pngshield, Is 3ds03 skill ring.pngring), and icons also exist for Is 3ds03 skill personal.pngpersonal, Is 3ds03 skill class.pngclass skills, and Is 3ds03 skill on-hit.png defensive combat arts.

Combat arts

Main article: Combat art

Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.

Combat arts in Shadows of Valentia
Skill Special effect
Curved Shot No special effect
Wrath Strike No special effect
Hit and Run +30 to Avoid
Subdue Otherwise-fatal hits leave target with 1 HP
Shove Pushes adjacent ally forward 1 tile
Swap Switches places with adjacent ally
Crosswise Cut No special effect
Heavy Draw No special effect
Duelist Sword +30 to Avoid
+20 to critical rate
+4% to damage output
Sunder +30 to critical rate
Hexblade Converts attack to a magical strike, targeting foe's Resistance
Lunge +10 to critical rate
Switches places with target after combat
Penetrate +10 to Avoid
Moves forward 1 tile after combat
Leonine Poise -30 to Avoid
+50 to critical rate
User strikes last
Foudroyant -1 to Range
+15 to Avoid
Doubles Attack
Knightkneeler Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Armorcrush Deals bonus damage to Is 3ds03 armored.pngarmored targets
Death Blow Deals bonus damage to Is 3ds03 armored.pngarmored targets
Celestial Bow Deals bonus damage to Is 3ds03 terror.pngTerror targets
Grounder Deals bonus damage to Is 3ds03 flying.pngflying targets
Destreza Fatal strikes always hit
Encloser Halts target's movement for one turn after combat
Ward Arrow Seals target's magic for one turn after combat
Plenitude Heals user equal to damage dealt to target
Double Lion +10 to Avoid
Converts attack to a brave strike
Vendetta Adds user's accumulated damage to the Might calculation
Dragonhaze Adds user's Speed to the Might calculation
Tigerstance Adds user's Skill to the Might calculation
Archballista +2 to Range
Trance Shot +3 to Range
Shadow Gambit +10 to critical rate
Ignores terrain effects on target
Astral Blade Strike deals five consecutive blows with halved Might
Roundhouse +20 each to Avoid and critical rate
Ignores half of target's Defense and Resistance during strike
Solar Thrust No special effect
Lunar Flash +10 to critical rate
Defensive -5 to damage taken against physical strikes
Coral Cover Doubles terrain effects
Aegis Halves damage dealt by ranged strikes
Speculum Reflects magical damage back at attacker
Pavise Halves damage dealt by physical strikes
Earth's Kiss Halves damage dealt by magical strikes
Windsweep +10 to critical rate
Negates counterattacks
Thunderclap +1 to Range, minimum 2
Earth's Boon +5 each to Avoid and critical rate
Grants provisions upon defeating target
Flamberge Converts attack to a brave magical strike
Longearche Fixes Range to 2
Tempest Lance No special effect
Mistdancer +10 to Avoid
-10 to damage taken against magical strikes
Overrun +10 to Avoid
Pushes target forward 1 square after combat
Hunter's Volley +10 to critical rate
Converts attack to a brave strike
Scendscale +2 to Range
Ragnarok Ω +1 to Range
Triangle Attack Must surround foe with three flying units with this skill to use; +40 critical rate when in use.

