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Magic (stat): Difference between revisions

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'''Magic''' is a statistic present in every game in the {{FES}} since {{title|Genealogy of the Holy War}}. Typically it acts as an equivalent of [[Strength]] for units who use [[Magic (element)|magical]] weapons as opposed to physical weapons. Sometimes it has secondary effects, such as factoring into the accuracy of [[Staff (magic)|Staff]]-based attacks. There are also some skills that depend on magic, like [[Imbue]] which heals a unit at the beginning of every turn according to how high their magic stat is.
'''Magic''' is a statistic present in every game in the {{FES}} since {{title|Genealogy of the Holy War}}. Typically it acts as an equivalent of [[Strength]] for units who use [[Magic (element)|magical]] weapons as opposed to physical weapons. Sometimes it has secondary effects, such as factoring into the accuracy of [[Staff (magic)|Staff]]-based attacks. There are also some skills that depend on magic, like [[Imbue]] which heals a unit at the beginning of every turn according to how high their magic stat is.
[[Category:Game mechanics]]


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Revision as of 17:48, 28 May 2015


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Magic is a statistic present in every game in the Fire Emblem series since Genealogy of the Holy War. Typically it acts as an equivalent of Strength for units who use magical weapons as opposed to physical weapons. Sometimes it has secondary effects, such as factoring into the accuracy of Staff-based attacks. There are also some skills that depend on magic, like Imbue which heals a unit at the beginning of every turn according to how high their magic stat is.

Game mechanics
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