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Critical hit: Difference between revisions
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Revision as of 23:35, 19 November 2018
A critical hit (Japanese: 必殺の一撃 critical hit), often abbreviated as critical or crit, is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's luck stat helps lower their risk of falling victim to critical hits themselves.
Overview
The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The Fire Emblem series use of critical hits is very much in line with this practice. Each unit has a critical hit rate which is calculated based on both their own skill stat and the crit value on the weapon they presently wield, in addition to other game-dependent factors such as skills or support bonuses. In battles, this is subtracted from the opposing unit's dodge calculation, based on their luck, in order to generate a percentage chance of successfully activating and dealing a critical hit.
Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the Myrmidon class family, possess an in-built class bonus which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the Killing Edge, Killer Lance, Killer Axe and Killer Bow, all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the Hoplon Guard and Fortune, completely block opposing units from ever executing critical hits.
From Genealogy of the Holy War onward, critical hits are infamously typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, Radiant Dawn, New Mystery of the Emblem and Awakening will announce an impending critical hit with a bright flash and distinct noise.
Calculations
Damage inflicted
- All games except Genealogy and Thracia: Critical hits multiply the damage dealt by ×3.
- Genealogy of the Holy War and Thracia 776: Critical hits multiply the attack power before defense reduction by ×2.
Critical rate
These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's dodge calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage. If an attack misses it cannot be a critical hit, this is because the game will not determine whether or not an attack is a critical hit unless it has already determined that the attack will hit. Even if the critical rate is 100% you will not always land a critical hit, because when your attack misses the game will not check if it is a critical hit.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Shadow Dragon and the Blade of Light | (Skill + Luck) / 2 + (Weapon's Crit) | -- |
Gaiden | (Skill + Luck) / 2 + (Weapon's Crit) | -- |
Mystery of the Emblem | (Skill) + (Weapon's Crit) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Genealogy of the Holy War | Without Critical skill: (Combination bonus) With Critical skill: (Skill) + (Kill bonus - 50) + (Combination bonus) |
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses or Wrath. If any bonus is not relevant, the bonus in question is taken to be 0. +20% critical hit rate when the combination bonus is in effect. |
Thracia 776 | (Skill) + (Weapon's Crit) + (Support bonus) With Wrath: 100%* |
If the support bonus is not relevant, it is taken to be 0. In battle, a unit's pursuit critical coefficient is used when double-attacking. |
The Binding Blade | (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +30 if the unit is a Swordmaster or Berserker. When using a Light Brand at indirect range, the critical rate is locked at 0. |
The Blazing Blade | (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) + (S-Rank bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +15 if the unit is a Swordmaster or Berserker. When using a Light Brand or Wind Sword at indirect range, or a Runesword, the critical rate is locked at 0. |
The Sacred Stones | (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) + (S-Rank bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3). When using a Light Brand or Wind Sword at indirect range, or a Runesword, the critical rate is locked at 0. |
Path of Radiance | (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. |
Radiant Dawn | (Skill / 2) + (Weapon's Crit) + (Bond support bonus) + (Any bonuses from skills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadow Dragon | (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 if the unit is a Sniper, +10 if a Swordmaster. |
New Mystery of the Emblem | If unit's skill < 20: (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) If unit's skill ≥ 20: (Skill - 10) + (Weapon's Crit) + (Support bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 if the unit is a Sniper, +10 if a Berserker. |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Awakening | (Skill / 2) + (Weapon's Crit) + (Support/Dual bonus) + (Any bonuses from skills) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If any bonus is not relevant, the bonus in question is taken to be 0. |
Items and skills affecting critical hit
style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons, items and skills awarding hit rate bonuses or penalties | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Other appearances
Super Smash Bros. series
This article or section is a short summary of Critical hit. SmashWiki features a more in-depth article. |
The Super Smash Bros. series uses the critical hit concept to form the move Critical Hit, Marth's Final Smash from Super Smash Bros. Brawl onward, as well as Roy's and Lucina's in Super Smash Bros. for Nintendo 3DS and Wii U, activated through use of a Smash Ball. Marth and Lucina share the same basic version of the move, while Roy's is radically different:
- After thrusting their Falchion skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a Fire Emblem-style HP box rapidly depleting. In Brawl, Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in Fire Emblem: Shadow Dragon & the Blade of Light.
- Roy moves the Binding Blade in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in Fire Emblem: The Binding Blade.
As with all Final Smashes, Critical Hit is depicted on trophies in Brawl and for Wii U, awarded for completing All-Star Mode with the respective character.
The HP bar in Brawl is based off of that of Fire Emblem: Mystery of the Emblem, and the one in 3DS/Wii U and Ultimate is based off of that of Awakening.
Super Smash Bros. Brawl trophy
Super Smash Bros. for Wii U trophies
Trivia
- In the Nintendo Entertainment System Fire Emblem titles, Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem Gaiden, the critical hit animation can play and miss. This does not occur in other games in the series, and is somewhat hard to notice in the NES titles, as only Marth and Alm actually have critical hit animations.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Critical hit |
-- |
Spanish |
Golpe crítico |
Critical hit |
French |
Coup critique |
Critical hit |
German |
Kritischer Treffer |
Critical hit |
Italian |
Colpo triplo |
Triple hit |
Gallery
GBA titles
Joshua from Fire Emblem: The Sacred Stones performing a critical hit as an Assassin. The animation is noticeably longer than his normal attack.
Other appearances
Marth performing Critical Hit in Super Smash Bros. Brawl.
Marth performing Critical Hit in Super Smash Bros. for Wii U.
Roy performing Critical Hit in Super Smash Bros. for Wii U.