Passive skills

Passive skills in Shadows of Valentia
Skill Effect
Lifetaker Restores HP after defeating target
Soothing Light Restores 5 HP to adjacent allies at start of user's phase
Recovery Restores 5 HP to user at start of user's phase
Incarnation Restores 5 HP to user at start of user's phase
Deicide Grants user ability to defeat Duma
Hex User may damage itself with its own strike instead of target
Antihex Nullifies any Hex skill on user's weapon
Transmute Marks user's weapon as a magic weapon
Reconstruct Shuffles two of user's non-Resistance growth rates eight times
Evade Critical User is immune to critical hits
Banish +10 to damage dealt against Is 3ds03 terror.pngTerror targets
Vengeful Cry Allows user to counterattack regardless of range while using black magic
Wrath Increases critical rate while below half HP
Magic +5 +5 to Might while using black magic
Discipline +10 to hit rate while using black magic
Influence +1 to Range while using black magic
Sophisticate +2 to Range while using black magic
Bowrange +1 +1 to Range while using bows
Bowrange +2 +2 to Range while using bows
Resistance +5 +5 to Resistance
Wildfire +10 each to hit rate and Avoid
Halve Swords Halves damage dealt to user by a sword
Halve Lances Halves damage dealt to user by a lance
Halve Axes Halves damage dealt to user by an axe
Sanctuary Halves damage dealt to user by a Is 3ds03 terror.pngTerror adversary
Heavy Armor Halves damage dealt to user by a bow
Apotrope Halves damage dealt to user by black magic
Phantasm Halves damage dealt to user by bows and black magic
Teleportation Allows user to teleport next to target and perform another action
Divide Splits user into two units
Miracle May survive fatal strike with 1 HP
Eerie Screech Seals target's magic after combat
Duma's Gift Negate's target's strikes
Upheaval Damages all units of opposing alignment on map
Dark Spikes Damages all units of opposing alignment in range
Dragonskin Halves damage taken by target's strikes
Anathema -20 Avoid to all enemies within 3 tiles
Nullify Ailments Nullifies status effects
Anti-Cavalry Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Anti-Armor Deals bonus damage to Is 3ds03 armored.pngarmored targets
Anti-Fliers Deals bonus damage to Is 3ds03 flying.pngflying targets
Anti-Terrors Deals bonus damage to Is 3ds03 terror.pngTerror targets
Pact Nullifies HP cost when casting spells
Absolve Negates damage dealt to user by terrain

Three Houses

Main article: List of abilities in Fire Emblem: Three Houses

In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.

The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.

Engage

Main article: List of skills in Fire Emblem Engage

In Fire Emblem Engage, each playable character has a unique personal skill. In addition, each promoted Class at level 5, and each special Class at level 25 gains a unique class skill that is lost when reclassing to another class.

The bulk of the skill system is through the Emblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of SP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem Alear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's unit type. These are detailed on the skills' individual pages.

Like past games, some skills can only be used by enemy units, and are unobtainable by the player.

Heroes

Main article: List of skills in Fire Emblem Heroes

Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills can be subdivided into types A, B, C, as well as Sacred Seal and attuned skills.

Warriors

Main article: Crests (Warriors) § Skills

Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.

Warriors: Three Hopes

Main article: List of abilities in Fire Emblem Warriors: Three Hopes

Fire Emblem Warriors: Three Hopes took the skill system that was present in Fire Emblem: Three Houses and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. Black magic, white magic and dark magic are now put into the same category as combat arts. Additionally, personal abilities, combat arts and magic spells can now level up to level 3, increasing their effects.

There are several other types of abilities that units can utilize in battle:

  • Class abilities are granted to units of certain classes and will be removed if the user changes their class.
  • Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
  • Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
  • Battalion abilities are abilities granted to units while they have a battalion deployed.

In addition, certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. Shez can also give the Merc Whistle to an ally with an A-rank support to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Skills
• Abilities

• Used in all titles except Three Houses.
• Used only in Three Houses. This is likely to distinguish from the skill level mechanic in Three Houses. The skill stat was similarly renamed to "dexterity".

Japanese

スキル
特殊能力

• Skill
• Special ability; used on the Thracia 776 and Awakening websites as a gloss for スキル.

Spanish

Habilidad

Ability

French

• Techniques
• Compétences

• Skills. Used in other titles.
• Used in Radiant Dawn.

German

Fähigkeit

Skill

Italian

Abilità

Ability

Korean

스킬

Skill

Simplified Chinese

特技

Special skill

Traditional Chinese

特技

Special skill

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus